Carbonised wrote: »IzakiBrotherSs wrote: »D0ntevenL1ft wrote: »About the Sorcerer :
It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.
Why sorc are not nerfed in class skills :
Mobility :
Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.
Shields :
It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.
Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.
Damage :
Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.
Sustain :
Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.
Conclusion :
Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.
Before speaking, go to the PTS and try it
Atleast sorcs can still run a damage set. As well as an overpowered damage reduction set that was hardly changed. Also the heals for stamina classes were just increased by 30% along with the cost reduction nerfs making vigor and one dodge roll with a block take up an entire stamina pool. A second dodge roll and we are completely unable to CC break. Let alone this is where our sprint and damage come from as well we will basically be on CC away from death every time.
Also, I don't see the section where sorcs shields got increased? Therefore you still have your main defence at roughly the same cost (minus champion changes) while stamina survivability, which was already lackluster, was made even harder. Espeically for classes like stam dk that relied on things such as major mending, or even night blade that relied on things like dodge roll and sneak.
Same cost? You crazy? Sorcs lost 16% cost reduction on shields from CP and another 5% from Light Armor passives. Shields on PTS cost over 3.5k for Hardened Ward, 4.5k for Harness and 4.5k for Healing Ward. Harness used to refund basically the whole cost of casting Hardened and Harness. With 42k magicka (and the magicka return scales with your max magicka) I have a return of 1.2k per magic damage 3 times. That's 3.6k "effective cost reduction". Your 3 shields will cost a little less than 1/3 of your magicka pool to cast. That's the most expensive defense out of any class considering they have to be actively reapplied every 6 seconds. With 2k recovery, you get 6k magicka back in 6 seconds. The return from Harness gives another 3.6k. We have 9.6k magicka restored over 6 seconds, which is still less than what the shields cost (12k with the cost reduction passives in Light Armor and Sorc passives). And that's in a situation where your shields last their full duration (aka you aren't taking any damage). Sorcs are suffering from these cost reduction changes a lot, arguably more than the other classes.
And how so? Why sorcs suffer more than the other classes? I think sorcs suffer even less. You have to take care only for magicka recovery, reduction and pool. DKs and Templars need also stamina for blocking and magicka for skills. Our defence doesnt come only from magicka. Even if we decide not to use block and use only healing for defence then how sorcs suffer more? Our healing skills will be more expensive too. Base cost of BoL is 4590, base cost of Dragon blood 4320, base cost of hardened ward 3510.
Don't bother. Egocentrical sorcs are moaning because they are losing the CP benefits and light armor benefits to their mag skills. They don't realize that EVERYONE is losing hat, AND receiving double and triple nerfs on top of that.
Egocentrical sorcs don't see that they can still stack 1 stat for everything they need, damage, defense, mobility, while everyone ELSE need to stack THREE stats for those same things.
Egocentrical sorcs don't realize that everyone ELSE than sorcs, ESPECIALLY DKs rely on blocking as their ONLY defense, blocking which just got nerfed heavily and now costs twice as much stamina!
And while we're at it, Igneous Shield changes need to be rerolled, or make the shield into a REAL shield. Having major mending buff on a shield that goes poof in 1 second is the same as having NO mending buff on it. Without buff and without any real damage shield, and with the Helping Hand nerf, what's the point of even slotting it?
Give us mending BACK on the shield for the full duration - which is like 4 seconds (lol), or make the shield double in strength to compensate for the recent nerf.
@IzakiBrotherSs Why are you always casting 3 shields that's a waste of magica you only need to use 2 until you go to low health.So Take the 4.5k from healing ward out of the equation since most of the time it won't be used.Unless you are telling me you are using healing ward at full health?So majority of a fight you are only using 8k magica so you still get the 3.6k reduction from harness when facing a magic build.Which mean shields only cost you 4400 magic until you get to low health which raises the cost to 8.9k.If you going to argue sorcs at least be real about to shield stack 2 very strong shields its cost your 4400 magic next patch thanks to harness magica.Not counting the return your get from recovery if we factor that Your shield stack cost nothing you have a net game of 1600 magica during that one shield stack.Explain to me how Sorcs are hurting when the majority of the fight they are being returned magica for shield stacking next patch?IzakiBrotherSs wrote: »D0ntevenL1ft wrote: »About the Sorcerer :
It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.
Why sorc are not nerfed in class skills :
Mobility :
Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.
Shields :
It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.
Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.
Damage :
Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.
Sustain :
Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.
Conclusion :
Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.
Before speaking, go to the PTS and try it
Atleast sorcs can still run a damage set. As well as an overpowered damage reduction set that was hardly changed. Also the heals for stamina classes were just increased by 30% along with the cost reduction nerfs making vigor and one dodge roll with a block take up an entire stamina pool. A second dodge roll and we are completely unable to CC break. Let alone this is where our sprint and damage come from as well we will basically be on CC away from death every time.
Also, I don't see the section where sorcs shields got increased? Therefore you still have your main defence at roughly the same cost (minus champion changes) while stamina survivability, which was already lackluster, was made even harder. Espeically for classes like stam dk that relied on things such as major mending, or even night blade that relied on things like dodge roll and sneak.
Same cost? You crazy? Sorcs lost 16% cost reduction on shields from CP and another 5% from Light Armor passives. Shields on PTS cost over 3.5k for Hardened Ward, 4.5k for Harness and 4.5k for Healing Ward. Harness used to refund basically the whole cost of casting Hardened and Harness. With 42k magicka (and the magicka return scales with your max magicka) I have a return of 1.2k per magic damage 3 times. That's 3.6k "effective cost reduction". Your 3 shields will cost a little less than 1/3 of your magicka pool to cast. That's the most expensive defense out of any class considering they have to be actively reapplied every 6 seconds. With 2k recovery, you get 6k magicka back in 6 seconds. The return from Harness gives another 3.6k. We have 9.6k magicka restored over 6 seconds, which is still less than what the shields cost (12k with the cost reduction passives in Light Armor and Sorc passives). And that's in a situation where your shields last their full duration (aka you aren't taking any damage). Sorcs are suffering from these cost reduction changes a lot, arguably more than the other classes.
Carbonised wrote: »IzakiBrotherSs wrote: »D0ntevenL1ft wrote: »About the Sorcerer :
It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.
Why sorc are not nerfed in class skills :
Mobility :
Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.
Shields :
It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.
Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.
Damage :
Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.
Sustain :
Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.
Conclusion :
Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.
Before speaking, go to the PTS and try it
Atleast sorcs can still run a damage set. As well as an overpowered damage reduction set that was hardly changed. Also the heals for stamina classes were just increased by 30% along with the cost reduction nerfs making vigor and one dodge roll with a block take up an entire stamina pool. A second dodge roll and we are completely unable to CC break. Let alone this is where our sprint and damage come from as well we will basically be on CC away from death every time.
Also, I don't see the section where sorcs shields got increased? Therefore you still have your main defence at roughly the same cost (minus champion changes) while stamina survivability, which was already lackluster, was made even harder. Espeically for classes like stam dk that relied on things such as major mending, or even night blade that relied on things like dodge roll and sneak.
Same cost? You crazy? Sorcs lost 16% cost reduction on shields from CP and another 5% from Light Armor passives. Shields on PTS cost over 3.5k for Hardened Ward, 4.5k for Harness and 4.5k for Healing Ward. Harness used to refund basically the whole cost of casting Hardened and Harness. With 42k magicka (and the magicka return scales with your max magicka) I have a return of 1.2k per magic damage 3 times. That's 3.6k "effective cost reduction". Your 3 shields will cost a little less than 1/3 of your magicka pool to cast. That's the most expensive defense out of any class considering they have to be actively reapplied every 6 seconds. With 2k recovery, you get 6k magicka back in 6 seconds. The return from Harness gives another 3.6k. We have 9.6k magicka restored over 6 seconds, which is still less than what the shields cost (12k with the cost reduction passives in Light Armor and Sorc passives). And that's in a situation where your shields last their full duration (aka you aren't taking any damage). Sorcs are suffering from these cost reduction changes a lot, arguably more than the other classes.
And how so? Why sorcs suffer more than the other classes? I think sorcs suffer even less. You have to take care only for magicka recovery, reduction and pool. DKs and Templars need also stamina for blocking and magicka for skills. Our defence doesnt come only from magicka. Even if we decide not to use block and use only healing for defence then how sorcs suffer more? Our healing skills will be more expensive too. Base cost of BoL is 4590, base cost of Dragon blood 4320, base cost of hardened ward 3510.
Don't bother. Egocentrical sorcs are moaning because they are losing the CP benefits and light armor benefits to their mag skills. They don't realize that EVERYONE is losing hat, AND receiving double and triple nerfs on top of that.
Egocentrical sorcs don't see that they can still stack 1 stat for everything they need, damage, defense, mobility, while everyone ELSE need to stack THREE stats for those same things.
Egocentrical sorcs don't realize that everyone ELSE than sorcs, ESPECIALLY DKs rely on blocking as their ONLY defense, blocking which just got nerfed heavily and now costs twice as much stamina!
And while we're at it, Igneous Shield changes need to be rerolled, or make the shield into a REAL shield. Having major mending buff on a shield that goes poof in 1 second is the same as having NO mending buff on it. Without buff and without any real damage shield, and with the Helping Hand nerf, what's the point of even slotting it?
Give us mending BACK on the shield for the full duration - which is like 4 seconds (lol), or make the shield double in strength to compensate for the recent nerf.
Sorc is the only class using shield ? This is also stupid to say.
I'm playing a sorc with only 1 shield since mouths, and people still complain about me and telling me I'm "OP".
Hardened ward is very similar in term of shield size than dampen magicka.
I'm playing a sorc with 1 shield and feel it perfect.
There is sorc with 1 shield + 1 healing shield and they feel it perfect.
You can play templar with 1 shield and feel it perfect.
You can play DK 1 with shield + 1 healing shield and feel it perfect
Like NB play with one shield +1 healing shield and feel it perfect.
Every one can stack magicka like sorc, and play with 1 or 2 shields.
You are not used to play like that, but you can do it just like me.
Carbonised wrote: »IzakiBrotherSs wrote: »D0ntevenL1ft wrote: »About the Sorcerer :
It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.
Why sorc are not nerfed in class skills :
Mobility :
Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.
Shields :
It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.
Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.
Damage :
Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.
Sustain :
Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.
Conclusion :
Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.
Before speaking, go to the PTS and try it
Atleast sorcs can still run a damage set. As well as an overpowered damage reduction set that was hardly changed. Also the heals for stamina classes were just increased by 30% along with the cost reduction nerfs making vigor and one dodge roll with a block take up an entire stamina pool. A second dodge roll and we are completely unable to CC break. Let alone this is where our sprint and damage come from as well we will basically be on CC away from death every time.
Also, I don't see the section where sorcs shields got increased? Therefore you still have your main defence at roughly the same cost (minus champion changes) while stamina survivability, which was already lackluster, was made even harder. Espeically for classes like stam dk that relied on things such as major mending, or even night blade that relied on things like dodge roll and sneak.
Same cost? You crazy? Sorcs lost 16% cost reduction on shields from CP and another 5% from Light Armor passives. Shields on PTS cost over 3.5k for Hardened Ward, 4.5k for Harness and 4.5k for Healing Ward. Harness used to refund basically the whole cost of casting Hardened and Harness. With 42k magicka (and the magicka return scales with your max magicka) I have a return of 1.2k per magic damage 3 times. That's 3.6k "effective cost reduction". Your 3 shields will cost a little less than 1/3 of your magicka pool to cast. That's the most expensive defense out of any class considering they have to be actively reapplied every 6 seconds. With 2k recovery, you get 6k magicka back in 6 seconds. The return from Harness gives another 3.6k. We have 9.6k magicka restored over 6 seconds, which is still less than what the shields cost (12k with the cost reduction passives in Light Armor and Sorc passives). And that's in a situation where your shields last their full duration (aka you aren't taking any damage). Sorcs are suffering from these cost reduction changes a lot, arguably more than the other classes.
And how so? Why sorcs suffer more than the other classes? I think sorcs suffer even less. You have to take care only for magicka recovery, reduction and pool. DKs and Templars need also stamina for blocking and magicka for skills. Our defence doesnt come only from magicka. Even if we decide not to use block and use only healing for defence then how sorcs suffer more? Our healing skills will be more expensive too. Base cost of BoL is 4590, base cost of Dragon blood 4320, base cost of hardened ward 3510.
Don't bother. Egocentrical sorcs are moaning because they are losing the CP benefits and light armor benefits to their mag skills. They don't realize that EVERYONE is losing hat, AND receiving double and triple nerfs on top of that.
Egocentrical sorcs don't see that they can still stack 1 stat for everything they need, damage, defense, mobility, while everyone ELSE need to stack THREE stats for those same things.
Egocentrical sorcs don't realize that everyone ELSE than sorcs, ESPECIALLY DKs rely on blocking as their ONLY defense, blocking which just got nerfed heavily and now costs twice as much stamina!
And while we're at it, Igneous Shield changes need to be rerolled, or make the shield into a REAL shield. Having major mending buff on a shield that goes poof in 1 second is the same as having NO mending buff on it. Without buff and without any real damage shield, and with the Helping Hand nerf, what's the point of even slotting it?
Give us mending BACK on the shield for the full duration - which is like 4 seconds (lol), or make the shield double in strength to compensate for the recent nerf.
Sorc is the only class using shield ? This is also stupid to say.
I'm playing a sorc with only 1 shield since mouths, and people still complain about me and telling me I'm "OP".
Hardened ward is very similar in term of shield size than dampen magicka.
I'm playing a sorc with 1 shield and feel it perfect.
There is sorc with 1 shield + 1 healing shield and they feel it perfect.
You can play templar with 1 shield and feel it perfect.
You can play DK 1 with shield + 1 healing shield and feel it perfect
Like NB play with one shield +1 healing shield and feel it perfect.
Every one can stack magicka like sorc, and play with 1 or 2 shields.
You are not used to play like that, but you can do it just like me.
These 3 statements are absolutely positively false.
@Aedaryl majority of the time you will be in a fight with at least 1 magic build.Large scale your going to fight a mixture of both,Small scale all small groups have a magic build mainly a sorc for destro ultimate and if you are going to fight outnumbered same with large scale its safe to assume your going to fight magic builds.1vx x will rarely be all stamina.Only time he isn't guaranteed to face a magic build is certain rounds of a dueling tournament.Vast majority of the time you pvp you will face a magic build who will give you that sustain.Carbonised wrote: »IzakiBrotherSs wrote: »D0ntevenL1ft wrote: »About the Sorcerer :
It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.
Why sorc are not nerfed in class skills :
Mobility :
Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.
Shields :
It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.
Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.
Damage :
Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.
Sustain :
Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.
Conclusion :
Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.
Before speaking, go to the PTS and try it
Atleast sorcs can still run a damage set. As well as an overpowered damage reduction set that was hardly changed. Also the heals for stamina classes were just increased by 30% along with the cost reduction nerfs making vigor and one dodge roll with a block take up an entire stamina pool. A second dodge roll and we are completely unable to CC break. Let alone this is where our sprint and damage come from as well we will basically be on CC away from death every time.
Also, I don't see the section where sorcs shields got increased? Therefore you still have your main defence at roughly the same cost (minus champion changes) while stamina survivability, which was already lackluster, was made even harder. Espeically for classes like stam dk that relied on things such as major mending, or even night blade that relied on things like dodge roll and sneak.
Same cost? You crazy? Sorcs lost 16% cost reduction on shields from CP and another 5% from Light Armor passives. Shields on PTS cost over 3.5k for Hardened Ward, 4.5k for Harness and 4.5k for Healing Ward. Harness used to refund basically the whole cost of casting Hardened and Harness. With 42k magicka (and the magicka return scales with your max magicka) I have a return of 1.2k per magic damage 3 times. That's 3.6k "effective cost reduction". Your 3 shields will cost a little less than 1/3 of your magicka pool to cast. That's the most expensive defense out of any class considering they have to be actively reapplied every 6 seconds. With 2k recovery, you get 6k magicka back in 6 seconds. The return from Harness gives another 3.6k. We have 9.6k magicka restored over 6 seconds, which is still less than what the shields cost (12k with the cost reduction passives in Light Armor and Sorc passives). And that's in a situation where your shields last their full duration (aka you aren't taking any damage). Sorcs are suffering from these cost reduction changes a lot, arguably more than the other classes.
And how so? Why sorcs suffer more than the other classes? I think sorcs suffer even less. You have to take care only for magicka recovery, reduction and pool. DKs and Templars need also stamina for blocking and magicka for skills. Our defence doesnt come only from magicka. Even if we decide not to use block and use only healing for defence then how sorcs suffer more? Our healing skills will be more expensive too. Base cost of BoL is 4590, base cost of Dragon blood 4320, base cost of hardened ward 3510.
Don't bother. Egocentrical sorcs are moaning because they are losing the CP benefits and light armor benefits to their mag skills. They don't realize that EVERYONE is losing hat, AND receiving double and triple nerfs on top of that.
Egocentrical sorcs don't see that they can still stack 1 stat for everything they need, damage, defense, mobility, while everyone ELSE need to stack THREE stats for those same things.
Egocentrical sorcs don't realize that everyone ELSE than sorcs, ESPECIALLY DKs rely on blocking as their ONLY defense, blocking which just got nerfed heavily and now costs twice as much stamina!
And while we're at it, Igneous Shield changes need to be rerolled, or make the shield into a REAL shield. Having major mending buff on a shield that goes poof in 1 second is the same as having NO mending buff on it. Without buff and without any real damage shield, and with the Helping Hand nerf, what's the point of even slotting it?
Give us mending BACK on the shield for the full duration - which is like 4 seconds (lol), or make the shield double in strength to compensate for the recent nerf.
Sorc is the only class using shield ? This is also stupid to say.
I'm playing a sorc with only 1 shield since mouths, and people still complain about me and telling me I'm "OP".
Hardened ward is very similar in term of shield size than dampen magicka.
I'm playing a sorc with 1 shield and feel it perfect.
There is sorc with 1 shield + 1 healing shield and they feel it perfect.
You can play templar with 1 shield and feel it perfect.
You can play DK 1 with shield + 1 healing shield and feel it perfect
Like NB play with one shield +1 healing shield and feel it perfect.
Every one can stack magicka like sorc, and play with 1 or 2 shields.
You are not used to play like that, but you can do it just like me.
These 3 statements are absolutely positively false.
Just explain me why it's false so.
The only thing sorc have is 8% more magicka if you slot x2 bound armor, which is stupid anyway.g
@KingJ
Hwo is the guy that will build his sustain in the case it work 50% of the time ?
Never a good sorc will build thinking he will never meet stamina ennemies.
@Aedaryl majority of the time you will be in a fight with at least 1 magic build.Large scale your going to fight a mixture of both,Small scale all small groups have a magic build mainly a sorc for destro ultimate and if you are going to fight outnumbered same with large scale its safe to assume your going to fight magic builds.1vx x will rarely be all stamina.Only time he isn't guaranteed to face a magic build is certain rounds of a dueling tournament.Vast majority of the time you pvp you will face a magic build who will give you that sustain.Carbonised wrote: »IzakiBrotherSs wrote: »D0ntevenL1ft wrote: »About the Sorcerer :
It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.
Why sorc are not nerfed in class skills :
Mobility :
Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.
Shields :
It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.
Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.
Damage :
Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.
Sustain :
Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.
Conclusion :
Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.
Before speaking, go to the PTS and try it
Atleast sorcs can still run a damage set. As well as an overpowered damage reduction set that was hardly changed. Also the heals for stamina classes were just increased by 30% along with the cost reduction nerfs making vigor and one dodge roll with a block take up an entire stamina pool. A second dodge roll and we are completely unable to CC break. Let alone this is where our sprint and damage come from as well we will basically be on CC away from death every time.
Also, I don't see the section where sorcs shields got increased? Therefore you still have your main defence at roughly the same cost (minus champion changes) while stamina survivability, which was already lackluster, was made even harder. Espeically for classes like stam dk that relied on things such as major mending, or even night blade that relied on things like dodge roll and sneak.
Same cost? You crazy? Sorcs lost 16% cost reduction on shields from CP and another 5% from Light Armor passives. Shields on PTS cost over 3.5k for Hardened Ward, 4.5k for Harness and 4.5k for Healing Ward. Harness used to refund basically the whole cost of casting Hardened and Harness. With 42k magicka (and the magicka return scales with your max magicka) I have a return of 1.2k per magic damage 3 times. That's 3.6k "effective cost reduction". Your 3 shields will cost a little less than 1/3 of your magicka pool to cast. That's the most expensive defense out of any class considering they have to be actively reapplied every 6 seconds. With 2k recovery, you get 6k magicka back in 6 seconds. The return from Harness gives another 3.6k. We have 9.6k magicka restored over 6 seconds, which is still less than what the shields cost (12k with the cost reduction passives in Light Armor and Sorc passives). And that's in a situation where your shields last their full duration (aka you aren't taking any damage). Sorcs are suffering from these cost reduction changes a lot, arguably more than the other classes.
And how so? Why sorcs suffer more than the other classes? I think sorcs suffer even less. You have to take care only for magicka recovery, reduction and pool. DKs and Templars need also stamina for blocking and magicka for skills. Our defence doesnt come only from magicka. Even if we decide not to use block and use only healing for defence then how sorcs suffer more? Our healing skills will be more expensive too. Base cost of BoL is 4590, base cost of Dragon blood 4320, base cost of hardened ward 3510.
Don't bother. Egocentrical sorcs are moaning because they are losing the CP benefits and light armor benefits to their mag skills. They don't realize that EVERYONE is losing hat, AND receiving double and triple nerfs on top of that.
Egocentrical sorcs don't see that they can still stack 1 stat for everything they need, damage, defense, mobility, while everyone ELSE need to stack THREE stats for those same things.
Egocentrical sorcs don't realize that everyone ELSE than sorcs, ESPECIALLY DKs rely on blocking as their ONLY defense, blocking which just got nerfed heavily and now costs twice as much stamina!
And while we're at it, Igneous Shield changes need to be rerolled, or make the shield into a REAL shield. Having major mending buff on a shield that goes poof in 1 second is the same as having NO mending buff on it. Without buff and without any real damage shield, and with the Helping Hand nerf, what's the point of even slotting it?
Give us mending BACK on the shield for the full duration - which is like 4 seconds (lol), or make the shield double in strength to compensate for the recent nerf.
Sorc is the only class using shield ? This is also stupid to say.
I'm playing a sorc with only 1 shield since mouths, and people still complain about me and telling me I'm "OP".
Hardened ward is very similar in term of shield size than dampen magicka.
I'm playing a sorc with 1 shield and feel it perfect.
There is sorc with 1 shield + 1 healing shield and they feel it perfect.
You can play templar with 1 shield and feel it perfect.
You can play DK 1 with shield + 1 healing shield and feel it perfect
Like NB play with one shield +1 healing shield and feel it perfect.
Every one can stack magicka like sorc, and play with 1 or 2 shields.
You are not used to play like that, but you can do it just like me.
These 3 statements are absolutely positively false.
Just explain me why it's false so.
The only thing sorc have is 8% more magicka if you slot x2 bound armor, which is stupid anyway.g
@KingJ
Hwo is the guy that will build his sustain in the case it work 50% of the time ?
Never a good sorc will build thinking he will never meet stamina ennemies.
I understand wanting to defend your class but come on people some people who are defending sorcs are stretching.Lets talk about shield stacking only class who can really do it is sorcs but you guys try to use magblades as a example to defend it.Vast majority of the fight your not stacking 3 as a sorc shields.Your stacking 2 large magic scaling shields the majority of a fight, magblades for example only have access to 1 shield vast majority of a fight only time they are able to use a second shield is near death. All I'm saying currently sorcs are not balanced and not patch they will still have better sustain and not affect like other classes.
@IzakiBrotherSs Why are you always casting 3 shields that's a waste of magica you only need to use 2 until you go to low health.So Take the 4.5k from healing ward out of the equation since most of the time it won't be used.Unless you are telling me you are using healing ward at full health?So majority of a fight you are only using 8k magica so you still get the 3.6k reduction from harness when facing a magic build.Which mean shields only cost you 4400 magic until you get to low health which raises the cost to 8.9k.If you going to argue sorcs at least be real about to shield stack 2 very strong shields its cost your 4400 magic next patch thanks to harness magica.Not counting the return your get from recovery if we factor that Your shield stack cost nothing you have a net game of 1600 magica during that one shield stack.Explain to me how Sorcs are hurting when the majority of the fight they are being returned magica for shield stacking next patch?IzakiBrotherSs wrote: »D0ntevenL1ft wrote: »About the Sorcerer :
It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.
Why sorc are not nerfed in class skills :
Mobility :
Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.
Shields :
It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.
Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.
Damage :
Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.
Sustain :
Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.
Conclusion :
Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.
Before speaking, go to the PTS and try it
Atleast sorcs can still run a damage set. As well as an overpowered damage reduction set that was hardly changed. Also the heals for stamina classes were just increased by 30% along with the cost reduction nerfs making vigor and one dodge roll with a block take up an entire stamina pool. A second dodge roll and we are completely unable to CC break. Let alone this is where our sprint and damage come from as well we will basically be on CC away from death every time.
Also, I don't see the section where sorcs shields got increased? Therefore you still have your main defence at roughly the same cost (minus champion changes) while stamina survivability, which was already lackluster, was made even harder. Espeically for classes like stam dk that relied on things such as major mending, or even night blade that relied on things like dodge roll and sneak.
Same cost? You crazy? Sorcs lost 16% cost reduction on shields from CP and another 5% from Light Armor passives. Shields on PTS cost over 3.5k for Hardened Ward, 4.5k for Harness and 4.5k for Healing Ward. Harness used to refund basically the whole cost of casting Hardened and Harness. With 42k magicka (and the magicka return scales with your max magicka) I have a return of 1.2k per magic damage 3 times. That's 3.6k "effective cost reduction". Your 3 shields will cost a little less than 1/3 of your magicka pool to cast. That's the most expensive defense out of any class considering they have to be actively reapplied every 6 seconds. With 2k recovery, you get 6k magicka back in 6 seconds. The return from Harness gives another 3.6k. We have 9.6k magicka restored over 6 seconds, which is still less than what the shields cost (12k with the cost reduction passives in Light Armor and Sorc passives). And that's in a situation where your shields last their full duration (aka you aren't taking any damage). Sorcs are suffering from these cost reduction changes a lot, arguably more than the other classes.
DKs are dead and useless
Wardens are meh
NB and Templars are garbage in comparison to Sorcs.
Get ready for the Sorcpocolaypse.
I PVP everyday Actually I'm PVPing right now got zerged down by a large group of yellows and currently being teabagged lol.@Aedaryl majority of the time you will be in a fight with at least 1 magic build.Large scale your going to fight a mixture of both,Small scale all small groups have a magic build mainly a sorc for destro ultimate and if you are going to fight outnumbered same with large scale its safe to assume your going to fight magic builds.1vx x will rarely be all stamina.Only time he isn't guaranteed to face a magic build is certain rounds of a dueling tournament.Vast majority of the time you pvp you will face a magic build who will give you that sustain.Carbonised wrote: »IzakiBrotherSs wrote: »D0ntevenL1ft wrote: »About the Sorcerer :
It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.
Why sorc are not nerfed in class skills :
Mobility :
Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.
Shields :
It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.
Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.
Damage :
Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.
Sustain :
Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.
Conclusion :
Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.
Before speaking, go to the PTS and try it
Atleast sorcs can still run a damage set. As well as an overpowered damage reduction set that was hardly changed. Also the heals for stamina classes were just increased by 30% along with the cost reduction nerfs making vigor and one dodge roll with a block take up an entire stamina pool. A second dodge roll and we are completely unable to CC break. Let alone this is where our sprint and damage come from as well we will basically be on CC away from death every time.
Also, I don't see the section where sorcs shields got increased? Therefore you still have your main defence at roughly the same cost (minus champion changes) while stamina survivability, which was already lackluster, was made even harder. Espeically for classes like stam dk that relied on things such as major mending, or even night blade that relied on things like dodge roll and sneak.
Same cost? You crazy? Sorcs lost 16% cost reduction on shields from CP and another 5% from Light Armor passives. Shields on PTS cost over 3.5k for Hardened Ward, 4.5k for Harness and 4.5k for Healing Ward. Harness used to refund basically the whole cost of casting Hardened and Harness. With 42k magicka (and the magicka return scales with your max magicka) I have a return of 1.2k per magic damage 3 times. That's 3.6k "effective cost reduction". Your 3 shields will cost a little less than 1/3 of your magicka pool to cast. That's the most expensive defense out of any class considering they have to be actively reapplied every 6 seconds. With 2k recovery, you get 6k magicka back in 6 seconds. The return from Harness gives another 3.6k. We have 9.6k magicka restored over 6 seconds, which is still less than what the shields cost (12k with the cost reduction passives in Light Armor and Sorc passives). And that's in a situation where your shields last their full duration (aka you aren't taking any damage). Sorcs are suffering from these cost reduction changes a lot, arguably more than the other classes.
And how so? Why sorcs suffer more than the other classes? I think sorcs suffer even less. You have to take care only for magicka recovery, reduction and pool. DKs and Templars need also stamina for blocking and magicka for skills. Our defence doesnt come only from magicka. Even if we decide not to use block and use only healing for defence then how sorcs suffer more? Our healing skills will be more expensive too. Base cost of BoL is 4590, base cost of Dragon blood 4320, base cost of hardened ward 3510.
Don't bother. Egocentrical sorcs are moaning because they are losing the CP benefits and light armor benefits to their mag skills. They don't realize that EVERYONE is losing hat, AND receiving double and triple nerfs on top of that.
Egocentrical sorcs don't see that they can still stack 1 stat for everything they need, damage, defense, mobility, while everyone ELSE need to stack THREE stats for those same things.
Egocentrical sorcs don't realize that everyone ELSE than sorcs, ESPECIALLY DKs rely on blocking as their ONLY defense, blocking which just got nerfed heavily and now costs twice as much stamina!
And while we're at it, Igneous Shield changes need to be rerolled, or make the shield into a REAL shield. Having major mending buff on a shield that goes poof in 1 second is the same as having NO mending buff on it. Without buff and without any real damage shield, and with the Helping Hand nerf, what's the point of even slotting it?
Give us mending BACK on the shield for the full duration - which is like 4 seconds (lol), or make the shield double in strength to compensate for the recent nerf.
Sorc is the only class using shield ? This is also stupid to say.
I'm playing a sorc with only 1 shield since mouths, and people still complain about me and telling me I'm "OP".
Hardened ward is very similar in term of shield size than dampen magicka.
I'm playing a sorc with 1 shield and feel it perfect.
There is sorc with 1 shield + 1 healing shield and they feel it perfect.
You can play templar with 1 shield and feel it perfect.
You can play DK 1 with shield + 1 healing shield and feel it perfect
Like NB play with one shield +1 healing shield and feel it perfect.
Every one can stack magicka like sorc, and play with 1 or 2 shields.
You are not used to play like that, but you can do it just like me.
These 3 statements are absolutely positively false.
Just explain me why it's false so.
The only thing sorc have is 8% more magicka if you slot x2 bound armor, which is stupid anyway.g
@KingJ
Hwo is the guy that will build his sustain in the case it work 50% of the time ?
Never a good sorc will build thinking he will never meet stamina ennemies.
I understand wanting to defend your class but come on people some people who are defending sorcs are stretching.Lets talk about shield stacking only class who can really do it is sorcs but you guys try to use magblades as a example to defend it.Vast majority of the fight your not stacking 3 as a sorc shields.Your stacking 2 large magic scaling shields the majority of a fight, magblades for example only have access to 1 shield vast majority of a fight only time they are able to use a second shield is near death. All I'm saying currently sorcs are not balanced and not patch they will still have better sustain and not affect like other classes.
You don't play PvP guy, you have often to deal with stamina, a magic build in the fight does'nt mean he will attack you, just look at healers monkeys BoL spammers, they don't damage you, and the zerg destro ulti only damage you when they impact you. Also, when you run solo, you often deal with stamina, and duel is not a tournement thing, it's real in cyrodil.
Also, harness don't give you magicka outside a fights.
Build your sustain around rng is not real, and NOT ANY GOOD PLAYER will do that.
Sorc use harness for being more comfortable, like you choose the luxery room if you have the choice, but they don't rely on it for sustain.
I'm using hardened ward only, and I always said shielstack was overpowered in previous patches. You need to wait before saying shieldstacking is OP, try it before.
Fr I don't even want to log on now these notes just crushed my spirit.They just ruined the game.Watch none of this will be reverted small resources changed would have fixed this not completely gut resources management. It makes it so your casual can't complete even more and make your hard core leave.So many people are quick to judge with an ounce of testing. Remember when every body cried and moaned about how terrible the destro ultimate would be. Then 1 day into live the same people cried for a nerf. Every pts, the same thing happens.
Let's calm ourselves and actually go test things out. Of course sustain across the board will be bad if we use the exact same setup. Test for an alternative, find the solution, not complain about a problem we have yet to meet.
I was the only person on the forums to point out how overpowered Destro ult was going to be.
And i'm telling you..with these changes, everything I stated above is true.
Also I played a magic sorc I thought sorcs were OP especially with getting hit with 8k curses in medium armor and instant dying from curses if I get close to 20%.It must be me no way they are this strong so I played my magsorc I haven't used since DB.5 lich 5 spinners Pirate skeleton and it was just stupid there strong to say otherwise is just not true there not Op we can agree on that but they are a head of the other magic classes this patch and even more so next patch when it comes to pve and pvp.If nothing changes when it comes to sorcs both magic and stam there no point playing anything else.
Also I played a magic sorc I thought sorcs were OP especially with getting hit with 8k curses in medium armor and instant dying from curses if I get close to 20%.It must be me no way they are this strong so I played my magsorc I haven't used since DB.5 lich 5 spinners Pirate skeleton and it was just stupid there strong to say otherwise is just not true there not Op we can agree on that but they are a head of the other magic classes this patch and even more so next patch when it comes to pve and pvp.If nothing changes when it comes to sorcs both magic and stam there no point playing anything else.
If you're doing purely PvP, can you please try exactly the same build on a magicka nightblade with dampen magic? Between cripple, funnel health, soul harvest, their execute and merciless resolve, you should be at least as effective, if not more.
Carbonised wrote: »IzakiBrotherSs wrote: »D0ntevenL1ft wrote: »About the Sorcerer :
It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.
Why sorc are not nerfed in class skills :
Mobility :
Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.
Shields :
It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.
Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.
Damage :
Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.
Sustain :
Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.
Conclusion :
Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.
Before speaking, go to the PTS and try it
Atleast sorcs can still run a damage set. As well as an overpowered damage reduction set that was hardly changed. Also the heals for stamina classes were just increased by 30% along with the cost reduction nerfs making vigor and one dodge roll with a block take up an entire stamina pool. A second dodge roll and we are completely unable to CC break. Let alone this is where our sprint and damage come from as well we will basically be on CC away from death every time.
Also, I don't see the section where sorcs shields got increased? Therefore you still have your main defence at roughly the same cost (minus champion changes) while stamina survivability, which was already lackluster, was made even harder. Espeically for classes like stam dk that relied on things such as major mending, or even night blade that relied on things like dodge roll and sneak.
Same cost? You crazy? Sorcs lost 16% cost reduction on shields from CP and another 5% from Light Armor passives. Shields on PTS cost over 3.5k for Hardened Ward, 4.5k for Harness and 4.5k for Healing Ward. Harness used to refund basically the whole cost of casting Hardened and Harness. With 42k magicka (and the magicka return scales with your max magicka) I have a return of 1.2k per magic damage 3 times. That's 3.6k "effective cost reduction". Your 3 shields will cost a little less than 1/3 of your magicka pool to cast. That's the most expensive defense out of any class considering they have to be actively reapplied every 6 seconds. With 2k recovery, you get 6k magicka back in 6 seconds. The return from Harness gives another 3.6k. We have 9.6k magicka restored over 6 seconds, which is still less than what the shields cost (12k with the cost reduction passives in Light Armor and Sorc passives). And that's in a situation where your shields last their full duration (aka you aren't taking any damage). Sorcs are suffering from these cost reduction changes a lot, arguably more than the other classes.
And how so? Why sorcs suffer more than the other classes? I think sorcs suffer even less. You have to take care only for magicka recovery, reduction and pool. DKs and Templars need also stamina for blocking and magicka for skills. Our defence doesnt come only from magicka. Even if we decide not to use block and use only healing for defence then how sorcs suffer more? Our healing skills will be more expensive too. Base cost of BoL is 4590, base cost of Dragon blood 4320, base cost of hardened ward 3510.
Don't bother. Egocentrical sorcs are moaning because they are losing the CP benefits and light armor benefits to their mag skills. They don't realize that EVERYONE is losing hat, AND receiving double and triple nerfs on top of that.
Egocentrical sorcs don't see that they can still stack 1 stat for everything they need, damage, defense, mobility, while everyone ELSE need to stack THREE stats for those same things.
Egocentrical sorcs don't realize that everyone ELSE than sorcs, ESPECIALLY DKs rely on blocking as their ONLY defense, blocking which just got nerfed heavily and now costs twice as much stamina!
And while we're at it, Igneous Shield changes need to be rerolled, or make the shield into a REAL shield. Having major mending buff on a shield that goes poof in 1 second is the same as having NO mending buff on it. Without buff and without any real damage shield, and with the Helping Hand nerf, what's the point of even slotting it?
Give us mending BACK on the shield for the full duration - which is like 4 seconds (lol), or make the shield double in strength to compensate for the recent nerf.
Sorc is the only class using shield ? This is also stupid to say.
I'm playing a sorc with only 1 shield since mouths, and people still complain about me and telling me I'm "OP".
Hardened ward is very similar in term of shield size than dampen magicka.
I'm playing a sorc with 1 shield and feel it perfect.
There is sorc with 1 shield + 1 healing shield and they feel it perfect.
You can play templar with 1 shield and feel it perfect.
You can play DK 1 with shield + 1 healing shield and feel it perfect
Like NB play with one shield +1 healing shield and feel it perfect.
Every one can stack magicka like sorc, and play with 1 or 2 shields.
You are not used to play like that, but you can do it just like me.
These 3 statements are absolutely positively false.
Just explain me why it's false so.
The only thing sorc have is 8% more magicka if you slot x2 bound armor, which is stupid anyway.g
@KingJ
Hwo is the guy that will build his sustain in the case it work 50% of the time ?
Never a good sorc will build thinking he will never meet stamina ennemies.
VycDarkshadow wrote: »So many people whine about "Oh, you need to fix things in ESO!", then when they fix things, they whine "Why did you change this?"
For example, people complained that infinite sustain was breaking the game. ZOS addressed it. Now they complain, "There's no more sustain!"
The more I read these forums, the more I just feel that everyone's complaining JUST for the sake of complaining.
If Dragonknight was viable with shields you'd see them in light armor in cyrodiil.
Have you tried BG yet?You will have a healer unless you're pugging BG I have no plan on pugging Bg.Theoretically when you play Bg the most you should fight alone is 1v3 Rarely should you be facing a whole team alone unless you completely over extended.If your team is being double team if each pair off and attack you 1v2 you still be able to stack 2 shields a good amount of the fight.1VX open world you have probably using more often but large scale you only really need 1 shield you have healers to back you up small scale you still use harness and hardened more than all three.IzakiBrotherSs wrote: »@IzakiBrotherSs Why are you always casting 3 shields that's a waste of magica you only need to use 2 until you go to low health.So Take the 4.5k from healing ward out of the equation since most of the time it won't be used.Unless you are telling me you are using healing ward at full health?So majority of a fight you are only using 8k magica so you still get the 3.6k reduction from harness when facing a magic build.Which mean shields only cost you 4400 magic until you get to low health which raises the cost to 8.9k.If you going to argue sorcs at least be real about to shield stack 2 very strong shields its cost your 4400 magic next patch thanks to harness magica.Not counting the return your get from recovery if we factor that Your shield stack cost nothing you have a net game of 1600 magica during that one shield stack.Explain to me how Sorcs are hurting when the majority of the fight they are being returned magica for shield stacking next patch?IzakiBrotherSs wrote: »D0ntevenL1ft wrote: »About the Sorcerer :
It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.
Why sorc are not nerfed in class skills :
Mobility :
Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.
Shields :
It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.
Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.
Damage :
Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.
Sustain :
Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.
Conclusion :
Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.
Before speaking, go to the PTS and try it
Atleast sorcs can still run a damage set. As well as an overpowered damage reduction set that was hardly changed. Also the heals for stamina classes were just increased by 30% along with the cost reduction nerfs making vigor and one dodge roll with a block take up an entire stamina pool. A second dodge roll and we are completely unable to CC break. Let alone this is where our sprint and damage come from as well we will basically be on CC away from death every time.
Also, I don't see the section where sorcs shields got increased? Therefore you still have your main defence at roughly the same cost (minus champion changes) while stamina survivability, which was already lackluster, was made even harder. Espeically for classes like stam dk that relied on things such as major mending, or even night blade that relied on things like dodge roll and sneak.
Same cost? You crazy? Sorcs lost 16% cost reduction on shields from CP and another 5% from Light Armor passives. Shields on PTS cost over 3.5k for Hardened Ward, 4.5k for Harness and 4.5k for Healing Ward. Harness used to refund basically the whole cost of casting Hardened and Harness. With 42k magicka (and the magicka return scales with your max magicka) I have a return of 1.2k per magic damage 3 times. That's 3.6k "effective cost reduction". Your 3 shields will cost a little less than 1/3 of your magicka pool to cast. That's the most expensive defense out of any class considering they have to be actively reapplied every 6 seconds. With 2k recovery, you get 6k magicka back in 6 seconds. The return from Harness gives another 3.6k. We have 9.6k magicka restored over 6 seconds, which is still less than what the shields cost (12k with the cost reduction passives in Light Armor and Sorc passives). And that's in a situation where your shields last their full duration (aka you aren't taking any damage). Sorcs are suffering from these cost reduction changes a lot, arguably more than the other classes.
Majority of the fight you're not using Healing Ward? In a 1v1 yeah. Cyrodiil or Battlegrounds aren't 1v1. Out there, you're constantly stacking those 3 shields back to back, multiple times in a row. Pretty sure that answers your last question.
Lol dude its not even close in open world PVP.Magic Nb only have 1 Shield which will be eaten through easily.Not to mentioned Dampened =Hardened ward.Difference is A magsorc can use Hardened ward and Harness Magica which gives them a lot more survivability than any magblade in light armor.It's a reason why only magic Sorc can run light armor only magic Nb who run light armor now is bombers and gankers.You know where near as good as a magic sorc using the same setup.Also I played a magic sorc I thought sorcs were OP especially with getting hit with 8k curses in medium armor and instant dying from curses if I get close to 20%.It must be me no way they are this strong so I played my magsorc I haven't used since DB.5 lich 5 spinners Pirate skeleton and it was just stupid there strong to say otherwise is just not true there not Op we can agree on that but they are a head of the other magic classes this patch and even more so next patch when it comes to pve and pvp.If nothing changes when it comes to sorcs both magic and stam there no point playing anything else.
If you're doing purely PvP, can you please try exactly the same build on a magicka nightblade with dampen magic? Between cripple, funnel health, soul harvest, their execute and merciless resolve, you should be at least as effective, if not more.
The thing is only you use 1 shield majority of magic sorcs use 2.That's why they can still run light armor you take to much damage in light armor as a templar,DK or even a NB.That's why so many NB switch to heavy armor they can't survive in light the ability to stack 2 magic scaling damage shields is the problem.If Templar was viable with shields you'd see them in light armor in cyrodiil.
If Dragonknight was viable with shields you'd see them in light armor in cyrodiil.
Mag sorc has access to bound armor along with being able to use the necropotence set effectively because they have pets. The only other class that can stack as high as sorc is magblade. Templar and dragonknight have no way to active the necro 5 piece unless they use a set like shadowrend, but even then they lose out on 2 1 PC max magickas.
I'll repeat it, the 3 statements are absolutely, positively, false.[/quote]
Again, it's false, Necropotence is not the only way to have max magicka, and using with 2 pets, it's underperforming in term of magicka stack.
There is NO REASON templar and dk couldn't not play with shield like me or NBs, sorc don't have a magic secret thing making 1 damage shield "super OP OMG NEED NERF" You can do the same. Heavy armor dk and Templar was not viable before people try it.
No one will use bound armor in a serious PvP build, 2 skill lost for that little magicka is stupid
If Templar was viable with shields you'd see them in light armor in cyrodiil.
If Dragonknight was viable with shields you'd see them in light armor in cyrodiil.
Mag sorc has access to bound armor along with being able to use the necropotence set effectively because they have pets. The only other class that can stack as high as sorc is magblade. Templar and dragonknight have no way to active the necro 5 piece unless they use a set like shadowrend, but even then they lose out on 2 1 PC max magickas.
I'll repeat it, the 3 statements are absolutely, positively, false.[/quote]
Again, it's false, Necropotence is not the only way to have max magicka, and using with 2 pets, it's underperforming in term of magicka stack.
There is NO REASON templar and dk couldn't not play whith shield like me or NBs, sorc don't have a magic secret thing making 1 damage shield "super OP OMG NEED NERF" You can do the same. Heavy armor dk and Templar was not viable before people try it.
No one will use bound armor in a serious PvP build, 2 skill lost for that little magicka is stupid