cradle of shadows

  • Ch4mpTW
    Ch4mpTW
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    Yup I hate that dungeon. Some find it easy but i struggle with this one in particular. The mechanic is tough so unlike the other dungeons you can't simply smash your way out of it with a dps powerhouse.

    The trick with the spikes is perfect timing. Theres two spikes. The first is motion sensored and the second has to be dodge rolled. When the screen goes purple the boss goes to the ceiling and you have to stand completely STILL to prevent being one shotted by the first spike. Then about three seconds later you have to dodge role the second spike as she jumps back to the floor.

    I hate the maze. I'm terrible with finding my way out of it so need to follow someone with a good sense of direction. Keeping up with whoever has the torch is vital as the darkness will kill you and you won't be able to see the spike booby traps.

    For magicka drain it's the balls rolling around the floor that cause it. I find the best way to avoid them is to zoom out so that you can see them coming from all directions. I still struggle knowing the mechanics as I don't have the quickest reaction speed but hope it helps someone.

    You're aware that the game essentially tells you when to be still, and when to roll dodge — right? In fact, you don't even have to roll dodge. You can block it. Just have your active combat tips on.
  • Lord_Eomer
    Lord_Eomer
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    Ch4mpTW wrote: »
    Yup I hate that dungeon. Some find it easy but i struggle with this one in particular. The mechanic is tough so unlike the other dungeons you can't simply smash your way out of it with a dps powerhouse.

    The trick with the spikes is perfect timing. Theres two spikes. The first is motion sensored and the second has to be dodge rolled. When the screen goes purple the boss goes to the ceiling and you have to stand completely STILL to prevent being one shotted by the first spike. Then about three seconds later you have to dodge role the second spike as she jumps back to the floor.

    I hate the maze. I'm terrible with finding my way out of it so need to follow someone with a good sense of direction. Keeping up with whoever has the torch is vital as the darkness will kill you and you won't be able to see the spike booby traps.

    For magicka drain it's the balls rolling around the floor that cause it. I find the best way to avoid them is to zoom out so that you can see them coming from all directions. I still struggle knowing the mechanics as I don't have the quickest reaction speed but hope it helps someone.

    You're aware that the game essentially tells you when to be still, and when to roll dodge — right? In fact, you don't even have to roll dodge. You can block it. Just have your active combat tips on.

    Blocking not helps much with Veledrith Spikes, roll dodge helps most of time

    No death run is challenging!
  • MakoFore
    MakoFore
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    i like it- afraid to say it- but u lack skill and/or knowledge of ur class and how to overcome these obstacles. things that come in handy in that dungeon are rapid manoeuvre, caltrops, shuffle, elemental drain , shards, and most of all communication.

    you can't just walk in there and spam ur dps rotation and walk out. learn to play .
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    mrfrontman wrote: »
    Lynx7386 wrote: »
    Whoever designed this dungeon needs to get fired. Literally the worst thing I have ever wasted 3 hours on in this game.

    Cradle of Shadows is easy, even on hard mode.

    l2p issues?

    Honestly though, you can't come on a forum and complain about a dungeon when everybody else has no problem running it within 20-30 mins. You need to learn mechanics properly and understand the dungeon to it's fullest. A 3 hour run sounds like it was your first attempt there. You've barely earned the right to be even slightly pissy at the dungeon.

    Once you learn the mechanics properly you can run it under 30 mins easily, assuming you and your group are fully geared.

    Ok tough guy if it's so easy why don't you go solo it then?

    It's not easy so stop being so high and mighty, you've gotta consider that not everyone has BiS gear with a really solid 4 man group.

    But hey you said it's easy so go solo it on let's say a stamina nightblade, I mean you'll have no problems cos it's so easy.
    Good luck :wink:
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • soll
    soll
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    typical pug this days:

    couldn't finish DLC dungeon – complain that it's hard and need to be nerfed.
    so L2P.
    Hist dungeons are the only hard dungeons (not counting the vDSA) in this game. IC is nerfed to the bottom. But for noobs it's not enough. At this moment game is boring as never, let you go through everything with stam NB bow build, making people think, that it should be the same in Hist dungeons. Guess what? How about no.


    ZoS, stop nerfing the game for hamsters!
    EU PC
    I like to heal
    Triggered Tryhards/ HighRisk
    EP – Sollencia
    AD – Sollencia Overdose
    When you've invested time and money into a company, you have the right to be upset over changes that will negatively affect your experience and gameplay.

  • ScooberSteve
    ScooberSteve
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    Gotta love noob rage
  • greylox
    greylox
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    Now I've done it once on vet with a pug I'm gonna leave it. Ok dungeon, nice helm. It's just too stressful to pug even if you tell people what to do. No where near as bad as mazzatun at least. Actually the only update I didn't flat out buy, shadows of the hist, but I suppose you need some dungeons with mechanics for people that like that sort of thing.
    Edited by greylox on March 7, 2017 8:12AM
    PC EU

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  • DRXHarbinger
    DRXHarbinger
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    Lynx7386 wrote: »
    mrfrontman wrote: »
    Lynx7386 wrote: »
    Whoever designed this dungeon needs to get fired. Literally the worst thing I have ever wasted 3 hours on in this game.

    Cradle of Shadows is easy, even on hard mode.

    l2p issues?

    So tell me, what's your strategy in a fight where you constantly lose all magicka, stamina, and ultimate, and randomly take 40k damage spikes?

    Learn to play my arse. This isn't a l2p issue, it's a zos doesn't know frak all about how to design interesting boss mechanics so get just give you a giant middle finger.

    Here is a suggestion. Get a better healer.





    Healer runs purge. Job done.
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  • Horowonnoe
    Horowonnoe
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    I love vCoS! Such a great dungeon, and the bosses are cool and well designed. Khephidaen is my favorite of the bosses there.
    PC / NA
    Templar Healer "False Eye"
    Sorc Healer "Potema the Wolf Queen"
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  • Judas Helviaryn
    Judas Helviaryn
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    Look, if I can run vCoS with satellite internet and a kickass team, I think you all can manage with real internet. People who complain about CoS using cheap mechanics and one-shots have, apparently, never tried taking Cyrodiil resources on their own as a magsorc. I guarantee, THAT is harder than vCoS. Hands down. Not even joking.

    And I don't even want that nerfed.

    If you're complaining about people like us "only grouping with friends and guildies", maybe stop being such a stick in the mud yourselves, grow a personality, and you might find someone better to run with than your average pug jockey. You are the product of those around you, and vice versa.

    I can't stand this nerf, gimme culture that's been engendered on the forums and in the pug/zerg community. You want something? Earn it. Want to win?... wait for it...

    44387315.jpg





    EDIT: Oh yeah, and those of you complaining about being forced to follow the meta? Little hint: The meta is the build/playstyle that can be played by everybody, as well as anybody can. It is not the be all, end all of the game. Personalized builds will steadily outperform meta copy/paste builds stat for stat, because they were made by you, for you.

    Anyone complaining about the meta is too fixated on one crutch to realize they're leaning on the other.
    Edited by Judas Helviaryn on March 7, 2017 8:49AM
  • Reefo
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    Lynx7386 wrote: »
    mrfrontman wrote: »
    Lynx7386 wrote: »
    Whoever designed this dungeon needs to get fired. Literally the worst thing I have ever wasted 3 hours on in this game.

    Cradle of Shadows is easy, even on hard mode.

    l2p issues?

    So tell me, what's your strategy in a fight where you constantly lose all magicka, stamina, and ultimate, and randomly take 40k damage spikes?

    Learn to play my arse. This isn't a l2p issue, it's a zos doesn't know frak all about how to design interesting boss mechanics so get just give you a giant middle finger.

    Here is a suggestion. Get a better healer.





    Healer runs purge. Job done.

    Ran with a nb healer and I the tank ran purge. It's very possible aslong as 4 people can get through the catacombs without dieing.
  • Huyen
    Huyen
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    The DLC-dungeons are a lot harder then the others that are not DLC (exept the II versions ofc). Take Planar Inhibitor for once (WGT). Everytime I do that dungeon I have to explain people that they need to kill the portals asap. Problem is that most people (wheter it be vet or normal in any dungeon) refuse to take advice from someone else, go on with their nuking and ignore everything else. And people are still suprised that those dungeons are being skipped by so many? Well, here's why...
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • DRXHarbinger
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    Reefo wrote: »
    Lynx7386 wrote: »
    mrfrontman wrote: »
    Lynx7386 wrote: »
    Whoever designed this dungeon needs to get fired. Literally the worst thing I have ever wasted 3 hours on in this game.

    Cradle of Shadows is easy, even on hard mode.

    l2p issues?

    So tell me, what's your strategy in a fight where you constantly lose all magicka, stamina, and ultimate, and randomly take 40k damage spikes?

    Learn to play my arse. This isn't a l2p issue, it's a zos doesn't know frak all about how to design interesting boss mechanics so get just give you a giant middle finger.

    Here is a suggestion. Get a better healer.





    Healer runs purge. Job done.

    Ran with a nb healer and I the tank ran purge. It's very possible aslong as 4 people can get through the catacombs without dieing.

    Yeah that's all you need to do. Healer goes and gobbles up all the orbs and bang purges the lot of them. Doesn't matter who does it but all you need to do is purge the orbs.

    Incoming I shouldn't have to pvp to pve complaints.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
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    Every Skyshard
    Down With BOP!
  • Vaoh
    Vaoh
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    Lynx7386 wrote: »
    mrfrontman wrote: »
    Lynx7386 wrote: »
    Whoever designed this dungeon needs to get fired. Literally the worst thing I have ever wasted 3 hours on in this game.

    Cradle of Shadows is easy, even on hard mode.

    l2p issues?

    So tell me, what's your strategy in a fight where you constantly lose all magicka, stamina, and ultimate, and randomly take 40k damage spikes?

    Learn to play my arse. This isn't a l2p issue, it's a zos doesn't know frak all about how to design interesting boss mechanics so get just give you a giant middle finger.

    I love Cradle of Shadows! It let's you preview a future DLC (Spirial Skein zone) and is a really cool and well-designed place imo.

    As for how to take down Cradle of Shadows..... well this is 100% a L2P issue. Don't cry on a Forum because a boss beat you and you didn't want to put any effort into learning mechanics/adapting. Take the advice of the many ppl who have posted in this thread.

    Next time ask for advice rather than rant. smh
  • Vaoh
    Vaoh
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    I soloed Velidreth on Vet. If I could do that, then surely you can put in the effort and beat it with a group. There's a ton of info and a video here to show you literally everything there is to know, what to watch out for, etc. Good luck!

    Velidreth
    https://www.youtube.com/watch?v=glxAHgq_6-8
    Mechanics:
    • Velidreth is about as difficult as the Planar Inhibitor to solo. Impossibly difficult fight. Plain and simple, don't attempt it solo.
    • I used a pet. My best attempt without a pet was 39% and it was really stressful as RNG plays a role in how long you live.
    • All DoTs applied to you tick once per second

    • Velidreth will Heavy Attack you, causing a one-shot unless dodge rolled or flawlessly Streaked away from (not reliable). Only tank builds can hold block and survive.
    • Velidreth's Heavy Attack has an extremely short wind-up time and is difficult to see. It seems like it can land early too. Most of my deaths attempting to solo this boss ended because I could not see this attack.
    • Immediately after her Heavy Attack, she will attempt to slice you once more, afflicting you with a heavy DoT which lasts awhile.
    • Velidreth will suck you in and apply an unbreakable CC on you. During this short period, she will drain Ultimate from you. The amount scales depending on how much Ultimate you have stored up. You cannot be harmed in any way while she is doing this so it does help regenerate other resources.

    • Spiderkith spawn often throughout the fight. They will apply lots of pressure on you, and are a priority to kill.
    *Shadow Weavers*: Casts spells which causes lots of AoEs to race around the floor that CC you for a long time if not broken and deal a huge amount of damage. This is the most dangerous, and also results in your death quite often. These Spiderkith also place other AoEs on the ground that deal high damage. They are an absolute priority to kill.
    • The Red, Blue, and Green orbs around the map (which Velidreth creates when she raises her abdomen) will significantly drain your corresponding resource, along with applying a detrimental regeneration suppression debuff to the affected resource.
    • All DoTs/negative effects are purgeable, but are still very difficult to deal with due to the high rate at which Velidreth and her Spiderkith reapply them.

    • At certain health percentages (65%/35%), Velidreth will initiate a Catacombs Phase, banishing you to the catacombs. Grab an Atronach Light before going down, and don't forget to build your Ultimate while you're down there!
    • The Catacombs Phase is simple: Navigate your way back to Velidreth and get right back into the action
    • If you get close enough for Veldireth to see you on the ledge, and you take too long to jump down, she will teleport you directly to her in a dangerous way. Just get back to her and fight.

    • Her Spike Phase begins when she climbs to the ceiling and the screen turns darker. If you move during this phase, you die. You need to wait a certain amount of time and then dodge roll or you are dead. There are two good strategies I know of to use to survive this.
    1) Popular Strategy: Wait until the screen goes back to normal, then walk forward. As soon as your character feels slightly snared, you dodge roll. The spike will explode from the floor about 1 second after you feel the snare.
    2) My Strategy: LOOK AT VELIDRETH! She went up there, and eventually needs to come back down. The moment you see her begin her decent from the ceiling, dodge roll. The spike will explode from the floor while she is mid-flight/on the floor. It is 100% reliable in my experience and easy to do
    • More orbs spawn when Velidreth has fallen below 30% health, and she will climb to the ceiling for a Spike Phase even more often.

    Hard Mode: Velidreth's health is increased from 4,700,000 to 5,600,000.
    Hard Mode: Mephala's Totem of Adoration fires mortar-like balls every X seconds which explode for huge magic damage and radiate waves of magic
    Hard Mode: In the catacombs, 1 extra door is locked.
    [/font]

    Solo vCoS Thread
  • raidentenshu_ESO
    raidentenshu_ESO
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    If their were lawyers in the Elder Scrolls universe I would of hired one on, and file up lawsuit against Velidreth for sexual harassment.
  • FleetwoodSmack
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    Honestly vCoS was my favorite out of the SotH dungeons and probably one of my favorites out of all of them. While I can give people the whole RNG fight mechanics are tacky, there's a lot of the fight that really challenges me and that's what I like about it. I think the thread needs more tips and tricks than complaints (or the designer being fired) because while it may sound insulting that it's a L2P issue, it's not meant to be. And hopefully it'll bring others looking to give this dungeon a try a little more insight from several perspectives on the mechanics.


    The first thing is group cohesion. The dungeon is riddled with mechanics that aim to separate one or more people from the group with a required 2/2 split in the fight with Velidreth. Why? I feel, personally that it's due to stacking and burning so long. So you wanna keep spaced for the oneshots, but not so far away that people have to dodge spores, AoE, and mobs just to get to you when fighting her. That's the first mistake a lot of people make, including myself.

    The second thing is understanding your build along with the mechanics. If you're blowing through resources, you're hitting the spores. If you can't see the spores, that's a CPU issue. However if you're JUST CP 160? Generally in group finder people will boot you. Do I agree with it? Nah. However I do understand why most of the time. If you're also a tank that isn't pulling their weight (just taunting and standing there), you're also NOT helping the fight with her. I get that you have to block most of the time, however I've seen plenty of tanks throwing out ground AoE and debuffs while they hold aggro on Velidreth.

    Running with friends is easier than PuGs. Why? Because these people you can anticipate their reaction times. You understand how they play. They understand how YOU play. Making certain weaknesses into strengths. This goes with that first paragraph of group cohesion. If you don't know who you're playing with? More often than not, you're going to run into deaths. There's a reason why not everyone has the skins from those DLC dungeons.

    Build resources; again it doesn't matter how meta you are or not- if you can't at least block and dodgeroll right after? You're going to be oneshotted somewhere along the RNG in Hardmode. How? That massive AoE? You have to shield/block it if you're magicka. Stamina, if you're the tank, generally you can survive it. But when she tells you not to move and it throws an AoE right on TOP of you? You block and hope your regen's enough for you to drop and roll a few short seconds afterword. If not? Ded. This is why people prefer the meta magicka builds if you're DPSing. They also prefer very niche tanks. If all you're doing is taunting and blocking? You're going to run into judgement calls.

    For the AoE itself? Make sure that you're paying attention to the bust if you're doing Hardmode. Or pay attention to the ground. This I found was also to make you scatter and separate further from the group so stacking and burning is more limited. Watch how those waves move and anticipate how to dodge them. With enough practice, you'll avoid them almost every time.

    Velidreth Spores; I cannot stress enough how important it is to square dance around these. I didn't think cleanses worked so I may try that next time, but regardless you'll want to try to keep from bumping into these. If you have to eat one? Make sure you don't immediately go into a rotation afterword. And since cleanses apparently do work, go to your nearest Templar's Cleansing Ritual and pop that synergy. Which brings me to the next tip.

    Synergies! Seriously! They help! Some cleanse, some add more DPS, others allow you to build back up your resource pools. Don't be afraid to hit them.


    Also listen to Vaoh. He's got more patience than a saint when it comes to vCoS. If anyone has room to talk, it's him.
    Tell me lies, tell me sweet little lies!
  • MLGProPlayer
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    The dungeon is too long. It's why I don't really enjoy the SotH dungeons.

    They're also nearly impossible to complete with PUGs since too many low levels queue for them. There should be a CP 300 requirement for all vet DLC dungeons.
    Edited by MLGProPlayer on March 7, 2017 9:09AM
  • Flameheart
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    Maybe let the last two a tad more difficult dungeons (CoS, ToM) as they are ?

    This reminds me for my last FG 2 experience yesterday, where I got a PUG as tank, where it was impossible once again to pass the boss who will summon shadows chaining a player to the ground....

    DPS 1: Bow/Bow build with parts of heavy armor
    DPS 2: Sorc spamming light attacks and hard casting fragments

    If you can't do that, don't go Mazzatum or Cradle vet.
    Edited by Flameheart on March 7, 2017 9:12AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • visionality
    visionality
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    Lynx7386 wrote: »
    So tell me, what's your strategy in a fight where you constantly lose all magicka, stamina, and ultimate, and randomly take 40k damage spikes?

    Learn to play my arse. This isn't a l2p issue, it's a zos doesn't know frak all about how to design interesting boss mechanics so get just give you a giant middle finger.

    Haha, @Lynx7386, you really made my day! Clueless guy ranting about "I don't have a l2p issue" while proving the exact opposite!

    Thanks a lot for this hilarious post about "random 40k damage spikes" and "constant loss of magicka, stamina and ultimate". I can't even imagine how much the rest of your group must have suffered with a guy constantly running into the red, blue and green orbs and jumping around when Velidreth herself says "don't move a muscle". :bawling:
  • DPShiro
    DPShiro
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    Lynx7386 wrote: »
    Whoever designed this dungeon needs to get fired. Literally the worst thing I have ever wasted 3 hours on in this game.

    LOL this is some serious l2p issues right here!

    The dungeon is fantastic and one of my favorite ones in game. I really hope the next 2, the nord ones, are as good designed as the Hist ones.
    ~ Gryphon Heart ~
    ~ Immortal Redeemer ~
    ~ Grand Master Crafter ~
    ~ Master Angler ~
    ~ Former Emperor ~
  • Bigevilpeter
    Bigevilpeter
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    It purely mechanics and also needs high dps for the last boss.

    Actually the only difficult part is the last boss and once you learn the mechanics it gets easier. the rest of the dungeon is pretty straight forward.

    RoM and ICP have much more mechanics throughout the whole dungeon
  • Edziu
    Edziu
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    Lynx7386 wrote: »
    Whoever designed this dungeon needs to get fired. Literally the worst thing I have ever wasted 3 hours on in this game.

    l2p, when I was running with just randoms I had problem with hardmod in this dung...but if I running with friends which I have sure then know tacticks we dont have any problem with this dung
    Artis wrote: »
    This dungeon and ROM are amazing - they have mechanics that punish you if you ignore them. Much better than all those stack and burn fights.

    and this^

    this with ROM are the only dung with real challenge in this game where brutal nuke mechanic wont work, you need to do those mechanics to just kill boss and then dont die
  • DPShiro
    DPShiro
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    Lynx7386 wrote: »
    Whoever designed this dungeon needs to get fired. Literally the worst thing I have ever wasted 3 hours on in this game.

    Been saying it for years. Well. Months.

    Maz and COS have ultra difficult final bosses that are not challenging in the good way. The designers threw a bunch of *** at you and expected you to DOOOOOOOODGE.

    Dont lisen to all the people going 'oh so easy' @Lynx7386 because their just trolls who have no inclination to do anything but run meta and tell anyone else who dosent to run meta or shame them.

    They are very well balanced and challenging, just because you like to stand still and push the same button doesn't mean others like to.

    Go do story quests or normal dungeons.
    ~ Gryphon Heart ~
    ~ Immortal Redeemer ~
    ~ Grand Master Crafter ~
    ~ Master Angler ~
    ~ Former Emperor ~
  • Doctordarkspawn
    Doctordarkspawn
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    DPShiro wrote: »
    Lynx7386 wrote: »
    Whoever designed this dungeon needs to get fired. Literally the worst thing I have ever wasted 3 hours on in this game.

    Been saying it for years. Well. Months.

    Maz and COS have ultra difficult final bosses that are not challenging in the good way. The designers threw a bunch of *** at you and expected you to DOOOOOOOODGE.

    Dont lisen to all the people going 'oh so easy' @Lynx7386 because their just trolls who have no inclination to do anything but run meta and tell anyone else who dosent to run meta or shame them.

    They are very well balanced and challenging, just because you like to stand still and push the same button doesn't mean others like to.

    Go do story quests or normal dungeons.

    Case in point, the people who intend to shame anyone who dares call this a bad piece of content, despite the fact that Velindreth's idea of difficulty is resource drain balls, massive adds and armorbreaks that are never communicated, and Valon Dreth's continual glitchy movement.

    [SNIp]

    [Edited for Bait]
    Edited by ZOS_JohanaB on March 7, 2017 1:52PM
  • Vaoh
    Vaoh
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    DPShiro wrote: »
    Lynx7386 wrote: »
    Whoever designed this dungeon needs to get fired. Literally the worst thing I have ever wasted 3 hours on in this game.

    Been saying it for years. Well. Months.

    Maz and COS have ultra difficult final bosses that are not challenging in the good way. The designers threw a bunch of *** at you and expected you to DOOOOOOOODGE.

    Dont lisen to all the people going 'oh so easy' @Lynx7386 because their just trolls who have no inclination to do anything but run meta and tell anyone else who dosent to run meta or shame them.

    They are very well balanced and challenging, just because you like to stand still and push the same button doesn't mean others like to.

    Go do story quests or normal dungeons.

    Case in point, the people who intend to shame anyone who dares call this a bad piece of content, despite the fact that Velindreth's idea of difficulty is resource drain balls, massive adds and armorbreaks that are never communicated, and Valon Dreth's continual glitchy movement.

    [SNIp]

    [Edited for Bait]

    I'm not the guy to call this stuff out, but honestly it's spelled Velidreth.... not Velindreth, Valon Dreth, etc.

    When you get the name of the boss this incorrect and complain about difficulty and horrible design, it tells me you barely tried the dungeon at all and are not happy about remotely difficult mechanics.

    [SNIp] I linked it to help the OP get through the dungeon, as I wrote out a highly detailed guide (ty for the lack of respect) on how to take down Velidreth. The video also has a lot less going on in it than other videos of this boss since there is only one player casting skills vs 4 players - watching boss attack patterns/mechanics is significantly easier.

    [Edited for off topic comments]
    Edited by ZOS_JohanaB on March 7, 2017 1:53PM
  • FleetwoodSmack
    FleetwoodSmack
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    Vaoh wrote: »
    DPShiro wrote: »
    Lynx7386 wrote: »
    Whoever designed this dungeon needs to get fired. Literally the worst thing I have ever wasted 3 hours on in this game.

    Been saying it for years. Well. Months.

    Maz and COS have ultra difficult final bosses that are not challenging in the good way. The designers threw a bunch of *** at you and expected you to DOOOOOOOODGE.

    Dont lisen to all the people going 'oh so easy' @Lynx7386 because their just trolls who have no inclination to do anything but run meta and tell anyone else who dosent to run meta or shame them.

    They are very well balanced and challenging, just because you like to stand still and push the same button doesn't mean others like to.

    Go do story quests or normal dungeons.

    Case in point, the people who intend to shame anyone who dares call this a bad piece of content, despite the fact that Velindreth's idea of difficulty is resource drain balls, massive adds and armorbreaks that are never communicated, and Valon Dreth's continual glitchy movement.

    Also. @Vaoh please stop using the thread as yet another opportunity to boost your ego.

    I'm not the guy to call this stuff out, but honestly it's spelled Velidreth.... not Velindreth, Valon Dreth, etc.

    When you get the name of the boss this incorrect and complain about difficulty and horrible design, it tells me you barely tried the dungeon at all and are not happy about remotely difficult mechanics.

    Also this has nothing whatsoever to do with ego. You have a very odd obsession with me, following around my solo threads or any posts related to them and downtalking me. I linked it to help the OP get through the dungeon, as I wrote out a highly detailed guide (ty for the lack of respect) on how to take down Velidreth. The video also has a lot less going on in it than other videos of this boss since there is only one player casting skills vs 4 players - watching boss attack patterns/mechanics is significantly easier.

    rdj-heart.gif
    Tell me lies, tell me sweet little lies!
  • Judas Helviaryn
    Judas Helviaryn
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    DPShiro wrote: »
    Lynx7386 wrote: »
    Whoever designed this dungeon needs to get fired. Literally the worst thing I have ever wasted 3 hours on in this game.

    Been saying it for years. Well. Months.

    Maz and COS have ultra difficult final bosses that are not challenging in the good way. The designers threw a bunch of *** at you and expected you to DOOOOOOOODGE.

    Dont lisen to all the people going 'oh so easy' @Lynx7386 because their just trolls who have no inclination to do anything but run meta and tell anyone else who dosent to run meta or shame them.

    They are very well balanced and challenging, just because you like to stand still and push the same button doesn't mean others like to.

    Go do story quests or normal dungeons.

    Case in point, the people who intend to shame anyone who dares call this a bad piece of content, despite the fact that Velindreth's idea of difficulty is resource drain balls, massive adds and armorbreaks that are never communicated, and Valon Dreth's continual glitchy movement.

    Also. @Vaoh please stop using the thread as yet another opportunity to boost your ego.

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  • Doctordarkspawn
    Doctordarkspawn
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    Vaoh wrote: »
    DPShiro wrote: »
    Lynx7386 wrote: »
    Whoever designed this dungeon needs to get fired. Literally the worst thing I have ever wasted 3 hours on in this game.

    Been saying it for years. Well. Months.

    Maz and COS have ultra difficult final bosses that are not challenging in the good way. The designers threw a bunch of *** at you and expected you to DOOOOOOOODGE.

    Dont lisen to all the people going 'oh so easy' @Lynx7386 because their just trolls who have no inclination to do anything but run meta and tell anyone else who dosent to run meta or shame them.

    They are very well balanced and challenging, just because you like to stand still and push the same button doesn't mean others like to.

    Go do story quests or normal dungeons.

    Case in point, the people who intend to shame anyone who dares call this a bad piece of content, despite the fact that Velindreth's idea of difficulty is resource drain balls, massive adds and armorbreaks that are never communicated, and Valon Dreth's continual glitchy movement.

    Also. @Vaoh please stop using the thread as yet another opportunity to boost your ego.

    I'm not the guy to call this stuff out, but honestly it's spelled Velidreth.... not Velindreth, Valon Dreth, etc.

    When you get the name of the boss this incorrect and complain about difficulty and horrible design, it tells me you barely tried the dungeon at all and are not happy about remotely difficult mechanics.

    [SNIp] I linked it to help the OP get through the dungeon, as I wrote out a highly detailed guide (ty for the lack of respect) on how to take down Velidreth. The video also has a lot less going on in it than other videos of this boss since there is only one player casting skills vs 4 players - watching boss attack patterns/mechanics is significantly easier.

    Did it on one thread, briefly poked my head in on another. I called it like I saw it and I stand by it. You dont tend to miss a chance to shove your achievements into a discussion.

    ...You, however, seem oddly fixated on spelling. So, to appease this, let me state my gripes with the design of the two bosses I listed, now with spellcheck.

    Dranos Velador (A name I still cannot remember because generic elf, had to look it up) : He has a movement glitch where he tends to 'float' that still hasn't been fixed. I ran it a while ago and it's still a thing, needs patched badly because he can do his instant-kill heavy attack, without actually being in the vicinity, and ignoring your block for it. (Or tricking you into blocking the wrong way.)

    Velidreth: I only have two real problems with this boss.

    1. Number of debuffs. This boss is fixated on the idea, hence my 'throwing crap at you' statement. You can tell, it's done in the fashion of fights like, say, Capra demon for example, who throw alot of variables at you in quick succession and expect you to -sense- what the hell to do. I've only ever done this on a templar tank, where I have a clense. It's likely not as bad for a pure Generic But Effective DK tank. But it's still one of those things where I looked at the screen, and went 'Wow, how long did it take for you to think up -that- boss setup, genius?' It's lazy, lazy design under the guise of difficulty.

    1A. I just had a thought. If the fight is designed with the intent that the healer or tank need to routinely clense, A, that'd mean the healer needs to be a temp, the tank needs to be a temp, or either have to have PVP's at some point to get Purge. Yet more design that demands that characters who are doing the hardest PVE content, PVP. I take issue with this as well.

    2. Uncommunicated Armorbreak. VMol has this nice little 'your armor is broken!" message when it happens. Velindreth has a fracture and you would never -know that- without looking it up. It's inadequate communication.

    Now, please, take it from me, that I'm mostly responding to clarify my points. [SNIp]

    [Edited for Off topic conversation]
    Edited by ZOS_JohanaB on March 7, 2017 1:55PM
  • DRXHarbinger
    DRXHarbinger
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    ^armor fracture......look at your health bar. Paying attention is all that needs to be done there.
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