I soloed Velidreth on Vet. If I could do that, then surely you can put in the effort and beat it with a group. There's a ton of info and a video here to show you literally everything there is to know, what to watch out for, etc. Good luck!
Velidrethhttps://www.youtube.com/watch?v=glxAHgq_6-8
Mechanics:[/font]
• Velidreth is about as difficult as the Planar Inhibitor to solo. Impossibly difficult fight. Plain and simple, don't attempt it solo.
• I used a pet. My best attempt without a pet was 39% and it was really stressful as RNG plays a role in how long you live.
• All DoTs applied to you tick once per second
• Velidreth will Heavy Attack you, causing a one-shot unless dodge rolled or flawlessly Streaked away from (not reliable). Only tank builds can hold block and survive.
• Velidreth's Heavy Attack has an extremely short wind-up time and is difficult to see. It seems like it can land early too. Most of my deaths attempting to solo this boss ended because I could not see this attack.
• Immediately after her Heavy Attack, she will attempt to slice you once more, afflicting you with a heavy DoT which lasts awhile.
• Velidreth will suck you in and apply an unbreakable CC on you. During this short period, she will drain Ultimate from you. The amount scales depending on how much Ultimate you have stored up. You cannot be harmed in any way while she is doing this so it does help regenerate other resources.
• Spiderkith spawn often throughout the fight. They will apply lots of pressure on you, and are a priority to kill.
*Shadow Weavers*: Casts spells which causes lots of AoEs to race around the floor that CC you for a long time if not broken and deal a huge amount of damage. This is the most dangerous, and also results in your death quite often. These Spiderkith also place other AoEs on the ground that deal high damage. They are an absolute priority to kill.
• The Red, Blue, and Green orbs around the map (which Velidreth creates when she raises her abdomen) will significantly drain your corresponding resource, along with applying a detrimental regeneration suppression debuff to the affected resource.
• All DoTs/negative effects are purgeable, but are still very difficult to deal with due to the high rate at which Velidreth and her Spiderkith reapply them.
• At certain health percentages (65%/35%), Velidreth will initiate a Catacombs Phase, banishing you to the catacombs. Grab an Atronach Light before going down, and don't forget to build your Ultimate while you're down there!
• The Catacombs Phase is simple: Navigate your way back to Velidreth and get right back into the action
• If you get close enough for Veldireth to see you on the ledge, and you take too long to jump down, she will teleport you directly to her in a dangerous way. Just get back to her and fight.
• Her Spike Phase begins when she climbs to the ceiling and the screen turns darker. If you move during this phase, you die. You need to wait a certain amount of time and then dodge roll or you are dead. There are two good strategies I know of to use to survive this.
1) Popular Strategy: Wait until the screen goes back to normal, then walk forward. As soon as your character feels slightly snared, you dodge roll. The spike will explode from the floor about 1 second after you feel the snare.
2) My Strategy: LOOK AT VELIDRETH! She went up there, and eventually needs to come back down. The moment you see her begin her decent from the ceiling, dodge roll. The spike will explode from the floor while she is mid-flight/on the floor. It is 100% reliable in my experience and easy to do
• More orbs spawn when Velidreth has fallen below 30% health, and she will climb to the ceiling for a Spike Phase even more often.
• Hard Mode: Velidreth's health is increased from 4,700,000 to 5,600,000.
• Hard Mode: Mephala's Totem of Adoration fires mortar-like balls every X seconds which explode for huge magic damage and radiate waves of magic
• Hard Mode: In the catacombs, 1 extra door is locked.
Solo vCoS Thread
DRXHarbinger wrote: »Wrecking_Blow_Spam wrote: »Wrecking_Blow_Spam wrote: »mrfrontman wrote: »Whoever designed this dungeon needs to get fired. Literally the worst thing I have ever wasted 3 hours on in this game.
Cradle of Shadows is easy, even on hard mode.
l2p issues?
Honestly though, you can't come on a forum and complain about a dungeon when everybody else has no problem running it within 20-30 mins. You need to learn mechanics properly and understand the dungeon to it's fullest. A 3 hour run sounds like it was your first attempt there. You've barely earned the right to be even slightly pissy at the dungeon.
Once you learn the mechanics properly you can run it under 30 mins easily, assuming you and your group are fully geared.
Ok tough guy if it's so easy why don't you go solo it then?
It's not easy so stop being so high and mighty, you've gotta consider that not everyone has BiS gear with a really solid 4 man group.
But hey you said it's easy so go solo it on let's say a stamina nightblade, I mean you'll have no problems cos it's so easy.
Good luck
You do realize someone has soloed vCoS, right?
Yes I do realise this.
it's not "super easy" like everyone has suggested. Ohh btw I said go do it on a stam nb. Has a stam nb soloed it? Not to my knowledge so you're point is irrelevant (aka bait).
The people saying it's "super easy" are trolling or being elitist. It generally requires a good group who know mechanics.
Yet with the words "super easy" being used then please everyone go solo it, may take you about 10 hours or more on only a magsorc.
Good luck everyone (by everyone I mean the condescending ppl) go solo this "super easy" dungeon each time you have it for your pledge.
If it wasn't super easy then people wouldn't be getting the skin...kind of stupid to rinse people who have done the no death challenge. If 4 people in the same sitting are going flawless on it then yes it easy to them.
100m sprint for Usain Bolt in under 10s is super easy for him and gets to gloat about it.
@Lynx7386 Sorry you appear to be having trouble now, but the posters in the thread give salient advice, once you take this you'll breeze through it at your levels. It's just a mechanical process, like all dungeons, albeit slightly harder than the usual ESO fayre.
Most ESO dungeons are faceroll-stand-there-nuke-everything-in-your-sleep, but CoS is actually one of the few ESO dungeons I enjoy running, because it makes you think and move about for once.
I've never had a particular issue with CoS but situational awareness is key. Certainly with the levels of chars you tell us were in there, it ought to not be a problem, so long as the builds are coherent and people are watching what they are doing. I don't run meta or trials gear for example, and am only CP550 and I've never had an issue.
I do t know about easy. But the mechanics are super specific and most you can work around. Still don't think it's easy as people say but alright.
GreenhaloX wrote: »I soloed Velidreth on Vet. If I could do that, then surely you can put in the effort and beat it with a group. There's a ton of info and a video here to show you literally everything there is to know, what to watch out for, etc. Good luck!
Velidrethhttps://www.youtube.com/watch?v=glxAHgq_6-8
Mechanics:[/font]
• Velidreth is about as difficult as the Planar Inhibitor to solo. Impossibly difficult fight. Plain and simple, don't attempt it solo.
• I used a pet. My best attempt without a pet was 39% and it was really stressful as RNG plays a role in how long you live.
• All DoTs applied to you tick once per second
• Velidreth will Heavy Attack you, causing a one-shot unless dodge rolled or flawlessly Streaked away from (not reliable). Only tank builds can hold block and survive.
• Velidreth's Heavy Attack has an extremely short wind-up time and is difficult to see. It seems like it can land early too. Most of my deaths attempting to solo this boss ended because I could not see this attack.
• Immediately after her Heavy Attack, she will attempt to slice you once more, afflicting you with a heavy DoT which lasts awhile.
• Velidreth will suck you in and apply an unbreakable CC on you. During this short period, she will drain Ultimate from you. The amount scales depending on how much Ultimate you have stored up. You cannot be harmed in any way while she is doing this so it does help regenerate other resources.
• Spiderkith spawn often throughout the fight. They will apply lots of pressure on you, and are a priority to kill.
*Shadow Weavers*: Casts spells which causes lots of AoEs to race around the floor that CC you for a long time if not broken and deal a huge amount of damage. This is the most dangerous, and also results in your death quite often. These Spiderkith also place other AoEs on the ground that deal high damage. They are an absolute priority to kill.
• The Red, Blue, and Green orbs around the map (which Velidreth creates when she raises her abdomen) will significantly drain your corresponding resource, along with applying a detrimental regeneration suppression debuff to the affected resource.
• All DoTs/negative effects are purgeable, but are still very difficult to deal with due to the high rate at which Velidreth and her Spiderkith reapply them.
• At certain health percentages (65%/35%), Velidreth will initiate a Catacombs Phase, banishing you to the catacombs. Grab an Atronach Light before going down, and don't forget to build your Ultimate while you're down there!
• The Catacombs Phase is simple: Navigate your way back to Velidreth and get right back into the action
• If you get close enough for Veldireth to see you on the ledge, and you take too long to jump down, she will teleport you directly to her in a dangerous way. Just get back to her and fight.
• Her Spike Phase begins when she climbs to the ceiling and the screen turns darker. If you move during this phase, you die. You need to wait a certain amount of time and then dodge roll or you are dead. There are two good strategies I know of to use to survive this.
1) Popular Strategy: Wait until the screen goes back to normal, then walk forward. As soon as your character feels slightly snared, you dodge roll. The spike will explode from the floor about 1 second after you feel the snare.
2) My Strategy: LOOK AT VELIDRETH! She went up there, and eventually needs to come back down. The moment you see her begin her decent from the ceiling, dodge roll. The spike will explode from the floor while she is mid-flight/on the floor. It is 100% reliable in my experience and easy to do
• More orbs spawn when Velidreth has fallen below 30% health, and she will climb to the ceiling for a Spike Phase even more often.
• Hard Mode: Velidreth's health is increased from 4,700,000 to 5,600,000.
• Hard Mode: Mephala's Totem of Adoration fires mortar-like balls every X seconds which explode for huge magic damage and radiate waves of magic
• Hard Mode: In the catacombs, 1 extra door is locked.
Solo vCoS Thread
Yes, vCOS (or any other vet contents) are better when you have a good tight running and experienced group, and yes, roll out from that spike when you see that crack on the ground starting to emerge. As soon as Velidreth says, "Don't move", yes, don't move and then look straight down at your feet for that crack on the ground. Also, Dranos is another crazy fight in vCOS. I hate that dude!
@Vaoh, you are one crazy dude. Aside from your skills, which is half the battle, I can see how you are able solo this (whereas, many groups have trouble) and many others. You (sorc, in general) seems to have one hell of a strong damaged shield. For a DK, the igneous or fragmented shield only covers maybe a quarter, at most, of the health bar and doesn't help protect too well in vet contents. Thus, a lot of rolling, blocking and vigoring for me. Heck, I have over 20k resistance.. sheessh. However, your shield covers what it looks like 90-95% of your health bar. That is some good damage mitigation, particularly in vet contents. That is awesome you flimsy light-armored sorc have such good damaged shield. Also, I've watched a lot of duels between a sorc and another stam dude, where a lot of times, the sorc, even in the 300 CP, came out with the win over toons with maxed CP, all due to that high protection from the shield. If I had that, vCOS or vMA wouldn't be so much of high blood pressure inducing contents. Ha ha. You're the man, though.
mrfrontman wrote: »Whoever designed this dungeon needs to get fired. Literally the worst thing I have ever wasted 3 hours on in this game.
Cradle of Shadows is easy, even on hard mode.
l2p issues?
Honestly though, you can't come on a forum and complain about a dungeon when everybody else has no problem running it within 20-30 mins. You need to learn mechanics properly and understand the dungeon to it's fullest. A 3 hour run sounds like it was your first attempt there. You've barely earned the right to be even slightly pissy at the dungeon.
Once you learn the mechanics properly you can run it under 30 mins easily, assuming you and your group are fully geared.
MartiniDaniels wrote: »ZOS relies on player add-ons for user interface and player guides to explain mechanics. While I consider this dungeon fun, it's only after googling it's mechanics. Without google idk how you may figured out that you not only must not stay in place when Veli performs that attack, but that you need to make 2 (!) dodges exactly when green circle vanishes.
mrfrontman wrote: »
So tell me, what's your strategy in a fight where you constantly lose all magicka, stamina, and ultimate, and randomly take 40k damage spikes?
Learn to play my arse. This isn't a l2p issue, it's a zos doesn't know frak all about how to design interesting boss mechanics so get just give you a giant middle finger.