Jimbullbee85 wrote: »Yup I hate that dungeon. Some find it easy but i struggle with this one in particular. The mechanic is tough so unlike the other dungeons you can't simply smash your way out of it with a dps powerhouse.
The trick with the spikes is perfect timing. Theres two spikes. The first is motion sensored and the second has to be dodge rolled. When the screen goes purple the boss goes to the ceiling and you have to stand completely STILL to prevent being one shotted by the first spike. Then about three seconds later you have to dodge role the second spike as she jumps back to the floor.
I hate the maze. I'm terrible with finding my way out of it so need to follow someone with a good sense of direction. Keeping up with whoever has the torch is vital as the darkness will kill you and you won't be able to see the spike booby traps.
For magicka drain it's the balls rolling around the floor that cause it. I find the best way to avoid them is to zoom out so that you can see them coming from all directions. I still struggle knowing the mechanics as I don't have the quickest reaction speed but hope it helps someone.
Jimbullbee85 wrote: »Yup I hate that dungeon. Some find it easy but i struggle with this one in particular. The mechanic is tough so unlike the other dungeons you can't simply smash your way out of it with a dps powerhouse.
The trick with the spikes is perfect timing. Theres two spikes. The first is motion sensored and the second has to be dodge rolled. When the screen goes purple the boss goes to the ceiling and you have to stand completely STILL to prevent being one shotted by the first spike. Then about three seconds later you have to dodge role the second spike as she jumps back to the floor.
I hate the maze. I'm terrible with finding my way out of it so need to follow someone with a good sense of direction. Keeping up with whoever has the torch is vital as the darkness will kill you and you won't be able to see the spike booby traps.
For magicka drain it's the balls rolling around the floor that cause it. I find the best way to avoid them is to zoom out so that you can see them coming from all directions. I still struggle knowing the mechanics as I don't have the quickest reaction speed but hope it helps someone.
You're aware that the game essentially tells you when to be still, and when to roll dodge — right? In fact, you don't even have to roll dodge. You can block it. Just have your active combat tips on.
mrfrontman wrote: »Whoever designed this dungeon needs to get fired. Literally the worst thing I have ever wasted 3 hours on in this game.
Cradle of Shadows is easy, even on hard mode.
l2p issues?
Honestly though, you can't come on a forum and complain about a dungeon when everybody else has no problem running it within 20-30 mins. You need to learn mechanics properly and understand the dungeon to it's fullest. A 3 hour run sounds like it was your first attempt there. You've barely earned the right to be even slightly pissy at the dungeon.
Once you learn the mechanics properly you can run it under 30 mins easily, assuming you and your group are fully geared.
andreasranasen wrote: »When you've invested time and money into a company, you have the right to be upset over changes that will negatively affect your experience and gameplay.
mrfrontman wrote: »
So tell me, what's your strategy in a fight where you constantly lose all magicka, stamina, and ultimate, and randomly take 40k damage spikes?
Learn to play my arse. This isn't a l2p issue, it's a zos doesn't know frak all about how to design interesting boss mechanics so get just give you a giant middle finger.

DRXHarbinger wrote: »mrfrontman wrote: »
So tell me, what's your strategy in a fight where you constantly lose all magicka, stamina, and ultimate, and randomly take 40k damage spikes?
Learn to play my arse. This isn't a l2p issue, it's a zos doesn't know frak all about how to design interesting boss mechanics so get just give you a giant middle finger.
Here is a suggestion. Get a better healer.
Healer runs purge. Job done.
DRXHarbinger wrote: »mrfrontman wrote: »
So tell me, what's your strategy in a fight where you constantly lose all magicka, stamina, and ultimate, and randomly take 40k damage spikes?
Learn to play my arse. This isn't a l2p issue, it's a zos doesn't know frak all about how to design interesting boss mechanics so get just give you a giant middle finger.
Here is a suggestion. Get a better healer.
Healer runs purge. Job done.
Ran with a nb healer and I the tank ran purge. It's very possible aslong as 4 people can get through the catacombs without dieing.
mrfrontman wrote: »
So tell me, what's your strategy in a fight where you constantly lose all magicka, stamina, and ultimate, and randomly take 40k damage spikes?
Learn to play my arse. This isn't a l2p issue, it's a zos doesn't know frak all about how to design interesting boss mechanics so get just give you a giant middle finger.
https://www.youtube.com/watch?v=glxAHgq_6-8
So tell me, what's your strategy in a fight where you constantly lose all magicka, stamina, and ultimate, and randomly take 40k damage spikes?
Learn to play my arse. This isn't a l2p issue, it's a zos doesn't know frak all about how to design interesting boss mechanics so get just give you a giant middle finger.
Whoever designed this dungeon needs to get fired. Literally the worst thing I have ever wasted 3 hours on in this game.
Whoever designed this dungeon needs to get fired. Literally the worst thing I have ever wasted 3 hours on in this game.
This dungeon and ROM are amazing - they have mechanics that punish you if you ignore them. Much better than all those stack and burn fights.
Doctordarkspawn wrote: »Whoever designed this dungeon needs to get fired. Literally the worst thing I have ever wasted 3 hours on in this game.
Been saying it for years. Well. Months.
Maz and COS have ultra difficult final bosses that are not challenging in the good way. The designers threw a bunch of *** at you and expected you to DOOOOOOOODGE.
Dont lisen to all the people going 'oh so easy' @Lynx7386 because their just trolls who have no inclination to do anything but run meta and tell anyone else who dosent to run meta or shame them.
Doctordarkspawn wrote: »Whoever designed this dungeon needs to get fired. Literally the worst thing I have ever wasted 3 hours on in this game.
Been saying it for years. Well. Months.
Maz and COS have ultra difficult final bosses that are not challenging in the good way. The designers threw a bunch of *** at you and expected you to DOOOOOOOODGE.
Dont lisen to all the people going 'oh so easy' @Lynx7386 because their just trolls who have no inclination to do anything but run meta and tell anyone else who dosent to run meta or shame them.
They are very well balanced and challenging, just because you like to stand still and push the same button doesn't mean others like to.
Go do story quests or normal dungeons.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Whoever designed this dungeon needs to get fired. Literally the worst thing I have ever wasted 3 hours on in this game.
Been saying it for years. Well. Months.
Maz and COS have ultra difficult final bosses that are not challenging in the good way. The designers threw a bunch of *** at you and expected you to DOOOOOOOODGE.
Dont lisen to all the people going 'oh so easy' @Lynx7386 because their just trolls who have no inclination to do anything but run meta and tell anyone else who dosent to run meta or shame them.
They are very well balanced and challenging, just because you like to stand still and push the same button doesn't mean others like to.
Go do story quests or normal dungeons.
Case in point, the people who intend to shame anyone who dares call this a bad piece of content, despite the fact that Velindreth's idea of difficulty is resource drain balls, massive adds and armorbreaks that are never communicated, and Valon Dreth's continual glitchy movement.
[SNIp]
[Edited for Bait]
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Whoever designed this dungeon needs to get fired. Literally the worst thing I have ever wasted 3 hours on in this game.
Been saying it for years. Well. Months.
Maz and COS have ultra difficult final bosses that are not challenging in the good way. The designers threw a bunch of *** at you and expected you to DOOOOOOOODGE.
Dont lisen to all the people going 'oh so easy' @Lynx7386 because their just trolls who have no inclination to do anything but run meta and tell anyone else who dosent to run meta or shame them.
They are very well balanced and challenging, just because you like to stand still and push the same button doesn't mean others like to.
Go do story quests or normal dungeons.
Case in point, the people who intend to shame anyone who dares call this a bad piece of content, despite the fact that Velindreth's idea of difficulty is resource drain balls, massive adds and armorbreaks that are never communicated, and Valon Dreth's continual glitchy movement.
Also. @Vaoh please stop using the thread as yet another opportunity to boost your ego.
I'm not the guy to call this stuff out, but honestly it's spelled Velidreth.... not Velindreth, Valon Dreth, etc.
When you get the name of the boss this incorrect and complain about difficulty and horrible design, it tells me you barely tried the dungeon at all and are not happy about remotely difficult mechanics.
Also this has nothing whatsoever to do with ego. You have a very odd obsession with me, following around my solo threads or any posts related to them and downtalking me. I linked it to help the OP get through the dungeon, as I wrote out a highly detailed guide (ty for the lack of respect) on how to take down Velidreth. The video also has a lot less going on in it than other videos of this boss since there is only one player casting skills vs 4 players - watching boss attack patterns/mechanics is significantly easier.

Doctordarkspawn wrote: »Doctordarkspawn wrote: »Whoever designed this dungeon needs to get fired. Literally the worst thing I have ever wasted 3 hours on in this game.
Been saying it for years. Well. Months.
Maz and COS have ultra difficult final bosses that are not challenging in the good way. The designers threw a bunch of *** at you and expected you to DOOOOOOOODGE.
Dont lisen to all the people going 'oh so easy' @Lynx7386 because their just trolls who have no inclination to do anything but run meta and tell anyone else who dosent to run meta or shame them.
They are very well balanced and challenging, just because you like to stand still and push the same button doesn't mean others like to.
Go do story quests or normal dungeons.
Case in point, the people who intend to shame anyone who dares call this a bad piece of content, despite the fact that Velindreth's idea of difficulty is resource drain balls, massive adds and armorbreaks that are never communicated, and Valon Dreth's continual glitchy movement.
Also. @Vaoh please stop using the thread as yet another opportunity to boost your ego.


Doctordarkspawn wrote: »Doctordarkspawn wrote: »Whoever designed this dungeon needs to get fired. Literally the worst thing I have ever wasted 3 hours on in this game.
Been saying it for years. Well. Months.
Maz and COS have ultra difficult final bosses that are not challenging in the good way. The designers threw a bunch of *** at you and expected you to DOOOOOOOODGE.
Dont lisen to all the people going 'oh so easy' @Lynx7386 because their just trolls who have no inclination to do anything but run meta and tell anyone else who dosent to run meta or shame them.
They are very well balanced and challenging, just because you like to stand still and push the same button doesn't mean others like to.
Go do story quests or normal dungeons.
Case in point, the people who intend to shame anyone who dares call this a bad piece of content, despite the fact that Velindreth's idea of difficulty is resource drain balls, massive adds and armorbreaks that are never communicated, and Valon Dreth's continual glitchy movement.
Also. @Vaoh please stop using the thread as yet another opportunity to boost your ego.
I'm not the guy to call this stuff out, but honestly it's spelled Velidreth.... not Velindreth, Valon Dreth, etc.
When you get the name of the boss this incorrect and complain about difficulty and horrible design, it tells me you barely tried the dungeon at all and are not happy about remotely difficult mechanics.
[SNIp] I linked it to help the OP get through the dungeon, as I wrote out a highly detailed guide (ty for the lack of respect) on how to take down Velidreth. The video also has a lot less going on in it than other videos of this boss since there is only one player casting skills vs 4 players - watching boss attack patterns/mechanics is significantly easier.