DRXHarbinger wrote: »^armor fracture......look at your health bar. Paying attention is all that needs to be done there.
Doctordarkspawn wrote: »
I have never seen a visual queue for the effect in the time I've been doing that dungeon. If I had to guess, It's being blocked by Focus's visual effect on the healthbar. So, again, not good enough.
ZOS has a bad habit of visual represenation not being well done. Alot of people I know who recently did the Planar Inhib fight for the fight time had no idea she had a dot in the firstplace. I'd honestly say start making tooltips for some of the more obscure boss mechanics.
DRXHarbinger wrote: »
It's exactly the same in mol. You get a broken effect over your health bar??? Let me guess...pc player using add ons for different bars right?
DRXHarbinger wrote: »
It's exactly the same in mol. You get a broken effect over your health bar??? Let me guess...pc player using add ons for different bars right?
Doctordarkspawn wrote: »
No, I am PC but I dont use FTC, or anything else. I've still never seen it, and I'm tempted to do the fight just to see if I can get the effect to appear.
And no, it dosent. Vmol's mobs that -do- armorbreak have this nice little Symbol of the Ransack symbol with a blue backround, with the phrase "Your armor is broken!" In big font. I'd say the same needs to happen for COS, and possibly a few other dungeons. (I'd post a picture or video, but it's late and I cant be arsed.)
Doctordarkspawn wrote: »
No, I am PC but I dont use FTC, or anything else. I've still never seen it, and I'm tempted to do the fight just to see if I can get the effect to appear.
And no, it dosent. Vmol's mobs that -do- armorbreak have this nice little Symbol of the Ransack symbol with a blue backround, with the phrase "Your armor is broken!" In big font. I'd say the same needs to happen for COS, and possibly a few other dungeons. (I'd post a picture or video, but it's late and I cant be arsed.)
Doctordarkspawn wrote: »
Been saying it for years. Well. Months.
Maz and COS have ultra difficult final bosses that are not challenging in the good way. The designers threw a bunch of *** at you and expected you to DOOOOOOOODGE.
Dont lisen to all the people going 'oh so easy' @Lynx7386 because their just trolls who have no inclination to do anything but run meta and tell anyone else who dosent to run meta or shame them.
Solid_Metal wrote: »
no [snip] sherlock, dodge is one of the game mechanic, thus using game mechanic for game/boss desing = good design
wot?, you expect to just stand in take all damage without move an inch?, and then people will complain the game/boss too easy
seriously m8, this clearly L2P issue, including you
mrfrontman wrote: »
Cradle of Shadows is easy, even on hard mode.
The message in MoL is RaidNotifier feature. It is not in the base UI.
Ran with a nb healer and I the tank ran purge. It's very possible aslong as 4 people can get through the catacombs without dieing.
Unfortunately sounds like an L2P issue with 1 or more of your group members. vCoS isn't that hard if people pull their weight properly.
mrfrontman wrote: »
Cradle of Shadows is easy, even on hard mode.
l2p issues?
Honestly though, you can't come on a forum and complain about a dungeon when everybody else has no problem running it within 20-30 mins. You need to learn mechanics properly and understand the dungeon to it's fullest. A 3 hour run sounds like it was your first attempt there. You've barely earned the right to be even slightly pissy at the dungeon.
Once you learn the mechanics properly you can run it under 30 mins easily, assuming you and your group are fully geared.
And they are also the type that "only groups with friends and guildies" so they never get to see how incredibly awful this dungeon is with a random group of low levels with no CP.
Wrecking_Blow_Spam wrote: »It's not easy so stop being so high and mighty, you've gotta consider that not everyone has BiS gear with a really solid 4 man group.
GreenhaloX wrote: »
Please.. quit being such an elitist. Just because you probably have a good tight group and can probably dish out high insane dps and somehow take no to low damages, doesn't mean everyone are capable of such feat. There is no need to bash on others who are having problems.
I made it through the first go, and it was probably my fifth dungeon on normal mode. However, the group was good and they had done the dungeon before. It was an irritating, yet fun learning experience.
But to be honest I was not much help. I totally got destroyed by that last boss. Everything possible went wrong on my side. It was like once we started the fight my stam, and mag went to zero and I was stunned and could barely move. That boss was nothing but mean to me and everyone else.
We failed and I walked away with my head down.
DRXHarbinger wrote: »
So basically you need to be told what to do is what you're saying? It does appear on the health bar just actually pay attention. 99% of the game have done cos just perfectly fine. You're just asking for indirect nerfs to make it so easy. I did it the other day without a tank. Just stop parking up relying on the healer and learn some self defense and awareness and do it. It's really not difficult. But in the interim I'd recommend the infamous pc add on that says "dodge now" seems like you need it.
Jimbullbee85 wrote: »Yup I hate that dungeon. Some find it easy but i struggle with this one in particular. The mechanic is tough so unlike the other dungeons you can't simply smash your way out of it with a dps powerhouse.
The trick with the spikes is perfect timing. Theres two spikes. The first is motion sensored and the second has to be dodge rolled. When the screen goes purple the boss goes to the ceiling and you have to stand completely STILL to prevent being one shotted by the first spike. Then about three seconds later you have to dodge role the second spike as she jumps back to the floor.
I hate the maze. I'm terrible with finding my way out of it so need to follow someone with a good sense of direction. Keeping up with whoever has the torch is vital as the darkness will kill you and you won't be able to see the spike booby traps.
For magicka drain it's the balls rolling around the floor that cause it. I find the best way to avoid them is to zoom out so that you can see them coming from all directions. I still struggle knowing the mechanics as I don't have the quickest reaction speed but hope it helps someone.
GreenhaloX wrote: »
Please.. quit being such an elitist. Just because you probably have a good tight group and can probably dish out high insane dps and somehow take no to low damages, doesn't mean everyone are capable of such feat. There is no need to bash on others who are having problems.