cradle of shadows

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  • Doctordarkspawn
    Doctordarkspawn
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    ^armor fracture......look at your health bar. Paying attention is all that needs to be done there.

    I have never seen a visual queue for the effect in the time I've been doing that dungeon. If I had to guess, It's being blocked by Focus's visual effect on the healthbar. So, again, not good enough.

    ZOS has a bad habit of visual represenation not being well done. Alot of people I know who recently did the Planar Inhib fight for the fight time had no idea she had a dot in the firstplace. I'd honestly say start making tooltips for some of the more obscure boss mechanics.
    Edited by Doctordarkspawn on March 7, 2017 11:34AM
  • DRXHarbinger
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    I have never seen a visual queue for the effect in the time I've been doing that dungeon. If I had to guess, It's being blocked by Focus's visual effect on the healthbar. So, again, not good enough.

    ZOS has a bad habit of visual represenation not being well done. Alot of people I know who recently did the Planar Inhib fight for the fight time had no idea she had a dot in the firstplace. I'd honestly say start making tooltips for some of the more obscure boss mechanics.

    It's exactly the same in mol. You get a broken effect over your health bar??? Let me guess...pc player using add ons for different bars right?
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  • Doctordarkspawn
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    It's exactly the same in mol. You get a broken effect over your health bar??? Let me guess...pc player using add ons for different bars right?

    No, I am PC but I dont use FTC, or anything else. I've still never seen it, and I'm tempted to do the fight just to see if I can get the effect to appear.

    And no, it dosent. Vmol's mobs that -do- armorbreak have this nice little Symbol of the Ransack symbol with a blue backround, with the phrase "Your armor is broken!" In big font. I'd say the same needs to happen for COS, and possibly a few other dungeons. (I'd post a picture or video, but it's late and I cant be arsed.)
    Edited by Doctordarkspawn on March 7, 2017 11:41AM
  • FleetwoodSmack
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    It's exactly the same in mol. You get a broken effect over your health bar??? Let me guess...pc player using add ons for different bars right?

    Honestly, even with addons I was always under the assumption that when the heavy attack happened to 'stop, block, and roll' to avoid the armor fracture.
    Tell me lies, tell me sweet little lies!
  • Royaji
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    No, I am PC but I dont use FTC, or anything else. I've still never seen it, and I'm tempted to do the fight just to see if I can get the effect to appear.

    And no, it dosent. Vmol's mobs that -do- armorbreak have this nice little Symbol of the Ransack symbol with a blue backround, with the phrase "Your armor is broken!" In big font. I'd say the same needs to happen for COS, and possibly a few other dungeons. (I'd post a picture or video, but it's late and I cant be arsed.)

    The message in MoL is RaidNotifier feature. It is not in the base UI.
  • DRXHarbinger
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    No, I am PC but I dont use FTC, or anything else. I've still never seen it, and I'm tempted to do the fight just to see if I can get the effect to appear.

    And no, it dosent. Vmol's mobs that -do- armorbreak have this nice little Symbol of the Ransack symbol with a blue backround, with the phrase "Your armor is broken!" In big font. I'd say the same needs to happen for COS, and possibly a few other dungeons. (I'd post a picture or video, but it's late and I cant be arsed.)

    So basically you need to be told what to do is what you're saying? It does appear on the health bar just actually pay attention. 99% of the game have done cos just perfectly fine. You're just asking for indirect nerfs to make it so easy. I did it the other day without a tank. Just stop parking up relying on the healer and learn some self defense and awareness and do it. It's really not difficult. But in the interim I'd recommend the infamous pc add on that says "dodge now" seems like you need it.
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  • Cherryblossom
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    For all you that are continue to attack @Lynx7386 please note he has not commented since @mrfrontman gave good advise on beating the boss.

    Whilst it may be frustrating to see people complain, it should be remembered we were all there at some point being frustrated by a boss with multiple mechanic's which you just don't understand.
  • Solid_Metal
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    Been saying it for years. Well. Months.

    Maz and COS have ultra difficult final bosses that are not challenging in the good way. The designers threw a bunch of *** at you and expected you to DOOOOOOOODGE.

    Dont lisen to all the people going 'oh so easy' @Lynx7386 because their just trolls who have no inclination to do anything but run meta and tell anyone else who dosent to run meta or shame them.

    no [snip] sherlock, dodge is one of the game mechanic, thus using game mechanic for game/boss desing = good design

    wot?, you expect to just stand in take all damage without move an inch?, and then people will complain the game/boss too easy

    seriously m8, this clearly L2P issue, including you

    [Edit for profanity]
    Edited by ZOS_Bill on March 7, 2017 5:34PM
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  • DRXHarbinger
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    no [snip] sherlock, dodge is one of the game mechanic, thus using game mechanic for game/boss desing = good design

    wot?, you expect to just stand in take all damage without move an inch?, and then people will complain the game/boss too easy

    seriously m8, this clearly L2P issue, including you

    Well said. Veli has one hard hitting attack and you can spot it a mile off. The same as any other npc charge attack. Rears on back legs and boom. Just dodge...healer runs purge for orbs and job done. Takes 5 mins tops.

    [Edit to match quote]
    Edited by ZOS_Bill on March 7, 2017 5:34PM
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  • code65536
    code65536
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    mrfrontman wrote: »

    Cradle of Shadows is easy, even on hard mode.

    LOL. No, it's not easy.

    I've farmed vCoS+vRoM HM 50+ times since Homestead and am close to having collected two full sets of both motifs. I've had runs where we got no-death, speed, and HM all in one single run. But I sure as hell am not going to call it "easy".

    The need for mechanical awareness in the SotH dungeons is much higher than that of all the other dungeons, including the IC dungeons. The final boss fights are unforgiving encounters where the margins of error are low--all it takes is to bring in one inexperienced group member to turn things from a smooth run into one where we wipe a number of times. I've even had wipey runs of the SotH dungeons where everyone was experienced, but not everyone was on the same page when it came to strategy.

    That said, I'm fine with the difficulty, and I love that doing this dungeon at max difficulty guarantees a motif drop--it's a great system that lets skill bypass the usual RNG grind. But I am not going to go flippantly call the SotH dungeons "easy" when no other dungeon in the game comes close.
    Edited by code65536 on March 7, 2017 12:18PM
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  • kylewwefan
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    I wish I knew the mechanics better. I ran through there the other night with some guildies that know it well and we smashed it out in 45 minute or so. They were trying to hardmode it, but I was not quite ready for that.

    I'm still a bit slow on the "don't move a muscle" part. It gets very difficult when one (me) keeps dying there.

    The locked door part also throws a wrench into the system.

    If you're getting all the way to veledrith with reasonable time, you just need to learn the fight a little better then you can run through it and help others through it.

    It's not a mean L2P issue; more of learn this one fight then all will be well.

    I tried healing a random vetCoA2 last night and the DD's took minute n half to kill the beginning tigers. I left because there are very real DPS checks in that dungeon. CoS is more about learning the fights. Get comfortable running the normal, and the vet version will click and become much easier to deal with.
  • code65536
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    Royaji wrote: »

    The message in MoL is RaidNotifier feature. It is not in the base UI.

    That's incorrect. Your health bar (if you are using the base game UI) will have tiny cracks on it to indicate an armor debuff (the same cracks can be seen on an enemy's health bar when a tank Pierces them). But in addition to that, there are actual in-game notifications in MoL. There will be an icon and text telling you that you've been hit by the debuff.

    That said, the base game's notification is not very good, for two reasons. First, there is no audio cue, so you have to keep your eye on the spot where the message appears. The RN addon adds a sound effect so it's easier to notice if your eyes are focused elsewhere. Second, the message shares the same space as other prompts, such as the synergy prompt, and it does not have priority. For example, when tanking the Hulk on Rakkhat, the first smash will result in a message that says "Weakened", followed by "Severely Damaged" for the second smash, and then "Shattered" when you get the third fatal smash. The tanks are supposed to exchange taunt after the second "Severely Damaged" smash, but most of the time that text never appears at all because it is overridden by something like "Press X for Purify", so you need to actually watch for and count the smashes manually.

    In any case, however unreliable and fickle MoL's text notification may be, it is nevertheless there in the base game. CoS does not have a text notification of any sort, however.
    Edited by code65536 on March 7, 2017 12:37PM
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  • HatchetHaro
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    The fights are just VERY mechanically intensive and punishing; it takes practice in order to be able to get through it.

    I agree that the difficulty on that and vRoM is still way too high and should be toned down slightly, and this is coming from an end-game player who has tanked and dps'd through these dungeons many times, including HM. Going for those survival runs are just a nightmare.
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  • Contraptions
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    I agree that the Hist dungeons are "difficult" the first time you run them, in the sense that they do punish you very hard for not following the mechanics or for not having enough awareness. Boss fights in the Hist dungeons also include lots of CC to make it very difficult to get rezzes off if someone dies. It is rather satisfying to beat it the first time, then afterwards it gets a bit tedious I guess. All that song and dance just to get a piece of crappy gear at the end seems a bit anticlimatic, and eventually gets annoying after a while.

    But for me personally COS is still bearable. ROM is the one that really pisses me off since it seems to take forever to clear. Bosses often have "invulnerable moments" where you ABSOLUTELY MUST do the mechanic if you want to continue. Trash mob groups are frequent and large, trash themselves are damage sponges with annoying attacks. The Haj Motas take like half damage and frequently burrow into the ground making them invulnerable and absolutely annoying to deal with. There are at least 2 unskippable scripted moments where you are forced to fight waves of trash to progress through some stupid door. Everything about that dungeon just irks me like no other.
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  • Voxicity
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    Unfortunately sounds like an L2P issue with 1 or more of your group members. vCoS isn't that hard if people pull their weight properly.
  • raglau
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    Reefo wrote: »

    Ran with a nb healer and I the tank ran purge. It's very possible aslong as 4 people can get through the catacombs without dieing.

    Agreed, it's entirely possible with a pug, but of course playing with a known good group is always preferable. But I completed vet at 320cp on a pug with my NB wearing al l crafted gear,
    KaiVox22 wrote: »
    Unfortunately sounds like an L2P issue with 1 or more of your group members. vCoS isn't that hard if people pull their weight properly.

    Yes, the group needs to be coherent, as in every filling their role correctly and getting on with the job in hand.

    I actually cleared vCoS for the first time in a PUG at about 300CP using my Stamina NB with crafted only gear and Skoria monster set. We wiped about 5 times on the last boss but the tank was a cool dude who kept the team together and instructed us well, so we cleared it. Not all pugs will be like this and even though it may not be a L2P issue at an individual level, if the team is untogether then that can jeopordise the run.

    I personally think this is a good thing. It's a bit of team content, you can't stand there looking after yourself and spamming one single attack like all the non-DLC dungeons.

    The only dungeons I enjoy now are CoS, ICP and CoH, CoH is of course very easy but I like the environment and story to that one. The game needs more challenging content. I realise that ESO is firmly aimed at casuals, one of which I freely admit to being, but we still like to be challenged. If people find the content challenging then they don't have to do it, there's many other things to do, and people can always come back to more challenging content when they feel ready.



    Edited by raglau on March 7, 2017 1:38PM
  • GreenhaloX
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    mrfrontman wrote: »

    Cradle of Shadows is easy, even on hard mode.

    l2p issues?

    Honestly though, you can't come on a forum and complain about a dungeon when everybody else has no problem running it within 20-30 mins. You need to learn mechanics properly and understand the dungeon to it's fullest. A 3 hour run sounds like it was your first attempt there. You've barely earned the right to be even slightly pissy at the dungeon.

    Once you learn the mechanics properly you can run it under 30 mins easily, assuming you and your group are fully geared.

    Please.. quit being such an elitist. Just because you probably have a good tight group and can probably dish out high insane dps and somehow take no to low damages, doesn't mean everyone are capable of such feat. There is no need to bash on others who are having problems.
  • Merlin13KAGL
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    Myyth wrote: »

    And they are also the type that "only groups with friends and guildies" so they never get to see how incredibly awful this dungeon is with a random group of low levels with no CP.
    It's not easy so stop being so high and mighty, you've gotta consider that not everyone has BiS gear with a really solid 4 man group.

    @Myyth , @Wrecking_Blow_Spam Meta nor BiS required for this. Decent gear, sure. Solid group, definitely.

    People run "only groups with friends and guildies" because any dungeon can be a nightmare with randoms, depending on their skill level and experience. Friends ended up being friends and guildies ended up being guildies because they've proven ability.

    Ability doesn't mean 30k DPS, title, or skin. Means they can work as a group, play off each other's strengths, and navigate sticky situations. Means they can take advise, discuss alternate strategies if something's not working, and follow instructions.

    I say "Kudos" to whoever designed this. It's something more than "Move...to...flank." or "Uh oh, I'm going to charge you 5 seconds from now..."

    CoS and RoM both have some new and different mechanics, for a change. Will they kick the crap out of you the first time? Absolutely. Are they able to be completed with experience? Same answer. Requires a lot of mobility and awareness.

    I'd start with the other dungeons - get used to them in general and you'll find this becomes easier and more natural.

    Any 4 man vet dungeon can be utterly impassable until the experience and coordination is there.

    The only disservice ZoS has done here is scaling and balance. Everyone scaled to max was under the illusion that they've been a bad-ass since level 10. Suddenly they step into the Vet world with zero CP's and find out they aren't.

    The difference in difficulty from norm anything to Vet is also too vast. There is no middle ground.

    Couple these things together and you get OP's post.

    It was better (for player experience) when there were different levels of content - at least less experienced people knew what they were walking into.

    4 Man's used to be a badge of honor, something that proved some ability beyond just #'s. Now with scaling, Undaunted level being handed out like candy, and the bad joke that is solo "difficulty" in open world, people wonder why they suddenly come to something like this and don't pass it in 15 minutes flat.

    It's not elitist, it's simply truth. The problem is not the dungeon. The problem is in the group.

    If you haven't cleared most of the vet hard modes, speed runs, no deaths on most of the other dungeons, CoS and RoM are not really intended to be for you...yet.

    Do those things, and content that used to kick the crap out of you will be a walk in the park, sometimes even with random groups.

    & last Pro tip: When you do find those players that you sync with, send them a guild invite or a friend request. It helps.

    Good luck, but no nerf or firing required, by any means.

    .
    Edited by Merlin13KAGL on March 7, 2017 1:47PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • psxfloh
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    Question for HM:
    Is there any clue which of the doors is open? Or is there a 'trick'?

    I read from someone that he puts a map marker in velidreth's room and gets an indicator on his compass. This might really work, but only if it's the marker for your active quest?! A common map marker (or even the quest marker) should only show the general direction, but not a detour through the correct door!?

    Somewhere else I read it's about which brazier is closest to your spawn point in the labyrinth - e.g. the right brazier is closest, so it's the door on the far right. But that didn't sound very convincing to me..
    Edited by psxfloh on March 7, 2017 1:46PM
  • MakoFore
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    i love that dungeon- one of my favourites. first time i ran it with 3 others who were experienced and all max cp- i was about cp400- we did it in 45 minutes with only 2 wipes. having teamspeak was the differnce- without being able to talk thru the mechanics we d have been there 4 hours. but i think its challenging, fun and the right difficulty.

    Rather than seeing it as something that needs being nerfed- perhaps take it as a challenge - for your build, your skills and your teams approach.
    we tried going thru the hard modes and challenges to unlock the skins and couldnt achieve a single one of the challenges- which i really like though- given me something to aim for in the future.
  • FleetwoodSmack
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    GreenhaloX wrote: »

    Please.. quit being such an elitist. Just because you probably have a good tight group and can probably dish out high insane dps and somehow take no to low damages, doesn't mean everyone are capable of such feat. There is no need to bash on others who are having problems.

    And there's no need to call for someone's head on the design of a dungeon. There's also no need to shame people who run with tight groups or dish out high DPS. The point is, it's not the dungeon that needs to be nerfed. It's a dungeon, that after enough time and practice with it; it becomes like the regular dungeons. It gauges your progression as a player rather than your progression of stacking and burning. That's when the game becomes mindless and boring- we don't want that. And at this point I'm echoing what Merlin said.

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  • parkham
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    I made it through the first go, and it was probably my fifth dungeon on normal mode. However, the group was good and they had done the dungeon before. It was an irritating, yet fun learning experience.

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  • greylox
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    parkham wrote: »
    I made it through the first go, and it was probably my fifth dungeon on normal mode. However, the group was good and they had done the dungeon before. It was an irritating, yet fun learning experience.

    Normals quite good, normal versions of dLC dungeons are about as hard as vet non dLC dungeons (apart from a few). As has been pointed out, pugs are the problem on vet because the game doesn't set people up enough to deal with everything. There's no intermediate difficulty and nothing before these dungeons that really needs you to follow mechanics.
    Edited by greylox on March 7, 2017 2:46PM
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  • vamp_emily
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    3 hours in CoS, sounds like someone got their tush hurt.

    CoS scares me, this is a comment I made on another thread about CoS
    But to be honest I was not much help. I totally got destroyed by that last boss. Everything possible went wrong on my side. It was like once we started the fight my stam, and mag went to zero and I was stunned and could barely move. That boss was nothing but mean to me and everyone else.

    We failed and I walked away with my head down.

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  • SublimeSparo
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    Nm
    Edited by SublimeSparo on March 7, 2017 3:05PM
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  • rotaugen454
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    Groups fail this on normal? I solo it on normal, and I am not the best player either. It really is just knowing the mechanics.
    "Get off my lawn!"
  • Wrecking_Blow_Spam
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    So basically you need to be told what to do is what you're saying? It does appear on the health bar just actually pay attention. 99% of the game have done cos just perfectly fine. You're just asking for indirect nerfs to make it so easy. I did it the other day without a tank. Just stop parking up relying on the healer and learn some self defense and awareness and do it. It's really not difficult. But in the interim I'd recommend the infamous pc add on that says "dodge now" seems like you need it.

    Nice misinformation, you're on console aren't you? Please go que in 100 separate pugs when it's pledge day and see how many can complete it.

    According to you 99% of players will be able to do it. Good luck.
    Edited by Wrecking_Blow_Spam on March 7, 2017 3:05PM
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  • Trinity_Is_My_Name
    Trinity_Is_My_Name
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    I've run it several times in Normal even on my lowbie 240 CP toon. Completed it easily. In Vet mode it's a bit more tough but not any harder than any other DLC dungeon. The DLC dungeons are all a bit different and require teamwork to complete successfully. If you haven't run it or the other DLC dungeons much they do seem impossible. Keep running them till you get the pattern down and you will beat them.

    There are a few people in ESO realm that have actually beaten these DLC and other dungeons in Vet mode Solo. Yes, solo. You can watch their videos on youtube to see how they soloed these Vet dungeons.
  • Trinity_Is_My_Name
    Trinity_Is_My_Name
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    Yup I hate that dungeon. Some find it easy but i struggle with this one in particular. The mechanic is tough so unlike the other dungeons you can't simply smash your way out of it with a dps powerhouse.

    The trick with the spikes is perfect timing. Theres two spikes. The first is motion sensored and the second has to be dodge rolled. When the screen goes purple the boss goes to the ceiling and you have to stand completely STILL to prevent being one shotted by the first spike. Then about three seconds later you have to dodge role the second spike as she jumps back to the floor.

    I hate the maze. I'm terrible with finding my way out of it so need to follow someone with a good sense of direction. Keeping up with whoever has the torch is vital as the darkness will kill you and you won't be able to see the spike booby traps.

    For magicka drain it's the balls rolling around the floor that cause it. I find the best way to avoid them is to zoom out so that you can see them coming from all directions. I still struggle knowing the mechanics as I don't have the quickest reaction speed but hope it helps someone.

    For the maze I use a minimap that I keep turned on all the time. With it we can easily navigate our way quickly back to Velidreth.
  • Voxicity
    Voxicity
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    GreenhaloX wrote: »

    Please.. quit being such an elitist. Just because you probably have a good tight group and can probably dish out high insane dps and somehow take no to low damages, doesn't mean everyone are capable of such feat. There is no need to bash on others who are having problems.

    The OP literally said that the person who designed this dungeon needs to be FIRED. They deserve to be bashed and called out on their problems. There is no need for them to make such a rude comment just because they aren't skilled enough to 1) pull their own weight 2) find 3 others who pull their weight.

    There is absolutely nothing wrong with the design of this dungeon on normal, vet or vHM. If they want to complain about bad dungeon design, they should consider looking at something like FG1 where there basically isn't any design.
    Edited by Voxicity on March 7, 2017 3:09PM
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