Without elemental defense CP, healing CP, and CP in sustain, Destro ult trains are going to be more effective than ever. There's no reason not to do it with this change.
Choo-choo! All aboard!
Let's see how many people think No-CP is 'fun' after this week. All I know is my small group trashed at least three larger Destro trains last night and it was beautiful.
DocFrost72 wrote: »Without elemental defense CP, healing CP, and CP in sustain, Destro ult trains are going to be more effective than ever. There's no reason not to do it with this change.
Choo-choo! All aboard!
Let's see how many people think No-CP is 'fun' after this week. All I know is my small group trashed at least three larger Destro trains last night and it was beautiful.
No ele defender is (kinda) offset by no elemental expert. Two max CP tend to cancel each other out.
Lieblingsjunge wrote: »Only stupid thing about this event: 430k AP/Hour by flipping an empty outpost. EP/DC earlier kept flipping Nikel, gaining a total of 430k AP/Hour simply by not attacking each other& flipping the outpost.
Destro trains should be the least of your worries. They're nothing new - but random pugs getting 12k AP(16,1k with home keep & buff) for flipping an empty outpost. STRONK
Lieblingsjunge wrote: »Only stupid thing about this event: 430k AP/Hour by flipping an empty outpost. EP/DC earlier kept flipping Nikel, gaining a total of 430k AP/Hour simply by not attacking each other& flipping the outpost.
Destro trains should be the least of your worries. They're nothing new - but random pugs getting 12k AP(16,1k with home keep & buff) for flipping an empty outpost. STRONK
We should try to kill them
Lieblingsjunge wrote: »Lieblingsjunge wrote: »Only stupid thing about this event: 430k AP/Hour by flipping an empty outpost. EP/DC earlier kept flipping Nikel, gaining a total of 430k AP/Hour simply by not attacking each other& flipping the outpost.
Destro trains should be the least of your worries. They're nothing new - but random pugs getting 12k AP(16,1k with home keep & buff) for flipping an empty outpost. STRONK
We should try to kill them
It's kinda hard without destro-trains, though. Tried earlier as a 3-man squad. But its a bit hard against 30 EP & 30 DC, with a 4-6man guild group standing outside the breach guarding it.
Lieblingsjunge wrote: »Lieblingsjunge wrote: »Only stupid thing about this event: 430k AP/Hour by flipping an empty outpost. EP/DC earlier kept flipping Nikel, gaining a total of 430k AP/Hour simply by not attacking each other& flipping the outpost.
Destro trains should be the least of your worries. They're nothing new - but random pugs getting 12k AP(16,1k with home keep & buff) for flipping an empty outpost. STRONK
We should try to kill them
It's kinda hard without destro-trains, though. Tried earlier as a 3-man squad. But its a bit hard against 30 EP & 30 DC, with a 4-6man guild group standing outside the breach guarding it.
Well if you can't beat em, join them. Might as well get your alts to alliance war ranks to access the skills you need.
Without elemental defense CP, healing CP, and CP in sustain, Destro ult trains are going to be more effective than ever. There's no reason not to do it with this change.
Choo-choo! All aboard!
Let's see how many people think No-CP is 'fun' after this week. All I know is my small group trashed at least three larger Destro trains last night and it was beautiful.
The zergfights are not normal - that´s the thing @Decado
People die like flies in keepfights in situations where they previously did not drop HP. The zergfights end superfast compared to cp enabled campaign. There was not one stalled keepfights the whole afternoon. Everything was breach breach keep gone.
That was rare on trueflame before today.
I played there every day and i also zergsurfed quite a bit when playing casually. It´s a night and day difference in playerbehavior and ability.
RinaldoGandolphi wrote: »The zergfights are not normal - that´s the thing @Decado
People die like flies in keepfights in situations where they previously did not drop HP. The zergfights end superfast compared to cp enabled campaign. There was not one stalled keepfights the whole afternoon. Everything was breach breach keep gone.
That was rare on trueflame before today.
I played there every day and i also zergsurfed quite a bit when playing casually. It´s a night and day difference in playerbehavior and ability.
That could be seen as good and bad. The infinite resource 5 Heavy Sword and Board Templars can't sustain heals like they used to. Max Sustain builds have to give up damage, and max damage builds give up almost all their sustain. So there are choices to make.
Some of the keep battles that lasted forever just lagged everything out. these battles ending much faster may be better for performance overall. It might be worth giving them up for an 80 ping all the time...
for now i'll just wait and see how things play out, maybe they can narrow it down to some passives and fix it. we will see.
How do they get the data they want when:
- people unarguably die faster in keep fights
- people run out of resources and can´t spam skills like they could with cp
- people already greatly changed their playstyle on TF EU by not engaging in open field fights willingly and instead placing far mor emphasis on siege and taking/defending keeps
You can tell players changed their behavior within 30 minutes of playtime on trueflame if you played there regularly. So how is zos gonna get the data they wanted if people behave differently?
How do they get the data they want when:
- people unarguably die faster in keep fights
- people run out of resources and can´t spam skills like they could with cp
- people already greatly changed their playstyle on TF EU by not engaging in open field fights willingly and instead placing far mor emphasis on siege and taking/defending keeps
You can tell players changed their behavior within 30 minutes of playtime on trueflame if you played there regularly. So how is zos gonna get the data they wanted if people behave differently?
How do they get the data they want when:
- people unarguably die faster in keep fights
- people run out of resources and can´t spam skills like they could with cp
- people already greatly changed their playstyle on TF EU by not engaging in open field fights willingly and instead placing far mor emphasis on siege and taking/defending keeps
You can tell players changed their behavior within 30 minutes of playtime on trueflame if you played there regularly. So how is zos gonna get the data they wanted if people behave differently?
Depends what the goal is... If it is only to test if CP is impacting performance or if removing CP improves performance (by also impacting how people can and do fight(duration of fights and type)).
How do they get the data they want when:
- people unarguably die faster in keep fights
- people run out of resources and can´t spam skills like they could with cp
- people already greatly changed their playstyle on TF EU by not engaging in open field fights willingly and instead placing far mor emphasis on siege and taking/defending keeps
You can tell players changed their behavior within 30 minutes of playtime on trueflame if you played there regularly. So how is zos gonna get the data they wanted if people behave differently?
Depends what the goal is... If it is only to test if CP is impacting performance or if removing CP improves performance (by also impacting how people can and do fight(duration of fights and type)).
Sure - but playing without CP is not an option for some people.
I think all of our guild simply stopped playing after 3 hours because it´s not enjoyable in a 2 to 4 man grp.
Which if would make people simply leave the game if this was going to become a permanent solution. I can´t enjoy no cp no matter how much i try.
Princess_Asgari wrote: »How do they get the data they want when:
- people unarguably die faster in keep fights
- people run out of resources and can´t spam skills like they could with cp
- people already greatly changed their playstyle on TF EU by not engaging in open field fights willingly and instead placing far mor emphasis on siege and taking/defending keeps
You can tell players changed their behavior within 30 minutes of playtime on trueflame if you played there regularly. So how is zos gonna get the data they wanted if people behave differently?
Depends what the goal is... If it is only to test if CP is impacting performance or if removing CP improves performance (by also impacting how people can and do fight(duration of fights and type)).
Sure - but playing without CP is not an option for some people.
I think all of our guild simply stopped playing after 3 hours because it´s not enjoyable in a 2 to 4 man grp.
Which if would make people simply leave the game if this was going to become a permanent solution. I can´t enjoy no cp no matter how much i try.
Some are going to understand this and others are just going to tell you to L2P. I for one am against the removal of CP and I am for a better placement of the CP passives and point placement.
Instead of when you have 3600 cp and all of the cp are at 100 the trees should have more cp placement options so not everything is at 100. In return this will make it so when we are at lower CP caps like 600 for example people wont have 100 into something and getting multiple bonuses ... they will need to spread it out or focus on 1 thing and have less in another.
It is just too easy right now to focus on a few strong CP areas and ignore the others. If this werent the case youd have less of the crazy healers, never ending blockers and crazy rollers who can do good dmg too.
Id also suggest removing the CP bonuses so there isnt the calculation of who is getting hit by 10% more dmg or who is off balance or heal from x player for blocking something .. removing those passives for allocated cp placement would help tremendously on server calculations as some of them can become endless in the large fights.
Damn, pvp is just not fun. Hoped that it will be cool with the double ap, but too many zerg groups around, if you aren`t a dedicated no life pvper then say goodbye...
Honestly, then I rather take keep flipping than this *** of "regular play"...
How do they get the data they want when:
- people unarguably die faster in keep fights
- people run out of resources and can´t spam skills like they could with cp
- people already greatly changed their playstyle on TF EU by not engaging in open field fights willingly and instead placing far mor emphasis on siege and taking/defending keeps
You can tell players changed their behavior within 30 minutes of playtime on trueflame if you played there regularly. So how is zos gonna get the data they wanted if people behave differently?
Depends what the goal is... If it is only to test if CP is impacting performance or if removing CP improves performance (by also impacting how people can and do fight(duration of fights and type)).