RinaldoGandolphi wrote: »Princess_Asgari wrote: »How do they get the data they want when:
- people unarguably die faster in keep fights
- people run out of resources and can´t spam skills like they could with cp
- people already greatly changed their playstyle on TF EU by not engaging in open field fights willingly and instead placing far mor emphasis on siege and taking/defending keeps
You can tell players changed their behavior within 30 minutes of playtime on trueflame if you played there regularly. So how is zos gonna get the data they wanted if people behave differently?
Depends what the goal is... If it is only to test if CP is impacting performance or if removing CP improves performance (by also impacting how people can and do fight(duration of fights and type)).
Sure - but playing without CP is not an option for some people.
I think all of our guild simply stopped playing after 3 hours because it´s not enjoyable in a 2 to 4 man grp.
Which if would make people simply leave the game if this was going to become a permanent solution. I can´t enjoy no cp no matter how much i try.
Some are going to understand this and others are just going to tell you to L2P. I for one am against the removal of CP and I am for a better placement of the CP passives and point placement.
Instead of when you have 3600 cp and all of the cp are at 100 the trees should have more cp placement options so not everything is at 100. In return this will make it so when we are at lower CP caps like 600 for example people wont have 100 into something and getting multiple bonuses ... they will need to spread it out or focus on 1 thing and have less in another.
It is just too easy right now to focus on a few strong CP areas and ignore the others. If this werent the case youd have less of the crazy healers, never ending blockers and crazy rollers who can do good dmg too.
Id also suggest removing the CP bonuses so there isnt the calculation of who is getting hit by 10% more dmg or who is off balance or heal from x player for blocking something .. removing those passives for allocated cp placement would help tremendously on server calculations as some of them can become endless in the large fights.
Im not disagreeing with you @Princess_Asgari we both agree that the Champion system in its current incarnation is simply broken and allows the crazy healers, never ending blockers and crazy rollers who can do good dmg too.
The problem with CP right now is everyone can literally be a house, and when everyone is a house, specialization is lost. Tanks, healers, and DPS need profound weaknesses and right now with CP how it works that simply isn't the case.
I agree with you, i'd rather them re-work CP so folks can't invest in everything rather then outright removal. As long as a no-cp campaign exists, im not one for forcing my ideas on others. Im a big supporter of choice.
However, making it so folks can't invest in everything would def be a good start.
PS: Resource draining poisons are crazy OP on non-cp campaigns and non-cp pvp, they really ought to look at disabling them there, as they are way overkill......
Lieblingsjunge wrote: »Only stupid thing about this event: 430k AP/Hour by flipping an empty outpost. EP/DC earlier kept flipping Nikel, gaining a total of 430k AP/Hour simply by not attacking each other& flipping the outpost.
Destro trains should be the least of your worries. They're nothing new - but random pugs getting 12k AP(16,1k with home keep & buff) for flipping an empty outpost. STRONK
Isn't the real question here...With all these zerg destro trains and ppl around, how is the lag OP? Same as usual? Don't know, cause ppl die so fast? This is what ZoS is trying to figure out. It might be painful this week I have no doubt. I expect to die way more than usual. But I still can't wait to get out there with my crew and see how it goes
Isn't the real question here...With all these zerg destro trains and ppl around, how is the lag OP? Same as usual? Don't know, cause ppl die so fast? This is what ZoS is trying to figure out. It might be painful this week I have no doubt. I expect to die way more than usual. But I still can't wait to get out there with my crew and see how it goes
How do they get the data they want when:
- people unarguably die faster in keep fights
- people run out of resources and can´t spam skills like they could with cp
- people already greatly changed their playstyle on TF EU by not engaging in open field fights willingly and instead placing far mor emphasis on siege and taking/defending keeps
You can tell players changed their behavior within 30 minutes of playtime on trueflame if you played there regularly. So how is zos gonna get the data they wanted if people behave differently?
How do they get the data they want when:
- people unarguably die faster in keep fights
- people run out of resources and can´t spam skills like they could with cp
- people already greatly changed their playstyle on TF EU by not engaging in open field fights willingly and instead placing far mor emphasis on siege and taking/defending keeps
You can tell players changed their behavior within 30 minutes of playtime on trueflame if you played there regularly. So how is zos gonna get the data they wanted if people behave differently?
Depends what the goal is... If it is only to test if CP is impacting performance or if removing CP improves performance (by also impacting how people can and do fight(duration of fights and type)).
Sure - but playing without CP is not an option for some people.
I think all of our guild simply stopped playing after 3 hours because it´s not enjoyable in a 2 to 4 man grp.
Which if would make people simply leave the game if this was going to become a permanent solution. I can´t enjoy no cp no matter how much i try.
How do they get the data they want when:
- people unarguably die faster in keep fights
- people run out of resources and can´t spam skills like they could with cp
- people already greatly changed their playstyle on TF EU by not engaging in open field fights willingly and instead placing far mor emphasis on siege and taking/defending keeps
You can tell players changed their behavior within 30 minutes of playtime on trueflame if you played there regularly. So how is zos gonna get the data they wanted if people behave differently?
Depends what the goal is... If it is only to test if CP is impacting performance or if removing CP improves performance (by also impacting how people can and do fight(duration of fights and type)).
Sure - but playing without CP is not an option for some people.
I think all of our guild simply stopped playing after 3 hours because it´s not enjoyable in a 2 to 4 man grp.
Which if would make people simply leave the game if this was going to become a permanent solution. I can´t enjoy no cp no matter how much i try.
You can handle 2-4 man groups on no CP, but you do need to change your builds and more compliment your party. Solo is a pretty bad experience overall on no CP (especially streaming and being mass piled on with BS mechanics). Frankly, its a lot of stupid gameplay mechanics that ruin these things. EI: gap closers murdering people in mist form and anyone sprinting in medium (medium is garbage outside of ganking on no CP).
I understand some people dont like it, I cant even get Princess to play with us on no CP even though we will make him a manly princess in party.
How do they get the data they want when:
- people unarguably die faster in keep fights
- people run out of resources and can´t spam skills like they could with cp
- people already greatly changed their playstyle on TF EU by not engaging in open field fights willingly and instead placing far mor emphasis on siege and taking/defending keeps
You can tell players changed their behavior within 30 minutes of playtime on trueflame if you played there regularly. So how is zos gonna get the data they wanted if people behave differently?
Depends what the goal is... If it is only to test if CP is impacting performance or if removing CP improves performance (by also impacting how people can and do fight(duration of fights and type)).
Sure - but playing without CP is not an option for some people.
I think all of our guild simply stopped playing after 3 hours because it´s not enjoyable in a 2 to 4 man grp.
Which if would make people simply leave the game if this was going to become a permanent solution. I can´t enjoy no cp no matter how much i try.
You can handle 2-4 man groups on no CP, but you do need to change your builds and more compliment your party. Solo is a pretty bad experience overall on no CP (especially streaming and being mass piled on with BS mechanics). Frankly, its a lot of stupid gameplay mechanics that ruin these things. EI: gap closers murdering people in mist form and anyone sprinting in medium (medium is garbage outside of ganking on no CP).
I understand some people dont like it, I cant even get Princess to play with us on no CP even though we will make him a manly princess in party.
How do they get the data they want when:
- people unarguably die faster in keep fights
- people run out of resources and can´t spam skills like they could with cp
- people already greatly changed their playstyle on TF EU by not engaging in open field fights willingly and instead placing far mor emphasis on siege and taking/defending keeps
You can tell players changed their behavior within 30 minutes of playtime on trueflame if you played there regularly. So how is zos gonna get the data they wanted if people behave differently?
By realizing that the changed playstyles create less lag?
How do they get the data they want when:
- people unarguably die faster in keep fights
- people run out of resources and can´t spam skills like they could with cp
- people already greatly changed their playstyle on TF EU by not engaging in open field fights willingly and instead placing far mor emphasis on siege and taking/defending keeps
You can tell players changed their behavior within 30 minutes of playtime on trueflame if you played there regularly. So how is zos gonna get the data they wanted if people behave differently?
How do they get the data they want when:
- people unarguably die faster in keep fights
- people run out of resources and can´t spam skills like they could with cp
- people already greatly changed their playstyle on TF EU by not engaging in open field fights willingly and instead placing far mor emphasis on siege and taking/defending keeps
You can tell players changed their behavior within 30 minutes of playtime on trueflame if you played there regularly. So how is zos gonna get the data they wanted if people behave differently?
they removed CP to test how the servers would react, not to test balance of pvp....
How do they get the data they want when:
- people unarguably die faster in keep fights
- people run out of resources and can´t spam skills like they could with cp
- people already greatly changed their playstyle on TF EU by not engaging in open field fights willingly and instead placing far mor emphasis on siege and taking/defending keeps
You can tell players changed their behavior within 30 minutes of playtime on trueflame if you played there regularly. So how is zos gonna get the data they wanted if people behave differently?
they removed CP to test how the servers would react, not to test balance of pvp....
And i´m asking how can they distinquish between differences caused by CP and those cause by different player behavior.
The zergfights are not normal - that´s the thing @Decado
People die like flies in keepfights in situations where they previously did not drop HP. The zergfights end superfast compared to cp enabled campaign. There was not one stalled keepfights the whole afternoon. Everything was breach breach keep gone.
That was rare on trueflame before today.
I played there every day and i also zergsurfed quite a bit when playing casually. It´s a night and day difference in playerbehavior and ability.
Haven't been able to get into TF.. queues are huuge! either they lowered the caps (doubtful) or every single AP-*** is trying to make the most of the double-ap..
But of a pain for those who would usually be pvping at this time....
Alright one thing to keep in mind, this whole event is all about one thing and one thing only:
Experienced PVPers clubbing baby seals to death in Cyrodiil.. This event has drawn so many new people to play that never step foot in PVP, for the promises of easy riches and quick AP. And it's hunting season for those of us who live there.
I had one guy trying to kill me by spamming elemental blockade and liquid lightning. I had to literally stop and watch for a minute while he tried so hard to keep his dots on me...
This is going to be fun while it lasts, and it's a great change of pace, but I wouldn't want this permanently.
I spent about 2hrs or so playing this evening.
While I appreciate the spirit of the test and hope that ZoS is able to gain meaningful data.... I am with @Derra. I hate noCP gameplay. It's horrible with the current gear, poisons, and zergs. Utterly atrocious.