@FENGRUSH
I agree you would. Good players with good builds that make good decisions will shine in that environment.
In environments like this though:
If your damage dealers died going through the doorway, you couldnt just run along with the rest of the other groups being a healer still. Today you can. You could pop a remembrance and be in no party there at that doorway and make a clutch play for pact militia raid party 1-3.
Moglijuana wrote: »Were you at the Alswell farm last night in that epic 3 way?? haha that was so much fun.
I agree you would. Good players with good builds that make good decisions will shine in that environment.
In environments like this though:
If your damage dealers died going through the doorway, you couldnt just run along with the rest of the other groups being a healer still. Today you can. You could pop a remembrance and be in no party there at that doorway and make a clutch play for pact militia raid party 1-3.
howdy @Moglijuana ...it's always so hard for me to accurately judge player numbers (man, people move fast)...i was in that area from around 11pm to 1am (e.s.t. - i'm actually out in cali, but easiest to reference est)...
it sure seemed like there were at least 60 to 80 players in the area...does that sound about right to you?
also, now that i think of it - other than when 3 or 4 destro ults were going off at once close by me, i don't really remember much lag...
Id hope if they ... limiting effects of party buffs and AOE friendly skills to the group. They need to add some incentive for new players to find a group and make it clear, but itd go a long way to 'fixing' performance and behavior if that is the real end goal here than any CP changes would.
The loading screens on PC/NA TF last night were OP.
Our group experienced quite a bit of lag and some had moments when their skills would not work. At one point 2/3 of our group was kicked from the server.
So after day 3, I remain unconvinced that CP is causing all the lag. I also stand by my earlier comments that the CP system needs tweeking, not total elimination.
If you make a mistake in CP you will die because i deal enough dmg to kill you.
NoCP is a lot more forgiving in that regard.
But hey maybe it´s just NA/EU difference again.
Malamar1229 wrote: »
Derra I usually agree with you over the years but I gotta agree with Rinaldo. I have been having a blast (however, i do think the lag is just as bad if not worse).
I think people die just as fast because they are just not built as defensively (i have 12% in Hardy and Ele defender) on CP, nor do they have the infinite resources. I think Vigor needs a makeover, but on no CP i havent noticed it being an issue.
I really think CP has been a crutch.
Joy_Division wrote: »
Can't get behind this at all. You are not incentivizing healers and support characters to group up, you are forcing them to just so they can play their build.
I understand you despise it when a templar heals someone you are trying to kill, but too bad, it's Alliance Vs. Alliance, not Battelgrounds, and I'm going to assist my Alliance mate. It would be incredibly frustrating for people who play healers not to be able to do a damn thing on say on a castle keep all with coldfire raining in simply because they aren't in a specific group.
@Derra
I read through the whole thread and I have to disagree with you. I believe it is very very much still possible to PVP in a small scale group (2 to 4) in the busiest campaign in PC EU with no CP. It really depends on a few factors imo.
1. Team composition
2. Leader
3. Surroundings/Terrain
All the group highlights are taken from just 2 days of PVP-ing in EU PC TF.https://www.youtube.com/watch?v=jmqtxxmrnDs
As you can see in the video my 4 man group would take on 10 players in open field. Of course we did use oils and sieges on the bridge fight but that is just due to the lack of aoe damage from my group conposition.
I do agree on the part where you mention it is harder with no CP. But that being said everyone else do have limited resource too so working with magicka steal or repentance/ shards are extremely useful if you run in a small scale group.
Anyways, 2 more days and you get your CP back in cyrodiil so no biggie
you obviously did not see derra's skills.
4 streaks in a row, 3 shields up for no reason, mines as spammable in towers etc.
no way you could sustain that in no cp because you need l2p