https://www.youtube.com/watch?v=vpB_o_WDydM&feature=youtu.beRohamad_Ali wrote: »Really great work and the movie reference was hilarious !
Sweet.
Now you can add a couple planks for people to walk up to the second level... make it multi-level maze.
That's my plan, to begin after it hits console. A labyrinth reaching to the sky.
Really nice video, it's great to see what idea's people are coming up with to decorate their homes
FLuFFyxMuFFiN wrote: »Well done! That is the most creative and well thought out creation I have seen so far.
covenant_merchant wrote: »Sweet.
Now you can add a couple planks for people to walk up to the second level... make it multi-level maze.
That's my plan, to begin after it hits console. A labyrinth reaching to the sky.
That was my intention, much like the Star Trek chess board. Alas I reached the item cap limit. I have 666 hedges atm, and 34 statues and other miscellaneous crap, so sadly it'll have to wait until ZOS decides to be reasonable and level the cap. I mean come on, one book takes the same amount of space as a giant Molag Bal statue...Really nice video, it's great to see what idea's people are coming up with to decorate their homesFLuFFyxMuFFiN wrote: »Well done! That is the most creative and well thought out creation I have seen so far.
Thanks, much appreciated
covenant_merchant wrote: »https://www.youtube.com/watch?v=vpB_o_WDydM&feature=youtu.be
So here's what I've done with the Ebonheart Chateau, presented as a collection of random stuff and movie allusions. Hopefully you'll like it, and if you're on PC EU, feel free to swing by !
covenant_merchant wrote: »Sweet.
Now you can add a couple planks for people to walk up to the second level... make it multi-level maze.
That's my plan, to begin after it hits console. A labyrinth reaching to the sky.
That was my intention, much like the Star Trek chess board. Alas I reached the item cap limit. I have 666 hedges atm, and 34 statues and other miscellaneous crap, so sadly it'll have to wait until ZOS decides to be reasonable and level the cap. I mean come on, one book takes the same amount of space as a giant Molag Bal statue...Really nice video, it's great to see what idea's people are coming up with to decorate their homesFLuFFyxMuFFiN wrote: »Well done! That is the most creative and well thought out creation I have seen so far.
Thanks, much appreciated
It's not a volume of space taken up thing, it's a amount of disk space per house thing.
Remember, they are digital items so physical volume means nothing. But just like the crafting bag, the 1s and 0s of the information does take up physical disk space.
Each item has an item number of N digits long. Add on a X/Y/Z coordinate location of that item in the virtual space of a house. Plus another couple numbers R1 and R2, for if you rotated it from default. Did you customize it somehow, like attuned crafting stations etc? Gotta have disk space dedicated to hold that information.
So take all that information, add it up. Depending on how finely the coordinates and rotation is measured, try moving something 1 pixel. How many pixels large is the zone instance of the largest home, because they have to be prepared for that. How tiny are the spins? With the longest item you can find, try to find the smallest amount you can rotate it - is that a single degree or less? So there's another 4 or 5 digits for each of R1 and R2.
Plus the item details I haven't thought of. Tack on extra space for future use that you haven't thought of yet.
Now multiply that amount of info by how many items per house. Multiply by number of houses. Starts to pile up, eh? Multiply again by number of players.
Plain truth, limits have to be set.
covenant_merchant wrote: »https://www.youtube.com/watch?v=vpB_o_WDydM&feature=youtu.be
So here's what I've done with the Ebonheart Chateau, presented as a collection of random stuff and movie allusions. Hopefully you'll like it, and if you're on PC EU, feel free to swing by !
add me please, @Radinyn
It has to be an limit,covenant_merchant wrote: »Sweet.
Now you can add a couple planks for people to walk up to the second level... make it multi-level maze.
That's my plan, to begin after it hits console. A labyrinth reaching to the sky.
That was my intention, much like the Star Trek chess board. Alas I reached the item cap limit. I have 666 hedges atm, and 34 statues and other miscellaneous crap, so sadly it'll have to wait until ZOS decides to be reasonable and level the cap. I mean come on, one book takes the same amount of space as a giant Molag Bal statue...Really nice video, it's great to see what idea's people are coming up with to decorate their homesFLuFFyxMuFFiN wrote: »Well done! That is the most creative and well thought out creation I have seen so far.
Thanks, much appreciated
It's not a volume of space taken up thing, it's a amount of disk space per house thing.
Remember, they are digital items so physical volume means nothing. But just like the crafting bag, the 1s and 0s of the information does take up physical disk space.
Each item has an item number of N digits long. Add on a X/Y/Z coordinate location of that item in the virtual space of a house. Plus another couple numbers R1 and R2, for if you rotated it from default. Did you customize it somehow, like attuned crafting stations etc? Gotta have disk space dedicated to hold that information.
So take all that information, add it up. Depending on how finely the coordinates and rotation is measured, try moving something 1 pixel. How many pixels large is the zone instance of the largest home, because they have to be prepared for that. How tiny are the spins? With the longest item you can find, try to find the smallest amount you can rotate it - is that a single degree or less? So there's another 4 or 5 digits for each of R1 and R2.
Plus the item details I haven't thought of. Tack on extra space for future use that you haven't thought of yet.
Now multiply that amount of info by how many items per house. Multiply by number of houses. Starts to pile up, eh? Multiply again by number of players.
Plain truth, limits have to be set.
InvitationNotFound wrote: »Ahhhh, that's where the money of the akavari styles (gained by exploiting (aka role playing) bb mine) you've sold has been spent for?
MasterPerceval wrote: »Woah I want to see that with my own eyes! Awesome.
If you can add me, @MasterPerceval, I'd be eager to check it out!
Oreyn_Bearclaw wrote: »Pretty cool.