Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Master_Kas wrote: »At this point, it seems like ZOS either are trolling magdks OR afraid that they will be as OP as they once was (which they wont since no dynamic ult and stamreg while blocking).
Master_Kas wrote: »At this point, it seems like ZOS either are trolling magdks OR afraid that they will be as OP as they once was (which they wont since no dynamic ult and stamreg while blocking).
OP as before? What do you think magicka templars are like now? Or stamina nightblades?
Correction, since Imperial City update.
Change burning embers to a HoT, make cDB ignore battle spirit, add a major defile passive to ardent flame, and reduce costs across the board a tiny amount. Boom. I would be happy with that. I miss wings, but I can live without them (I have for a while). I wish inferno were PBAOE (eliminates the issue of purges), but I'm not so naive to hope for that.
In my dreams major/minor expedition is added to wings.
Major defile is on Standard... and is too strong for a spammable anyway. Minor defile sounds about right though.
If burning embers were to become a HoT it would just need to be scaled down a touch. Maybe like Entropy?
Agreed on cDB.
Wings is a HUGE loss to DK. It really is the iconic ability and needs to be fixed.
I don't think players really appreciate yet how much unreflectable crushing shock will change things. Way too strong. It costs next to nothing, gets staff plus passive penetration, and +8% on fire. I bet the tooltip on well-geared sorc is pushing 10k -- an ability which has 40m range and interupts ppl.
Currently burning embers is a way to damage on zero magicka staying alive, don't think it's good idea to rework them before giving sustain.Change burning embers to a HoT, make cDB ignore battle spirit, add a major defile passive to ardent flame, and reduce costs across the board a tiny amount. Boom. I would be happy with that. I miss wings, but I can live without them (I have for a while). I wish inferno were PBAOE (eliminates the issue of purges), but I'm not so naive to hope for that.
In my dreams major/minor expedition is added to wings.
Major defile is on Standard... and is too strong for a spammable anyway. Minor defile sounds about right though.
If burning embers were to become a HoT it would just need to be scaled down a touch. Maybe like Entropy?
Agreed on cDB.
Wings is a HUGE loss to DK. It really is the iconic ability and needs to be fixed.
I don't think players really appreciate yet how much unreflectable crushing shock will change things. Way too strong. It costs next to nothing, gets staff plus passive penetration, and +8% on fire. I bet the tooltip on well-geared sorc is pushing 10k -- an ability which has 40m range and interupts ppl.
You're not focused in those vid' you've dodged ~5 attack in start, and get damage from around 6 which actually didn't even get half of your health@Sugaroverdose actually no there were 3 players over 260CP but if you want a even better video I will give you that. The point of the video is that even out numbered and everyone focused on me those players were not competent or classed correctly to deal with me. They had 1 maxed CP player there and 2 healers no one stunned me consistently or slowed me consistently.
Edited: to remove videos here's a link to my profile where you can look up videos on me fighting and judge the performance http://xboxdvr.com/gamer/Maxwell/videos
Reasoning: I felt I was being too arrogant as this is about DK changes I should only be focused on that but instead got focused on getting my point across instead of looking for ways to promote the much needed changes the DK class as a whole needs.
Sugaroverdose wrote: »Currently burning embers is a way to damage on zero magicka staying alive, don't think it's good idea to rework them before giving sustain.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
This stuff means that you can use them as way to healout on vipertremoscale *** without spending half of magicka to outheal damage from setsSugaroverdose wrote: »Currently burning embers is a way to damage on zero magicka staying alive, don't think it's good idea to rework them before giving sustain.
lol what does this even mean?
Sugaroverdose wrote: »This stuff means that you can use them as way to healout on vipertremoscale *** without spending half of magicka to outheal damage from setsSugaroverdose wrote: »Currently burning embers is a way to damage on zero magicka staying alive, don't think it's good idea to rework them before giving sustain.
lol what does this even mean?
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
If people kite and los you effectively you can't do anything, mobility isn't mdk strong part.Sugaroverdose wrote: »This stuff means that you can use them as way to healout on vipertremoscale *** without spending half of magicka to outheal damage from setsSugaroverdose wrote: »Currently burning embers is a way to damage on zero magicka staying alive, don't think it's good idea to rework them before giving sustain.
lol what does this even mean?
You don't really play mDK do you? In a 1v1 scenario, yes, Embers is reliable. But in open world PvP where people are kiting/LOSing you while you have a couple of people spamming snipe from 40m away? Nahhh not so much.
@Wrobel Dragon leap cannot be cast while rooted. Rich said that it should break all cc including roots but it doesn't break roots. Trap beast, encase and talons still stop us from using our ultimate.
Sugaroverdose wrote: »If people kite and los you effectively you can't do anything, mobility isn't mdk strong part.Sugaroverdose wrote: »This stuff means that you can use them as way to healout on vipertremoscale *** without spending half of magicka to outheal damage from setsSugaroverdose wrote: »Currently burning embers is a way to damage on zero magicka staying alive, don't think it's good idea to rework them before giving sustain.
lol what does this even mean?
You don't really play mDK do you? In a 1v1 scenario, yes, Embers is reliable. But in open world PvP where people are kiting/LOSing you while you have a couple of people spamming snipe from 40m away? Nahhh not so much.
About snipe wings still reflect those, force shock nerf is bad, but still it's one of ways to teach people not to snipe you.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
When DKs were beats to be afraid of... brings a tear to my eye Jeez... just seeing my old flames of oblivion AoE in action... the chills.
https://youtu.be/fq-gGNYBe3I
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Sugaroverdose wrote: »If people kite and los you effectively you can't do anything, mobility isn't mdk strong part.Sugaroverdose wrote: »This stuff means that you can use them as way to healout on vipertremoscale *** without spending half of magicka to outheal damage from setsSugaroverdose wrote: »Currently burning embers is a way to damage on zero magicka staying alive, don't think it's good idea to rework them before giving sustain.
lol what does this even mean?
You don't really play mDK do you? In a 1v1 scenario, yes, Embers is reliable. But in open world PvP where people are kiting/LOSing you while you have a couple of people spamming snipe from 40m away? Nahhh not so much.
About snipe wings still reflect those, force shock nerf is bad, but still it's one of ways to teach people not to snipe you.
KaiDynasty wrote: »As someone say, a dk execute is useless, and a real DK don't want it, same devs.
What a magicka DK must have to be on pair to otehr classes is:
1- *DoTs that apply MAJOR DEFILE, they want magicka DK rely on DoTs to pressure an enemy, but in the current state of the game, they are useless. They get cleanse, they get OUTHEALED, this is not possible! If I put 3 dots on an enemy (and I am using 3 skill slots just to pressure 1 enemy), they must do something, but right now, they get outhealed by everything. Major Defile is what Magicka dk need, PVP will be influenced, PVE won't be touched because major defile is useless on mobs!
2- COAGULATING BLOOD still need to be reviewed, I don't know with what, but since DK already have a BAD healing, i don't get why make it worse, we already spend a lot of magicka to use basic skills, and ok a DK with bad regeneration will get a good heal, but, after i heal my self, where is my magicka? I won't be able to heal again my self for a while (YEAH I HAVE ULT AND POTS EVERY 45 SEC), so for 45 secs I won't be able to do damage and heal, i just can hope to hold block for 45 seconds.. guys and ZOS, this is how it will be the things.. You really want to force a class to run out of resources to get a heal and then don't be able to get back resources to continue the fight?This is jjust a mechanic that is good to think about it, but in practice isn't possible.
Rework coagulating dragonblood for something else (I won't ask 0 cost on a heal, because is insane and it means endless heals when on low magicka, there are many options, HoT, heal that scale on max pool (magicka or health), heal that have a basic value + a % value based on missing magicka or health, heal that cleans and ignore cyrodiil debuff. choose or make a new one but that is decent, not a troll, I DON'T WANT A COPY OF BoL).
@Woeler @ZOS_GinaBruno @ZOS_RichLambert
I doubt you will make changes in time.. but keep these advices, because is what a mDK lack.
God how many times do I have to state this: I AM NOT A ZOS EMPLOYEE, STOP MENTIONING ME.
Wings is a HUGE loss to DK. It really is the iconic ability and needs to be fixed.
I don't think players really appreciate yet how much unreflectable crushing shock will change things. Way too strong. It costs next to nothing, gets staff plus passive penetration, and +8% on fire. I bet the tooltip on well-geared sorc is pushing 10k -- an ability which has 40m range and interupts ppl.
@Xvorg
There are plenty of counters to players using eye of the storm. I typically fossilize and wait a few seconds or if they're on top of me I hold block and cc them while healing through it. Others can mitigate with ultimates like nova or negate and veil. I really want Flames of oblivion back as an AoE like the thought of it's return has me excited.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
ebethke_ESO wrote: »I have been playing lately without reflect because I'm trying to prepare myself for how awful the changes will be. What's the point in running a skill that can reflect basically just crystal fragments, snipe, and poison injection?
@Xvorg
I rarely see sorcs running that when they use eye of the storm, they usually spam hard ward, nightblades spam sap essence, templars spam breath of life, and mag dks well they spam deep breath.
If zos says they can't because of having a class act similar well my answer to that is to take away hurricane since that wasn't a sorcerer move nor does it fit sorcerers who are built around mobility while we're suppose to stand our ground. Hurricane is a stand your ground ability and thus shouldn't be applied to sorcerers from the get go.
@Wrobel Dragon leap cannot be cast while rooted. Rich said that it should break all cc including roots but it doesn't break roots. Trap beast, encase and talons still stop us from using our ultimate.
Just read the description to the changes done to backlash to understand that Wrobel just care about one class in this game.
Joy_Division wrote: »@Wrobel Dragon leap cannot be cast while rooted. Rich said that it should break all cc including roots but it doesn't break roots. Trap beast, encase and talons still stop us from using our ultimate.
Just read the description to the changes done to backlash to understand that Wrobel just care about one class in this game.
You are confusing sorcerers for templars.
Or did you need read the new Curse and blazing Spear changes?
ebethke_ESO wrote: »I have been playing lately without reflect because I'm trying to prepare myself for how awful the changes will be. What's the point in running a skill that can reflect basically just crystal fragments, snipe, and poison injection?
Ghost-Shot wrote: »@MaxwellC GDB is completely useless as it is right now,maybe meh imo ,well at least they increased the AP so I guess is vigor or nothing,as a newish I am I thought this game is good when I started but the more you play the more you realize how broken it is.
I don't know why but I have the feeling that this patch is going to rip stamina builds.
The problem with GDB is also the stam bonus is the same one as stam pots, making the bonus pretty useless.
Unmorphed dragons blood is your best option, save the skill point.
Not playing a DK is your best option, save the time and effort.
Yeah. Unless you love the class.
Or are a masochist.
Or they are actually the same thing.
Joy_Division wrote: »@Wrobel Dragon leap cannot be cast while rooted. Rich said that it should break all cc including roots but it doesn't break roots. Trap beast, encase and talons still stop us from using our ultimate.
Just read the description to the changes done to backlash to understand that Wrobel just care about one class in this game.
You are confusing sorcerers for templars.
Or did you need read the new Curse and blazing Spear changes?
Nope, I was just looking at the way he refers to the change. The change to whip does not "open up a lot of exciting possibilities" for mDKs.
Now, about what they are really doing... IDK.