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PTS Feedback Thread for Dragonknight Balance Improvements

  • Sugaroverdose
    Sugaroverdose
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    Xvorg wrote: »
    Sorry, no.

    It is true that the game has changed, but you now why it has changed? Because of the same DK killing potential. If developers give back the killing potential to DKs, the "nerf DK" posts will come back again, and we will be again in this endless discussion.

    DKs need, more than any other class, their tools for killing to be effective, and that means DoTs and sutain should be key. Currently DoTs are bad, and sustain (without dynamic ulti gen) is crap and healing is crappier. Once that's solved, DKs will be the killing machines they were once upon a time, without being OP.
    I noticed yesterday, that passive bleeding from DW damages me for 2k+ per tick, so mDK as 'dot mastery class' is only on words and in PvE where no cleanse and mobs stay still.
    In PvP stamina can burst you with dots mDK cannot.
    Edited by Sugaroverdose on January 20, 2017 9:11AM
  • Woeler
    Woeler
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    KaiDynasty wrote: »
    As someone say, a dk execute is useless, and a real DK don't want it, same devs.
    What a magicka DK must have to be on pair to otehr classes is:
    1- *DoTs that apply MAJOR DEFILE, they want magicka DK rely on DoTs to pressure an enemy, but in the current state of the game, they are useless. They get cleanse, they get OUTHEALED, this is not possible! If I put 3 dots on an enemy (and I am using 3 skill slots just to pressure 1 enemy), they must do something, but right now, they get outhealed by everything. Major Defile is what Magicka dk need, PVP will be influenced, PVE won't be touched because major defile is useless on mobs!
    2- COAGULATING BLOOD still need to be reviewed, I don't know with what, but since DK already have a BAD healing, i don't get why make it worse, we already spend a lot of magicka to use basic skills, and ok a DK with bad regeneration will get a good heal, but, after i heal my self, where is my magicka? I won't be able to heal again my self for a while (YEAH I HAVE ULT AND POTS EVERY 45 SEC), so for 45 secs I won't be able to do damage and heal, i just can hope to hold block for 45 seconds.. guys and ZOS, this is how it will be the things.. You really want to force a class to run out of resources to get a heal and then don't be able to get back resources to continue the fight?This is jjust a mechanic that is good to think about it, but in practice isn't possible.
    Rework coagulating dragonblood for something else (I won't ask 0 cost on a heal, because is insane and it means endless heals when on low magicka, there are many options, HoT, heal that scale on max pool (magicka or health), heal that have a basic value + a % value based on missing magicka or health, heal that cleans and ignore cyrodiil debuff. choose or make a new one but that is decent, not a troll, I DON'T WANT A COPY OF BoL).
    @Woeler @ZOS_GinaBruno @ZOS_RichLambert
    I doubt you will make changes in time.. but keep these advices, because is what a mDK lack.

    God how many times do I have to state this: I AM NOT A ZOS EMPLOYEE, STOP MENTIONING ME.
  • Sharee
    Sharee
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    If mDKs struggle to get kills, then they better be exceptional at something else. They aren't. They are forced to try and outlast opponents and there isn't anything about the class that makes it better or stronger or more dangerous the longer a fight goes on.

    I think this is the core of the problem with mDK's. Sorc can bolt and have huge shields. Nightblade can vanish. Templar can heal from near dead to full with one wave of his hand.

    What do mDK's do that would make people who watch say "wow, that was so powerful and impressive, i really need to roll a mDK myself!"? There are very few things truly unique to a mDK, and even those aren't particularly impressive.
  • Sugaroverdose
    Sugaroverdose
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    Sharee wrote: »
    If mDKs struggle to get kills, then they better be exceptional at something else. They aren't. They are forced to try and outlast opponents and there isn't anything about the class that makes it better or stronger or more dangerous the longer a fight goes on.

    I think this is the core of the problem with mDK's. Sorc can bolt and have huge shields. Nightblade can vanish. Templar can heal from near dead to full with one wave of his hand.

    What do mDK's do that would make people who watch say "wow, that was so powerful and impressive, i really need to roll a mDK myself!"? There are very few things truly unique to a mDK, and even those aren't particularly impressive.
    I actually don't like the idea of overbuff, but at least stop nerfing mDK, instead nerf other classes to bring everything to the line with mDK capabilities.

    People plays mDK cause it's hard, it doesn't forgives facerolling over keyboard and there's almost zero room for mistakes, so when you kill more people you know, that it's because you actually become better at mDK, not that your class is better at something.(of course i'm talking about builds who don't run broken things)
    Edited by Sugaroverdose on January 20, 2017 11:00AM
  • Sharee
    Sharee
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    Sharee wrote: »
    If mDKs struggle to get kills, then they better be exceptional at something else. They aren't. They are forced to try and outlast opponents and there isn't anything about the class that makes it better or stronger or more dangerous the longer a fight goes on.

    I think this is the core of the problem with mDK's. Sorc can bolt and have huge shields. Nightblade can vanish. Templar can heal from near dead to full with one wave of his hand.

    What do mDK's do that would make people who watch say "wow, that was so powerful and impressive, i really need to roll a mDK myself!"? There are very few things truly unique to a mDK, and even those aren't particularly impressive.
    I actually don't like the idea of overbuff, but at least stop nerfing mDK, instead nerf other classes to bring everything to the line with mDK capabilities.

    People plays mDK cause it's hard, it doesn't forgives facerolling over keyboard and there's almost zero room for mistakes, so when you kill more people you know, that it's because you actually become better at mDK, not that your class is better at something.(of course i'm talking about builds who don't run broken things)

    I do not want mDK to become easy, i want it to be unique at something, capable of doing something the other classes are not capable of. The way a nightblade can make himself invisible in the middle of a fight for instance. It's what the whole class revolves around. I want something that the mDK would revolve around, something that would define the mDK. It used to be wings, back when they reflected everything for 4 seconds - no other class was capable of facing a ranged zerg and surviving the way a mDK could. I want something like that, a class-defining moment, to come back. Not necessarily the wings, but something.
  • Armitas
    Armitas
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    dk%20no%20kills2_zpsucppalbf.jpg

    I got a new computer in June, so this data is from the last 6 months. One of these classes is not like the others. Stam DKs are good and yet DKs are accounting for only 10% of the players who get a KB on me.

    @Wrobel This is how bad you have let it get and it's been this way for a long time. This update will not change this ratio in any significant way. Ever wonder why no one streams on mDK anymore? Wonder no more.
    Edited by Armitas on January 20, 2017 2:46PM
    Retired.
    Nord mDK
  • Armitas
    Armitas
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    Xvorg wrote: »
    Sorry, no.

    It is true that the game has changed, but you now why it has changed? Because of the same DK killing potential. If developers give back the killing potential to DKs, the "nerf DK" posts will come back again, and we will be again in this endless discussion.

    DKs need, more than any other class, their tools for killing to be effective, and that means DoTs and sutain should be key. Currently DoTs are bad, and sustain (without dynamic ulti gen) is crap and healing is crappier. Once that's solved, DKs will be the killing machines they were once upon a time, without being OP.
    I noticed yesterday, that passive bleeding from DW damages me for 2k+ per tick, so mDK as 'dot mastery class' is only on words and in PvE where no cleanse and mobs stay still.
    In PvP stamina can burst you with dots mDK cannot.

    Yeah I saw that too, heavy weapon bleed, for me 1700. (dot resist plus a lot of mitigation) I was quite pissed.
    Edited by Armitas on January 20, 2017 11:32AM
    Retired.
    Nord mDK
  • Sugaroverdose
    Sugaroverdose
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    Sharee wrote: »
    Sharee wrote: »
    If mDKs struggle to get kills, then they better be exceptional at something else. They aren't. They are forced to try and outlast opponents and there isn't anything about the class that makes it better or stronger or more dangerous the longer a fight goes on.

    I think this is the core of the problem with mDK's. Sorc can bolt and have huge shields. Nightblade can vanish. Templar can heal from near dead to full with one wave of his hand.

    What do mDK's do that would make people who watch say "wow, that was so powerful and impressive, i really need to roll a mDK myself!"? There are very few things truly unique to a mDK, and even those aren't particularly impressive.
    I actually don't like the idea of overbuff, but at least stop nerfing mDK, instead nerf other classes to bring everything to the line with mDK capabilities.

    People plays mDK cause it's hard, it doesn't forgives facerolling over keyboard and there's almost zero room for mistakes, so when you kill more people you know, that it's because you actually become better at mDK, not that your class is better at something.(of course i'm talking about builds who don't run broken things)

    I do not want mDK to become easy, i want it to be unique at something, capable of doing something the other classes are not capable of. The way a nightblade can make himself invisible in the middle of a fight for instance. It's what the whole class revolves around. I want something that the mDK would revolve around, something that would define the mDK. It used to be wings, back when they reflected everything for 4 seconds - no other class was capable of facing a ranged zerg and surviving the way a mDK could. I want something like that, a class-defining moment, to come back. Not necessarily the wings, but something.
    mDK is already did awesome things before wrobeling heavy armor and creating subclass of proctards, problem is - it's getting nerfed by outperforming buffs to other classes, as best primer of mDK awesomeness:
    https://www.youtube.com/watch?v=s7EFVipny5M

    my opinion: it would be better if team of specials wouldn't touch mDK at all, they capable only in destruction.
  • KaiDynasty
    KaiDynasty
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    @Woeler Sorry
  • MaxwellC
    MaxwellC
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    @Sugaroverdose
    Do note this video was done way back with v16 ranks which means some changes to all class balances weren't there on top of that it is clear that this group isn't 'Good' sorry but it's obvious after watching this entire clip. I believe I saw only 3 hard CCs attempted after that it was all ranged to close ranged attacks, some where reflected but they didn't care lol.

    They literally kept spamming long ranged attacks when he was reflecting, looks like they didn't care at all.

    The group did not stick together but charged in one by one while NPCs attacked them with CCs and other attacks. If this was a moderately decent group that this player outplayed then I'd feel the video could validate some things which I already believe in such as. Mag DK being good but just needs some changes in the way they receive heals in cDB, a class specific ultimate (we got that i.e. ferocious leap), better sustain (not coming this patch), and pressure from DoTs since we lost an execute.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • jpeter88
    jpeter88
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    I dont pvp much so i cant really comment on a fix for mDK in pvp beside the fact that they are slow and have no real good burst potential and have horrible sustain.

    In PVE they are one of the top damage dealers there is, the buff to whips will only help this. The problem i see in PVE is that they heavily lack in sustaining long fights.

    mDKS have a very complex rotation that involves casting a lot of abilities that have a high cost. one quick fix would be lowering the cost of skills by x%. Since mDks are king of DOTS id like to see dragon blood offer a unique magicka and health steal. kill 2 birds with one stone. im not sure if this would be to op but i feel mdks have burst heals it in claw and deep breath but for me trying to solo Vma for instance i find myself spamming heals to stay alive more then casting damage. mdks have to play upclose with whips, casting a 3200k cost shield rips through your already horrible sustain. making dragon blood a HOT would be the best thing for it, also incorporating either fixed rate magicka steal that stacks with elemental drain or maybe a magicka return on your offensive DOT ticks. You could even make dragon blood heal off the dots you have down acting much like crit surge where every critical hit heals you per 1sec. this could be the same way with Dots.

    I would also like to see something done with stonefist, even with the new changes it just feels to lackluster. i know the devs dont want to give mdks an execute but this skill has potential to be just that for a dk but maybe in a different aspect.

    Overall give mDKs someway to sustain and a HOT would help them a ton in both pvp and pve.
    561 Dark elf mDK
    561 Redguard stam DK
    561 Redguard stam sorc
    561 khajiit stam nm
    561 high elf mag nb
    561 high elf mag sorc
    561 bretan mag templar
    561 imperial stam dk tank
    561 imperial stam temp
  • Sugaroverdose
    Sugaroverdose
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    MaxwellC wrote: »
    @Sugaroverdose
    Do note this video was done way back with v16 ranks which means some changes to all class balances weren't there on top of that it is clear that this group isn't 'Good' sorry but it's obvious after watching this entire clip. I believe I saw only 3 hard CCs attempted after that it was all ranged to close ranged attacks, some where reflected but they didn't care lol.

    They literally kept spamming long ranged attacks when he was reflecting, looks like they didn't care at all.

    The group did not stick together but charged in one by one while NPCs attacked them with CCs and other attacks. If this was a moderately decent group that this player outplayed then I'd feel the video could validate some things which I already believe in such as. Mag DK being good but just needs some changes in the way they receive heals in cDB, a class specific ultimate (we got that i.e. ferocious leap), better sustain (not coming this patch), and pressure from DoTs since we lost an execute.
    So mDK should wipe organised groups of 8+ people who knows how to play? Then you asking to make mDK OP class, which is bad for everyone.
    Edited by Sugaroverdose on January 20, 2017 2:47PM
  • MaxwellC
    MaxwellC
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    @Sugaroverdose
    No the point is the video isn't a good example of what a Mag DK can/should do. The group was clearly bad so my point was that anyone could wipe them heck a Magblade would've ended them quicker or even a stamblade. Judging from their performance my stam dk could've made quick work of them. My point is that if the group was moderately good that Mag DK would've dropped but more than half the time they weren't pay attention to him and were focusing on NPCs which they should've balled up and killed immediately but instead a lot of them were around throwing negates, reflective light or w/e its called (Dark gold orb thing lol), and the templar minor ability.

    If the Mag DK fought a group that was CCing him and you know actually attacking the person as a group and he/she managed to pull it off then I'd be happy but still sad that he/she was pigeonholed into a tank setup to compete but regardless would be happy to see my fellow DK doing us proud.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Sugaroverdose
    Sugaroverdose
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    MaxwellC wrote: »
    @Sugaroverdose
    No the point is the video isn't a good example of what a Mag DK can/should do. The group was clearly bad so my point was that anyone could wipe them heck a Magblade would've ended them quicker or even a stamblade. Judging from their performance my stam dk could've made quick work of them. My point is that if the group was moderately good that Mag DK would've dropped but more than half the time they weren't pay attention to him and were focusing on NPCs which they should've balled up and killed immediately but instead a lot of them were around throwing negates, reflective light or w/e its called (Dark gold orb thing lol), and the templar minor ability.

    If the Mag DK fought a group that was CCing him and you know actually attacking the person as a group and he/she managed to pull it off then I'd be happy but still sad that he/she was pigeonholed into a tank setup to compete but regardless would be happy to see my fellow DK doing us proud.
    Your stam DK have twice bigger burst since 1.6 also he run execute, what the f reason even mention it?
  • MaxwellC
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    @Sugaroverdose
    Yet you do not see what I'm implying there you go again mate. I've implied that the group was easy so I could easily swoop in, a stam NB has three times as much burst than a stam DK so why would I mention it? Look at the bigger picture yet again jeez man.

    If you cannot see that I've implied that any other class could kill the group easily then please take a step back and re-read my post(s) before commenting on it.

    Edited for obvious reasons because a stam DK does not have no where near 3x more burst than a stam nb lmao. The proofread is weak with this one.
    Edited by MaxwellC on January 20, 2017 5:25PM
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Xvorg
    Xvorg
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    Xvorg wrote: »
    Sorry, no.

    It is true that the game has changed, but you now why it has changed? Because of the same DK killing potential. If developers give back the killing potential to DKs, the "nerf DK" posts will come back again, and we will be again in this endless discussion.

    DKs need, more than any other class, their tools for killing to be effective, and that means DoTs and sutain should be key. Currently DoTs are bad, and sustain (without dynamic ulti gen) is crap and healing is crappier. Once that's solved, DKs will be the killing machines they were once upon a time, without being OP.
    I noticed yesterday, that passive bleeding from DW damages me for 2k+ per tick, so mDK as 'dot mastery class' is only on words and in PvE where no cleanse and mobs stay still.
    In PvP stamina can burst you with dots mDK cannot.

    That's right, because the passives given to mDKs imn the ardent flame line are just bad compared to other skill line passives, at the point there's no incentive to use the active skills in that line, except in the form of a spammble (whip) or a heal (embers).
    So, you can make a great stam DK without using poison or even a mDK without using flame skills, and never use any of those passives, which is plainly supid. 3 out o 4 passives are exclusive FOR THAT LINE, while the other increases poison and flame AoE dmg, which is like 4 skills in all the game (besides the ardent flame skill line)
    Edited by Xvorg on January 20, 2017 3:51PM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • NBrookus
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    What's a mDK supposed to do against Dark Deal?

    Nothing. Unless they are an enraged potato not paying attention you can't catch them anyway.

    Even mag DKs have trouble killing each other.
    hDOdmnK.jpg

    (When I compare KDRs on my templars to my mDKs, the difference is painful.)
  • Sugaroverdose
    Sugaroverdose
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    MaxwellC wrote: »
    @Sugaroverdose
    Yet you do not see what I'm implying there you go again mate. I've implied that the group was easy so I could easily swoop in, a stam DK has three times as much burst than a stam NB so why would I mention it? Look at the bigger picture yet again jeez man.

    If you cannot see that I've implied that any other class could kill the group easily then please take a step back and re-read my post(s) before commenting on it.
    So you mean, that mDK is bad and those randoms could be killed even naked? I didn't fight them so i can't agree with this statement.
  • Stamden
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    Kilandros wrote: »
    Veg wrote: »
    miahus wrote: »
    Can someone explain to me what's ZOS' reasoning for not giving dragonknight a class execute? There must be an explanation. Nightblade have an execute with a stam and mag morphs, sorcerer have curse, templar have radiant, so why dragonknights have non ?

    Like others said, we don't need one. All we need is a little burst damage. Which is why i keep trying to explain to the devs that dragon leap (F-leap) needs a small offensive buff.

    If we had that we could manage our stats to get a kill mechanic even though we would still rely on just 1 ability when kill mechanics normally rely on 2-5 burst damage abilities.

    We have burst, the problem is we have no built in defense and sustain so we're forced into tanky/resourceful builds. A full glass canon DK flame lash hits hard AF but he'll have no reliable healing, no mobility outside of mist, and no ability to out sustain the other classes.

    The fact is that DK damage is fine if not great. Sure, DoTs could use a little love so that they aren't purged with impunity (e.g., a passive that deals 25-50% of the total DoT damage instantly if the DoT is purged would go a long way), and we could use another reliable, easy to apply DoT (Hint: Flames of Oblivion needs to become an AoE). But the main problem is that the Developers want the class to outlast people--but they haven't given it the ability to do so. It has the worst sustain of the classes. Its heal is at best situational and at worst utter crap.

    The biggest irony is that when Wrobel described DK as being a class that he wanted to pressure enemy health bars with DoTs he was effectively describing Templar. Vampire's Bane, Puncturing Sweep, Ritual of Retribution, Burning Light - those are DoTs that are easy to apply and keep active and they hurt.

    At the end of the day, DK needs an overhaul if it's going to be the DoT/Attrition class. Foolishly I believed we would get that overhaul--as promised by Wrobel months ago--for Update 13. I cannot understand how or why they did not make our DoT gameplay more interesting this patch.

    It is what it is. I've gone back to my Magplar which received significant buffs in update 13. Perhaps Coag will get another buff but I predict mDK will remain pretty much where it is: good in small groups in tight spaces; outperformed in larger groups by Sorcs/NBs as far as DPS; and outperformed by every other class in open world.

    Yeah I think this is the unfortunate truth. They promised us improvements for months, and they still didn't do anything. The majority of the changes are probably already made. Even with the constant feedback warning them that DKs still have the same problems, they are not going to listen.

    After the patch, months from now, that DKs still have the same problems and will promise to make DK's better in 2018. The cycle goes on and on..
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • Anhedonie
    Anhedonie
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    So now Reflective Scale is useless garbage and I suggest you change it.
    For example, make it absorb projectiles and restore certain % of magicka and stamina. Just make it that it would be possible restore at least slightly more resources, than you have to spend to cast this ability by the end of its duration.



    Edited by Anhedonie on January 20, 2017 5:03PM
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Vynn
    Vynn
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    jpeter88 wrote: »
    I dont pvp much so i cant really comment on a fix for mDK in pvp beside the fact that they are slow and have no real good burst potential and have horrible sustain.

    In PVE they are one of the top damage dealers there is, the buff to whips will only help this. The problem i see in PVE is that they heavily lack in sustaining long fights.

    mDKS have a very complex rotation that involves casting a lot of abilities that have a high cost. one quick fix would be lowering the cost of skills by x%. Since mDks are king of DOTS id like to see dragon blood offer a unique magicka and health steal. kill 2 birds with one stone. im not sure if this would be to op but i feel mdks have burst heals it in claw and deep breath but for me trying to solo Vma for instance i find myself spamming heals to stay alive more then casting damage. mdks have to play upclose with whips, casting a 3200k cost shield rips through your already horrible sustain. making dragon blood a HOT would be the best thing for it, also incorporating either fixed rate magicka steal that stacks with elemental drain or maybe a magicka return on your offensive DOT ticks. You could even make dragon blood heal off the dots you have down acting much like crit surge where every critical hit heals you per 1sec. this could be the same way with Dots.

    I would also like to see something done with stonefist, even with the new changes it just feels to lackluster. i know the devs dont want to give mdks an execute but this skill has potential to be just that for a dk but maybe in a different aspect.

    Overall give mDKs someway to sustain and a HOT would help them a ton in both pvp and pve.

    Gotta disagree on everything but a blanket drop in ability cost as many (but not all) are overpriced. Dragon breath healing is only helpful in the middle of an enemy group, useful but situational in pvp (again fine for pve). Embers requires multiple hits of the medium dmg initial hit to heal you when you need it. Which takes away from damage burst effectiveness. CDB needs to be the burst heal to help with survivabilty, which would situationally need to be spammed(since we do and should lack escape functionality, as no class should have everything). A HoT wouldnt be sufficient. People reference vigor for this, but that works in conjunction with stamina roll builds and escape/mobility functionality). MDK needs a burst survival heal. If anything should be a HoT on DK, its embers. The heal should tick for each tick of the DoT. This would help DK control their survivabilty more effectivly, allowing DK dmg rotations to focus less on repeatedly reapplying DoTs too early just to heal yourself. But simultaneously not increasing the amount healed overall. But it would only work if we had a burst heal from DB.
    Edited by Vynn on January 20, 2017 5:14PM
  • Adenoma
    Adenoma
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    Change burning embers to a HoT, make cDB ignore battle spirit, add a major defile passive to ardent flame, and reduce costs across the board a tiny amount. Boom. I would be happy with that. I miss wings, but I can live without them (I have for a while). I wish inferno were PBAOE (eliminates the issue of purges), but I'm not so naive to hope for that.

    In my dreams major/minor expedition is added to wings.
    Adenoma-Badenoma-Sadenoma
  • MaxwellC
    MaxwellC
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    @Sugaroverdose
    Please don't try to bend my words, I'm clearly stating that any competent player could easily outclass them better. A Mag DK in tank gear (the lowest performing class in PvP) just did.
    http://xboxdvr.com/gamer/Maxwell/video/20215002 Here's a point <--- My stam DK outclasses this group but were they good? Heck no! They were bad I'm sorry but they just were, does that mean this validates stam DK being strong... nope it surely doesn't.

    Any other class could've handled it better and so could any variant of that class whether it be stam or mag that is my point. Fighting them naked is trying to disproportionate my wording to make it seem I'm being overly exaggerating which I'm not, I'm merely stating that the group wasn't up to par in coordination as they engaged the guy one by one in a keep filled with guards lmao. They ignored him since they didn't kill the guards outside the keep (at-least ignored him for quite a bit of time) and engaged him recklessly while spamming ranged attacks that he consistently countered except for a couple.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Sugaroverdose
    Sugaroverdose
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    MaxwellC wrote: »
    @Sugaroverdose
    Please don't try to bend my words, I'm clearly stating that any competent player could easily outclass them better. A Mag DK in tank gear (the lowest performing class in PvP) just did.
    http://xboxdvr.com/gamer/Maxwell/video/20215002 Here's a point <--- My stam DK outclasses this group but were they good? Heck no! They were bad I'm sorry but they just were, does that mean this validates stam DK being strong... nope it surely doesn't.

    Any other class could've handled it better and so could any variant of that class whether it be stam or mag that is my point. Fighting them naked is trying to disproportionate my wording to make it seem I'm being overly exaggerating which I'm not, I'm merely stating that the group wasn't up to par in coordination as they engaged the guy one by one in a keep filled with guards lmao. They ignored him since they didn't kill the guards outside the keep (at-least ignored him for quite a bit of time) and engaged him recklessly while spamming ranged attacks that he consistently countered except for a couple.
    In your video there's only one EP person who actually have "CP" in level field.
    Most of them would die from one shooting star and they were terrible just because of amount of experience which for most of them is around 3 days.
    It would be better if you'll show something which mDK cannot do.
    Edited by Sugaroverdose on January 20, 2017 5:51PM
  • jpeter88
    jpeter88
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    Gotta disagree on everything but a blanket drop in ability cost as many (but not all) are overpriced. Dragon breath healing is only helpful in the middle of an enemy group, useful but situational in pvp (again fine for pve). Embers requires multiple hits of the medium dmg initial hit to heal you when you need it. Which takes away from damage burst effectiveness. CDB needs to be the burst heal to help with survivabilty, which would situationally need to be spammed(since we do and should lack escape functionality, as no class should have everything). A HoT wouldnt be sufficient. People reference vigor for this, but that works in conjunction with stamina roll builds and escape/mobility functionality). MDK needs a burst survival heal. If anything should be a HoT on DK, its embers. The heal should tick for each tick of the DoT. This would help DK control their survivabilty more effectivly, allowing DK dmg rotations to focus less on repeatedly reapplying DoTs too early just to heal yourself. But simultaneously not increasing the amount healed overall. But it would only work if we had a burst heal from DB.[/quote]

    yea your right i actually like the idea of claw being a HOT it would make you not have to "search for" that one guy u swiped to get a heal lol. I just threw a HOT at dragon blood cuz i think it is much needed and adding another potential burst heal would be redundant. however makeing dragon blood a burst heal and claw a hot it would work well together while not being op. mag regen is still a major issue, they either need a cost reduction or someway to increase regen for a short period of time. elemental drain being a fixed 400 is gonna hurt the dk that cast 3k+ skills all the time.
    561 Dark elf mDK
    561 Redguard stam DK
    561 Redguard stam sorc
    561 khajiit stam nm
    561 high elf mag nb
    561 high elf mag sorc
    561 bretan mag templar
    561 imperial stam dk tank
    561 imperial stam temp
  • MaxwellC
    MaxwellC
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    @Sugaroverdose actually no there were 3 players over 260CP but if you want a even better video I will give you that. The point of the video is that even out numbered and everyone focused on me those players were not competent or classed correctly to deal with me. They had 1 maxed CP player there and 2 healers no one stunned me consistently or slowed me consistently.

    Edited: to remove videos here's a link to my profile where you can look up videos on me fighting and judge the performance http://xboxdvr.com/gamer/Maxwell/videos
    Reasoning: I felt I was being too arrogant as this is about DK changes I should only be focused on that but instead got focused on getting my point across instead of looking for ways to promote the much needed changes the DK class as a whole needs.
    Edited by MaxwellC on January 20, 2017 7:06PM
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Ishammael
    Ishammael
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    Adenoma wrote: »
    Change burning embers to a HoT, make cDB ignore battle spirit, add a major defile passive to ardent flame, and reduce costs across the board a tiny amount. Boom. I would be happy with that. I miss wings, but I can live without them (I have for a while). I wish inferno were PBAOE (eliminates the issue of purges), but I'm not so naive to hope for that.

    In my dreams major/minor expedition is added to wings.

    Major defile is on Standard... and is too strong for a spammable anyway. Minor defile sounds about right though.

    If burning embers were to become a HoT it would just need to be scaled down a touch. Maybe like Entropy?

    Agreed on cDB.

    Wings is a HUGE loss to DK. It really is the iconic ability and needs to be fixed.

    I don't think players really appreciate yet how much unreflectable crushing shock will change things. Way too strong. It costs next to nothing, gets staff plus passive penetration, and +8% on fire. I bet the tooltip on well-geared sorc is pushing 10k -- an ability which has 40m range and interupts ppl.
    Edited by Ishammael on January 20, 2017 7:14PM
  • NBrookus
    NBrookus
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    Ishammael wrote: »
    Wings is a HUGE loss to DK. It really is the iconic ability and needs to be fixed

    Buffs this patch:
    5% whips
    Flame leap that is still underwhelming
    Volatile Armor
    Stonefist (meh)

    Nerfs:
    Wings
    Standard
    Heavy armor
    Trainee
    DW

    Irrelevant:
    Chains
    Inferno
    Iron Skin

    Jury is out pending open world play:
    CDB

    Overall, I don't feel buffed.
  • MaxwellC
    MaxwellC
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    Still no flames of oblivion AoE :cry:
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Adenoma
    Adenoma
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    I agree that BE needs to have its healing reduced if it is a HoT. If they tacked on minor defile I would be happy with a small damage reduction too.

    While I'm living without wings now I 100% agree that ZOS needs to make wings great again. It's one totally unique aspect of MagDK life and then they took it from us.

    I agree with what others said. Overall, I feel like my main character got nerfs when I was promised buffs.
    Adenoma-Badenoma-Sadenoma
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