Please, ZOS, regardless of what you're gonna do with Dragon Blood, make sure that Minor Vitality is available for both magicka and stamina. That's very important for PvE tanking.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Coagulating Blood (Dragon Blood morph):
This morph now heals for a flat value (scaling with Spell Damage and Max Magicka), with that heal being increased by up to 33% based on your missing health.
HYPE HYPE HYPE
Now if we can just make Flames of Oblivion an AoE!
Coagulating Blood (Dragon Blood morph):
This morph now heals for a flat value (scaling with Spell Damage and Max Magicka), with that heal being increased by up to 33% based on your missing health.
HYPE HYPE HYPE
Now if we can just make Flames of Oblivion an AoE!
Lightspeedflashb14_ESO wrote: »Please, ZOS, regardless of what you're gonna do with Dragon Blood, make sure that Minor Vitality is available for both magicka and stamina. That's very important for PvE tanking.
I would have to disagree with this, most of time the healers I play with when I tank are over healing and in the situations that they are not, an extra 8% would have not helped.
The good: Coagulating Blood should finally be good
The bad: All of the other problems DKs face still exist.
The ugly: Heavy Armor, Trainee, and Desert Rose all getting massive nerfs. There isn't anything for mDK's to actually wear.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
The good: Coagulating Blood should finally be good
The bad: All of the other problems DKs face still exist.
The ugly: Heavy Armor, Trainee, and Desert Rose all getting massive nerfs. There isn't anything for mDK's to actually wear.
KaiDynasty wrote: »The good: Coagulating Blood should finally be good
The bad: All of the other problems DKs face still exist.
The ugly: Heavy Armor, Trainee, and Desert Rose all getting massive nerfs. There isn't anything for mDK's to actually wear.
Yeah, when I saw the DK changes I was very happy, but after when I saw the desert rose nerf, My smile gone and left me in a uncoscious status.
@ZOS_GinaBruno @ZOS_RichLambert Remember that DKs have still problems regarding skills in this thread listed, and the dots that are near useless, Keep all these suggestions the community made and keep them in mind for the next class balance changes.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Stalwart385 wrote: »
Rattlecage is a good set also. You can run that with black rose, desert rose or even bloodthorn.
Stalwart385 wrote: »
Rattlecage is a good set also. You can run that with black rose, desert rose, bloodthorn, seducer, or anything like that really.
Stalwart385 wrote: »
Rattlecage is a good set also. You can run that with black rose, desert rose, bloodthorn, seducer, or anything like that really.
Wearing Rattlecage on a DK just feels wrong to me. We literally get a skill that gives us major sorcery already. Isn't it easier for you to just run Molten Weapons?
Stalwart385 wrote: »
Rattlecage is a good set also. You can run that with black rose, desert rose, bloodthorn, seducer, or anything like that really.
Wearing Rattlecage on a DK just feels wrong to me. We literally get a skill that gives us major sorcery already. Isn't it easier for you to just run Molten Weapons?
Stalwart385 wrote: »
Rattlecage is a good set also. You can run that with black rose, desert rose, bloodthorn, seducer, or anything like that really.
Wearing Rattlecage on a DK just feels wrong to me. We literally get a skill that gives us major sorcery already. Isn't it easier for you to just run Molten Weapons?
Stalwart385 wrote: »Looks like its bugged. I'm getting the base heal no matter what my health is.
Not the ideal setup but 2k SD and 28.5 Mag is giving me a 6.5k base heal outside cyrodil. That is with 50 blessed and 50 quick recovery.
Stalwart385 wrote: »Looks like its bugged. I'm getting the base heal no matter what my health is.
Not a good setup but 2k SD and 28.5 Mag is giving me a 6.5k base heal outside cyrodil. That is with 50 blessed and 50 quick recovery.