Stalwart385 wrote: »Looks like its bugged. I'm getting the base heal no matter what my health is.
Not a good setup but 2k SD and 28.5 Mag is giving me a 6.5k base heal outside cyrodil. That is with 50 blessed and 50 quick recovery.
Can it still crit?
Stalwart385 wrote: »Stalwart385 wrote: »Looks like its bugged. I'm getting the base heal no matter what my health is.
Not a good setup but 2k SD and 28.5 Mag is giving me a 6.5k base heal outside cyrodil. That is with 50 blessed and 50 quick recovery.
Can it still crit?
Yes
Stalwart385 wrote: »Looks like its bugged. I'm getting the base heal no matter what my health is.
Not a good setup but 2k SD and 28.5 Mag is giving me a 6.5k base heal outside cyrodil. That is with 50 blessed and 50 quick recovery.
Can it still crit?
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Stalwart385 wrote: »Looks like its bugged. I'm getting the base heal no matter what my health is.
Not a good setup but 2k SD and 28.5 Mag is giving me a 6.5k base heal outside cyrodil. That is with 50 blessed and 50 quick recovery.
Stalwart385 wrote: »Stalwart385 wrote: »Looks like its bugged. I'm getting the base heal no matter what my health is.
Not a good setup but 2k SD and 28.5 Mag is giving me a 6.5k base heal outside cyrodil. That is with 50 blessed and 50 quick recovery.
Can it still crit?
Yes
So lets say its 3k base in cyro up to 7-8k for a dd build in cyro with the ability to crit, seems ok. If you really build for it can be really good now I think.
Stalwart385 wrote: »
Rattlecage is a good set also. You can run that with black rose, desert rose, bloodthorn, seducer, or anything like that really.
Wearing Rattlecage on a DK just feels wrong to me. We literally get a skill that gives us major sorcery already. Isn't it easier for you to just run Molten Weapons?
lucky_Sage wrote: »lucky_Sage wrote: »Stalwart385 wrote: »
Rattlecage is a good set also. You can run that with black rose, desert rose, bloodthorn, seducer, or anything like that really.
Wearing Rattlecage on a DK just feels wrong to me. We literally get a skill that gives us major sorcery already. Isn't it easier for you to just run Molten Weapons?
@Neighbor
I really like rattlecage on my dk I like the free slot I like it better than BSW. I'm just wondering if light armor is going to be better next update than heavy armor
5 pieces heavy armor, 4% quick recovery, 5% blessed
35985 magicka
28622 health
2013 spell damage
major mending up
(i hope i didn't forget some source of + healing)
Flat heal value in cyrodiil 5391. Crit was 8356(will vary with your crit values ofc).
Heal scales with both max health and max magicka pools(magicka seems to matter more).
Put together a quick setup. 5 heavy +1 +1 (Rattlecage + Trainee + Grothdarr.. prob not ideal but for testing purposes.)
2650 spell dmg
33600 max magicka
24100 max health (outside cyro)
50 points in Blessed (15.4%)
50 points in Quick Recovery (10.5%)
Both screen shots at full health. These tooltip values aren't bad.
Without igneous:
With igneous:
Another setup with more max magicka, less spell damage but realistic recovery numbers. Rattlecage + Spinners + Grothdarr, still 5+1+1
2180 spell dmg
38400 max mag
18800 max health (non Cyro)
same CP
Without igneous:
With igneous:
With those two trial setups, the heal numbers really aren't that far off despite some pretty different stat numbers. This makes me think that there is some wide latitude for building for health/max Mag/spell damage but still getting a similar heal. While the heal is no BoL, when combined with Power Lash and Burning Embers heals, it seems pretty solid on paper.
Put together a quick setup. 5 heavy +1 +1 (Rattlecage + Trainee + Grothdarr.. prob not ideal but for testing purposes.)
2650 spell dmg
33600 max magicka
24100 max health (outside cyro)
50 points in Blessed (15.4%)
50 points in Quick Recovery (10.5%)
Both screen shots at full health. These tooltip values aren't bad.
Without igneous:
With igneous:
Another setup with more max magicka, less spell damage but realistic recovery numbers. Rattlecage + Spinners + Grothdarr, still 5+1+1
2180 spell dmg
38400 max mag
18800 max health (non Cyro)
same CP
Without igneous:
With igneous:
With those two trial setups, the heal numbers really aren't that far off despite some pretty different stat numbers. This makes me think that there is some wide latitude for building for health/max Mag/spell damage but still getting a similar heal. While the heal is no BoL, when combined with Power Lash and Burning Embers heals, it seems pretty solid on paper.
Just keep volatile up to get 12% extra healing.
Grumble_and_Grunt wrote: »DB Healed better when scaled of missing magicka...
Put together a quick setup. 5 heavy +1 +1 (Rattlecage + Trainee + Grothdarr.. prob not ideal but for testing purposes.)
2650 spell dmg
33600 max magicka
24100 max health (outside cyro)
50 points in Blessed (15.4%)
50 points in Quick Recovery (10.5%)
Both screen shots at full health. These tooltip values aren't bad.
Without igneous:
With igneous:
Another setup with more max magicka, less spell damage but realistic recovery numbers. Rattlecage + Spinners + Grothdarr, still 5+1+1
2180 spell dmg
38400 max mag
18800 max health (non Cyro)
same CP
Without igneous:
With igneous:
With those two trial setups, the heal numbers really aren't that far off despite some pretty different stat numbers. This makes me think that there is some wide latitude for building for health/max Mag/spell damage but still getting a similar heal. While the heal is no BoL, when combined with Power Lash and Burning Embers heals, it seems pretty solid on paper.
Just keep volatile up to get 12% extra healing.
I don't think Burning Heart will give you anything extra when using CDB, since CDB is in the same tree and should proc the passive anyway?
Do we have any actual numbers when at low health in cyrodil with a standard setup?
Do we have any actual numbers when at low health in cyrodil with a standard setup?
Due to the rank IV bug I don't think we can actually get any real numbers. But it looks like the base heal is around 3-4k in Cyrodiil. Hopefully with lower health having an impact the heal becomes significantly stronger, because right now this is not that different than it is on live.