usmcjdking wrote: »usmcjdking wrote: »The other unneeded buffs are more then enough for the poooor Stamplars that have always been the only balanced Stam Class(use to be OP as **** before ZOS buttered up Stam Sorcs as their new favorite child..)
???Qaevir Av Morilye | AD/EP Magic Sorcerer (Former Emperor of Thornblade, Chillrend, & Haderus)
Qaevir's Champion | AD Magic Dragonknight (The Last Emperor of Thornblade)
Qaevir Av Molag | EP Magic Dragonknight (Former Emperor of Haderus)
Qaevir's Unbound Minion | DC Magic Dragonknight
Qaevir Av Moriłye | AD Magic Templar
I know reading can be very difficult these days.
I have no idea how you could even possibly ascertain the idea that Stamplar is balanced by playing a Magplar.
I can ascertain it through actual combat with them. Something people don't do these days. You don't gain objective insight by just playing as something, you also need to fight it.
All that needs to be done, is analysis of skills and functions, and how they translate to open-world effectiveness.
A stamplar has an efficient extended ritual that can be sustained through a free-to-cast rune focus augmenting enough magic sustain for liberal usage. They have spike damage through their sustained biting jabs DPS through burning light that all scales with weapon damage, meaning like with all things stamina, damage is mind-numblingly easy, a non-min-maxed Stam build can dent people's health simply because.
So we have a Stam class that can have 100% uptime on Major Mending.(just like Magplar) but better then Magplar, they have constant over-powered HOTs(5k+ Vigor ticks on a min-maxed heavy armor build, 3k+ easy on medium armor builds) in addition to free burst heals through rally that can be boosted conveniently by having extended ritual or their 20 second rune focus buff(8 seconds if they have to venture off it which can be re-applied anywhere for no cost) all the while having major evasion layered on top of all these innate defenses. The liberal usage of extended ritual allows for very forgiving play where every other Stam build has to be mindful of incoming debuffs, poisions, and lingering DOTs.
The last thing they need is another toy robbed from Magplars that can pretty much only kill things atm with Radiant Destruction. We can argue the other buffs the , oh so un-loved Stamplar community needs all day.... but crescent sweep definitely was not one of them under any circumstance.
Don't just take my word for it though....caeliusstarbreaker wrote: »These changes on paper are awesome. I will likely still use dawnbreaker.
I wonder why. Oh, it's because Stamplars of all the oh sooo pooor underwhelming game-play they suffer from.... they never needed an ult burst. Like all Stam builds, they have DBoS. For what reason is Crescent Sweep -objectively- needed for Stamplars to benefit from when Magic Templars have zero burst outside of gimmick Dark Flare > Javelin > Radiant Destruction combos? Like every other magic class the only powerful burst ult they have is meteor. But at least Crescent Sweep(underwhelming as it was) could still serve as an option for Magplars to use due to it's very efficient ult cost.
SwaminoNowlino wrote: »SwaminoNowlino wrote: »@Solariken Will crescent sweep proc burning light? I was under the impression it wouldn't proc off physical damage. Or does it proc off any damage but only scales with magic?
Could be wrong on both counts, but I thought I heard someone complain about this.
Any Aedric Spear ability can proc it.
And it has scaled off the higher of either Physical/Spell damage for a long time.
I think they changed it to scale off wep and spell damage in the dark brotherhood patch, if I recall correctly. But the damage dealt is still magic damage. Don't know that it matters since it scales off of weapon or spell, just weird.
usmcjdking wrote: »austinwalter87ub17_ESO wrote: »You should increase the attack speed of Biting Jabs by 10% to make their PVE DPS viable.
Stamplar has a host of issues in PVE - this IMO is not one of them.
Inability to proc burning light off anything but jabs (we now have Crescent which is ok), no internal class DOT that actually has scaling damage and 2 entire trees that do not offer one modicum of DPS is what cripples Stamplar in PVE.
tamrielwinner wrote: »i was damage testing radiant destruction with my templar 561+ friend who runs full yellow damage gear(no sustain sets), food up, and entropy. i cannot agree with a 21% damage nerf on this ability. i wasn't seeing offending damage enough on it.
in our best attempts to produce any sort of insane damage(10k+), she had to start the beam when i had around 15% hp or less, which should be normal for an execute.
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »Dagoth_Rac wrote: »ZOS_RichLambert wrote: »Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
- Biting Jabs – Will now be undodgeable like the base ability.
- Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
- Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
- Crescent Sweep – This morph now does physical damage instead of magicka
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
- Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
- Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.
Some very good PvP changes in here, but Stamplar seems as useless as ever in endgame PvE. Biting Jabs cost reduction will help with sustain, but even with infinite stamina, Stamplar just do not do enough DPS for endgame. Especially with most boss mechanics being punishing on melee. A melee build better bring something special to endgame PvE and Stamplar do not.
The Backlash change is not clear to me. Is the damage cap on explosion being lowered? For example, depending on max stam, I think damage cap is around 23k for Power of the Light. Will that be going down to 15k or something? Or will damage cap stay at 23k but it will simply be easier to have final explosion actually do 23k damage? Have you given any thought to allowing Backlash to truly crit? Right now, Backlash crits always hit up against the damage cap and essentially do the exact same damage as a non-crit. Is that intended? It really hurts the skill in endgame PvE. The tooltip looks sexy but the inability to crit makes it inferior to skills that look worse on tooltips but can surpass Backlash when you realize those other skills will be critting 80%+ of the time.
+1 for critting backlash
+1 +1
Skill has a huge glowing tower of light or spirally thing(Power of the light) as a telegraph, so you have 6 seconds to react and block it or purge it. Should be able to crit.
Yeah and the fact that it suffers double penalty from the damage reduction in PvP makes it further important.
Actually afaik this one is working properly. The explosion hits for the full amount, since the damage used to get there is already halved by Battle Spirit. Can't recall if I tested it specifically though, but I recall it not being a problem in my mind.
SwaminoNowlino wrote: »SwaminoNowlino wrote: »@Solariken Will crescent sweep proc burning light? I was under the impression it wouldn't proc off physical damage. Or does it proc off any damage but only scales with magic?
Could be wrong on both counts, but I thought I heard someone complain about this.
Any Aedric Spear ability can proc it.
And it has scaled off the higher of either Physical/Spell damage for a long time.
I think they changed it to scale off wep and spell damage in the dark brotherhood patch, if I recall correctly. But the damage dealt is still magic damage. Don't know that it matters since it scales off of weapon or spell, just weird.
Ron_Burgundy_79 wrote: »I'm just hoping @ZOS_RichLambert will throw us a bone since we're losing our only AOE cc.
I assume you're talking about Blazing Spear here?
Blazing Spear was never an AoE CC. It was a single target CC with AoE damage; it would still only CC one target.
The stun on it was good, but you also have Javelin for that. Personally I always found Luminous Shards better if you wanted a CC component with the skill since it was a disorient which is good for breaking through blocks.
That does not mean I condone or agree with the choise of change where you have to go for either CC or damage though.
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »Dagoth_Rac wrote: »ZOS_RichLambert wrote: »Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
- Biting Jabs – Will now be undodgeable like the base ability.
- Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
- Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
- Crescent Sweep – This morph now does physical damage instead of magicka
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
- Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
- Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.
Some very good PvP changes in here, but Stamplar seems as useless as ever in endgame PvE. Biting Jabs cost reduction will help with sustain, but even with infinite stamina, Stamplar just do not do enough DPS for endgame. Especially with most boss mechanics being punishing on melee. A melee build better bring something special to endgame PvE and Stamplar do not.
The Backlash change is not clear to me. Is the damage cap on explosion being lowered? For example, depending on max stam, I think damage cap is around 23k for Power of the Light. Will that be going down to 15k or something? Or will damage cap stay at 23k but it will simply be easier to have final explosion actually do 23k damage? Have you given any thought to allowing Backlash to truly crit? Right now, Backlash crits always hit up against the damage cap and essentially do the exact same damage as a non-crit. Is that intended? It really hurts the skill in endgame PvE. The tooltip looks sexy but the inability to crit makes it inferior to skills that look worse on tooltips but can surpass Backlash when you realize those other skills will be critting 80%+ of the time.
+1 for critting backlash
+1 +1
Skill has a huge glowing tower of light or spirally thing(Power of the light) as a telegraph, so you have 6 seconds to react and block it or purge it. Should be able to crit.
Yeah and the fact that it suffers double penalty from the damage reduction in PvP makes it further important.
Actually afaik this one is working properly. The explosion hits for the full amount, since the damage used to get there is already halved by Battle Spirit. Can't recall if I tested it specifically though, but I recall it not being a problem in my mind.
My backlash magicka morph tooltip is 25k, no way its hotting for 25k...it would be broken if it dodnt get doible penalty.
SwaminoNowlino wrote: »SwaminoNowlino wrote: »@Solariken Will crescent sweep proc burning light? I was under the impression it wouldn't proc off physical damage. Or does it proc off any damage but only scales with magic?
Could be wrong on both counts, but I thought I heard someone complain about this.
Any Aedric Spear ability can proc it.
And it has scaled off the higher of either Physical/Spell damage for a long time.
I think they changed it to scale off wep and spell damage in the dark brotherhood patch, if I recall correctly. But the damage dealt is still magic damage. Don't know that it matters since it scales off of weapon or spell, just weird.
It says "Physical or Magickal damage, whichever is higher". And on my Magplar the magical damage number is magnitudes higher than the physical damage given.
So it both scales of spell/weapon damage (and maybe magicka/stamina pool also), and deals the correct damage type, according to the tooltip. If not, then it is bugged.
Dagoth_Rac wrote: »SwaminoNowlino wrote: »SwaminoNowlino wrote: »@Solariken Will crescent sweep proc burning light? I was under the impression it wouldn't proc off physical damage. Or does it proc off any damage but only scales with magic?
Could be wrong on both counts, but I thought I heard someone complain about this.
Any Aedric Spear ability can proc it.
And it has scaled off the higher of either Physical/Spell damage for a long time.
I think they changed it to scale off wep and spell damage in the dark brotherhood patch, if I recall correctly. But the damage dealt is still magic damage. Don't know that it matters since it scales off of weapon or spell, just weird.
If your weapon damage/stamina is higher, it does physical damage. If your spell damage/magicka is higher, it does magic damage.
Let's look at healing first.Now the poor stamplars that have vastly superior heals + sustain over even Stam DKs
I'm not really going to bother addressing this in detail because it's a bit out in left field, but Stamina Nightblade has invisiblity, Major Expedition, an excellent gap closer, and a teleport available in-class. Stamina Templar has none of these.Rivaled mobility to NBs
Extended Ritual is undoubtedly the strongest skill available to a Stamina Templar; however, it's important not to give Extended Ritual more credit than is due. A typical Stamina Templar can not cleanse more than three times in succession without tripots, and bear in mind that there are multiple poisons and abilities that inflict up to three separate effects in one hit. Finally, a Stamina Templar inflicted with a Magicka drain poison won't be able to cleanse more than once, if at all.A stamplar has an efficient extended ritual that can be sustained through a free-to-cast rune focus augmenting enough magic sustain for liberal usage.
Every other Stam build has to be mindful of incoming debuffs, poisions, and lingering DOTs
These numbers are simply invalid. 5,000 critical heals with Vigor may be possible at a keep with Malubeth, heavily invested CPs, and perhaps Vitality potions, but such a build is giving up a lot of damage and sustain to heal that hard. Moreover, Vigor is a supplemental heal and one of only two reliable heals available to any Stamina build. Rally is much more powerful in terms of raw healing potential. I will not dispute that healing is too strong in general, but this is not a problem exclusive to Stamina Templar, or even Stamina build overall. This is a problem with the power of multiple healing buffs, such as Major Mending and Major Vitality, stacking with each other and Champion Point passives, class passives, and PVP passives.(5k+ Vigor ticks on a min-maxed heavy armor build, 3k+ easy on medium armor builds)
itscompton wrote: »tamrielwinner wrote: »i was damage testing radiant destruction with my templar 561+ friend who runs full yellow damage gear(no sustain sets), food up, and entropy. i cannot agree with a 21% damage nerf on this ability. i wasn't seeing offending damage enough on it.
in our best attempts to produce any sort of insane damage(10k+), she had to start the beam when i had around 15% hp or less, which should be normal for an execute.
That's the true issue with RO, none of the complainers really use it in solo/small group play and don't understand that it's DPS is already ridiculously low unless the target is at less that 10-15% health. People get hit with it in PvP for two ticks when they have 6000 health left and the first tick does a reasonable/underpowered 3000k damage but the tick that kills them overkills for 12k when they have 3K health and suddenly they're pissed because the death recap shows 15K damage in 2 seconds. Even with 35K max magic and 4k spell damage when I run solo (which is almost always) casting RO on anyone with more than 15% health is a total waste of magica since the ticks of damage are so low 90% of builds can outheal the DPS.
Spearblade wrote: »ZOS_RichLambert wrote: »Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
- Biting Jabs – Will now be undodgeable like the base ability.
- Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
- Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
- Crescent Sweep – This morph now does physical damage instead of magicka
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
- Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
- Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.
Thank you for sharing this early. It gives me some hope for my Stamplar.
Things I still hope to see:
Rune Focus: Mobility is such a huge part of this game. Extended Ritual is fine because it's a heal, and has a massive radius. Staying in that little Rune Focus circle for Major Resolve/Ward, etc just isn't worth it most of the time (8 seconds out of it isn't enough either). If you have to stand in that silly little circle sacrificing mobility, it needs to be something ridiculously good, like Major Protection or something. Not something as meager and common as Major Resolve/Ward.
Radial/Crescent Sweep: Still needs some damage/utility tweaking. These ultimates are almost never used due to the fact that the damage/radius is just plain lackluster. Dawnbreaker will still be favorable in pretty much every scenario for Stamina builds and Magicka has better ultimates in the form of destro ulti, meteor, soul assault, etc.
Backlash (Power of the Light): I'm refraining from judging completely until I see numbers, but it would be nice to have a dot component added, rather than just delayed damage that requires you to hit damage thresholds to be worthwhile. I would happily trade Minor Fracture (or whatever) if it adds a more reliable source of damage for Stamplar.
Passives: Plenty of opportunity for tweaking here, and probably the easiest changes. Most passives are pretty much worthless for Stamina Templars. If I recall correctly, I have all the Aedric Spear passives, Dawn's Wrath only has cost reduction (this may change, if a Dawn's Wrath ability becomes more viable ((Power of the Light)), and Restoring Light is Major Mending passive, and Rez speed.
Repentance?: This ability could single handedly revive Stamplars in a group or trial setting, assuming you can keep Magplars out of it. This may not be popular among other forum readers here, but if you want to create a niche for Stamplar... and keep their damage subpar, this would be a good way to do it. If Stamina Templars single handedly have the unique ability to restore Stamina to their group, they have purpose. It may also be worth considering adding/tweaking something in the skill so more than one Repentance user in a group isn't moot. Otherwise, only one Stamplar is going to find a spot in a trial.
Sun Shield: This skill is incredibly niche, as most Health-scaling abilities are. It looks awesome, and it sort of identifies Templars to an extent. Hurricane provides instant identification to a Stamina Sorcerer as their bread and butter buff. I propose a rework to make this skill a Templar's. As for ideas on how to do that... perhaps a Stamina-based shield, rework it into our Major Resolve/Ward buff + increase duration, a 30 sec reflect chance to free up Eclipse/Unstable Core into something more useful, a source of Major Brutality/Sorcery, a more concrete damage shield vs an absorb...there are many options. It's just a shame that it's pretty much limited to trolly health builds in Cyrodiil. Again, it looks really cool and I'd love to have a use for it.
Solar Barrage: This could be a FANTASTIC way to add more use in Dawn's Wrath for Stamina Templars. Magplars almost NEVER pick this morph. Switch to Physical, and increase the radius a bit (close but not more than Steel Tornado). Steel Tornado has an execute threshold, and increased damage to CC'd targets passively, so the Empower can probably even stay. Currently, Stamina Templars are pretty much forced into 2H (or pricy potions) for Major Brutality, so this would give them a true AOE attack that could perform quite well (not the conal aoe that is Jabs).
Explosive Charge: Aside from the fact that this morph is pretty much never used by Magplars (again), I can actually forgive this being a second magicka morph, assuming we have a good aoe in the form of something like Solar Barrage (above). There's nothing wrong with Critical Charge as a gap closer. Otherwise, there's really no good reason not to make a Stamina morph here.
I think that's all the ideas I have for now.
SwaminoNowlino wrote: »Dagoth_Rac wrote: »SwaminoNowlino wrote: »SwaminoNowlino wrote: »@Solariken Will crescent sweep proc burning light? I was under the impression it wouldn't proc off physical damage. Or does it proc off any damage but only scales with magic?
Could be wrong on both counts, but I thought I heard someone complain about this.
Any Aedric Spear ability can proc it.
And it has scaled off the higher of either Physical/Spell damage for a long time.
I think they changed it to scale off wep and spell damage in the dark brotherhood patch, if I recall correctly. But the damage dealt is still magic damage. Don't know that it matters since it scales off of weapon or spell, just weird.
If your weapon damage/stamina is higher, it does physical damage. If your spell damage/magicka is higher, it does magic damage.
Can you quote the exact wording of the tool tip. The most recent picture posted on google specifically says magic damage, but the damage is increased based on the higher of weapon or spell power. Those are different things. Matters for CP purposes.
usmcjdking wrote: »@Joy_Division
@Lore_lai
@Cinbri
Given that I don't think we'll be seeing a Blazing Spear unnerf, nor do I think Lumi Spear will be buffed into acceptable CC, could I ask for your opinion on changing Eclipse from a reflect to a Silence as it's base CC effeect?
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »Dagoth_Rac wrote: »ZOS_RichLambert wrote: »Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
- Biting Jabs – Will now be undodgeable like the base ability.
- Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
- Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
- Crescent Sweep – This morph now does physical damage instead of magicka
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
- Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
- Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.
Some very good PvP changes in here, but Stamplar seems as useless as ever in endgame PvE. Biting Jabs cost reduction will help with sustain, but even with infinite stamina, Stamplar just do not do enough DPS for endgame. Especially with most boss mechanics being punishing on melee. A melee build better bring something special to endgame PvE and Stamplar do not.
The Backlash change is not clear to me. Is the damage cap on explosion being lowered? For example, depending on max stam, I think damage cap is around 23k for Power of the Light. Will that be going down to 15k or something? Or will damage cap stay at 23k but it will simply be easier to have final explosion actually do 23k damage? Have you given any thought to allowing Backlash to truly crit? Right now, Backlash crits always hit up against the damage cap and essentially do the exact same damage as a non-crit. Is that intended? It really hurts the skill in endgame PvE. The tooltip looks sexy but the inability to crit makes it inferior to skills that look worse on tooltips but can surpass Backlash when you realize those other skills will be critting 80%+ of the time.
+1 for critting backlash
+1 +1
Skill has a huge glowing tower of light or spirally thing(Power of the light) as a telegraph, so you have 6 seconds to react and block it or purge it. Should be able to crit.
Yeah and the fact that it suffers double penalty from the damage reduction in PvP makes it further important.
Actually afaik this one is working properly. The explosion hits for the full amount, since the damage used to get there is already halved by Battle Spirit. Can't recall if I tested it specifically though, but I recall it not being a problem in my mind.
My backlash magicka morph tooltip is 25k, no way its hotting for 25k...it would be broken if it dodnt get doible penalty.
Keep in mind to hit that cap in PvP, you have to do over 100,000 damage in those 6 seconds. Between blocking, dodging, purging and shielding, like I said earlier I have never hit the cap.
However, I have never tested it properly. If it does get hit by the double dipping into Battle Spirit it would be the only one I'm aware of. And it would be no wonder it is sooooo bad in PvP. Having a skill that is delayed by 6 seconds, that requires 100,000 damage in order to get max12k damage, that is mitigated by every type of mitigation in the game, is frankly horrible.
ellahellabella wrote: »RD doesn't to be nerfed dmg wise but it does need to have it's range reduced
Radiant Aura I probably won't switch to because the stam from repentance I need more than the additional mana
But most of all...
Why take my blazing spear CC away? That's like the best thing about being a Mageplar! WHY?!
Why in a game where stamina trumps magicka are we mag uses losing so many good things?
austinwalter87ub17_ESO wrote: »The change to Blazing Spear is stupid but I can cope with it. Blazing Spear was an offensive CC, which could be used for Defensive somewhat reliably.
Javelin, which is near impossible to use as a defensive crowd control ability. It's only use is for initiating a fight.
Toppling Charge, is our gap closer which is basically required to be used following Javelin. It's the go-to combo for Aedric Spear.
Eclipse is garbage as a whole.
A very weak AOE snare from our Extended Ritual (30% snare)
Templars are sorely lacking defensive crowd control abilities.
leepalmer95 wrote: »austinwalter87ub17_ESO wrote: »The change to Blazing Spear is stupid but I can cope with it. Blazing Spear was an offensive CC, which could be used for Defensive somewhat reliably.
Javelin, which is near impossible to use as a defensive crowd control ability. It's only use is for initiating a fight.
Toppling Charge, is our gap closer which is basically required to be used following Javelin. It's the go-to combo for Aedric Spear.
Eclipse is garbage as a whole.
A very weak AOE snare from our Extended Ritual (30% snare)
Templars are sorely lacking defensive crowd control abilities.
The aoe snare from ritual shouldn't even be there in the first place, there is no reason for it to snare it already does enough. It's not weak either thats a constant 30% snare that can't be purged if they are standing in it as it'll just re apply. The snare is the same as caltraps after the initial snare on cast.
Javelin got buffed, it's not a bad cc either. It's perfectly usable as a defensive cc ability, it's a knockback cc and now it travels faster, heal up, knock them away and then go offensive.
Yeh, will be interesting to see what damage it does be side Dawn breaker is really good. Crescent may be a good backbar ult though. Currently I have nothing to go there...