FeaR Turbo wrote: »These are nice changes for the Stamplar in PVP. But where are the tweaks for PvE? Where is a stamina dot for burning light or vma weapons? Why would anyone want to use Crescent sweep over Rend. I think there needs to be more play around burning light and vma weapons cause lets face it. vMA weapons are 2k WD. even after the nerf there is a gap for damage. Kind of like having soul harvest back bar for a nb. There is a reason to use it. its unique to the class. I would even go so far as to say. Up the cost and make it an AOE dot so you can play around with burning light. Just my thoughts. I see Stamplar still the lowest even with these Fixes. But they are nice quality of life for PvP
ZOS_RichLambert wrote: »
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
damage released. It should be much easier for a solo player who focuses damage on a target to use now.
FeaR Turbo wrote: »These are nice changes for the Stamplar in PVP. But where are the tweaks for PvE? Where is a stamina dot for burning light or vma weapons? Why would anyone want to use Crescent sweep over Rend. I think there needs to be more play around burning light and vma weapons cause lets face it. vMA weapons are 2k WD. even after the nerf there is a gap for damage. Kind of like having soul harvest back bar for a nb. There is a reason to use it. its unique to the class. I would even go so far as to say. Up the cost and make it an AOE dot so you can play around with burning light. Just my thoughts. I see Stamplar still the lowest even with these Fixes. But they are nice quality of life for PvP
well, the reduce cost of jabs should improve a bit the sustain, not sure if its going to be enough, but something is something. Creescent sweep cost is half the cost of Rend, it may not be that bad at all if you count the uptime.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
- Biting Jabs – Will now be undodgeable like the base ability.
- Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
- Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
- Crescent Sweep – This morph now does physical damage instead of magicka
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
- Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
- Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.
lordrichter wrote: »ZOS_RichLambert wrote: »Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
- Biting Jabs – Will now be undodgeable like the base ability.
- Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
- Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
- Crescent Sweep – This morph now does physical damage instead of magicka
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
- Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
- Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.
Hmm. Must be Friday.
Thanks for the update.
The change in Backlash reduces the maximum amount? This is supposed to be easier for a solo player? Maybe I am misunderstanding?
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
- Biting Jabs – Will now be undodgeable like the base ability.
- Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
- Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
- Crescent Sweep – This morph now does physical damage instead of magicka
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
- Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
- Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
- Biting Jabs – Will now be undodgeable like the base ability.
- Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
- Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
- Crescent Sweep – This morph now does physical damage instead of magicka
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
- Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
- Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
- Biting Jabs – Will now be undodgeable like the base ability.
- Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
- Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
- Crescent Sweep – This morph now does physical damage instead of magicka
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
- Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
- Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
- Biting Jabs – Will now be undodgeable like the base ability.
- Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
- Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
- Crescent Sweep – This morph now does physical damage instead of magicka
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
- Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
- Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
- Biting Jabs – Will now be undodgeable like the base ability.
- Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
- Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
- Crescent Sweep – This morph now does physical damage instead of magicka
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
- Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
- Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
- Biting Jabs – Will now be undodgeable like the base ability.
- Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
- Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
- Crescent Sweep – This morph now does physical damage instead of magicka
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
- Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
- Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
- Biting Jabs – Will now be undodgeable like the base ability.
- Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
- Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
- Crescent Sweep – This morph now does physical damage instead of magicka
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
- Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
- Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.
WoW. This totally falls into the category of "overbuff".
Crescent sweep gonna be outrageous.
Drummerx04 wrote: »ZOS_RichLambert wrote: »
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
damage released. It should be much easier for a solo player who focuses damage on a target to use now.
Lol, because this isn't already the most unblocked non disorient CC in the game. It clearlyneeded to be faster for pvp. Given 200ms ping you get CC by the server basically when the javelin in halfway through a max range throw. Now it will happen as soon as it leaves the templar. Great. Given how you fixed my curse, I guess I shouldn't complain.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
- Biting Jabs – Will now be undodgeable like the base ability.
- Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
- Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
- Crescent Sweep – This morph now does physical damage instead of magicka
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
- Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
- Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.
WoW. This totally falls into the category of "overbuff".
Crescent sweep gonna be outrageous.
timidobserver wrote: »Drummerx04 wrote: »ZOS_RichLambert wrote: »
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
damage released. It should be much easier for a solo player who focuses damage on a target to use now.
Lol, because this isn't already the most unblocked non disorient CC in the game. It clearlyneeded to be faster for pvp. Given 200ms ping you get CC by the server basically when the javelin in halfway through a max range throw. Now it will happen as soon as it leaves the templar. Great. Given how you fixed my curse, I guess I shouldn't complain.
It's unblocked because it's so weak that it usually isn't worth the stam to block it. I would only attempt to block this skill if I were outnumbered and/or pressured to the point that eating a full duration stun would result in my death.ZOS_RichLambert wrote: »Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
- Biting Jabs – Will now be undodgeable like the base ability.
- Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
- Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
- Crescent Sweep – This morph now does physical damage instead of magicka
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
- Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
- Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.
WoW. This totally falls into the category of "overbuff".
Crescent sweep gonna be outrageous.
I see people saying this but I don't get it. Crescent will be a nice single target burst. However, dawnbreaker hits more people, does full damage to all hit targets, buffs damage just for slotting, CCs every hit target depending on morph, and applies a dot.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
timidobserver wrote: »Drummerx04 wrote: »ZOS_RichLambert wrote: »
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
damage released. It should be much easier for a solo player who focuses damage on a target to use now.
Lol, because this isn't already the most unblocked non disorient CC in the game. It clearlyneeded to be faster for pvp. Given 200ms ping you get CC by the server basically when the javelin in halfway through a max range throw. Now it will happen as soon as it leaves the templar. Great. Given how you fixed my curse, I guess I shouldn't complain.
It's unblocked because it's so weak that it usually isn't worth the stam to block it. I would only attempt to block this skill if I were outnumbered and/or pressured to the point that eating a full duration stun would result in my death.ZOS_RichLambert wrote: »Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
- Biting Jabs – Will now be undodgeable like the base ability.
- Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
- Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
- Crescent Sweep – This morph now does physical damage instead of magicka
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
- Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
- Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.
WoW. This totally falls into the category of "overbuff".
Crescent sweep gonna be outrageous.
I see people saying this but I don't get it. Crescent will be a nice single target burst. However, dawnbreaker hits more people, does full damage to all hit targets, buffs damage just for slotting, CCs every hit target depending on morph, and applies a dot.
timidobserver wrote: »Drummerx04 wrote: »ZOS_RichLambert wrote: »
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
damage released. It should be much easier for a solo player who focuses damage on a target to use now.
Lol, because this isn't already the most unblocked non disorient CC in the game. It clearlyneeded to be faster for pvp. Given 200ms ping you get CC by the server basically when the javelin in halfway through a max range throw. Now it will happen as soon as it leaves the templar. Great. Given how you fixed my curse, I guess I shouldn't complain.
It's unblocked because it's so weak that it usually isn't worth the stam to block it. I would only attempt to block this skill if I were outnumbered and/or pressured to the point that eating a full duration stun would result in my death.ZOS_RichLambert wrote: »Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
- Biting Jabs – Will now be undodgeable like the base ability.
- Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
- Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
- Crescent Sweep – This morph now does physical damage instead of magicka
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
- Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
- Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.
WoW. This totally falls into the category of "overbuff".
Crescent sweep gonna be outrageous.
I see people saying this but I don't get it. Crescent will be a nice single target burst. However, dawnbreaker hits more people, does full damage to all hit targets, buffs damage just for slotting, CCs every hit target depending on morph, and applies a dot.
Yeh, will be interesting to see what damage it does be side Dawn breaker is really good. Crescent may be a good backbar ult though. Currently I have nothing to go there...
It was missing coz it didnt count as AoE that why everything including dodge-rol lworked against it (it somewhere in my very old posts, even i can't find it). Those notes claim it will be treated as AoE now, so in theory it should stop miss everyone.Is Crescent sweep still going to miss on slight elevation changes? I mean; there's always that.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
- Biting Jabs – Will now be undodgeable like the base ability.
- Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
- Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
- Crescent Sweep – This morph now does physical damage instead of magicka
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
- Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
- Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
- Biting Jabs – Will now be undodgeable like the base ability.
- Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
- Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
- Crescent Sweep – This morph now does physical damage instead of magicka
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
- Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
- Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.