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PTS Patch Notes v2.7.1

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
OVERVIEW
The Elder Scrolls Online v2.7.1 is the first incremental patch for the PTS that mainly focuses on fixing issues surrounding our player housing system including homes, furnishings, and the housing editor. Please note that we’re still evaluating our recent balance changes in regards to classes and combat, and plan to make adjustments based on data and your feedback in next week’s patch. You can expect the size of this patch to be approximately 145MB.


FIXES & IMPROVEMENTS, DARK BROTHERHOOD DLC GAME PACK
  • Exploration & Itemization

FIXES & IMPROVEMENTS, BASE GAME PATCH
  • Art & Animation
  • Combat & Gameplay
  • Crafting & Economy
  • Crown Store & Crown Crates
  • Exploration & Itemization
  • Housing
  • Quests & Zones
  • UI
Gina Bruno
Senior Community Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    FIXES & IMPROVEMENTS, DARK BROTHERHOOD DLC GAME PACK

    Exploration & Itemization
    Merchants
    • Updated the descriptions for the Dark Ledger and Preserved Sweetrolls items, found on the Achievement Furnisher in the Gold Coast.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    FIXES & IMPROVEMENTS, BASE GAME PATCH

    Art & Animation
    General
    • You can now properly dye the Colovian Filigreed Hood and Colovian Fur Hood, obtained from the New Life Festival.
    • The claws of Khajiit and Argonian player characters will no longer be removed when wearing boots from the following armor sets:
      • Medium Soul Shriven boots
      • Medium Dark Brotherhood boots
      • Light Skinchanger boots
      • Light Malacath boots
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Combat & Gameplay
    General
    • Fixed an issue where casting an ability to quickly dismount was not displaying some or all of that ability's visual effects to other player characters.
    • Increased the Dual Wield Weapon and Spell Damage penalty by roughly 3%. Weapon and Spell Damage while Dual Wielding (without modifiers) is now equal to using a Two Handed weapon.
      • Note: This change was included in the 2.7.0 patch, but the patch note was unintentionally missed.

    Weapons
    • Restoration Staff
      • Regeneration: Fixed an issue where this ability and its morphs were not correctly prioritizing low-health targets that did not already have the Heal over Time applied.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Crafting & Economy
    Crafting
    • All purple and gold recipes now confirm your intent when you try to destroy them in your inventory.
    • Corrected naming mismatches for a number of crafted furniture items and their recipes.
    • Increased the skill and material requirements to make the item Wood Elf Trough, Slop. It's a nice trough, you see.
    • Removed a small number of recipes for furnishings not intended to be crafted.
    • Removed duplicate wording in a small number of recipes and furnishing names.
    • The cooking fire near Donalir in Eyevea can now be used when you are not surrounded by Daedra. It's much safer and easier this way.
    • Updated the names on various recipes for Redguard canopies, mats, and runners.
    • Updated the basic recipe for a rough military stretcher to involve cloth. Boy, would it be uncomfortable to be carried on a basic wooden rack.

    Master Writs
    • Fixed an issue where buying something with Master Writ Vouchers would not update the total in the store UI.
    • Fixed an issue where Enchanting Master Writs invitations were requiring the Aspect Improvement passive instead of the intended Potency Improvement.
    • Fixed an issue causing the reward for all Master Writ quests to be reduced to 1 Writ Voucher.
    • Fixed an issue where crafting a poison Master Writ would not cause the quest to advance.
    • Removed an unattainable style motif from potential equipment Master Writs invitations.
    • Slightly increased the odds in receiving Blacksmithing, Clothier, and Woodworking Master Writs.
    • Fixed a rare issue that could cause a Master Alchemy Writ invitation to require an impossible combination of effects.

    Survey Reports
    • Fixed an error preventing Enchanting and Alchemy Survey Reports from being distributed properly, leading to you being consistently sent to single locations.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Crown Store & Crown Crates
    Personalities
    • Commander Personality
      • Robes will no longer distort while walking with this personality.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Exploration & Itemization
    General
    • Updated various items, such as raw furnishing crafting materials, to appear in categories more as expected on Guild Traders and other such services.

    Achievements
    • Fixed an issue where some achievements obtained by placing furnishings in your home would not complete in some cases.
    • Adjusted the number of items that must be placed to complete each of the Decorator achievements.

    Collectibles
    • Updated the Acquire Hint for some Collectibles that could be obtained from various pre-orders, purchases of other products, or contests and giveaways.

    Itemization
    • Fixed an issue where items in the Lord Warden item set had the incorrect default Enchantment. Heavy items now have Health, Medium items have Stamina, and Light items have Magicka, as with other Monster Mask item sets.
    • Fixed an issue where many item sets, including those found on vendors from capturing towns in Cyrodiil, were sourcing Rings and Necklaces at a 50/50 ratio. They are now sourcing Rings more often than Necklaces, as originally intended.
    • Fixed an issue where some items in the Shadow Dancer's Raiment item set did not drop with the correct default Enchantment. Weapons in this item set now drop with the Absorb Magicka enchantment.

    Merchants
    • Updated Fro Snow-Hair's name to Frohilde Snow-Hair. She has grown weary of her childhood nickname, and is trying to be more professional these days.
    • Made some minor adjustments to Alchemist merchant offerings so they no longer sell furnishing recipes unrelated to Alchemy.
    • Adjusted the positioning of Zanil Theran in the Hollow City of Coldharbour so he no longer bumps into his counter.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Housing
    Furnishings
    • Corrected the bind-type on a large number of furnishings.
    • Crafting Tables placed in your home will no longer display health bars when targeted, because you can't kill a crafting table…
    • Corrected the appearance and description of the "Yokudan Tumbler" accolade item. This has also been renamed to "Yokudan Puzzle Column".
    • Added paintings to treasure chests found in the world. They're rare! If you find one, cherish it. Or don't!
    • Fixed an issue where some PvP-specific achievement furnishings were displaying as the incorrect alliance.
    • Target Skeletons placed in homes will now properly glow yellow and red when appropriate.
    • Updated the Bowl of Blood, found on the Achievement Furnisher in Rivenspire. This item is now named "Crimson-Stained Bowl", and has a new description.
    • Updated the furnishing "Crafting Station, Enchanting" to match its fellows in visual quality.
    • Fixed a number of minor icon issues for some basket and produce box furnishings.
    • Fixed an issue that was preventing a small number of furnishings to play their audio when placed in a home.

    Homes
    • Slightly adjusted the total furnishing count in a number of furnished and unfurnished homes.
    • Daggerfall Overlook now has a tower from which you may now look over Daggerfall.
    • Fixed an issue causing incorrect text to display in a small number of housing purchase panels.
    • Fixed an issue with parts of the sky in Old Mistveil Manor from displaying correctly.
    • Adjusted the position of the tree in Velothi Reverie to be more consistent with general overland appearance.
    • Patched the roof in Sleek Creek so it will no longer rain inside your home.
    • Removed a tree from Quondam Indorilia that could not be adjusted.
    • Fixed an issue that allowed placement of objects blocking the Cliffshade home's door.
    • Slaughterfish will now appear further out from the property in the Hunding’s Palatial Hall’s waters.
    • Fixed an issue that was causing sounds to be quieter than intended when inside homes.
    • Earthtear Cavern now has a map for its interior space.
    • Added a missing ceiling panel in the Forsaken Stronghold.

    Housing Editor
    • Clicking in the Housing Editor without a piece of furniture targeted will no longer play a sound.
    • There is no longer a slight delay when selecting a piece of furniture inside your house, and the camera will now instantly adjust as expected.
    • You can no longer use the Housing Editor while your character is dead.
    • While previewing furniture, visual effects will now appear as they will when the furnishing is placed in your home.
    • Fixed an issue where you would need to replace lights included in homes upon purchase before they could be interacted with.
    • Fixed an issue causing some non-combat pets and assistants to disappear at certain angles in the placement editor.
    • Fixed an issue where an empty category could display in the Place screen within the Housing Editor.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Quests & Zones
    Housing
    • Fixed an issue where the quest introducing player housing would not advance properly if you already had a furniture item in your inventory when the quest began.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    UI
    General
    • Fixed an issue where the Join Queue button could get disabled when it should be enabled.
    • Removed a duplicate error message from the new Dungeon Finder Ready Check.
    • Fixed a UI error that appeared while scrolling through the Crown Store.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • TreeHugger1
    TreeHugger1
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    #1
    Edited by TreeHugger1 on January 9, 2017 4:37PM
  • Mady
    Mady
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    You can now properly dye the Colovian Filigreed Hood and Colovian Fur Hood, obtained from the New Life Festival.

    Thank you :p
    Discord HypeSquad Member
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    Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity. But the dreamers of the day are dangerous men for they may act their dream with open eyes, to make it possible.
  • Pandorii
    Pandorii
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    If the master writs were corrected so that they're no longer only giving 1 writ, does that mean that the merchant will now sell the voucher items at their appropriate price? Previous notes suggested that the reason they were set to 1 voucher was because of that fixed issue.
  • DPShiro
    DPShiro
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    Increased the Dual Wield Weapon and Spell Damage penalty by roughly 3%. Weapon and Spell Damage while Dual Wielding (without modifiers) is now equal to using a Two Handed weapon.
    Note: This change was included in the 2.7.0 patch, but the patch note was unintentionally missed.

    What is this??
    ~ Gryphon Heart ~
    ~ Immortal Redeemer ~
    ~ Grand Master Crafter ~
    ~ Master Angler ~
    ~ Former Emperor ~
  • Koolio
    Koolio
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    DPShiro wrote: »
    Increased the Dual Wield Weapon and Spell Damage penalty by roughly 3%. Weapon and Spell Damage while Dual Wielding (without modifiers) is now equal to using a Two Handed weapon.
    Note: This change was included in the 2.7.0 patch, but the patch note was unintentionally missed.

    What is this??

    "Balance"
  • dpencil
    dpencil
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    Interesting change to Dual Wield. I wonder if that will further dissuade magicka classes from running Dual Wield.
  • Carbonised
    Carbonised
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    Housing
    Homes
    • Daggerfall Overlook now has a tower from which you may now look over Daggerfall.]

    This is a nice start, does this mean you will look at some of the other homes before you release them? Especially the lack of view, lack of outside space and area outside the houses, and blocked off vistas due to huge walls right outside many houses has been mentioned continuously by many people. Especially the Ebonheart Castle has repeatedly - and rightfully so - been critiqued because of this, as well as the lack of any access to towers or other high viewpoints.

    Since Hunding Palace has repeatedly been praised for its vistas, viewpoints, access to balconies and outside space, this might be a good blueprint as to what types of houses most people want and enjoy.
    Edited by Carbonised on January 9, 2017 5:32PM
  • technohic
    technohic
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    Little bit of balancing having dual wield match 2H damage. How bout counting weapons that take 2 slots as 2 of a set piece?
  • Sotha_Sil
    Sotha_Sil
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    REGEN FIXED 8 MONTHS LATER !! ALL PRAISE TALOS! #BETTER LATE THAN NEVER
    Edited by Sotha_Sil on January 9, 2017 4:48PM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • Pandorii
    Pandorii
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    DPShiro wrote: »
    Increased the Dual Wield Weapon and Spell Damage penalty by roughly 3%. Weapon and Spell Damage while Dual Wielding (without modifiers) is now equal to using a Two Handed weapon.
    Note: This change was included in the 2.7.0 patch, but the patch note was unintentionally missed.

    What is this??

    And we wanted a dual sword magicka specific skill line or morphs, so we wouldn't be pigeon holed into destro. Instead we get this. Lol
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    Can't wait to see the new furnishing count...
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • TequilaFire
    TequilaFire
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    Wow every one of my dual wield characters took a hit.
    Could not 2H been buffed instead?

    Edited by TequilaFire on January 9, 2017 4:52PM
  • Grumble_and_Grunt
    Grumble_and_Grunt
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    Dat DW nerf
    PC EU
    Fix Powerful Assault
    #3Qbiken
  • driosketch
    driosketch
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    Wow every one of my dual wield characters took a hit.
    Could not 2H been buffed instead?

    That might have been the better approach. Outside of PvP, or solo questing, half the time my characters are now dual weiders, both magicka and stamina builds.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Dracane
    Dracane
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    Am I misreading, or are they really buffing dual wield ?
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Pandorii wrote: »
    If the master writs were corrected so that they're no longer only giving 1 writ, does that mean that the merchant will now sell the voucher items at their appropriate price? Previous notes suggested that the reason they were set to 1 voucher was because of that fixed issue.

    The pricing with the merchant will be updated in next week's PTS patch.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • React
    React
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    Not sure how I feel about that DW change. I guess we will see how it goes. Very excited to see how the balance feedback was interpreted by ZOS though. Hoping for the best.
    @ReactSlower - PC/NA - 2000+ CP
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  • Ralen
    Ralen
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    [*]Daggerfall Overlook now has a tower from which you may now look over Daggerfall.

    Hi Zenimax ! Hi @ZOS_GinaBruno @ZOS_JessicaFolsom !

    First of all you did an amazing job with Homestead, thank you very much !

    ... BUT ...

    Can you please reconsider the Ebonheart Chateau ? I visited the three other manor and large homes and I noticed with astonishment how much better they are !
    • Hunding's Palatial Hall (which is assumed to be smaller and less attractive) is FAR better : large outdoor areas , sandy beach , personal lighthouse and suspended terrace
    • Serenity Falls Estate is also a far better manor : extra large outdoor areas , biggest stables than any other homes , and the cherry on the cake : waterfall and river
    • Even the Daggerfall Overlook have great outdoors and a secret passage to escape... And now A TOWER !

    Sadly, the great Ebonheart Chateau has none of that : small outdoors , small stables, and no place from where to admire the ash horizon or the summit of the Ash Mountain... It could have biggest outdoors and why not a pretty little terrace in font of the sea, like the Plantation Point Overlook (where you can find M'aiq) near from Fort Zeren in Bal Foyen.

    So please Zenimax, offer the Ebonheart Chateau a small improvement to bring it to the same level of attractiveness as the other manors and large house.

    Thank you to ear the dunmer request o:)

    Gaharikhan de l'Arador Dayn
  • Dymence
    Dymence
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    Dracane wrote: »
    Am I misreading, or are they really buffing dual wield ?

    You are misreading, it is getting nerfed to the level of two handed weapons (not staves).

    Used to be:

    DW > 2H > Staves

    Now:

    DW = 2H > Staves

    That is in raw spell damage, not counting passives here.
  • Xvorg
    Xvorg
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    dpencil wrote: »
    Interesting change to Dual Wield. I wonder if that will further dissuade magicka classes from running Dual Wield.

    They are trying to make the difference between stam and magicka even greater that it was
    Sarcasm is something too serious to be taken lightly

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    Used the wrong method with the wrong technique
  • Neoauspex
    Neoauspex
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    Dracane wrote: »
    Am I misreading, or are they really buffing dual wield ?

    Definitely don't think it's a buff, increasing a penalty. What penalty is this @ZOS_GinaBruno? I didn't know there was a weapon/spell damage penalty for duel wielding.
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