Yolokin_Swagonborn wrote: »Just going to leave this here...
Lets clean up the options in this poll and just show people who are satisfied with the changes vs. people who are not.
wow. Note that a lot of the "satisfied" votes are people who don't care about balance but just want housing. If we remove them, the numbers change to 65% unsatisfied and 27% satisfied. That's like congress approval ratings level of satisfaction.
ZOS_RichLambert wrote: »[*] Lowering the ceiling on the top damage
[*] Raising the floor on the bottom damage
[*] Simplifying some of the more intense rotations to make them a bit easier for players of all skill levels
Mojomonkeyman wrote: »ZOS_RichLambert wrote: »
Sorry Rich, I`m close to my 40s and I don`t feel any decline in my abilities that would be noticable on non high-end esports level and I`m pretty sure it will be same thing in 10 years. I mean you don`t make playing a guitar or piano artificially easier the older the user gets.
You pov is as narrow, and you know it. I don`t wan`t my or others age to be your argument, I feel it`s discriminating. Quite the opposite, I wish you would focus a bit more on bringing back the difficulty and skill rquirements of games back in the day.
Yolokin_Swagonborn wrote: »Just going to leave this here...
Lets clean up the options in this poll and just show people who are satisfied with the changes vs. people who are not.
wow. Note that a lot of the "satisfied" votes are people who don't care about balance but just want housing. If we remove them, the numbers change to 65% unsatisfied and 27% satisfied. That's like congress approval ratings level of satisfaction.
Remember how polls worked out for the Elections and Brexit ? After all that fiasco, I might as well trust a crystal eight ball. Besides, it is obvious the patch is an across the board dps nerf. To be overwhelmingly negative is obvious to the most. Especially those who do not understand either the concept of Stats inflation or power creeping. If you need case studies, take a good look at Diablo 3.
nordsavage wrote: »ZOS_RichLambert wrote: »[*] Lowering the ceiling on the top damage
[*] Raising the floor on the bottom damage
[*] Simplifying some of the more intense rotations to make them a bit easier for players of all skill levels
All I read was coddle poor performing and casuals, punish talented players.
Yolokin_Swagonborn wrote: »Just going to leave this here...
Lets clean up the options in this poll and just show people who are satisfied with the changes vs. people who are not.
wow. Note that a lot of the "satisfied" votes are people who don't care about balance but just want housing. If we remove them, the numbers change to 65% unsatisfied and 27% satisfied. That's like congress approval ratings level of satisfaction.
Remember how polls worked out for the Elections and Brexit ? After all that fiasco, I might as well trust a crystal eight ball. Besides, it is obvious the patch is an across the board dps nerf. To be overwhelmingly negative is obvious to the most. Especially those who do not understand either the concept of Stats inflation or power creeping. If you need case studies, take a good look at Diablo 3.
If you didn't like the fiasco around the mis-analysis of that data, imagine the fiasco that would be caused by analysis without data.
nordsavage wrote: »ZOS_RichLambert wrote: »[*] Lowering the ceiling on the top damage
[*] Raising the floor on the bottom damage
[*] Simplifying some of the more intense rotations to make them a bit easier for players of all skill levels
All I read was coddle poor performing and casuals, punish talented players.
That's basically what it is. it's a clever way to say that without making it sound like, well we wanna make the casuals feel special even tho they are bad at this game.... Just so you know, no one is special, not even those who are at the top 1%, those people are just people who put effort into the game, and got rewarded by doing that, with this statement Zenimax you basically said that you wanna remove this aspect of the game, do that and i will not play the game ever again. also how is removing stun from templar spear simplifying the rotation??
nordsavage wrote: »ZOS_RichLambert wrote: »[*] Lowering the ceiling on the top damage
[*] Raising the floor on the bottom damage
[*] Simplifying some of the more intense rotations to make them a bit easier for players of all skill levels
All I read was coddle poor performing and casuals, punish talented players.
That's basically what it is. it's a clever way to say that without making it sound like, well we wanna make the casuals feel special even tho they are bad at this game.... Just so you know, no one is special, not even those who are at the top 1%, those people are just people who put effort into the game, and got rewarded by doing that, with this statement Zenimax you basically said that you wanna remove this aspect of the game, do that and i will not play the game ever again. also how is removing stun from templar spear simplifying the rotation??
Here's a food for though, if every casual left the game, the game dies. If only the hard core leaves the game, the game still moves on, with some casuals eventually becoming hard core. The cycle continues. If anything, they should just continually punish the hard core, and kick them all out, while putting new blood in. Old blood are resistant to change, dogmatic and just plain nasty.
RazorCaltrops wrote: »IzakiBrotherSs wrote: »Can we buff stam pve dps please? Its not that its really bad on pts right now, but it kinda is compared to magicka builds....
Yes please. Give stam proper tools for AOE and make them reliable without having to depend on vma weapons (while not ruining these to the ground)
I just think its not needed...
Can you imagine the furor is you only had to click shuffle once every six seconds to avoid all damage
You overestimate how long shields hold up under pressure for a start...in a tough fight they're down quickly. It's a damage soak, not the impenetrable forcefield you're making it out to be. Also a light armour sorc is squishy, your medium armour stamina character has more natural damage mitigation you seem to be forgetting. Shields are the sorc's designated defense.
In a regular fight (where you're not being focused) longer shield length would help with rotations, and allow sorcs to properly lay down some damage as well as mitigate damage. It isn't like shields are instant cast, they have animations and delays that eat into that six seconds just from applying them.
And sorcs generally need to apply a few DOTs and delayed response damage (damage that goes off after a time), so half the battle is setting up the damage, which six second shields just don't allow.
Shields need to be 10 seconds long, not six seconds.
Yolokin_Swagonborn wrote: »Just going to leave this here...
Lets clean up the options in this poll and just show people who are satisfied with the changes vs. people who are not.
wow. Note that a lot of the "satisfied" votes are people who don't care about balance but just want housing. If we remove them, the numbers change to 65% unsatisfied and 27% satisfied. That's like congress approval ratings level of satisfaction.
The problem with this is Zos is colourblind, everything seems A Ok on their end....
EcruteakCity wrote: »Stop incentivizing players to not work for things. Lowering the skill cap of the game is negative for the entire community. By not encouraging players to get better at the game content will only get increasingly difficult for them to complete. I understand that making a game more accessible from a marketing perspective is smart, however the new customers will not find a challenge when they reach end game. What does this approach imply for further trials or dungeons? Why punish players who have mastered their rotations or strategies around the current end game mechanics. In my opinion make the rewards for playing the game better more appealing to encourage the players who you believe need things simplified to actually get better. Sincerely someone who's had no challenge in this game for months.
they drop typically before duration endsI just think its not needed...
Can you imagine the furor is you only had to click shuffle once every six seconds to avoid all damage
You overestimate how long shields hold up under pressure for a start...in a tough fight they're down quickly. It's a damage soak, not the impenetrable forcefield you're making it out to be. Also a light armour sorc is squishy, your medium armour stamina character has more natural damage mitigation you seem to be forgetting. Shields are the sorc's designated defense.
In a regular fight (where you're not being focused) longer shield length would help with rotations, and allow sorcs to properly lay down some damage as well as mitigate damage. It isn't like shields are instant cast, they have animations and delays that eat into that six seconds just from applying them.
And sorcs generally need to apply a few DOTs and delayed response damage (damage that goes off after a time), so half the battle is setting up the damage, which six second shields just don't allow.
Shields need to be 10 seconds long, not six seconds.
ZOS_RichLambert wrote: »[*] Proc Sets – This change falls directly into the “lower the ceiling” category for both PVP and PVE. We wanted to reduce the overall burst potential without dramatically lowering sustain. There have been a lot of comments on this change, specifically from the PVP side where sets not critting will not help because of the Impenetrable trait - Impen does not reduce the chance of being crit - it reduces the damage of the crit that hits you.
Curse change might go down in history as the worst and most unnecessary change ZOS has ever made.
That is a pretty wild statement and probably more a testiment to how long you have actually played the game.
Along with Fire Destruction staff buffs this is a DPS increase for Sorcs in PvE.
In PvP you will have to time your burst around it popping, just like you did before. Meaning Sorcs will not be able to burst every 4 seconds, but every 6 seconds. This is a nerf but not as bad as people make it seem. In regard to people just cleansing it (us templar in particular); we already do that now within the 4 seconds so this changes nothing.
So in short; a DPS increase for PvE sorcs (especially if using fire destruction staff) and an prolonged cooldown between bursts of 2 seconds given you timed your abilities perfect and never needed to reapply buffs (which is always the case anyway). So most likely this will not change a lot.
I can however understand why some would prefer the other morph, but people are making this a way bigger deal than it really is.
Greetings the neglected Stamplar class - yes we still exist!
nordsavage wrote: »ZOS_RichLambert wrote: »[*] Lowering the ceiling on the top damage
[*] Raising the floor on the bottom damage
[*] Simplifying some of the more intense rotations to make them a bit easier for players of all skill levels
All I read was coddle poor performing and casuals, punish talented players.
Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »[*] There will still be people dying to one shots in PvP even if they don't crit because crit isn't an issue in PvP if you L2Impen.
Can we please stop this misinformation?
Crit is one of the best stats in pvp. Impen helps but even when you´re full decked out 3000+ impen someone built for critdmg will still hit you significantly harder with a crit compared to a noncrit.
So they hit you for 1k damage more. That 1k isn't what kills you. Its the fact that they can get 5 4k attacks off at nearly the same time before you can react. Nerfing crit on proc sets won't stop people crying about viper/velidreth/widowmaker and you know it.
Yolokin_Swagonborn wrote: »Can we please drop the ageism stuff? It's irrelevant to the game's balance as a whole, its divisive, and will cause an insular reaction in the dev team.
Ragnaroek93 wrote: »So I suppose we can expect light armor buffs, so that it is more viable in pvp and actually makes up for the squishiness ?
Either way, armor types need adjustment, but others have explained this already.
You should better not try out medium armor if you think that you are squishy with a shield on a 50-60k max magicka build...
I know that you are a very, very good player and probably the best petsorc (or maybe even the best sorc) in the world but all I see from your posts is that you want your build to be buffed more and more and more. I've played all classes (mag and stam) on PTS and petsorc is one of the most broken builds that I have ever played so far. AoE is insane (destro ult + pets), you are extremely tanky because 50k+ max magicka boosts your shield into oblivion and you can now block with a frost staff on top that and you are very lethal in duels too. My medium armor nb is completely *** compared to that and so are many other (mag and stam) builds. I know that it can be frustrating to fight against heavy armor Redguards but it's the same on almost every medium armor build for example.
I don't believe that it is in your interest that petsorc becomes fotm (they are actually on the best way to become fotm) and that everyone starts playing one (I do actually hate when my class becomes fotm).
@Ragnaroek93
No, I know that medium armor suffers just the same. I also said, that they need to buff both.
Light armor relies on perfect shield up time, medium armor relies on mobility and staying evasive.
I don't say this for myself, as I can manage the squishiness fairly well. But this is only due to me being experienced totally focused on the gameplay. Many don't play this way and they stand no chance when they are on light armor, they get eaten up by everyone
And you're right, I want petsorc to stay niche, I always wanted it to be hard to play. And I know that frost staff will allow for completely broken builds.