Im glad so many people are against this change.
If we think about it now, velocious curse was actually a pretty perfect skill as was.
It worked PERFECTLY to combo and build burst, and nobody ever said it was too strong or too weak, it needed practice and timing.
How you can ruin such a fundamental and balanced Ability for sorcerer, especially in a "Balance Patch" is just beyond me.
Is the 8% Buff the problem?
Please,go ahead and reduce its Damage by 8% to compensate.
I don't 100% plan to use a Inferno Staff, but I prefer giving up 8% Dmg instead of this ability as a whole, just because the way it works and the duration it lasts are simply perfect.
psychotic13 wrote: »Just found out, that even the storm atronach does not profit from elemental expert Cp etc.... this needs to be fixed/changed.
No wonder, that they can't keep up with other abilities.
Well that's annoying, I had the intention of trying to incorporate it into my build. Is it even half decent with the 25% damage buff? With/without daedric prey.
Force-Siphon wrote: »KisoValley wrote: »CosmicSoul wrote: »KisoValley wrote: »When people try to argue with Derra thinking he's a standard pug sorc who barely plays the class or doesn't know what he's talking about.
He's one of the best sorcs in the world across all platforms. He knows the class, and I and other sorcs can understand the nerf, even if we don't agree with it. He's pointing out why it's an understandable nerf with the buff to both flame/lightning staves and force pulse.
I do not think anyone disagrees with the nerf for pvp except one guy.
From talking to Derra/other sorcs, they think it should be reverted and I'm one of them. But at the same time, it is understandable why it was nerfed. ZOS just went the wrong way about nerfing it, changing the amount of time was stupid.
this, with more testing the 8% dmg buff is huge
Yolokin_Swagonborn wrote: »Force-Siphon wrote: »KisoValley wrote: »CosmicSoul wrote: »KisoValley wrote: »When people try to argue with Derra thinking he's a standard pug sorc who barely plays the class or doesn't know what he's talking about.
He's one of the best sorcs in the world across all platforms. He knows the class, and I and other sorcs can understand the nerf, even if we don't agree with it. He's pointing out why it's an understandable nerf with the buff to both flame/lightning staves and force pulse.
I do not think anyone disagrees with the nerf for pvp except one guy.
From talking to Derra/other sorcs, they think it should be reverted and I'm one of them. But at the same time, it is understandable why it was nerfed. ZOS just went the wrong way about nerfing it, changing the amount of time was stupid.
this, with more testing the 8% dmg buff is huge
This is the most disgusting path this games balance is taking right now. Increasing GENERIC buffs that affect overall damage, and nerfing INDIVIDUAL skills to compensate.
The price of the champion system is that individual skills and gear keep getting nerfed to balance the power creep introduced. Do templars even realize that even though RD got nerfed, you can put 13 more points into thaumaturge and bring a bit of that damage back up?
What makes the game unique and the classes unique is that each class has some powerful class defining skills. But thanks to over-buffing certain skill lines, removal of softcaps, and huge buffs coming from CP, ZOS feels they have to continuously nerf skills and gear because the lion's share of your build power comes from CP, attribute stacking, and generic buffs like these destro changes.
- Bolt escape being nerfed and nerfed and nerfed was a casualty of the champion system and removal of softcaps,
- Now curse is the next casualty.
- In a few years all of our abilities are just going to do flashy sparkles like freaking Jubilee from X-men but our OP passives from destro, CP, and attribute stacking will make our boring zero utility sparkles hit hard.
Does that sound fun to you? Please see the writing on the wall. If ZOS continues balancing like this, further utility and uniqueness will be stripped from ALL class skills and classes will only differ by their particle effects.
ZOS_JessicaFolsom wrote: »Sandman929 wrote: »Is there ever going to be something resembling an explanation for all the lovely "balance" in this update?
Rich is working on a post that should help shed some light on some of the balance changes. He'll be posting it as soon as possible.
Yolokin_Swagonborn wrote: »Force-Siphon wrote: »KisoValley wrote: »CosmicSoul wrote: »KisoValley wrote: »When people try to argue with Derra thinking he's a standard pug sorc who barely plays the class or doesn't know what he's talking about.
He's one of the best sorcs in the world across all platforms. He knows the class, and I and other sorcs can understand the nerf, even if we don't agree with it. He's pointing out why it's an understandable nerf with the buff to both flame/lightning staves and force pulse.
I do not think anyone disagrees with the nerf for pvp except one guy.
From talking to Derra/other sorcs, they think it should be reverted and I'm one of them. But at the same time, it is understandable why it was nerfed. ZOS just went the wrong way about nerfing it, changing the amount of time was stupid.
this, with more testing the 8% dmg buff is huge
This is the most disgusting path this games balance is taking right now. Increasing GENERIC buffs that affect overall damage, and nerfing INDIVIDUAL skills to compensate.
The price of the champion system is that individual skills and gear keep getting nerfed to balance the power creep introduced. Do templars even realize that even though RD got nerfed, you can put 13 more points into thaumaturge and bring a bit of that damage back up?
What makes the game unique and the classes unique is that each class has some powerful class defining skills. But thanks to over-buffing certain skill lines, removal of softcaps, and huge buffs coming from CP, ZOS feels they have to continuously nerf skills and gear because the lion's share of your build power comes from CP, attribute stacking, and generic buffs like these destro changes.
- Bolt escape being nerfed and nerfed and nerfed was a casualty of the champion system and removal of softcaps,
- Now curse is the next casualty.
- In a few years all of our abilities are just going to do flashy sparkles like freaking Jubilee from X-men but our OP passives from destro, CP, and attribute stacking will make our boring zero utility sparkles hit hard.
Does that sound fun to you? Please see the writing on the wall. If ZOS continues balancing like this, further utility and uniqueness will be stripped from ALL class skills and classes will only differ by their particle effects.
psychotic13 wrote: »@Minalan have they confirmed this somewhere?
psychotic13 wrote: »@Minalan have they confirmed this somewhere?
It's in here:
https://forums.elderscrollsonline.com/en/discussion/312717/balance-direction-in-update-13#latest
Be sure to thank him.
i confess to being curious how many of the "put VC back" supporters fall into::
1 - The "the high burst in PVP now is great" crowd
2 - The "high burst in PVP in the game now is bad but its all everyone else's burst, not mine" crowd.
3 - Other?
i confess to being curious how many of the "put VC back" supporters fall into::
1 - The "the high burst in PVP now is great" crowd
2 - The "high burst in PVP in the game now is bad but its all everyone else's burst, not mine" crowd.
3 - Other?
i confess to being curious how many of the "put VC back" supporters fall into::
1 - The "the high burst in PVP now is great" crowd
2 - The "high burst in PVP in the game now is bad but its all everyone else's burst, not mine" crowd.
3 - Other?
3 - We got our mobility nerfed, our defense, our dps is sub-par and we're the only class to date to have a set designed to counter us. On top of a burst that is already highly predictable and easily blocked. With VC burst nerfed, we got nothing left to excel at.
That's my camp, Stevie.
Just let VC be and focus on the important stuff.
i confess to being curious how many of the "put VC back" supporters fall into::
1 - The "the high burst in PVP now is great" crowd
2 - The "high burst in PVP in the game now is bad but its all everyone else's burst, not mine" crowd.
3 - Other?
3 - We got our mobility nerfed, our defense, our dps is sub-par and we're the only class to date to have a set designed to counter us. On top of a burst that is already highly predictable and easily blocked. With VC burst nerfed, we got nothing left to excel at.
That's my camp, Stevie.
Just let VC be and focus on the important stuff.
Thanks Lord_Oh-no.
Yolokin_Swagonborn wrote: »Force-Siphon wrote: »KisoValley wrote: »CosmicSoul wrote: »KisoValley wrote: »When people try to argue with Derra thinking he's a standard pug sorc who barely plays the class or doesn't know what he's talking about.
He's one of the best sorcs in the world across all platforms. He knows the class, and I and other sorcs can understand the nerf, even if we don't agree with it. He's pointing out why it's an understandable nerf with the buff to both flame/lightning staves and force pulse.
I do not think anyone disagrees with the nerf for pvp except one guy.
From talking to Derra/other sorcs, they think it should be reverted and I'm one of them. But at the same time, it is understandable why it was nerfed. ZOS just went the wrong way about nerfing it, changing the amount of time was stupid.
this, with more testing the 8% dmg buff is huge
This is the most disgusting path this games balance is taking right now. Increasing GENERIC buffs that affect overall damage, and nerfing INDIVIDUAL skills to compensate.
The price of the champion system is that individual skills and gear keep getting nerfed to balance the power creep introduced. Do templars even realize that even though RD got nerfed, you can put 13 more points into thaumaturge and bring a bit of that damage back up?
What makes the game unique and the classes unique is that each class has some powerful class defining skills. But thanks to over-buffing certain skill lines, removal of softcaps, and huge buffs coming from CP, ZOS feels they have to continuously nerf skills and gear because the lion's share of your build power comes from CP, attribute stacking, and generic buffs like these destro changes.
- Bolt escape being nerfed and nerfed and nerfed was a casualty of the champion system and removal of softcaps,
- Now curse is the next casualty.
- In a few years all of our abilities are just going to do flashy sparkles like freaking Jubilee from X-men but our OP passives from destro, CP, and attribute stacking will make our boring zero utility sparkles hit hard.
Does that sound fun to you? Please see the writing on the wall. If ZOS continues balancing like this, further utility and uniqueness will be stripped from ALL class skills and classes will only differ by their particle effects.
JasonSilverSpring wrote: »Given the discussion here, I thought it would be worth sharing this recent post from Jessica. Hopefully this will work.ZOS_JessicaFolsom wrote: »Sandman929 wrote: »Is there ever going to be something resembling an explanation for all the lovely "balance" in this update?
Rich is working on a post that should help shed some light on some of the balance changes. He'll be posting it as soon as possible.