I still can't get over the insane nerf on Stamina, stamsorc in particular. I'm talking from an endgame PvE perspective here and I am aware that things are different in PvP. Still I think there has to be a way to balance it in Cyro without ruining it in PvE.
Has anyone at ZOS looked at the trialleaderboards and checked how many Staminaplayers are in an average group?
It's already very rare, Staminachars have alot of disadvantages compared to Magicka, they have to stay melee, they are squishier, their rotations are harder, they have no shields and using the same pool for skills and defense.
So yes, Stamsorc and StamDK did a bit more damage than their Magicka Counterparts, but shouldn't there be some reward at least for playing a significantly harder class?
How can you compare a Class that can sit in 20m range from the fight with a 20k shield and effectively only uses 5 skills to a class that stays right at the boss and uses a channeled spammable that can't even be blockcasted?
If this patch goes live the sides will be flipped on damage aswell and Stamina will be banished from endgame.
I still can't get over the insane nerf on Stamina, stamsorc in particular. I'm talking from an endgame PvE perspective here and I am aware that things are different in PvP. Still I think there has to be a way to balance it in Cyro without ruining it in PvE.
Has anyone at ZOS looked at the trialleaderboards and checked how many Staminaplayers are in an average group?
It's already very rare, Staminachars have alot of disadvantages compared to Magicka, they have to stay melee, they are squishier, their rotations are harder, they have no shields and using the same pool for skills and defense.
So yes, Stamsorc and StamDK did a bit more damage than their Magicka Counterparts, but shouldn't there be some reward at least for playing a significantly harder class?
How can you compare a Class that can sit in 20m range from the fight with a 20k shield and effectively only uses 5 skills to a class that stays right at the boss and uses a channeled spammable that can't even be blockcasted?
If this patch goes live the sides will be flipped on damage aswell and Stamina will be banished from endgame.
I still can't get over the insane nerf on Stamina, stamsorc in particular. I'm talking from an endgame PvE perspective here and I am aware that things are different in PvP. Still I think there has to be a way to balance it in Cyro without ruining it in PvE.
Has anyone at ZOS looked at the trialleaderboards and checked how many Staminaplayers are in an average group?
It's already very rare, Staminachars have alot of disadvantages compared to Magicka, they have to stay melee, they are squishier, their rotations are harder, they have no shields and using the same pool for skills and defense.
So yes, Stamsorc and StamDK did a bit more damage than their Magicka Counterparts, but shouldn't there be some reward at least for playing a significantly harder class?
How can you compare a Class that can sit in 20m range from the fight with a 20k shield and effectively only uses 5 skills to a class that stays right at the boss and uses a channeled spammable that can't even be blockcasted?
If this patch goes live the sides will be flipped on damage aswell and Stamina will be banished from endgame.
They need to find a way to keep it pve exclusive then, just like they did with Lightning splash for Sorcerers.
Stamina is super brutal in pvp due to their bursty nature and increasing their damage would be overkill. They need something that can hardly be used against players, maybe a 4 meter poison pool or something.
Trapping webs could become something like that.
IzakiBrotherSs wrote: »I still can't get over the insane nerf on Stamina, stamsorc in particular. I'm talking from an endgame PvE perspective here and I am aware that things are different in PvP. Still I think there has to be a way to balance it in Cyro without ruining it in PvE.
Has anyone at ZOS looked at the trialleaderboards and checked how many Staminaplayers are in an average group?
It's already very rare, Staminachars have alot of disadvantages compared to Magicka, they have to stay melee, they are squishier, their rotations are harder, they have no shields and using the same pool for skills and defense.
So yes, Stamsorc and StamDK did a bit more damage than their Magicka Counterparts, but shouldn't there be some reward at least for playing a significantly harder class?
How can you compare a Class that can sit in 20m range from the fight with a 20k shield and effectively only uses 5 skills to a class that stays right at the boss and uses a channeled spammable that can't even be blockcasted?
If this patch goes live the sides will be flipped on damage aswell and Stamina will be banished from endgame.
They need to find a way to keep it pve exclusive then, just like they did with Lightning splash for Sorcerers.
Stamina is super brutal in pvp due to their bursty nature and increasing their damage would be overkill. They need something that can hardly be used against players, maybe a 4 meter poison pool or something.
Trapping webs could become something like that.
With the destro buffs I think the damage will be on par in pvp tbh.
Stamina a revert of rearming trap will go a long way. A buff to survivability too. Although at this point it seems hopeless. I don't see any easy way to buff stamina without increasing their damage output in pvp. So i think stam will just vanish from endgame PvE once again. Oh well it was a fun 3 patches! LOL
IzakiBrotherSs wrote: »I still can't get over the insane nerf on Stamina, stamsorc in particular. I'm talking from an endgame PvE perspective here and I am aware that things are different in PvP. Still I think there has to be a way to balance it in Cyro without ruining it in PvE.
Has anyone at ZOS looked at the trialleaderboards and checked how many Staminaplayers are in an average group?
It's already very rare, Staminachars have alot of disadvantages compared to Magicka, they have to stay melee, they are squishier, their rotations are harder, they have no shields and using the same pool for skills and defense.
So yes, Stamsorc and StamDK did a bit more damage than their Magicka Counterparts, but shouldn't there be some reward at least for playing a significantly harder class?
How can you compare a Class that can sit in 20m range from the fight with a 20k shield and effectively only uses 5 skills to a class that stays right at the boss and uses a channeled spammable that can't even be blockcasted?
If this patch goes live the sides will be flipped on damage aswell and Stamina will be banished from endgame.
They need to find a way to keep it pve exclusive then, just like they did with Lightning splash for Sorcerers.
Stamina is super brutal in pvp due to their bursty nature and increasing their damage would be overkill. They need something that can hardly be used against players, maybe a 4 meter poison pool or something.
Trapping webs could become something like that.
With the destro buffs I think the damage will be on par in pvp tbh.
Stamina a revert of rearming trap will go a long way. A buff to survivability too. Although at this point it seems hopeless. I don't see any easy way to buff stamina without increasing their damage output in pvp. So i think stam will just vanish from endgame PvE once again. Oh well it was a fun 3 patches! LOL
We shall see. They said, they have more things coming.
Although their goal was to close the dps gap between magicka and stamina in the favor of magicka, as it was inferior when it comes to numbers. Seems like they've accomplished this, so maybe you shouldn't be too optimistic.
They need to find a way to keep it pve exclusive then, just like they did with Lightning splash for Sorcerers.
Stamina is super brutal in pvp due to their bursty nature and increasing their damage would be overkill. They need something that can hardly be used against players, maybe a 4 meter poison pool or something.
Trapping webs could become something like that.
i didn't really have the opportunity to test it in open-world pvp, but imho the greatest change seems to be that setting pets to passive now ports them to you . if this works reliably in cyrodiil, it can be a dream for 1vX / 2vX players that would liek to use pets - even when around obstacles. velocious curse gone seems quite bad for non-pet builds, though. Ill test more when there are EU copies, but playing againt templars (stam and mag, especially stam with shuffle though) seems really bad and even against mag dks it felt way worse than on live.... unlessyou unleashed the pets, that is.
so far, i'm pretty optimistic from a magsorc perspective for both, pve and pvp. it is VERY hard to tell, though without char copies, EU ping and different situations (duels vs cyrodiil, target dummy vs trials with raidbuffs, etc)
PS: ice staff seems liek another potent tool, but it's impossible to test because I
1) certianly won't use it to tnak in pve and taunt with heavy attacks xD
2) think it's potential in pvp goes strongly in the direction of temporary situations when many players are able to focus you. it's a situation where damage shields really suck (compared to forms of defense like dodge roles) and I can really see myself block+streak through those and then weapon swap to another bar where I reg magicka and rely on shields again (and hopefully was able to move in a away that I'm not focused as much anymore). but those situations don't occur on pts.
FInally I am a bit afraid that you can now build extremely cancerous support sorcs in heavy armor + ice staff for large-scale pvp. but then again, who cares abotu the state of large-scale pvp in the face of eye of the storm?
i didn't really have the opportunity to test it in open-world pvp, but imho the greatest change seems to be that setting pets to passive now ports them to you. if this works reliably in cyrodiil, it can be a dream for 1vX / 2vX players that would liek to use pets - even when around obstacles. velocious curse gone seems quite bad for non-pet builds, though. Ill test more when there are EU copies, but playing againt templars (stam and mag, especially stam with shuffle though) seems really bad and even against mag dks it felt way worse than on live.... unlessyou unleashed the pets, that is.
so far, i'm pretty optimistic from a magsorc perspective for both, pve and pvp. it is VERY hard to tell, though without char copies, EU ping and different situations (duels vs cyrodiil, target dummy vs trials with raidbuffs, etc)
PS: ice staff seems liek another potent tool, but it's impossible to test because I
1) certianly won't use it to tnak in pve and taunt with heavy attacks xD
2) think it's potential in pvp goes strongly in the direction of temporary situations when many players are able to focus you. it's a situation where damage shields really suck (compared to forms of defense like dodge roles) and I can really see myself block+streak through those and then weapon swap to another bar where I reg magicka and rely on shields again (and hopefully was able to move in a away that I'm not focused as much anymore). but those situations don't occur on pts.
FInally I am a bit afraid that you can now build extremely cancerous support sorcs in heavy armor + ice staff for large-scale pvp. but then again, who cares abotu the state of large-scale pvp in the face of eye of the storm?
TreeHugger1 wrote: »i didn't really have the opportunity to test it in open-world pvp, but imho the greatest change seems to be that setting pets to passive now ports them to you. if this works reliably in cyrodiil, it can be a dream for 1vX / 2vX players that would liek to use pets - even when around obstacles. velocious curse gone seems quite bad for non-pet builds, though. Ill test more when there are EU copies, but playing againt templars (stam and mag, especially stam with shuffle though) seems really bad and even against mag dks it felt way worse than on live.... unlessyou unleashed the pets, that is.
so far, i'm pretty optimistic from a magsorc perspective for both, pve and pvp. it is VERY hard to tell, though without char copies, EU ping and different situations (duels vs cyrodiil, target dummy vs trials with raidbuffs, etc)
PS: ice staff seems liek another potent tool, but it's impossible to test because I
1) certianly won't use it to tnak in pve and taunt with heavy attacks xD
2) think it's potential in pvp goes strongly in the direction of temporary situations when many players are able to focus you. it's a situation where damage shields really suck (compared to forms of defense like dodge roles) and I can really see myself block+streak through those and then weapon swap to another bar where I reg magicka and rely on shields again (and hopefully was able to move in a away that I'm not focused as much anymore). but those situations don't occur on pts.
FInally I am a bit afraid that you can now build extremely cancerous support sorcs in heavy armor + ice staff for large-scale pvp. but then again, who cares abotu the state of large-scale pvp in the face of eye of the storm?
Please give me a quote,didn't see this in the patch notes.
TreeHugger1 wrote: »i didn't really have the opportunity to test it in open-world pvp, but imho the greatest change seems to be that setting pets to passive now ports them to you. if this works reliably in cyrodiil, it can be a dream for 1vX / 2vX players that would liek to use pets - even when around obstacles. velocious curse gone seems quite bad for non-pet builds, though. Ill test more when there are EU copies, but playing againt templars (stam and mag, especially stam with shuffle though) seems really bad and even against mag dks it felt way worse than on live.... unlessyou unleashed the pets, that is.
so far, i'm pretty optimistic from a magsorc perspective for both, pve and pvp. it is VERY hard to tell, though without char copies, EU ping and different situations (duels vs cyrodiil, target dummy vs trials with raidbuffs, etc)
PS: ice staff seems liek another potent tool, but it's impossible to test because I
1) certianly won't use it to tnak in pve and taunt with heavy attacks xD
2) think it's potential in pvp goes strongly in the direction of temporary situations when many players are able to focus you. it's a situation where damage shields really suck (compared to forms of defense like dodge roles) and I can really see myself block+streak through those and then weapon swap to another bar where I reg magicka and rely on shields again (and hopefully was able to move in a away that I'm not focused as much anymore). but those situations don't occur on pts.
FInally I am a bit afraid that you can now build extremely cancerous support sorcs in heavy armor + ice staff for large-scale pvp. but then again, who cares abotu the state of large-scale pvp in the face of eye of the storm?
Please give me a quote,didn't see this in the patch notes.
there's nothing in the notes, you recognize it instantly when testing, though
I'm seeing a lot of folks make statements that seem to be grounded in assumption rather than testing the content, so spurred by one such comment I hopped on the PTS and tried some things out with the Ancient Knowledge passive.
I gave my new template character a CR 160 Inferno, Frost, and Lightning Staff, then checked the tooltips on a bunch of skills that had both single-target and AOE components. (The Frost Staff was a control group, used to get base values.)
- When equipped with an Inferno Staff, the single-target component of Crystal Blast, Summon Volatile Familiar, Haunting Curse, Mages' Wrath, and Overload gain a damage boost.
- When equipped with a Lightning Staff, the AOE component of Summon Volatile Familiar, Haunting Curse, and Mages' Wrath gain a damage boost.
- When equipped with a Lightning Staff, the AOE component of Crystal Blast and Overload do not get a damage boost. ( @ZOS_GinaBruno , I bugged this, but you may want to have the team look at how this skill interacts with the Ancient Knowledge passive. It should also be noted that, when testing Overload, the tooltips got finicky and stopped updating -- I had to confirm the damage changes by testing it on a target dummy.)
- The bonus will switch on the fly when you bar swapped. I cast Wall of Fire on the training dummy then swapped to my Lightning Staff bar to gain the bonus AOE damage. This is what I expected, but again, we have the PTS so we can actually test things.
I'm looking forward to playing with lightning/inferno staff combos, though I'm mildly bummed about being shifted away from my dual-wield bar. I'm not seeing the appeal of Haunting Curse and the new Ultimate limit will probably get me to stop using Overload as my main magicka recharging skill, but hopefully this weekend some better players than I will really put these changes through their paces.
[EDIT]
There appear to have been some errors with my testing. Corrections have been made.
psychotic13 wrote: »TreeHugger1 wrote: »i didn't really have the opportunity to test it in open-world pvp, but imho the greatest change seems to be that setting pets to passive now ports them to you. if this works reliably in cyrodiil, it can be a dream for 1vX / 2vX players that would liek to use pets - even when around obstacles. velocious curse gone seems quite bad for non-pet builds, though. Ill test more when there are EU copies, but playing againt templars (stam and mag, especially stam with shuffle though) seems really bad and even against mag dks it felt way worse than on live.... unlessyou unleashed the pets, that is.
so far, i'm pretty optimistic from a magsorc perspective for both, pve and pvp. it is VERY hard to tell, though without char copies, EU ping and different situations (duels vs cyrodiil, target dummy vs trials with raidbuffs, etc)
PS: ice staff seems liek another potent tool, but it's impossible to test because I
1) certianly won't use it to tnak in pve and taunt with heavy attacks xD
2) think it's potential in pvp goes strongly in the direction of temporary situations when many players are able to focus you. it's a situation where damage shields really suck (compared to forms of defense like dodge roles) and I can really see myself block+streak through those and then weapon swap to another bar where I reg magicka and rely on shields again (and hopefully was able to move in a away that I'm not focused as much anymore). but those situations don't occur on pts.
FInally I am a bit afraid that you can now build extremely cancerous support sorcs in heavy armor + ice staff for large-scale pvp. but then again, who cares abotu the state of large-scale pvp in the face of eye of the storm?
Please give me a quote,didn't see this in the patch notes.
there's nothing in the notes, you recognize it instantly when testing, though
If it's not too much trouble would you get a short clip showing it? Appreciate the feedback anyway, sucks being on console when PTS is out
psychotic13 wrote: »TreeHugger1 wrote: »i didn't really have the opportunity to test it in open-world pvp, but imho the greatest change seems to be that setting pets to passive now ports them to you. if this works reliably in cyrodiil, it can be a dream for 1vX / 2vX players that would liek to use pets - even when around obstacles. velocious curse gone seems quite bad for non-pet builds, though. Ill test more when there are EU copies, but playing againt templars (stam and mag, especially stam with shuffle though) seems really bad and even against mag dks it felt way worse than on live.... unlessyou unleashed the pets, that is.
so far, i'm pretty optimistic from a magsorc perspective for both, pve and pvp. it is VERY hard to tell, though without char copies, EU ping and different situations (duels vs cyrodiil, target dummy vs trials with raidbuffs, etc)
PS: ice staff seems liek another potent tool, but it's impossible to test because I
1) certianly won't use it to tnak in pve and taunt with heavy attacks xD
2) think it's potential in pvp goes strongly in the direction of temporary situations when many players are able to focus you. it's a situation where damage shields really suck (compared to forms of defense like dodge roles) and I can really see myself block+streak through those and then weapon swap to another bar where I reg magicka and rely on shields again (and hopefully was able to move in a away that I'm not focused as much anymore). but those situations don't occur on pts.
FInally I am a bit afraid that you can now build extremely cancerous support sorcs in heavy armor + ice staff for large-scale pvp. but then again, who cares abotu the state of large-scale pvp in the face of eye of the storm?
Please give me a quote,didn't see this in the patch notes.
there's nothing in the notes, you recognize it instantly when testing, though
If it's not too much trouble would you get a short clip showing it? Appreciate the feedback anyway, sucks being on console when PTS is out
psychotic13 wrote: »TreeHugger1 wrote: »i didn't really have the opportunity to test it in open-world pvp, but imho the greatest change seems to be that setting pets to passive now ports them to you. if this works reliably in cyrodiil, it can be a dream for 1vX / 2vX players that would liek to use pets - even when around obstacles. velocious curse gone seems quite bad for non-pet builds, though. Ill test more when there are EU copies, but playing againt templars (stam and mag, especially stam with shuffle though) seems really bad and even against mag dks it felt way worse than on live.... unlessyou unleashed the pets, that is.
so far, i'm pretty optimistic from a magsorc perspective for both, pve and pvp. it is VERY hard to tell, though without char copies, EU ping and different situations (duels vs cyrodiil, target dummy vs trials with raidbuffs, etc)
PS: ice staff seems liek another potent tool, but it's impossible to test because I
1) certianly won't use it to tnak in pve and taunt with heavy attacks xD
2) think it's potential in pvp goes strongly in the direction of temporary situations when many players are able to focus you. it's a situation where damage shields really suck (compared to forms of defense like dodge roles) and I can really see myself block+streak through those and then weapon swap to another bar where I reg magicka and rely on shields again (and hopefully was able to move in a away that I'm not focused as much anymore). but those situations don't occur on pts.
FInally I am a bit afraid that you can now build extremely cancerous support sorcs in heavy armor + ice staff for large-scale pvp. but then again, who cares abotu the state of large-scale pvp in the face of eye of the storm?
Please give me a quote,didn't see this in the patch notes.
there's nothing in the notes, you recognize it instantly when testing, though
If it's not too much trouble would you get a short clip showing it? Appreciate the feedback anyway, sucks being on console when PTS is out
Because it's not true. Sorry @Kas I like you, but what you said regarding pet teleport is not true.
It's still the same trash as on live, they do not port to you or anything. They just vanish without a trace as usual and you have to unsummon them first.
psychotic13 wrote: »TreeHugger1 wrote: »i didn't really have the opportunity to test it in open-world pvp, but imho the greatest change seems to be that setting pets to passive now ports them to you. if this works reliably in cyrodiil, it can be a dream for 1vX / 2vX players that would liek to use pets - even when around obstacles. velocious curse gone seems quite bad for non-pet builds, though. Ill test more when there are EU copies, but playing againt templars (stam and mag, especially stam with shuffle though) seems really bad and even against mag dks it felt way worse than on live.... unlessyou unleashed the pets, that is.
so far, i'm pretty optimistic from a magsorc perspective for both, pve and pvp. it is VERY hard to tell, though without char copies, EU ping and different situations (duels vs cyrodiil, target dummy vs trials with raidbuffs, etc)
PS: ice staff seems liek another potent tool, but it's impossible to test because I
1) certianly won't use it to tnak in pve and taunt with heavy attacks xD
2) think it's potential in pvp goes strongly in the direction of temporary situations when many players are able to focus you. it's a situation where damage shields really suck (compared to forms of defense like dodge roles) and I can really see myself block+streak through those and then weapon swap to another bar where I reg magicka and rely on shields again (and hopefully was able to move in a away that I'm not focused as much anymore). but those situations don't occur on pts.
FInally I am a bit afraid that you can now build extremely cancerous support sorcs in heavy armor + ice staff for large-scale pvp. but then again, who cares abotu the state of large-scale pvp in the face of eye of the storm?
Please give me a quote,didn't see this in the patch notes.
there's nothing in the notes, you recognize it instantly when testing, though
If it's not too much trouble would you get a short clip showing it? Appreciate the feedback anyway, sucks being on console when PTS is out
afaik there's no "recall pets" button on console anyway, or is there?psychotic13 wrote: »TreeHugger1 wrote: »i didn't really have the opportunity to test it in open-world pvp, but imho the greatest change seems to be that setting pets to passive now ports them to you. if this works reliably in cyrodiil, it can be a dream for 1vX / 2vX players that would liek to use pets - even when around obstacles. velocious curse gone seems quite bad for non-pet builds, though. Ill test more when there are EU copies, but playing againt templars (stam and mag, especially stam with shuffle though) seems really bad and even against mag dks it felt way worse than on live.... unlessyou unleashed the pets, that is.
so far, i'm pretty optimistic from a magsorc perspective for both, pve and pvp. it is VERY hard to tell, though without char copies, EU ping and different situations (duels vs cyrodiil, target dummy vs trials with raidbuffs, etc)
PS: ice staff seems liek another potent tool, but it's impossible to test because I
1) certianly won't use it to tnak in pve and taunt with heavy attacks xD
2) think it's potential in pvp goes strongly in the direction of temporary situations when many players are able to focus you. it's a situation where damage shields really suck (compared to forms of defense like dodge roles) and I can really see myself block+streak through those and then weapon swap to another bar where I reg magicka and rely on shields again (and hopefully was able to move in a away that I'm not focused as much anymore). but those situations don't occur on pts.
FInally I am a bit afraid that you can now build extremely cancerous support sorcs in heavy armor + ice staff for large-scale pvp. but then again, who cares abotu the state of large-scale pvp in the face of eye of the storm?
Please give me a quote,didn't see this in the patch notes.
there's nothing in the notes, you recognize it instantly when testing, though
If it's not too much trouble would you get a short clip showing it? Appreciate the feedback anyway, sucks being on console when PTS is out
Because it's not true. Sorry @Kas I like you, but what you said regarding pet teleport is not true.
It's still the same trash as on live, they do not port to you or anything. They just vanish without a trace as usual and you have to unsummon them first.
nooooo
but for me they always vanished for half a second only to appear right next to me. didn't test it extensively but happened about ~15 out of 15 times
CaptainVenom wrote: »Haunting Curse is just bad. Please revert it back to Velocious. The idea of auto-cast a second curse makes no sense at all!
psychotic13 wrote: »TreeHugger1 wrote: »i didn't really have the opportunity to test it in open-world pvp, but imho the greatest change seems to be that setting pets to passive now ports them to you. if this works reliably in cyrodiil, it can be a dream for 1vX / 2vX players that would liek to use pets - even when around obstacles. velocious curse gone seems quite bad for non-pet builds, though. Ill test more when there are EU copies, but playing againt templars (stam and mag, especially stam with shuffle though) seems really bad and even against mag dks it felt way worse than on live.... unlessyou unleashed the pets, that is.
so far, i'm pretty optimistic from a magsorc perspective for both, pve and pvp. it is VERY hard to tell, though without char copies, EU ping and different situations (duels vs cyrodiil, target dummy vs trials with raidbuffs, etc)
PS: ice staff seems liek another potent tool, but it's impossible to test because I
1) certianly won't use it to tnak in pve and taunt with heavy attacks xD
2) think it's potential in pvp goes strongly in the direction of temporary situations when many players are able to focus you. it's a situation where damage shields really suck (compared to forms of defense like dodge roles) and I can really see myself block+streak through those and then weapon swap to another bar where I reg magicka and rely on shields again (and hopefully was able to move in a away that I'm not focused as much anymore). but those situations don't occur on pts.
FInally I am a bit afraid that you can now build extremely cancerous support sorcs in heavy armor + ice staff for large-scale pvp. but then again, who cares abotu the state of large-scale pvp in the face of eye of the storm?
Please give me a quote,didn't see this in the patch notes.
there's nothing in the notes, you recognize it instantly when testing, though
If it's not too much trouble would you get a short clip showing it? Appreciate the feedback anyway, sucks being on console when PTS is out
afaik there's no "recall pets" button on console anyway, or is there?psychotic13 wrote: »TreeHugger1 wrote: »i didn't really have the opportunity to test it in open-world pvp, but imho the greatest change seems to be that setting pets to passive now ports them to you. if this works reliably in cyrodiil, it can be a dream for 1vX / 2vX players that would liek to use pets - even when around obstacles. velocious curse gone seems quite bad for non-pet builds, though. Ill test more when there are EU copies, but playing againt templars (stam and mag, especially stam with shuffle though) seems really bad and even against mag dks it felt way worse than on live.... unlessyou unleashed the pets, that is.
so far, i'm pretty optimistic from a magsorc perspective for both, pve and pvp. it is VERY hard to tell, though without char copies, EU ping and different situations (duels vs cyrodiil, target dummy vs trials with raidbuffs, etc)
PS: ice staff seems liek another potent tool, but it's impossible to test because I
1) certianly won't use it to tnak in pve and taunt with heavy attacks xD
2) think it's potential in pvp goes strongly in the direction of temporary situations when many players are able to focus you. it's a situation where damage shields really suck (compared to forms of defense like dodge roles) and I can really see myself block+streak through those and then weapon swap to another bar where I reg magicka and rely on shields again (and hopefully was able to move in a away that I'm not focused as much anymore). but those situations don't occur on pts.
FInally I am a bit afraid that you can now build extremely cancerous support sorcs in heavy armor + ice staff for large-scale pvp. but then again, who cares abotu the state of large-scale pvp in the face of eye of the storm?
Please give me a quote,didn't see this in the patch notes.
there's nothing in the notes, you recognize it instantly when testing, though
If it's not too much trouble would you get a short clip showing it? Appreciate the feedback anyway, sucks being on console when PTS is out
Because it's not true. Sorry @Kas I like you, but what you said regarding pet teleport is not true.
It's still the same trash as on live, they do not port to you or anything. They just vanish without a trace as usual and you have to unsummon them first.
nooooo
but for me they always vanished for half a second only to appear right next to me. didn't test it extensively but happened about ~15 out of 15 times
psychotic13 wrote: »psychotic13 wrote: »TreeHugger1 wrote: »i didn't really have the opportunity to test it in open-world pvp, but imho the greatest change seems to be that setting pets to passive now ports them to you. if this works reliably in cyrodiil, it can be a dream for 1vX / 2vX players that would liek to use pets - even when around obstacles. velocious curse gone seems quite bad for non-pet builds, though. Ill test more when there are EU copies, but playing againt templars (stam and mag, especially stam with shuffle though) seems really bad and even against mag dks it felt way worse than on live.... unlessyou unleashed the pets, that is.
so far, i'm pretty optimistic from a magsorc perspective for both, pve and pvp. it is VERY hard to tell, though without char copies, EU ping and different situations (duels vs cyrodiil, target dummy vs trials with raidbuffs, etc)
PS: ice staff seems liek another potent tool, but it's impossible to test because I
1) certianly won't use it to tnak in pve and taunt with heavy attacks xD
2) think it's potential in pvp goes strongly in the direction of temporary situations when many players are able to focus you. it's a situation where damage shields really suck (compared to forms of defense like dodge roles) and I can really see myself block+streak through those and then weapon swap to another bar where I reg magicka and rely on shields again (and hopefully was able to move in a away that I'm not focused as much anymore). but those situations don't occur on pts.
FInally I am a bit afraid that you can now build extremely cancerous support sorcs in heavy armor + ice staff for large-scale pvp. but then again, who cares abotu the state of large-scale pvp in the face of eye of the storm?
Please give me a quote,didn't see this in the patch notes.
there's nothing in the notes, you recognize it instantly when testing, though
If it's not too much trouble would you get a short clip showing it? Appreciate the feedback anyway, sucks being on console when PTS is out
afaik there's no "recall pets" button on console anyway, or is there?psychotic13 wrote: »TreeHugger1 wrote: »i didn't really have the opportunity to test it in open-world pvp, but imho the greatest change seems to be that setting pets to passive now ports them to you. if this works reliably in cyrodiil, it can be a dream for 1vX / 2vX players that would liek to use pets - even when around obstacles. velocious curse gone seems quite bad for non-pet builds, though. Ill test more when there are EU copies, but playing againt templars (stam and mag, especially stam with shuffle though) seems really bad and even against mag dks it felt way worse than on live.... unlessyou unleashed the pets, that is.
so far, i'm pretty optimistic from a magsorc perspective for both, pve and pvp. it is VERY hard to tell, though without char copies, EU ping and different situations (duels vs cyrodiil, target dummy vs trials with raidbuffs, etc)
PS: ice staff seems liek another potent tool, but it's impossible to test because I
1) certianly won't use it to tnak in pve and taunt with heavy attacks xD
2) think it's potential in pvp goes strongly in the direction of temporary situations when many players are able to focus you. it's a situation where damage shields really suck (compared to forms of defense like dodge roles) and I can really see myself block+streak through those and then weapon swap to another bar where I reg magicka and rely on shields again (and hopefully was able to move in a away that I'm not focused as much anymore). but those situations don't occur on pts.
FInally I am a bit afraid that you can now build extremely cancerous support sorcs in heavy armor + ice staff for large-scale pvp. but then again, who cares abotu the state of large-scale pvp in the face of eye of the storm?
Please give me a quote,didn't see this in the patch notes.
there's nothing in the notes, you recognize it instantly when testing, though
If it's not too much trouble would you get a short clip showing it? Appreciate the feedback anyway, sucks being on console when PTS is out
Because it's not true. Sorry @Kas I like you, but what you said regarding pet teleport is not true.
It's still the same trash as on live, they do not port to you or anything. They just vanish without a trace as usual and you have to unsummon them first.
nooooo
but for me they always vanished for half a second only to appear right next to me. didn't test it extensively but happened about ~15 out of 15 times
No there isn't, but I remain hopeful they'll one day get round to it. Thanks @Dracane for clearing that up anyway, had my hopes up they were totally overhauling pets
IzakiBrotheSs wrote: »You guys can all rot in hell for killing magika sorc for pvp with this curse nerf.
Sub canceled, game uninstalled, forum posting over.
It was a good run guys, but ZoS is *** terrible, they ruin every play style they create.
Are you on xbox eu? Can i have your stuff plzkthx?
Jokes aside, no need to get this upset about 1 skill change that still has a chance to get reverted, just like the lightning staff one.
They. Never. Revert. Anything. My friend, we should already have a transition plan in place, I'm checking out SWTOR again. It's been awhile.
I hope I'm wrong about it, but I doubt it.
Yes, they once gave Altmer 3% more magicka regen (well deserved) but then they took it away in the 2nd pts week because people were complaining
psychotic13 wrote: »psychotic13 wrote: »TreeHugger1 wrote: »i didn't really have the opportunity to test it in open-world pvp, but imho the greatest change seems to be that setting pets to passive now ports them to you. if this works reliably in cyrodiil, it can be a dream for 1vX / 2vX players that would liek to use pets - even when around obstacles. velocious curse gone seems quite bad for non-pet builds, though. Ill test more when there are EU copies, but playing againt templars (stam and mag, especially stam with shuffle though) seems really bad and even against mag dks it felt way worse than on live.... unlessyou unleashed the pets, that is.
so far, i'm pretty optimistic from a magsorc perspective for both, pve and pvp. it is VERY hard to tell, though without char copies, EU ping and different situations (duels vs cyrodiil, target dummy vs trials with raidbuffs, etc)
PS: ice staff seems liek another potent tool, but it's impossible to test because I
1) certianly won't use it to tnak in pve and taunt with heavy attacks xD
2) think it's potential in pvp goes strongly in the direction of temporary situations when many players are able to focus you. it's a situation where damage shields really suck (compared to forms of defense like dodge roles) and I can really see myself block+streak through those and then weapon swap to another bar where I reg magicka and rely on shields again (and hopefully was able to move in a away that I'm not focused as much anymore). but those situations don't occur on pts.
FInally I am a bit afraid that you can now build extremely cancerous support sorcs in heavy armor + ice staff for large-scale pvp. but then again, who cares abotu the state of large-scale pvp in the face of eye of the storm?
Please give me a quote,didn't see this in the patch notes.
there's nothing in the notes, you recognize it instantly when testing, though
If it's not too much trouble would you get a short clip showing it? Appreciate the feedback anyway, sucks being on console when PTS is out
afaik there's no "recall pets" button on console anyway, or is there?psychotic13 wrote: »TreeHugger1 wrote: »i didn't really have the opportunity to test it in open-world pvp, but imho the greatest change seems to be that setting pets to passive now ports them to you. if this works reliably in cyrodiil, it can be a dream for 1vX / 2vX players that would liek to use pets - even when around obstacles. velocious curse gone seems quite bad for non-pet builds, though. Ill test more when there are EU copies, but playing againt templars (stam and mag, especially stam with shuffle though) seems really bad and even against mag dks it felt way worse than on live.... unlessyou unleashed the pets, that is.
so far, i'm pretty optimistic from a magsorc perspective for both, pve and pvp. it is VERY hard to tell, though without char copies, EU ping and different situations (duels vs cyrodiil, target dummy vs trials with raidbuffs, etc)
PS: ice staff seems liek another potent tool, but it's impossible to test because I
1) certianly won't use it to tnak in pve and taunt with heavy attacks xD
2) think it's potential in pvp goes strongly in the direction of temporary situations when many players are able to focus you. it's a situation where damage shields really suck (compared to forms of defense like dodge roles) and I can really see myself block+streak through those and then weapon swap to another bar where I reg magicka and rely on shields again (and hopefully was able to move in a away that I'm not focused as much anymore). but those situations don't occur on pts.
FInally I am a bit afraid that you can now build extremely cancerous support sorcs in heavy armor + ice staff for large-scale pvp. but then again, who cares abotu the state of large-scale pvp in the face of eye of the storm?
Please give me a quote,didn't see this in the patch notes.
there's nothing in the notes, you recognize it instantly when testing, though
If it's not too much trouble would you get a short clip showing it? Appreciate the feedback anyway, sucks being on console when PTS is out
Because it's not true. Sorry @Kas I like you, but what you said regarding pet teleport is not true.
It's still the same trash as on live, they do not port to you or anything. They just vanish without a trace as usual and you have to unsummon them first.
nooooo
but for me they always vanished for half a second only to appear right next to me. didn't test it extensively but happened about ~15 out of 15 times
No there isn't, but I remain hopeful they'll one day get round to it. Thanks @Dracane for clearing that up anyway, had my hopes up they were totally overhauling pets
You are on Xbox, right ?You can't have the pet dismiss addon that allows you to allocate your pet unsummons to keys. This is so essential for me, I couldn't play without it. But it would be much better if pets would just teleport to us if we commented them to stop.
leepalmer95 wrote: »psychotic13 wrote: »psychotic13 wrote: »TreeHugger1 wrote: »i didn't really have the opportunity to test it in open-world pvp, but imho the greatest change seems to be that setting pets to passive now ports them to you. if this works reliably in cyrodiil, it can be a dream for 1vX / 2vX players that would liek to use pets - even when around obstacles. velocious curse gone seems quite bad for non-pet builds, though. Ill test more when there are EU copies, but playing againt templars (stam and mag, especially stam with shuffle though) seems really bad and even against mag dks it felt way worse than on live.... unlessyou unleashed the pets, that is.
so far, i'm pretty optimistic from a magsorc perspective for both, pve and pvp. it is VERY hard to tell, though without char copies, EU ping and different situations (duels vs cyrodiil, target dummy vs trials with raidbuffs, etc)
PS: ice staff seems liek another potent tool, but it's impossible to test because I
1) certianly won't use it to tnak in pve and taunt with heavy attacks xD
2) think it's potential in pvp goes strongly in the direction of temporary situations when many players are able to focus you. it's a situation where damage shields really suck (compared to forms of defense like dodge roles) and I can really see myself block+streak through those and then weapon swap to another bar where I reg magicka and rely on shields again (and hopefully was able to move in a away that I'm not focused as much anymore). but those situations don't occur on pts.
FInally I am a bit afraid that you can now build extremely cancerous support sorcs in heavy armor + ice staff for large-scale pvp. but then again, who cares abotu the state of large-scale pvp in the face of eye of the storm?
Please give me a quote,didn't see this in the patch notes.
there's nothing in the notes, you recognize it instantly when testing, though
If it's not too much trouble would you get a short clip showing it? Appreciate the feedback anyway, sucks being on console when PTS is out
afaik there's no "recall pets" button on console anyway, or is there?psychotic13 wrote: »TreeHugger1 wrote: »i didn't really have the opportunity to test it in open-world pvp, but imho the greatest change seems to be that setting pets to passive now ports them to you. if this works reliably in cyrodiil, it can be a dream for 1vX / 2vX players that would liek to use pets - even when around obstacles. velocious curse gone seems quite bad for non-pet builds, though. Ill test more when there are EU copies, but playing againt templars (stam and mag, especially stam with shuffle though) seems really bad and even against mag dks it felt way worse than on live.... unlessyou unleashed the pets, that is.
so far, i'm pretty optimistic from a magsorc perspective for both, pve and pvp. it is VERY hard to tell, though without char copies, EU ping and different situations (duels vs cyrodiil, target dummy vs trials with raidbuffs, etc)
PS: ice staff seems liek another potent tool, but it's impossible to test because I
1) certianly won't use it to tnak in pve and taunt with heavy attacks xD
2) think it's potential in pvp goes strongly in the direction of temporary situations when many players are able to focus you. it's a situation where damage shields really suck (compared to forms of defense like dodge roles) and I can really see myself block+streak through those and then weapon swap to another bar where I reg magicka and rely on shields again (and hopefully was able to move in a away that I'm not focused as much anymore). but those situations don't occur on pts.
FInally I am a bit afraid that you can now build extremely cancerous support sorcs in heavy armor + ice staff for large-scale pvp. but then again, who cares abotu the state of large-scale pvp in the face of eye of the storm?
Please give me a quote,didn't see this in the patch notes.
there's nothing in the notes, you recognize it instantly when testing, though
If it's not too much trouble would you get a short clip showing it? Appreciate the feedback anyway, sucks being on console when PTS is out
Because it's not true. Sorry @Kas I like you, but what you said regarding pet teleport is not true.
It's still the same trash as on live, they do not port to you or anything. They just vanish without a trace as usual and you have to unsummon them first.
nooooo
but for me they always vanished for half a second only to appear right next to me. didn't test it extensively but happened about ~15 out of 15 times
No there isn't, but I remain hopeful they'll one day get round to it. Thanks @Dracane for clearing that up anyway, had my hopes up they were totally overhauling pets
You are on Xbox, right ?You can't have the pet dismiss addon that allows you to allocate your pet unsummons to keys. This is so essential for me, I couldn't play without it. But it would be much better if pets would just teleport to us if we commented them to stop.
So on console i can't control me pet and can't call it back or resummon if it goes on a adventure?
Cool.
leepalmer95 wrote: »psychotic13 wrote: »psychotic13 wrote: »TreeHugger1 wrote: »i didn't really have the opportunity to test it in open-world pvp, but imho the greatest change seems to be that setting pets to passive now ports them to you. if this works reliably in cyrodiil, it can be a dream for 1vX / 2vX players that would liek to use pets - even when around obstacles. velocious curse gone seems quite bad for non-pet builds, though. Ill test more when there are EU copies, but playing againt templars (stam and mag, especially stam with shuffle though) seems really bad and even against mag dks it felt way worse than on live.... unlessyou unleashed the pets, that is.
so far, i'm pretty optimistic from a magsorc perspective for both, pve and pvp. it is VERY hard to tell, though without char copies, EU ping and different situations (duels vs cyrodiil, target dummy vs trials with raidbuffs, etc)
PS: ice staff seems liek another potent tool, but it's impossible to test because I
1) certianly won't use it to tnak in pve and taunt with heavy attacks xD
2) think it's potential in pvp goes strongly in the direction of temporary situations when many players are able to focus you. it's a situation where damage shields really suck (compared to forms of defense like dodge roles) and I can really see myself block+streak through those and then weapon swap to another bar where I reg magicka and rely on shields again (and hopefully was able to move in a away that I'm not focused as much anymore). but those situations don't occur on pts.
FInally I am a bit afraid that you can now build extremely cancerous support sorcs in heavy armor + ice staff for large-scale pvp. but then again, who cares abotu the state of large-scale pvp in the face of eye of the storm?
Please give me a quote,didn't see this in the patch notes.
there's nothing in the notes, you recognize it instantly when testing, though
If it's not too much trouble would you get a short clip showing it? Appreciate the feedback anyway, sucks being on console when PTS is out
afaik there's no "recall pets" button on console anyway, or is there?psychotic13 wrote: »TreeHugger1 wrote: »i didn't really have the opportunity to test it in open-world pvp, but imho the greatest change seems to be that setting pets to passive now ports them to you. if this works reliably in cyrodiil, it can be a dream for 1vX / 2vX players that would liek to use pets - even when around obstacles. velocious curse gone seems quite bad for non-pet builds, though. Ill test more when there are EU copies, but playing againt templars (stam and mag, especially stam with shuffle though) seems really bad and even against mag dks it felt way worse than on live.... unlessyou unleashed the pets, that is.
so far, i'm pretty optimistic from a magsorc perspective for both, pve and pvp. it is VERY hard to tell, though without char copies, EU ping and different situations (duels vs cyrodiil, target dummy vs trials with raidbuffs, etc)
PS: ice staff seems liek another potent tool, but it's impossible to test because I
1) certianly won't use it to tnak in pve and taunt with heavy attacks xD
2) think it's potential in pvp goes strongly in the direction of temporary situations when many players are able to focus you. it's a situation where damage shields really suck (compared to forms of defense like dodge roles) and I can really see myself block+streak through those and then weapon swap to another bar where I reg magicka and rely on shields again (and hopefully was able to move in a away that I'm not focused as much anymore). but those situations don't occur on pts.
FInally I am a bit afraid that you can now build extremely cancerous support sorcs in heavy armor + ice staff for large-scale pvp. but then again, who cares abotu the state of large-scale pvp in the face of eye of the storm?
Please give me a quote,didn't see this in the patch notes.
there's nothing in the notes, you recognize it instantly when testing, though
If it's not too much trouble would you get a short clip showing it? Appreciate the feedback anyway, sucks being on console when PTS is out
Because it's not true. Sorry @Kas I like you, but what you said regarding pet teleport is not true.
It's still the same trash as on live, they do not port to you or anything. They just vanish without a trace as usual and you have to unsummon them first.
nooooo
but for me they always vanished for half a second only to appear right next to me. didn't test it extensively but happened about ~15 out of 15 times
No there isn't, but I remain hopeful they'll one day get round to it. Thanks @Dracane for clearing that up anyway, had my hopes up they were totally overhauling pets
You are on Xbox, right ?You can't have the pet dismiss addon that allows you to allocate your pet unsummons to keys. This is so essential for me, I couldn't play without it. But it would be much better if pets would just teleport to us if we commented them to stop.
So on console i can't control me pet and can't call it back or resummon if it goes on a adventure?
Cool.
potirondb16_ESO wrote: »I'm seeing a lot of folks make statements that seem to be grounded in assumption rather than testing the content, so spurred by one such comment I hopped on the PTS and tried some things out with the Ancient Knowledge passive.
I gave my new template character a CR 160 Inferno, Frost, and Lightning Staff, then checked the tooltips on a bunch of skills that had both single-target and AOE components. (The Frost Staff was a control group, used to get base values.)
- When equipped with an Inferno Staff, the single-target component of Crystal Blast, Summon Volatile Familiar, Haunting Curse, Mages' Wrath, and Overload gain a damage boost.
- When equipped with a Lightning Staff, the AOE component of Summon Volatile Familiar, Haunting Curse, and Mages' Wrath gain a damage boost.
- When equipped with a Lightning Staff, the AOE component of Crystal Blast and Overload do not get a damage boost. ( @ZOS_GinaBruno , I bugged this, but you may want to have the team look at how this skill interacts with the Ancient Knowledge passive. It should also be noted that, when testing Overload, the tooltips got finicky and stopped updating -- I had to confirm the damage changes by testing it on a target dummy.)
- The bonus will switch on the fly when you bar swapped. I cast Wall of Fire on the training dummy then swapped to my Lightning Staff bar to gain the bonus AOE damage. This is what I expected, but again, we have the PTS so we can actually test things.
I'm looking forward to playing with lightning/inferno staff combos, though I'm mildly bummed about being shifted away from my dual-wield bar. I'm not seeing the appeal of Haunting Curse and the new Ultimate limit will probably get me to stop using Overload as my main magicka recharging skill, but hopefully this weekend some better players than I will really put these changes through their paces.
[EDIT]
There appear to have been some errors with my testing. Corrections have been made.
It is true that the passive should stick to the weapon you apply them with. What's the use of casting on lighting bar if lighting bonus will stop to work once you barswap...
I already notice that the damage you receive from a bow dot is increase when you swap to your dw bar... but to be honnest it is really wierd... Not suppose to happend.
Kind of a pain.
psychotic13 wrote: »TreeHugger1 wrote: »i didn't really have the opportunity to test it in open-world pvp, but imho the greatest change seems to be that setting pets to passive now ports them to you. if this works reliably in cyrodiil, it can be a dream for 1vX / 2vX players that would liek to use pets - even when around obstacles. velocious curse gone seems quite bad for non-pet builds, though. Ill test more when there are EU copies, but playing againt templars (stam and mag, especially stam with shuffle though) seems really bad and even against mag dks it felt way worse than on live.... unlessyou unleashed the pets, that is.
so far, i'm pretty optimistic from a magsorc perspective for both, pve and pvp. it is VERY hard to tell, though without char copies, EU ping and different situations (duels vs cyrodiil, target dummy vs trials with raidbuffs, etc)
PS: ice staff seems liek another potent tool, but it's impossible to test because I
1) certianly won't use it to tnak in pve and taunt with heavy attacks xD
2) think it's potential in pvp goes strongly in the direction of temporary situations when many players are able to focus you. it's a situation where damage shields really suck (compared to forms of defense like dodge roles) and I can really see myself block+streak through those and then weapon swap to another bar where I reg magicka and rely on shields again (and hopefully was able to move in a away that I'm not focused as much anymore). but those situations don't occur on pts.
FInally I am a bit afraid that you can now build extremely cancerous support sorcs in heavy armor + ice staff for large-scale pvp. but then again, who cares abotu the state of large-scale pvp in the face of eye of the storm?
Please give me a quote,didn't see this in the patch notes.
there's nothing in the notes, you recognize it instantly when testing, though
If it's not too much trouble would you get a short clip showing it? Appreciate the feedback anyway, sucks being on console when PTS is out
afaik there's no "recall pets" button on console anyway, or is there?psychotic13 wrote: »TreeHugger1 wrote: »i didn't really have the opportunity to test it in open-world pvp, but imho the greatest change seems to be that setting pets to passive now ports them to you. if this works reliably in cyrodiil, it can be a dream for 1vX / 2vX players that would liek to use pets - even when around obstacles. velocious curse gone seems quite bad for non-pet builds, though. Ill test more when there are EU copies, but playing againt templars (stam and mag, especially stam with shuffle though) seems really bad and even against mag dks it felt way worse than on live.... unlessyou unleashed the pets, that is.
so far, i'm pretty optimistic from a magsorc perspective for both, pve and pvp. it is VERY hard to tell, though without char copies, EU ping and different situations (duels vs cyrodiil, target dummy vs trials with raidbuffs, etc)
PS: ice staff seems liek another potent tool, but it's impossible to test because I
1) certianly won't use it to tnak in pve and taunt with heavy attacks xD
2) think it's potential in pvp goes strongly in the direction of temporary situations when many players are able to focus you. it's a situation where damage shields really suck (compared to forms of defense like dodge roles) and I can really see myself block+streak through those and then weapon swap to another bar where I reg magicka and rely on shields again (and hopefully was able to move in a away that I'm not focused as much anymore). but those situations don't occur on pts.
FInally I am a bit afraid that you can now build extremely cancerous support sorcs in heavy armor + ice staff for large-scale pvp. but then again, who cares abotu the state of large-scale pvp in the face of eye of the storm?
Please give me a quote,didn't see this in the patch notes.
there's nothing in the notes, you recognize it instantly when testing, though
If it's not too much trouble would you get a short clip showing it? Appreciate the feedback anyway, sucks being on console when PTS is out
Because it's not true. Sorry @Kas I like you, but what you said regarding pet teleport is not true.
It's still the same trash as on live, they do not port to you or anything. They just vanish without a trace as usual and you have to unsummon them first.
nooooo
but for me they always vanished for half a second only to appear right next to me. didn't test it extensively but happened about ~15 out of 15 times
They loose their ability to port when in combat. Outside of combat, they have a speed boost to keep up with you and they also port to you when you are too fast. Altough as soon as combat starts, they loose all of that.
psychotic13 wrote: »psychotic13 wrote: »TreeHugger1 wrote: »i didn't really have the opportunity to test it in open-world pvp, but imho the greatest change seems to be that setting pets to passive now ports them to you. if this works reliably in cyrodiil, it can be a dream for 1vX / 2vX players that would liek to use pets - even when around obstacles. velocious curse gone seems quite bad for non-pet builds, though. Ill test more when there are EU copies, but playing againt templars (stam and mag, especially stam with shuffle though) seems really bad and even against mag dks it felt way worse than on live.... unlessyou unleashed the pets, that is.
so far, i'm pretty optimistic from a magsorc perspective for both, pve and pvp. it is VERY hard to tell, though without char copies, EU ping and different situations (duels vs cyrodiil, target dummy vs trials with raidbuffs, etc)
PS: ice staff seems liek another potent tool, but it's impossible to test because I
1) certianly won't use it to tnak in pve and taunt with heavy attacks xD
2) think it's potential in pvp goes strongly in the direction of temporary situations when many players are able to focus you. it's a situation where damage shields really suck (compared to forms of defense like dodge roles) and I can really see myself block+streak through those and then weapon swap to another bar where I reg magicka and rely on shields again (and hopefully was able to move in a away that I'm not focused as much anymore). but those situations don't occur on pts.
FInally I am a bit afraid that you can now build extremely cancerous support sorcs in heavy armor + ice staff for large-scale pvp. but then again, who cares abotu the state of large-scale pvp in the face of eye of the storm?
Please give me a quote,didn't see this in the patch notes.
there's nothing in the notes, you recognize it instantly when testing, though
If it's not too much trouble would you get a short clip showing it? Appreciate the feedback anyway, sucks being on console when PTS is out
afaik there's no "recall pets" button on console anyway, or is there?psychotic13 wrote: »TreeHugger1 wrote: »i didn't really have the opportunity to test it in open-world pvp, but imho the greatest change seems to be that setting pets to passive now ports them to you. if this works reliably in cyrodiil, it can be a dream for 1vX / 2vX players that would liek to use pets - even when around obstacles. velocious curse gone seems quite bad for non-pet builds, though. Ill test more when there are EU copies, but playing againt templars (stam and mag, especially stam with shuffle though) seems really bad and even against mag dks it felt way worse than on live.... unlessyou unleashed the pets, that is.
so far, i'm pretty optimistic from a magsorc perspective for both, pve and pvp. it is VERY hard to tell, though without char copies, EU ping and different situations (duels vs cyrodiil, target dummy vs trials with raidbuffs, etc)
PS: ice staff seems liek another potent tool, but it's impossible to test because I
1) certianly won't use it to tnak in pve and taunt with heavy attacks xD
2) think it's potential in pvp goes strongly in the direction of temporary situations when many players are able to focus you. it's a situation where damage shields really suck (compared to forms of defense like dodge roles) and I can really see myself block+streak through those and then weapon swap to another bar where I reg magicka and rely on shields again (and hopefully was able to move in a away that I'm not focused as much anymore). but those situations don't occur on pts.
FInally I am a bit afraid that you can now build extremely cancerous support sorcs in heavy armor + ice staff for large-scale pvp. but then again, who cares abotu the state of large-scale pvp in the face of eye of the storm?
Please give me a quote,didn't see this in the patch notes.
there's nothing in the notes, you recognize it instantly when testing, though
If it's not too much trouble would you get a short clip showing it? Appreciate the feedback anyway, sucks being on console when PTS is out
Because it's not true. Sorry @Kas I like you, but what you said regarding pet teleport is not true.
It's still the same trash as on live, they do not port to you or anything. They just vanish without a trace as usual and you have to unsummon them first.
nooooo
but for me they always vanished for half a second only to appear right next to me. didn't test it extensively but happened about ~15 out of 15 times
No there isn't, but I remain hopeful they'll one day get round to it. Thanks @Dracane for clearing that up anyway, had my hopes up they were totally overhauling pets
You are on Xbox, right ?You can't have the pet dismiss addon that allows you to allocate your pet unsummons to keys. This is so essential for me, I couldn't play without it. But it would be much better if pets would just teleport to us if we commented them to stop.