The staff passive will not apply to overload. No weapon passives do. I still don't get why this is happening? Who was 1000 max ultimate a problem for? Why did it need to be "fixed/nerfed"? The staff change is a 10% nerf to staff heavy attacks due to the charge speed passive it replaces with a single target OR aoe 8% given back.
Force-Siphon wrote: »
Curse we need to wait and see.
Nah friend we dont need to wait and see, they need to revert these changes. The sorc community has spoken and we are seriously triggered by being pushed into summoner class. PVP sorcs are literally leaving the game and canceling subs over this. The pet buff was fine for people who want to run pets, but most of us dont and that should be clear by this thread alone.
Sorc is in a really really good spot though with the next patch.
The curse change is just a minor hickup. The buffs to staves outweight this by far.
DW sorcs on the other hand. Well. RIP.
So 8% buff to AoE makes up for completely ruining fundamental part of your burst. Yea sure your are not biased at all.
Force-Siphon wrote: »
Curse we need to wait and see.
Nah friend we dont need to wait and see, they need to revert these changes. The sorc community has spoken and we are seriously triggered by being pushed into summoner class. PVP sorcs are literally leaving the game and canceling subs over this. The pet buff was fine for people who want to run pets, but most of us dont and that should be clear by this thread alone.
Sorc is in a really really good spot though with the next patch.
The curse change is just a minor hickup. The buffs to staves outweight this by far.
DW sorcs on the other hand. Well. RIP.
So 8% buff to AoE makes up for completely ruining fundamental part of your burst. Yea sure your are not biased at all.
8% to your singletarget dmg. That´s huge. Especially when it comes alongside an open skillslot on your mainbar.
Edit: I can hardly be biased in the way you imply i would be. I main a magica sorc since beta and love the class enough to have 4 in total.
Force-Siphon wrote: »
Curse we need to wait and see.
Nah friend we dont need to wait and see, they need to revert these changes. The sorc community has spoken and we are seriously triggered by being pushed into summoner class. PVP sorcs are literally leaving the game and canceling subs over this. The pet buff was fine for people who want to run pets, but most of us dont and that should be clear by this thread alone.
Sorc is in a really really good spot though with the next patch.
The curse change is just a minor hickup. The buffs to staves outweight this by far.
DW sorcs on the other hand. Well. RIP.
So 8% buff to AoE makes up for completely ruining fundamental part of your burst. Yea sure your are not biased at all.
8% to your singletarget dmg. That´s huge. Especially when it comes alongside an open skillslot on your mainbar.
Edit: I can hardly be biased in the way you imply i would be. I main a magica sorc since beta and love the class enough to have 4 in total.
exiledtyrant wrote: »Two things so far have stuck out me regarding sorcerer changes:
1. The reduction of hurricane damage
2. Yet another reduced cost for encase
For the first point I can't understand why hurricane has had its damage reduced. It has certainly helped sustained damage over the past few patches, but has never seemed to be a major outlier in performance. It is usually 3rd in damage on my AOE fights and 4th or 5th for damage in my single target fights. That's while playing stam builds dedicated to physical and damage over time abilities. Is this being done so more stamina damage can be made available in future patches, or is it just a way to nerf high performing trial sorcerers while crippling everyone else?
Secondly reducing encase cost again doesn't really fix anything. Back when I played my sorc as magicka I was able to use encase as much as I want. It wasn't the cost holding me back, but the skill itself. The hit box as a line AOE root just doesn't play well. It is unreliable and limiting because it only faces one direction. Then there are the morphs themselves. The damage morph always needed a ridiculous amount of enemies stacked together to make it appealing. The snare morph doesn't trigger if people roll out of encase and there are more reliable ways to snare someone.
As someone who plays stamina sorcerer only now I would love a way to incorporate encase because rooted enemies trigger a 15% damage bonus for dual wield. The problem is the cost would have to be so low that it would be beyond trivial for a magicka sorcerer to use, along with the fact that the skill itself is still lackluster.
What I propose is that the hitbox of encase be revamped into a point blank AOE and the morphs themselves be made more appealing.
Force-Siphon wrote: »
Curse we need to wait and see.
Nah friend we dont need to wait and see, they need to revert these changes. The sorc community has spoken and we are seriously triggered by being pushed into summoner class. PVP sorcs are literally leaving the game and canceling subs over this. The pet buff was fine for people who want to run pets, but most of us dont and that should be clear by this thread alone.
Sorc is in a really really good spot though with the next patch.
The curse change is just a minor hickup. The buffs to staves outweight this by far.
DW sorcs on the other hand. Well. RIP.
So 8% buff to AoE makes up for completely ruining fundamental part of your burst. Yea sure your are not biased at all.
8% to your singletarget dmg. That´s huge. Especially when it comes alongside an open skillslot on your mainbar.
Edit: I can hardly be biased in the way you imply i would be. I main a magica sorc since beta and love the class enough to have 4 in total.
8% to a single target if using fire staff, which i dont want to use. That 8% will apply on c.frag and force pulse and thats it, where your curse, ulti and execute wont be affected by it since they all have AoE component. So that 8% ST buff you keep mentioning is no where near black and white as you think.
Yea opening skill slot is great when you have to remove one of your fundamental skills from it. Silver lining i guess! Btw, my main bar already has all the skill i need there and this change wouldnt make me back bar it.
Force-Siphon wrote: »
Curse we need to wait and see.
Nah friend we dont need to wait and see, they need to revert these changes. The sorc community has spoken and we are seriously triggered by being pushed into summoner class. PVP sorcs are literally leaving the game and canceling subs over this. The pet buff was fine for people who want to run pets, but most of us dont and that should be clear by this thread alone.
Sorc is in a really really good spot though with the next patch.
The curse change is just a minor hickup. The buffs to staves outweight this by far.
DW sorcs on the other hand. Well. RIP.
So 8% buff to AoE makes up for completely ruining fundamental part of your burst. Yea sure your are not biased at all.
8% to your singletarget dmg. That´s huge. Especially when it comes alongside an open skillslot on your mainbar.
Edit: I can hardly be biased in the way you imply i would be. I main a magica sorc since beta and love the class enough to have 4 in total.
Enjoy your 500 DPS spamming force pulse. But you won't be killing anyone with that.
Force-Siphon wrote: »
Curse we need to wait and see.
Nah friend we dont need to wait and see, they need to revert these changes. The sorc community has spoken and we are seriously triggered by being pushed into summoner class. PVP sorcs are literally leaving the game and canceling subs over this. The pet buff was fine for people who want to run pets, but most of us dont and that should be clear by this thread alone.
Sorc is in a really really good spot though with the next patch.
The curse change is just a minor hickup. The buffs to staves outweight this by far.
DW sorcs on the other hand. Well. RIP.
So 8% buff to AoE makes up for completely ruining fundamental part of your burst. Yea sure your are not biased at all.
8% to your singletarget dmg. That´s huge. Especially when it comes alongside an open skillslot on your mainbar.
Edit: I can hardly be biased in the way you imply i would be. I main a magica sorc since beta and love the class enough to have 4 in total.
8% to a single target if using fire staff, which i dont want to use. That 8% will apply on c.frag and force pulse and thats it, where your curse, ulti and execute wont be affected by it since they all have AoE component. So that 8% ST buff you keep mentioning is no where near black and white as you think.
Yea opening skill slot is great when you have to remove one of your fundamental skills from it. Silver lining i guess! Btw, my main bar already has all the skill i need there and this change wouldnt make me back bar it.
Every skill that has a dedicated singletarget with a destinct aoe component (curse, fury) benefits from the firestaff buff - i know because i´ve tested that.
If you don´t want to use it that´s up to you.Force-Siphon wrote: »
Curse we need to wait and see.
Nah friend we dont need to wait and see, they need to revert these changes. The sorc community has spoken and we are seriously triggered by being pushed into summoner class. PVP sorcs are literally leaving the game and canceling subs over this. The pet buff was fine for people who want to run pets, but most of us dont and that should be clear by this thread alone.
Sorc is in a really really good spot though with the next patch.
The curse change is just a minor hickup. The buffs to staves outweight this by far.
DW sorcs on the other hand. Well. RIP.
So 8% buff to AoE makes up for completely ruining fundamental part of your burst. Yea sure your are not biased at all.
8% to your singletarget dmg. That´s huge. Especially when it comes alongside an open skillslot on your mainbar.
Edit: I can hardly be biased in the way you imply i would be. I main a magica sorc since beta and love the class enough to have 4 in total.
Enjoy your 500 DPS spamming force pulse. But you won't be killing anyone with that.
What an convincing argument.
I mean i get you´re upset DW sorc is getting shafted by one of wrobels questionable designdecisions.
But this is in no way constructive or anything. That´s just : "Mr. Wrobbels took mah "
Edit: I really get why people playing DW absolutely think this is a terrible change and i agree with them in that regard - reducing buildvariety sucks. But it´s not going to break the class. With all changes coming magsorc is going to be stronger than before homestead.
CosmicSoul wrote: »The staff passive will not apply to overload. No weapon passives do. I still don't get why this is happening? Who was 1000 max ultimate a problem for? Why did it need to be "fixed/nerfed"? The staff change is a 10% nerf to staff heavy attacks due to the charge speed passive it replaces with a single target OR aoe 8% given back.
Ummm it increases the single target or aoe dps does it not? How would that not apply? I do not recall it saying staff abilities only.
How about this?
Keep Haunting Curse but change it around.
Make it deal damage every 2 seconds for 6 seconds but it starts off with low damage and increases (like hurricane.)
On the last blast make it deal more damage but can be blocked, if they do block it then they are stunned for 1 second.
CosmicSoul wrote: »The staff passive will not apply to overload. No weapon passives do. I still don't get why this is happening? Who was 1000 max ultimate a problem for? Why did it need to be "fixed/nerfed"? The staff change is a 10% nerf to staff heavy attacks due to the charge speed passive it replaces with a single target OR aoe 8% given back.
Ummm it increases the single target or aoe dps does it not? How would that not apply? I do not recall it saying staff abilities only.
When you go on to the overload bar, you no longer have a weapon equiped. So passive buffs associated with the weapons don't work. That is why the famous sword "blade and blunt" 5% passive has no effect when you are on overload bar. This passive will be the same.
KisoValley wrote: »When people try to argue with Derra thinking he's a standard pug sorc who barely plays the class or doesn't know what he's talking about.
He's one of the best sorcs in the world across all platforms. He knows the class, and I and other sorcs can understand the nerf, even if we don't agree with it. He's pointing out why it's an understandable nerf with the buff to both flame/lightning staves and force pulse.
ZOS_GinaBruno wrote: »This is the official feedback thread for the Sorcerer for Update 13. Please let us know how you feel about the changes we made to this class, if you ran into any bugs, and any other feedback you'd like to give.
FriedEggSandwich wrote: »zerosingularity wrote: »For the record, short tests indicate in PvE that this new curse will provide better sustain and damage (since less curse casts = more force pulse weaves) and 1 cast=2 curses. The change should be minor, but might help sorc damage and sustain a little bit. Actual good players (not me) should test this though.
Also note, the damage of curse depends on your bar, so it can be on a lightning staff back bar, and detonate on a fire staff front bar for more damage. Now if only we didn't need 8000 toggles...
More sustain maybe but, unless the skill has had a base damage buff, less damage because 2 curses in 12s < 3.43 curses in 12s. The 8% damage from inferno staff would have applied to velocious curse too. So we have to wait longer for less damage. This is going to be a pain to test correctly because velocious curse doesn't exist on pts and the new inferno passive doesn't exist on live. I welcome sustain buffs but not at the expense of damage and useability.
this is IMO really flawed logic.
They are adding the 8% staff boost AND the reduction to VC at the same time.
So arguing that we should judge it not by "live as a whole vs pts as a whole" but also by "part pts but not other part pts" is just wrong.
It seems fairly obvious they have made a bigger systemic change for magicas...
They add a pretty large global 8% uptick for staff users that applies to a given broad type of attacks (Aoe or single target with bar swap where needed).
They look at class by class and where they see an ability that might be too good in the "+8%" they hit it some.
Some classes get it to different areas etc and they objective seems to be to move the whole close to parity.
Now for me, it seemed VC was always the better option between the two morphs so dialing it back makes sense. Even with pets i would run VC over the other cuz it gave me significant gains and control whereas boosting pets damage did not measure up and was less controlled.
Now, maybe the 12s double tap isn't good enough? maybe it is given the "sustain" DPS gains and the +8%."
I know that i wouldn't want to be on the single target receiving end of a curse-emp-cfrags-wrath-boom trio with an 8% bonus to all three.
CosmicSoul wrote: »KisoValley wrote: »When people try to argue with Derra thinking he's a standard pug sorc who barely plays the class or doesn't know what he's talking about.
He's one of the best sorcs in the world across all platforms. He knows the class, and I and other sorcs can understand the nerf, even if we don't agree with it. He's pointing out why it's an understandable nerf with the buff to both flame/lightning staves and force pulse.
I do not think anyone disagrees with the nerf for pvp except one guy.
CosmicSoul wrote: »KisoValley wrote: »When people try to argue with Derra thinking he's a standard pug sorc who barely plays the class or doesn't know what he's talking about.
He's one of the best sorcs in the world across all platforms. He knows the class, and I and other sorcs can understand the nerf, even if we don't agree with it. He's pointing out why it's an understandable nerf with the buff to both flame/lightning staves and force pulse.
I do not think anyone disagrees with the nerf for pvp except one guy.
exiledtyrant wrote: »Why would sorcerers be using fire staff when all shock damage is buffed by 5% from passives and off balance ( which blockade can proc frequently) gives another 10% buff to damage done all the time? That is without considering the ability to keep up vulnerability and another 8% damage buff on half your skills. Lightning looks like the best overall group support and damage option for sorcerers to me.