Even if the staff buffs make up for it which i don't know if it will i'm not a math wizard just a magicka one hehe.
It still is a unexplainable bizar change because if that's the reason they change it they change a class based skill to accommodate a buff on weapon skill which is wrong. I know my explaination is not the best but i hope it's understandable .
What's it gonna be next patch zos: Probably frags because it's pretty much the only usefull thing sorcs have left by now.
There are enough crappy skills with unused morphs already and destroying those that still are somewhat usefull is not the way to go balance things.
Remember VC isn't that great it only got popular because other things got ruined before.
Force-Siphon wrote: »
Curse we need to wait and see.
Nah friend we dont need to wait and see, they need to revert these changes. The sorc community has spoken and we are seriously triggered by being pushed into summoner class. PVP sorcs are literally leaving the game and canceling subs over this. The pet buff was fine for people who want to run pets, but most of us dont and that should be clear by this thread alone.
Sorc is in a really really good spot though with the next patch.
The curse change is just a minor hickup. The buffs to staves outweight this by far.
DW sorcs on the other hand. Well. RIP.
So 8% buff to AoE makes up for completely ruining fundamental part of your burst. Yea sure your are not biased at all.
8% to your singletarget dmg. That´s huge. Especially when it comes alongside an open skillslot on your mainbar.
Edit: I can hardly be biased in the way you imply i would be. I main a magica sorc since beta and love the class enough to have 4 in total.
8% to a single target if using fire staff, which i dont want to use. That 8% will apply on c.frag and force pulse and thats it, where your curse, ulti and execute wont be affected by it since they all have AoE component. So that 8% ST buff you keep mentioning is no where near black and white as you think.
Yea opening skill slot is great when you have to remove one of your fundamental skills from it. Silver lining i guess! Btw, my main bar already has all the skill i need there and this change wouldnt make me back bar it.
Every skill that has a dedicated singletarget with a destinct aoe component (curse, fury) benefits from the firestaff buff - i know because i´ve tested that.
If you don´t want to use it that´s up to you.Force-Siphon wrote: »
Curse we need to wait and see.
Nah friend we dont need to wait and see, they need to revert these changes. The sorc community has spoken and we are seriously triggered by being pushed into summoner class. PVP sorcs are literally leaving the game and canceling subs over this. The pet buff was fine for people who want to run pets, but most of us dont and that should be clear by this thread alone.
Sorc is in a really really good spot though with the next patch.
The curse change is just a minor hickup. The buffs to staves outweight this by far.
DW sorcs on the other hand. Well. RIP.
So 8% buff to AoE makes up for completely ruining fundamental part of your burst. Yea sure your are not biased at all.
8% to your singletarget dmg. That´s huge. Especially when it comes alongside an open skillslot on your mainbar.
Edit: I can hardly be biased in the way you imply i would be. I main a magica sorc since beta and love the class enough to have 4 in total.
Enjoy your 500 DPS spamming force pulse. But you won't be killing anyone with that.
What an convincing argument.
I mean i get you´re upset DW sorc is getting shafted by one of wrobels questionable designdecisions.
But this is in no way constructive or anything. That´s just : "Mr. Wrobbels took mah "
Edit: I really get why people playing DW absolutely think this is a terrible change and i agree with them in that regard - reducing buildvariety sucks. But it´s not going to break the class. With all changes coming magsorc is going to be stronger than before homestead.
If you ignore every situation where a 3.5s curse helps counter enemies in Cyrodiil, then yes. We'll be so much better off.
Edit: as I've already stated, PVP is more than just spamming force pulse. If you think someone is going to sit still and take all of your FP spam, I have to wonder how much PVP you do against good players? With curse? They didn't have any choice but to take one every 3.5 seconds.
I've already given a dozen reasons why it makes us weaker, but you're fixated on the 8% number. Which isn't all that much. I think you'll find I'm right in the end here.
exiledtyrant wrote: »Why would sorcerers be using fire staff when all shock damage is buffed by 5% from passives and off balance ( which blockade can proc frequently) gives another 10% buff to damage done all the time? That is without considering the ability to keep up vulnerability and another 8% damage buff on half your skills. Lightning looks like the best overall group support and damage option for sorcerers to me.
Well my "real" guess is, fitting with all the other changes to sorc in this patch (almost exclusively pet sorc stuff), they wanted to make curse possible to backbar, for those who have few space left on their front bars because they use many toggles (Pets, bound armaments, inner light, stuff like that).
Either that, or the 8% buff. If none of those are the reason, then Im wondering even more what the hell they were thinking.
KisoValley wrote: »CosmicSoul wrote: »KisoValley wrote: »When people try to argue with Derra thinking he's a standard pug sorc who barely plays the class or doesn't know what he's talking about.
He's one of the best sorcs in the world across all platforms. He knows the class, and I and other sorcs can understand the nerf, even if we don't agree with it. He's pointing out why it's an understandable nerf with the buff to both flame/lightning staves and force pulse.
I do not think anyone disagrees with the nerf for pvp except one guy.
From talking to Derra/other sorcs, they think it should be reverted and I'm one of them. But at the same time, it is understandable why it was nerfed. ZOS just went the wrong way about nerfing it, changing the amount of time was stupid.
- When equipped with an Inferno Staff, the single-target component of Crystal Blast, Summon Volatile Familiar, Haunting Curse, Mages' Wrath, and Overload gain a damage boost.
Maybe, maybe not. It's a similar case Twin Blade and Blunt giving a boost to magicka abilities when dual-wielding swords. Note that, in this case, you have to give up a slot on your Overload bar for a Destruction Staff skill, so you actually have to give something up to get that 8% boost.If overload is getting boosted by an inferno staff weapon passive. That looks to me like something that would get a "not working as intended" nerf in the not too distant future.
exiledtyrant wrote: »Why would sorcerers be using fire staff when all shock damage is buffed by 5% from passives and off balance ( which blockade can proc frequently) gives another 10% buff to damage done all the time? That is without considering the ability to keep up vulnerability and another 8% damage buff on half your skills. Lightning looks like the best overall group support and damage option for sorcerers to me.
For pve? Backbar lightning maelstrom frontbar fire aether/moondancer will be my go to choice.
For pvp i have to think really hard for a reason to use a lightning staff - simply because of the number of vampires running around. The heavy attack burst, medium weaves and now 8% increased dmg alongside fiery reach guaranteed fragment hit just make the choice easier.
- When equipped with an Inferno Staff, the single-target component of Crystal Blast, Summon Volatile Familiar, Haunting Curse, Mages' Wrath, and Overload gain a damage boost.
- When equipped with a Lightning Staff, the AOE component of Summon Volatile Familiar, Haunting Curse, and Mages' Wrath gain a damage boost.
- When equipped with a Lightning Staff, the AOE component of Crystal Blast and Overload do not get a damage boost. ( @ZOS_GinaBruno , I bugged this, but you may want to have the team look at how this skill interacts with the Ancient Knowledge passive. It should also be noted that, when testing Overload, the tooltips got finicky and stopped updating -- I had to confirm the damage changes by testing it on a target dummy.)
That's good to know.The volatile familiar is not affected by the fire staff, despite what the tooltip may say. NEVER ever trust tooltips, always do actual damage testing against monsters and compare everything.
Overload looses the bonus as well as soon as you activate it, because weapon passives are lost at this point.
Force-Siphon wrote: »
Curse we need to wait and see.
Nah friend we dont need to wait and see, they need to revert these changes. The sorc community has spoken and we are seriously triggered by being pushed into summoner class. PVP sorcs are literally leaving the game and canceling subs over this. The pet buff was fine for people who want to run pets, but most of us dont and that should be clear by this thread alone.
Sorc is in a really really good spot though with the next patch.
The curse change is just a minor hickup. The buffs to staves outweight this by far.
DW sorcs on the other hand. Well. RIP.
So 8% buff to AoE makes up for completely ruining fundamental part of your burst. Yea sure your are not biased at all.
8% to your singletarget dmg. That´s huge. Especially when it comes alongside an open skillslot on your mainbar.
Edit: I can hardly be biased in the way you imply i would be. I main a magica sorc since beta and love the class enough to have 4 in total.
8% to a single target if using fire staff, which i dont want to use. That 8% will apply on c.frag and force pulse and thats it, where your curse, ulti and execute wont be affected by it since they all have AoE component. So that 8% ST buff you keep mentioning is no where near black and white as you think.
Yea opening skill slot is great when you have to remove one of your fundamental skills from it. Silver lining i guess! Btw, my main bar already has all the skill i need there and this change wouldnt make me back bar it.
Every skill that has a dedicated singletarget with a destinct aoe component (curse, fury) benefits from the firestaff buff - i know because i´ve tested that.
If you don´t want to use it that´s up to you.
Leave Velocious Curce with 3,5 seconds, just make it able to scale with Thaumaturge!
Stop making pets take one slot on each bar to keep active!
Don't nerf Overload!
Shields to 8 seconds at least!
Make two hand weapons like staves count as two pieces of a set for 12 set items!
Leave Velocious Curce with 3,5 seconds, just make it able to scale with Thaumaturge!
Stop making pets take one slot on each bar to keep active!
Don't nerf Overload!
Shields to 8 seconds at least!
Make two hand weapons like staves count as two pieces of a set for 12 set items!
Leave Velocious Curce with 3,5 seconds, just make it able to scale with Thaumaturge!
Stop making pets take one slot on each bar to keep active!
Don't nerf Overload!
Shields to 8 seconds at least!
Make two hand weapons like staves count as two pieces of a set for 12 set items!
if it only took one slot it would be op. making it into a nontoggle would require a significant damage nerf that would make it useless. I say it stays. Its been years before they finally fixed this skill line.
IzakiBrotheSs wrote: »@Derra I was wondering.. isn't it better to front bar the lightning staff and back bar the inferno in PvE?
Highest sorc DPS moves are Liquid Lightning and Fire Blockade after all, so giving an extra 8% boost to that seems pretty legit. Then you get a 8% more damage on you execute on the inferno bar.
Or is it better to go the other way round? Lightning vMA staff on back bar to get an extra chance to proc minor vulnerability and then go all out on Frags, Force Pulse, Curse and Shooting Star?
Really wondering here... I mean its not like there's a lot of single target fights in the game...
Just found out, that even the storm atronach does not profit from elemental expert Cp etc.... this needs to be fixed/changed.
No wonder, that they can't keep up with other abilities.