STEVIL wrote:Funny thing is i have sen i think three different "confirmed" reports
one said emphatically 8% only apply to destro staff abilities - no matter what.
one said it applies to all abilities IF and only if you have a destro staff ability slotted.
several have said it applies to all skills on the staff bar whether class or staff or guild or whatever.
So lots of different "double checked" going on.
either way thats something likely to be bugged at various times and changed as the playtest progresses.
but i believe the largest consensus is it applies to all abilities and like it has always been only when the staff is equipped.
TreeHugger1 wrote: »i didn't really have the opportunity to test it in open-world pvp, but imho the greatest change seems to be that setting pets to passive now ports them to you. if this works reliably in cyrodiil, it can be a dream for 1vX / 2vX players that would liek to use pets - even when around obstacles. velocious curse gone seems quite bad for non-pet builds, though. Ill test more when there are EU copies, but playing againt templars (stam and mag, especially stam with shuffle though) seems really bad and even against mag dks it felt way worse than on live.... unlessyou unleashed the pets, that is.
so far, i'm pretty optimistic from a magsorc perspective for both, pve and pvp. it is VERY hard to tell, though without char copies, EU ping and different situations (duels vs cyrodiil, target dummy vs trials with raidbuffs, etc)
PS: ice staff seems liek another potent tool, but it's impossible to test because I
1) certianly won't use it to tnak in pve and taunt with heavy attacks xD
2) think it's potential in pvp goes strongly in the direction of temporary situations when many players are able to focus you. it's a situation where damage shields really suck (compared to forms of defense like dodge roles) and I can really see myself block+streak through those and then weapon swap to another bar where I reg magicka and rely on shields again (and hopefully was able to move in a away that I'm not focused as much anymore). but those situations don't occur on pts.
FInally I am a bit afraid that you can now build extremely cancerous support sorcs in heavy armor + ice staff for large-scale pvp. but then again, who cares abotu the state of large-scale pvp in the face of eye of the storm?
Please give me a quote,didn't see this in the patch notes.
The familiar's pulse is affected by CP. When I put all 200 in the atro tree, the familiar pulsed for 2.5k noncrit, 3.8k crit. When I followed my normal champ point allocation, the familiar's pulse hit for 3.5k noncrit, 5.8k crit. I also tested all of the stars you would expect to apply, and they all increased the damage of the familiar (elfborn, spell erosion, thaumaturge, ele expert).TreeHugger1 wrote: »cp points don't affect them
Funny thing is i have sen i think three different "confirmed" reports
one said emphatically 8% only apply to destro staff abilities - no matter what.
one said it applies to all abilities IF and only if you have a destro staff ability slotted.
several have said it applies to all skills on the staff bar whether class or staff or guild or whatever.
So lots of different "double checked" going on.
either way thats something likely to be bugged at various times and changed as the playtest progresses.
but i believe the largest consensus is it applies to all abilities and like it has always been only when the staff is equipped.
cellobuddy wrote: »Pets are affected by CP. When I put all 200 in the atro tree, the familiar pulsed for 2.5k noncrit, 3.8k crit. When I followed my normal champ point allocation, the familiar's pulse hit for 3.5k noncrit, 5.8k crit. I also tested all of the stars you would expect to apply, and they all increased the damage of the familiar (elfborn, spell erosion, thaumaturge, ele expert).TreeHugger1 wrote: »cp points don't affect them
That said, they are still unaffected by the player's spell damage. I gave myself the SPC buff and the familiar's damage remained the same. They also still get affected by SPC without any increased damage. i.e. a healer can apply SPC to the familiar, adding the SPC buff to the familiar's buffs, but the familiar(and its pulse) will do the exact same damage.Funny thing is i have sen i think three different "confirmed" reports
one said emphatically 8% only apply to destro staff abilities - no matter what.
one said it applies to all abilities IF and only if you have a destro staff ability slotted.
several have said it applies to all skills on the staff bar whether class or staff or guild or whatever.
So lots of different "double checked" going on.
either way thats something likely to be bugged at various times and changed as the playtest progresses.
but i believe the largest consensus is it applies to all abilities and like it has always been only when the staff is equipped.
Pets(and other skills) are affected by the new ancient knowledge passive as long as you have a destro staff skill on your bar. 3543 damage from volatile familiar against skele w/ minor vulnerability using maelstrom inferno.
3804 " " " using maelstrom lightning.
3543 " " " using maelstrom lightning w/ force pulse replaced with non-destro staff skill. Used rapids in my test to avoid other passives affecting the damage.
Abilities w/ a single target and AoE aspect (curse for example) are affected by both parts of the passive. The main single target is affected with the damage buff if you have an inferno equipped, and the nearby (AoE) targets are affected if you have a lightning staff equipped.
For the lightning staff heavy attack, I tested without the passive to get a 3404 AoE on a 2680 tick on the main target. When I put skill points into the passive, I got 3386 AoE on a 2484 tick. I wore 5 pieces of infal for both tests and alternated targets to ensure 100% uptime on minor vulnerability to ensure concuss did not affect results. (infal still procs on the first tic of lightning and resto staves in case anyone that's read this far didn't know.)
These results speak for themselves. Something is wrong with lightning heavy attacks when this passive is thrown in the mix. An 8% decrease to the primary target to ensure the same damage to AoE targets happens should not be happening.
Edited to clarify SPC affecting pets.
Will we be getting a free respec when the update goes live?
psychotic13 wrote: »cellobuddy wrote: »Pets are affected by CP. When I put all 200 in the atro tree, the familiar pulsed for 2.5k noncrit, 3.8k crit. When I followed my normal champ point allocation, the familiar's pulse hit for 3.5k noncrit, 5.8k crit. I also tested all of the stars you would expect to apply, and they all increased the damage of the familiar (elfborn, spell erosion, thaumaturge, ele expert).TreeHugger1 wrote: »cp points don't affect them
That said, they are still unaffected by the player's spell damage. I gave myself the SPC buff and the familiar's damage remained the same. They also still get affected by SPC without any increased damage. i.e. a healer can apply SPC to the familiar, adding the SPC buff to the familiar's buffs, but the familiar(and its pulse) will do the exact same damage.Funny thing is i have sen i think three different "confirmed" reports
one said emphatically 8% only apply to destro staff abilities - no matter what.
one said it applies to all abilities IF and only if you have a destro staff ability slotted.
several have said it applies to all skills on the staff bar whether class or staff or guild or whatever.
So lots of different "double checked" going on.
either way thats something likely to be bugged at various times and changed as the playtest progresses.
but i believe the largest consensus is it applies to all abilities and like it has always been only when the staff is equipped.
Pets(and other skills) are affected by the new ancient knowledge passive as long as you have a destro staff skill on your bar. 3543 damage from volatile familiar against skele w/ minor vulnerability using maelstrom inferno.
3804 " " " using maelstrom lightning.
3543 " " " using maelstrom lightning w/ force pulse replaced with non-destro staff skill. Used rapids in my test to avoid other passives affecting the damage.
Abilities w/ a single target and AoE aspect (curse for example) are affected by both parts of the passive. The main single target is affected with the damage buff if you have an inferno equipped, and the nearby (AoE) targets are affected if you have a lightning staff equipped.
For the lightning staff heavy attack, I tested without the passive to get a 3404 AoE on a 2680 tick on the main target. When I put skill points into the passive, I got 3386 AoE on a 2484 tick. I wore 5 pieces of infal for both tests and alternated targets to ensure 100% uptime on minor vulnerability to ensure concuss did not affect results. (infal still procs on the first tic of lightning and resto staves in case anyone that's read this far didn't know.)
These results speak for themselves. Something is wrong with lightning heavy attacks when this passive is thrown in the mix. An 8% decrease to the primary target to ensure the same damage to AoE targets happens should not be happening.
Edited to clarify SPC affecting pets.
How did you check CP on pets exactly, as far as I know it doesn't effect them, did you have no CP spent in the Mage constellation when you checked the damage before you put them into ele expert, elfborn ect?
Each CP spent in the constellation gives you magicka, which in turn raises the damage of the pets anyway. For an accurate test you need to have the same amount of CP spent in the Mage constellation with each test, firstly put points into something which won't effect your damage (bow expert for example) check damage, then switch them to ele expert etc and see if it increases.
@Dracane I believe you said they still don't scale, is this something you checked?
Also pets scale from max magicka, not spell damage that's why SPC doesn't increase their damage
psychotic13 wrote: »cellobuddy wrote: »Pets are affected by CP. When I put all 200 in the atro tree, the familiar pulsed for 2.5k noncrit, 3.8k crit. When I followed my normal champ point allocation, the familiar's pulse hit for 3.5k noncrit, 5.8k crit. I also tested all of the stars you would expect to apply, and they all increased the damage of the familiar (elfborn, spell erosion, thaumaturge, ele expert).TreeHugger1 wrote: »cp points don't affect them
That said, they are still unaffected by the player's spell damage. I gave myself the SPC buff and the familiar's damage remained the same. They also still get affected by SPC without any increased damage. i.e. a healer can apply SPC to the familiar, adding the SPC buff to the familiar's buffs, but the familiar(and its pulse) will do the exact same damage.Funny thing is i have sen i think three different "confirmed" reports
one said emphatically 8% only apply to destro staff abilities - no matter what.
one said it applies to all abilities IF and only if you have a destro staff ability slotted.
several have said it applies to all skills on the staff bar whether class or staff or guild or whatever.
So lots of different "double checked" going on.
either way thats something likely to be bugged at various times and changed as the playtest progresses.
but i believe the largest consensus is it applies to all abilities and like it has always been only when the staff is equipped.
Pets(and other skills) are affected by the new ancient knowledge passive as long as you have a destro staff skill on your bar. 3543 damage from volatile familiar against skele w/ minor vulnerability using maelstrom inferno.
3804 " " " using maelstrom lightning.
3543 " " " using maelstrom lightning w/ force pulse replaced with non-destro staff skill. Used rapids in my test to avoid other passives affecting the damage.
Abilities w/ a single target and AoE aspect (curse for example) are affected by both parts of the passive. The main single target is affected with the damage buff if you have an inferno equipped, and the nearby (AoE) targets are affected if you have a lightning staff equipped.
For the lightning staff heavy attack, I tested without the passive to get a 3404 AoE on a 2680 tick on the main target. When I put skill points into the passive, I got 3386 AoE on a 2484 tick. I wore 5 pieces of infal for both tests and alternated targets to ensure 100% uptime on minor vulnerability to ensure concuss did not affect results. (infal still procs on the first tic of lightning and resto staves in case anyone that's read this far didn't know.)
These results speak for themselves. Something is wrong with lightning heavy attacks when this passive is thrown in the mix. An 8% decrease to the primary target to ensure the same damage to AoE targets happens should not be happening.
Edited to clarify SPC affecting pets.
How did you check CP on pets exactly, as far as I know it doesn't effect them, did you have no CP spent in the Mage constellation when you checked the damage before you put them into ele expert, elfborn ect?
Each CP spent in the constellation gives you magicka, which in turn raises the damage of the pets anyway. For an accurate test you need to have the same amount of CP spent in the Mage constellation with each test, firstly put points into something which won't effect your damage (bow expert for example) check damage, then switch them to ele expert etc and see if it increases.
@Dracane I believe you said they still don't scale, is this something you checked?
Also pets scale from max magicka, not spell damage that's why SPC doesn't increase their damage
Only the volatile pulse scales with CP and some passives, because it counts as your ability.
But pet base attacks aren't affected by anything in the game besides max magicka.
This is especially lethal for the Twilight, who looses so much damage due to this.
psychotic13 wrote: »cellobuddy wrote: »Pets are affected by CP. When I put all 200 in the atro tree, the familiar pulsed for 2.5k noncrit, 3.8k crit. When I followed my normal champ point allocation, the familiar's pulse hit for 3.5k noncrit, 5.8k crit. I also tested all of the stars you would expect to apply, and they all increased the damage of the familiar (elfborn, spell erosion, thaumaturge, ele expert).TreeHugger1 wrote: »cp points don't affect them
That said, they are still unaffected by the player's spell damage. I gave myself the SPC buff and the familiar's damage remained the same. They also still get affected by SPC without any increased damage. i.e. a healer can apply SPC to the familiar, adding the SPC buff to the familiar's buffs, but the familiar(and its pulse) will do the exact same damage.Funny thing is i have sen i think three different "confirmed" reports
one said emphatically 8% only apply to destro staff abilities - no matter what.
one said it applies to all abilities IF and only if you have a destro staff ability slotted.
several have said it applies to all skills on the staff bar whether class or staff or guild or whatever.
So lots of different "double checked" going on.
either way thats something likely to be bugged at various times and changed as the playtest progresses.
but i believe the largest consensus is it applies to all abilities and like it has always been only when the staff is equipped.
Pets(and other skills) are affected by the new ancient knowledge passive as long as you have a destro staff skill on your bar. 3543 damage from volatile familiar against skele w/ minor vulnerability using maelstrom inferno.
3804 " " " using maelstrom lightning.
3543 " " " using maelstrom lightning w/ force pulse replaced with non-destro staff skill. Used rapids in my test to avoid other passives affecting the damage.
Abilities w/ a single target and AoE aspect (curse for example) are affected by both parts of the passive. The main single target is affected with the damage buff if you have an inferno equipped, and the nearby (AoE) targets are affected if you have a lightning staff equipped.
For the lightning staff heavy attack, I tested without the passive to get a 3404 AoE on a 2680 tick on the main target. When I put skill points into the passive, I got 3386 AoE on a 2484 tick. I wore 5 pieces of infal for both tests and alternated targets to ensure 100% uptime on minor vulnerability to ensure concuss did not affect results. (infal still procs on the first tic of lightning and resto staves in case anyone that's read this far didn't know.)
These results speak for themselves. Something is wrong with lightning heavy attacks when this passive is thrown in the mix. An 8% decrease to the primary target to ensure the same damage to AoE targets happens should not be happening.
Edited to clarify SPC affecting pets.
How did you check CP on pets exactly, as far as I know it doesn't effect them, did you have no CP spent in the Mage constellation when you checked the damage before you put them into ele expert, elfborn ect?
Each CP spent in the constellation gives you magicka, which in turn raises the damage of the pets anyway. For an accurate test you need to have the same amount of CP spent in the Mage constellation with each test, firstly put points into something which won't effect your damage (bow expert for example) check damage, then switch them to ele expert etc and see if it increases.
@Dracane I believe you said they still don't scale, is this something you checked?
Also pets scale from max magicka, not spell damage that's why SPC doesn't increase their damage
Only the volatile pulse scales with CP and some passives, because it counts as your ability.
But pet base attacks aren't affected by anything in the game besides max magicka.
This is especially lethal for the Twilight, who looses so much damage due to this.
TreeHugger1 wrote: »psychotic13 wrote: »cellobuddy wrote: »Pets are affected by CP. When I put all 200 in the atro tree, the familiar pulsed for 2.5k noncrit, 3.8k crit. When I followed my normal champ point allocation, the familiar's pulse hit for 3.5k noncrit, 5.8k crit. I also tested all of the stars you would expect to apply, and they all increased the damage of the familiar (elfborn, spell erosion, thaumaturge, ele expert).TreeHugger1 wrote: »cp points don't affect them
That said, they are still unaffected by the player's spell damage. I gave myself the SPC buff and the familiar's damage remained the same. They also still get affected by SPC without any increased damage. i.e. a healer can apply SPC to the familiar, adding the SPC buff to the familiar's buffs, but the familiar(and its pulse) will do the exact same damage.Funny thing is i have sen i think three different "confirmed" reports
one said emphatically 8% only apply to destro staff abilities - no matter what.
one said it applies to all abilities IF and only if you have a destro staff ability slotted.
several have said it applies to all skills on the staff bar whether class or staff or guild or whatever.
So lots of different "double checked" going on.
either way thats something likely to be bugged at various times and changed as the playtest progresses.
but i believe the largest consensus is it applies to all abilities and like it has always been only when the staff is equipped.
Pets(and other skills) are affected by the new ancient knowledge passive as long as you have a destro staff skill on your bar. 3543 damage from volatile familiar against skele w/ minor vulnerability using maelstrom inferno.
3804 " " " using maelstrom lightning.
3543 " " " using maelstrom lightning w/ force pulse replaced with non-destro staff skill. Used rapids in my test to avoid other passives affecting the damage.
Abilities w/ a single target and AoE aspect (curse for example) are affected by both parts of the passive. The main single target is affected with the damage buff if you have an inferno equipped, and the nearby (AoE) targets are affected if you have a lightning staff equipped.
For the lightning staff heavy attack, I tested without the passive to get a 3404 AoE on a 2680 tick on the main target. When I put skill points into the passive, I got 3386 AoE on a 2484 tick. I wore 5 pieces of infal for both tests and alternated targets to ensure 100% uptime on minor vulnerability to ensure concuss did not affect results. (infal still procs on the first tic of lightning and resto staves in case anyone that's read this far didn't know.)
These results speak for themselves. Something is wrong with lightning heavy attacks when this passive is thrown in the mix. An 8% decrease to the primary target to ensure the same damage to AoE targets happens should not be happening.
Edited to clarify SPC affecting pets.
How did you check CP on pets exactly, as far as I know it doesn't effect them, did you have no CP spent in the Mage constellation when you checked the damage before you put them into ele expert, elfborn ect?
Each CP spent in the constellation gives you magicka, which in turn raises the damage of the pets anyway. For an accurate test you need to have the same amount of CP spent in the Mage constellation with each test, firstly put points into something which won't effect your damage (bow expert for example) check damage, then switch them to ele expert etc and see if it increases.
@Dracane I believe you said they still don't scale, is this something you checked?
Also pets scale from max magicka, not spell damage that's why SPC doesn't increase their damage
Only the volatile pulse scales with CP and some passives, because it counts as your ability.
But pet base attacks aren't affected by anything in the game besides max magicka.
This is especially lethal for the Twilight, who looses so much damage due to this.
The twilight's heal is also affected by cp if I remember correctly.
psychotic13 wrote: »cellobuddy wrote: »Pets are affected by CP. When I put all 200 in the atro tree, the familiar pulsed for 2.5k noncrit, 3.8k crit. When I followed my normal champ point allocation, the familiar's pulse hit for 3.5k noncrit, 5.8k crit. I also tested all of the stars you would expect to apply, and they all increased the damage of the familiar (elfborn, spell erosion, thaumaturge, ele expert).TreeHugger1 wrote: »cp points don't affect them
That said, they are still unaffected by the player's spell damage. I gave myself the SPC buff and the familiar's damage remained the same. They also still get affected by SPC without any increased damage. i.e. a healer can apply SPC to the familiar, adding the SPC buff to the familiar's buffs, but the familiar(and its pulse) will do the exact same damage.Funny thing is i have sen i think three different "confirmed" reports
one said emphatically 8% only apply to destro staff abilities - no matter what.
one said it applies to all abilities IF and only if you have a destro staff ability slotted.
several have said it applies to all skills on the staff bar whether class or staff or guild or whatever.
So lots of different "double checked" going on.
either way thats something likely to be bugged at various times and changed as the playtest progresses.
but i believe the largest consensus is it applies to all abilities and like it has always been only when the staff is equipped.
Pets(and other skills) are affected by the new ancient knowledge passive as long as you have a destro staff skill on your bar. 3543 damage from volatile familiar against skele w/ minor vulnerability using maelstrom inferno.
3804 " " " using maelstrom lightning.
3543 " " " using maelstrom lightning w/ force pulse replaced with non-destro staff skill. Used rapids in my test to avoid other passives affecting the damage.
Abilities w/ a single target and AoE aspect (curse for example) are affected by both parts of the passive. The main single target is affected with the damage buff if you have an inferno equipped, and the nearby (AoE) targets are affected if you have a lightning staff equipped.
For the lightning staff heavy attack, I tested without the passive to get a 3404 AoE on a 2680 tick on the main target. When I put skill points into the passive, I got 3386 AoE on a 2484 tick. I wore 5 pieces of infal for both tests and alternated targets to ensure 100% uptime on minor vulnerability to ensure concuss did not affect results. (infal still procs on the first tic of lightning and resto staves in case anyone that's read this far didn't know.)
These results speak for themselves. Something is wrong with lightning heavy attacks when this passive is thrown in the mix. An 8% decrease to the primary target to ensure the same damage to AoE targets happens should not be happening.
Edited to clarify SPC affecting pets.
How did you check CP on pets exactly, as far as I know it doesn't effect them, did you have no CP spent in the Mage constellation when you checked the damage before you put them into ele expert, elfborn ect?
Each CP spent in the constellation gives you magicka, which in turn raises the damage of the pets anyway. For an accurate test you need to have the same amount of CP spent in the Mage constellation with each test, firstly put points into something which won't effect your damage (bow expert for example) check damage, then switch them to ele expert etc and see if it increases.
@Dracane I believe you said they still don't scale, is this something you checked?
Also pets scale from max magicka, not spell damage that's why SPC doesn't increase their damage
IzakiBrotherSs wrote: »I still can't get over the insane nerf on Stamina, stamsorc in particular. I'm talking from an endgame PvE perspective here and I am aware that things are different in PvP. Still I think there has to be a way to balance it in Cyro without ruining it in PvE.
Has anyone at ZOS looked at the trialleaderboards and checked how many Staminaplayers are in an average group?
It's already very rare, Staminachars have alot of disadvantages compared to Magicka, they have to stay melee, they are squishier, their rotations are harder, they have no shields and using the same pool for skills and defense.
So yes, Stamsorc and StamDK did a bit more damage than their Magicka Counterparts, but shouldn't there be some reward at least for playing a significantly harder class?
How can you compare a Class that can sit in 20m range from the fight with a 20k shield and effectively only uses 5 skills to a class that stays right at the boss and uses a channeled spammable that can't even be blockcasted?
If this patch goes live the sides will be flipped on damage aswell and Stamina will be banished from endgame.
Yeah you forgot stamblades. But i agree with you. Its not just stam sorcs though. Rearming Trap was the strongest DoT all stam builds had. Now its nerfed by almost a third. We won't be seeing stam builds in trials if they don't change anything.
IzakiBrotherSs wrote: »I still can't get over the insane nerf on Stamina, stamsorc in particular. I'm talking from an endgame PvE perspective here and I am aware that things are different in PvP. Still I think there has to be a way to balance it in Cyro without ruining it in PvE.
Has anyone at ZOS looked at the trialleaderboards and checked how many Staminaplayers are in an average group?
It's already very rare, Staminachars have alot of disadvantages compared to Magicka, they have to stay melee, they are squishier, their rotations are harder, they have no shields and using the same pool for skills and defense.
So yes, Stamsorc and StamDK did a bit more damage than their Magicka Counterparts, but shouldn't there be some reward at least for playing a significantly harder class?
How can you compare a Class that can sit in 20m range from the fight with a 20k shield and effectively only uses 5 skills to a class that stays right at the boss and uses a channeled spammable that can't even be blockcasted?
If this patch goes live the sides will be flipped on damage aswell and Stamina will be banished from endgame.
Yeah you forgot stamblades. But i agree with you. Its not just stam sorcs though. Rearming Trap was the strongest DoT all stam builds had. Now its nerfed by almost a third. We won't be seeing stam builds in trials if they don't change anything.
Yes of course Stamblades will be even worse as their damage is lower already and they rely on crit even more than the other classes.
The same goes for stamplar which they said they would buff but instead nerfed again this patch.
TreeHugger1 wrote: »psychotic13 wrote: »cellobuddy wrote: »Pets are affected by CP. When I put all 200 in the atro tree, the familiar pulsed for 2.5k noncrit, 3.8k crit. When I followed my normal champ point allocation, the familiar's pulse hit for 3.5k noncrit, 5.8k crit. I also tested all of the stars you would expect to apply, and they all increased the damage of the familiar (elfborn, spell erosion, thaumaturge, ele expert).TreeHugger1 wrote: »cp points don't affect them
That said, they are still unaffected by the player's spell damage. I gave myself the SPC buff and the familiar's damage remained the same. They also still get affected by SPC without any increased damage. i.e. a healer can apply SPC to the familiar, adding the SPC buff to the familiar's buffs, but the familiar(and its pulse) will do the exact same damage.Funny thing is i have sen i think three different "confirmed" reports
one said emphatically 8% only apply to destro staff abilities - no matter what.
one said it applies to all abilities IF and only if you have a destro staff ability slotted.
several have said it applies to all skills on the staff bar whether class or staff or guild or whatever.
So lots of different "double checked" going on.
either way thats something likely to be bugged at various times and changed as the playtest progresses.
but i believe the largest consensus is it applies to all abilities and like it has always been only when the staff is equipped.
Pets(and other skills) are affected by the new ancient knowledge passive as long as you have a destro staff skill on your bar. 3543 damage from volatile familiar against skele w/ minor vulnerability using maelstrom inferno.
3804 " " " using maelstrom lightning.
3543 " " " using maelstrom lightning w/ force pulse replaced with non-destro staff skill. Used rapids in my test to avoid other passives affecting the damage.
Abilities w/ a single target and AoE aspect (curse for example) are affected by both parts of the passive. The main single target is affected with the damage buff if you have an inferno equipped, and the nearby (AoE) targets are affected if you have a lightning staff equipped.
For the lightning staff heavy attack, I tested without the passive to get a 3404 AoE on a 2680 tick on the main target. When I put skill points into the passive, I got 3386 AoE on a 2484 tick. I wore 5 pieces of infal for both tests and alternated targets to ensure 100% uptime on minor vulnerability to ensure concuss did not affect results. (infal still procs on the first tic of lightning and resto staves in case anyone that's read this far didn't know.)
These results speak for themselves. Something is wrong with lightning heavy attacks when this passive is thrown in the mix. An 8% decrease to the primary target to ensure the same damage to AoE targets happens should not be happening.
Edited to clarify SPC affecting pets.
How did you check CP on pets exactly, as far as I know it doesn't effect them, did you have no CP spent in the Mage constellation when you checked the damage before you put them into ele expert, elfborn ect?
Each CP spent in the constellation gives you magicka, which in turn raises the damage of the pets anyway. For an accurate test you need to have the same amount of CP spent in the Mage constellation with each test, firstly put points into something which won't effect your damage (bow expert for example) check damage, then switch them to ele expert etc and see if it increases.
@Dracane I believe you said they still don't scale, is this something you checked?
Also pets scale from max magicka, not spell damage that's why SPC doesn't increase their damage
Only the volatile pulse scales with CP and some passives, because it counts as your ability.
But pet base attacks aren't affected by anything in the game besides max magicka.
This is especially lethal for the Twilight, who looses so much damage due to this.
The twilight's heal is also affected by cp if I remember correctly.
Because it counts as your ability. But I don't care for it too much, I'm more interested in the offensive part.
TreeHugger1 wrote: »TreeHugger1 wrote: »psychotic13 wrote: »cellobuddy wrote: »Pets are affected by CP. When I put all 200 in the atro tree, the familiar pulsed for 2.5k noncrit, 3.8k crit. When I followed my normal champ point allocation, the familiar's pulse hit for 3.5k noncrit, 5.8k crit. I also tested all of the stars you would expect to apply, and they all increased the damage of the familiar (elfborn, spell erosion, thaumaturge, ele expert).TreeHugger1 wrote: »cp points don't affect them
That said, they are still unaffected by the player's spell damage. I gave myself the SPC buff and the familiar's damage remained the same. They also still get affected by SPC without any increased damage. i.e. a healer can apply SPC to the familiar, adding the SPC buff to the familiar's buffs, but the familiar(and its pulse) will do the exact same damage.Funny thing is i have sen i think three different "confirmed" reports
one said emphatically 8% only apply to destro staff abilities - no matter what.
one said it applies to all abilities IF and only if you have a destro staff ability slotted.
several have said it applies to all skills on the staff bar whether class or staff or guild or whatever.
So lots of different "double checked" going on.
either way thats something likely to be bugged at various times and changed as the playtest progresses.
but i believe the largest consensus is it applies to all abilities and like it has always been only when the staff is equipped.
Pets(and other skills) are affected by the new ancient knowledge passive as long as you have a destro staff skill on your bar. 3543 damage from volatile familiar against skele w/ minor vulnerability using maelstrom inferno.
3804 " " " using maelstrom lightning.
3543 " " " using maelstrom lightning w/ force pulse replaced with non-destro staff skill. Used rapids in my test to avoid other passives affecting the damage.
Abilities w/ a single target and AoE aspect (curse for example) are affected by both parts of the passive. The main single target is affected with the damage buff if you have an inferno equipped, and the nearby (AoE) targets are affected if you have a lightning staff equipped.
For the lightning staff heavy attack, I tested without the passive to get a 3404 AoE on a 2680 tick on the main target. When I put skill points into the passive, I got 3386 AoE on a 2484 tick. I wore 5 pieces of infal for both tests and alternated targets to ensure 100% uptime on minor vulnerability to ensure concuss did not affect results. (infal still procs on the first tic of lightning and resto staves in case anyone that's read this far didn't know.)
These results speak for themselves. Something is wrong with lightning heavy attacks when this passive is thrown in the mix. An 8% decrease to the primary target to ensure the same damage to AoE targets happens should not be happening.
Edited to clarify SPC affecting pets.
How did you check CP on pets exactly, as far as I know it doesn't effect them, did you have no CP spent in the Mage constellation when you checked the damage before you put them into ele expert, elfborn ect?
Each CP spent in the constellation gives you magicka, which in turn raises the damage of the pets anyway. For an accurate test you need to have the same amount of CP spent in the Mage constellation with each test, firstly put points into something which won't effect your damage (bow expert for example) check damage, then switch them to ele expert etc and see if it increases.
@Dracane I believe you said they still don't scale, is this something you checked?
Also pets scale from max magicka, not spell damage that's why SPC doesn't increase their damage
Only the volatile pulse scales with CP and some passives, because it counts as your ability.
But pet base attacks aren't affected by anything in the game besides max magicka.
This is especially lethal for the Twilight, who looses so much damage due to this.
The twilight's heal is also affected by cp if I remember correctly.
Because it counts as your ability. But I don't care for it too much, I'm more interested in the offensive part.
Yea,I must ask you as a "pets' owner",isn't the new change to the scamp's stun annoying?
TreeHugger1 wrote: »TreeHugger1 wrote: »psychotic13 wrote: »cellobuddy wrote: »Pets are affected by CP. When I put all 200 in the atro tree, the familiar pulsed for 2.5k noncrit, 3.8k crit. When I followed my normal champ point allocation, the familiar's pulse hit for 3.5k noncrit, 5.8k crit. I also tested all of the stars you would expect to apply, and they all increased the damage of the familiar (elfborn, spell erosion, thaumaturge, ele expert).TreeHugger1 wrote: »cp points don't affect them
That said, they are still unaffected by the player's spell damage. I gave myself the SPC buff and the familiar's damage remained the same. They also still get affected by SPC without any increased damage. i.e. a healer can apply SPC to the familiar, adding the SPC buff to the familiar's buffs, but the familiar(and its pulse) will do the exact same damage.Funny thing is i have sen i think three different "confirmed" reports
one said emphatically 8% only apply to destro staff abilities - no matter what.
one said it applies to all abilities IF and only if you have a destro staff ability slotted.
several have said it applies to all skills on the staff bar whether class or staff or guild or whatever.
So lots of different "double checked" going on.
either way thats something likely to be bugged at various times and changed as the playtest progresses.
but i believe the largest consensus is it applies to all abilities and like it has always been only when the staff is equipped.
Pets(and other skills) are affected by the new ancient knowledge passive as long as you have a destro staff skill on your bar. 3543 damage from volatile familiar against skele w/ minor vulnerability using maelstrom inferno.
3804 " " " using maelstrom lightning.
3543 " " " using maelstrom lightning w/ force pulse replaced with non-destro staff skill. Used rapids in my test to avoid other passives affecting the damage.
Abilities w/ a single target and AoE aspect (curse for example) are affected by both parts of the passive. The main single target is affected with the damage buff if you have an inferno equipped, and the nearby (AoE) targets are affected if you have a lightning staff equipped.
For the lightning staff heavy attack, I tested without the passive to get a 3404 AoE on a 2680 tick on the main target. When I put skill points into the passive, I got 3386 AoE on a 2484 tick. I wore 5 pieces of infal for both tests and alternated targets to ensure 100% uptime on minor vulnerability to ensure concuss did not affect results. (infal still procs on the first tic of lightning and resto staves in case anyone that's read this far didn't know.)
These results speak for themselves. Something is wrong with lightning heavy attacks when this passive is thrown in the mix. An 8% decrease to the primary target to ensure the same damage to AoE targets happens should not be happening.
Edited to clarify SPC affecting pets.
How did you check CP on pets exactly, as far as I know it doesn't effect them, did you have no CP spent in the Mage constellation when you checked the damage before you put them into ele expert, elfborn ect?
Each CP spent in the constellation gives you magicka, which in turn raises the damage of the pets anyway. For an accurate test you need to have the same amount of CP spent in the Mage constellation with each test, firstly put points into something which won't effect your damage (bow expert for example) check damage, then switch them to ele expert etc and see if it increases.
@Dracane I believe you said they still don't scale, is this something you checked?
Also pets scale from max magicka, not spell damage that's why SPC doesn't increase their damage
Only the volatile pulse scales with CP and some passives, because it counts as your ability.
But pet base attacks aren't affected by anything in the game besides max magicka.
This is especially lethal for the Twilight, who looses so much damage due to this.
The twilight's heal is also affected by cp if I remember correctly.
Because it counts as your ability. But I don't care for it too much, I'm more interested in the offensive part.
Yea,I must ask you as a "pets' owner",isn't the new change to the scamp's stun annoying?
psychotic13 wrote: »I've seen people say different things but don't know what's actually true, does destro increase ALL single target damage or just damage from the destruction staff?
Really don't want to give up duel wield as I need that extra slot, I wonder how the tooltip value of the Frags will compare
So now with the dual wield nerf and destro staff buff, there's zero reason to use dual wield:
* Increased the Dual Wield Weapon and Spell Damage penalty by roughly 3%. Weapon and Spell Damage while Dual Wielding (without modifiers) is now equal to using a Two Handed weapon.
Now you have to weigh the one extra set piece and 5% extra damage (single target and AOE) against 8% single target damage AND being able to use fire heavy attacks (which is kind of big with the 20% damage bonus to well... almost everyone)
psychotic13 wrote: »So now with the dual wield nerf and destro staff buff, there's zero reason to use dual wield:
* Increased the Dual Wield Weapon and Spell Damage penalty by roughly 3%. Weapon and Spell Damage while Dual Wielding (without modifiers) is now equal to using a Two Handed weapon.
Now you have to weigh the one extra set piece and 5% extra damage (single target and AOE) against 8% single target damage AND being able to use fire heavy attacks (which is kind of big with the 20% damage bonus to well... almost everyone)
DW still gives more spell damage though?
So now with the dual wield nerf and destro staff buff, there's zero reason to use dual wield:
* Increased the Dual Wield Weapon and Spell Damage penalty by roughly 3%. Weapon and Spell Damage while Dual Wielding (without modifiers) is now equal to using a Two Handed weapon.
Now you have to weigh the one extra set piece and 5% extra damage (single target and AOE) against 8% single target damage AND being able to use fire heavy attacks (which is kind of big with the 20% damage bonus to well... almost everyone)
TreeHugger1 wrote: »TreeHugger1 wrote: »psychotic13 wrote: »cellobuddy wrote: »Pets are affected by CP. When I put all 200 in the atro tree, the familiar pulsed for 2.5k noncrit, 3.8k crit. When I followed my normal champ point allocation, the familiar's pulse hit for 3.5k noncrit, 5.8k crit. I also tested all of the stars you would expect to apply, and they all increased the damage of the familiar (elfborn, spell erosion, thaumaturge, ele expert).TreeHugger1 wrote: »cp points don't affect them
That said, they are still unaffected by the player's spell damage. I gave myself the SPC buff and the familiar's damage remained the same. They also still get affected by SPC without any increased damage. i.e. a healer can apply SPC to the familiar, adding the SPC buff to the familiar's buffs, but the familiar(and its pulse) will do the exact same damage.Funny thing is i have sen i think three different "confirmed" reports
one said emphatically 8% only apply to destro staff abilities - no matter what.
one said it applies to all abilities IF and only if you have a destro staff ability slotted.
several have said it applies to all skills on the staff bar whether class or staff or guild or whatever.
So lots of different "double checked" going on.
either way thats something likely to be bugged at various times and changed as the playtest progresses.
but i believe the largest consensus is it applies to all abilities and like it has always been only when the staff is equipped.
Pets(and other skills) are affected by the new ancient knowledge passive as long as you have a destro staff skill on your bar. 3543 damage from volatile familiar against skele w/ minor vulnerability using maelstrom inferno.
3804 " " " using maelstrom lightning.
3543 " " " using maelstrom lightning w/ force pulse replaced with non-destro staff skill. Used rapids in my test to avoid other passives affecting the damage.
Abilities w/ a single target and AoE aspect (curse for example) are affected by both parts of the passive. The main single target is affected with the damage buff if you have an inferno equipped, and the nearby (AoE) targets are affected if you have a lightning staff equipped.
For the lightning staff heavy attack, I tested without the passive to get a 3404 AoE on a 2680 tick on the main target. When I put skill points into the passive, I got 3386 AoE on a 2484 tick. I wore 5 pieces of infal for both tests and alternated targets to ensure 100% uptime on minor vulnerability to ensure concuss did not affect results. (infal still procs on the first tic of lightning and resto staves in case anyone that's read this far didn't know.)
These results speak for themselves. Something is wrong with lightning heavy attacks when this passive is thrown in the mix. An 8% decrease to the primary target to ensure the same damage to AoE targets happens should not be happening.
Edited to clarify SPC affecting pets.
How did you check CP on pets exactly, as far as I know it doesn't effect them, did you have no CP spent in the Mage constellation when you checked the damage before you put them into ele expert, elfborn ect?
Each CP spent in the constellation gives you magicka, which in turn raises the damage of the pets anyway. For an accurate test you need to have the same amount of CP spent in the Mage constellation with each test, firstly put points into something which won't effect your damage (bow expert for example) check damage, then switch them to ele expert etc and see if it increases.
@Dracane I believe you said they still don't scale, is this something you checked?
Also pets scale from max magicka, not spell damage that's why SPC doesn't increase their damage
Only the volatile pulse scales with CP and some passives, because it counts as your ability.
But pet base attacks aren't affected by anything in the game besides max magicka.
This is especially lethal for the Twilight, who looses so much damage due to this.
The twilight's heal is also affected by cp if I remember correctly.
Because it counts as your ability. But I don't care for it too much, I'm more interested in the offensive part.
Yea,I must ask you as a "pets' owner",isn't the new change to the scamp's stun annoying?
it is for me - the 8s stun was one of the first questions i posed to rich.
HOWEVER - did i read correctly that CC immunity was now 7s long?
if so and if that applies to the stun from "scampie" having the stun repeatable at 8s might make more sense than if it repeats after 4s against still CC immune targets.
But the stun is a key ingredient and if its not as often thats a big hit and a push toward clanfear but - likely not gonna change my setup on its own. (the aoe v single target passive is likely gonna change a lot of my builds.)
I want SUMMONS. Not toggled pets, there is a huge difference between the two. We are Daedric Summoners, not zoo-mancers.
psychotic13 wrote: »So now with the dual wield nerf and destro staff buff, there's zero reason to use dual wield:
* Increased the Dual Wield Weapon and Spell Damage penalty by roughly 3%. Weapon and Spell Damage while Dual Wielding (without modifiers) is now equal to using a Two Handed weapon.
Now you have to weigh the one extra set piece and 5% extra damage (single target and AOE) against 8% single target damage AND being able to use fire heavy attacks (which is kind of big with the 20% damage bonus to well... almost everyone)
DW still gives more spell damage though?
It gives exactly as much as a 2H weapon, which I think is slightly higher than a staff. The 8% bonus however should make up for that.
I'll have to look at it tonight.