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PTS Patch Notes v2.7.0 (Homestead)

  • SophiCat
    SophiCat
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    Well I have to say that without storage my main incentive to purchases houses is for a free fast travel location, no need to buy an expensive house for that, i will just get the basic apartments in each of the different factions (with alts). What purpose to buy a beautiful large house that will have the same furnishings as everyone else?

    If I could use items i find in the world (such as stolen items like dragon paperweights) to decorate as well as items i get for achievements (which ought not to be SO expensive) then I might consider spending crowns on it (yes crowns - otherwise it would take me YEARS to accrue the amount of ingame gold required for the big pretty places like Hunding's Palace!)

    Since that's the case why spend gold/crowns at all? I can simply travel to a friends' if i want to hang out and enjoy the view - they'll even let me decorate, so not much incentive to get my own place.

    Storage people! Storage!
  • Fudly_budly
    Fudly_budly
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    Any of you on PTS have any thoughts on:
    - Drop rates for house crafting mats? My quickie, farm-for-an-hour-gut-level-look says 20-30% of resource nodes drop a housing mat?
    - The significant amount of trait stones required versus gear crafting? I crafted a cosmetic burlap sack and it required 12 Nickel. A candle was even more. I've got some screenies if anyone wants to see.
    - The drop rate for plans versus recipes? I have found 2 while rummaging through drawers, etc. I also bought a few from Furnishing merchants.
    Finally, does anyone @ZOS_GinaBruno - know where to buy/acquire the <Firelogs, flaming> item? It's a green Crown store item but I can't find in Crown tab of housing editor?
    Rule #1: RL trumps gaming.
    Rule #2: True immersion is RL.
    Rule #3: RL lag is wonderful.
    Rule #4: People matter. Pixels do not.
  • Enodoc
    Enodoc
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    For an idea of how many mats are needed for furniture crafting, go here.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • NBrookus
    NBrookus
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    FIXES & IMPROVEMENTS, BASE GAME PATCH

    Alliance War
    General
    • Increased the AP rewards for quests that direct you to capture resources and keeps. 
      • Completing a quest to capture a resource will now grant 1000 AP. 
      • Completing a quest to capture a keep will now grant 1500 AP.
      [*]Completing quests from towns will now grant 250 AP per completed quest, and will also now grant a green-level set item.
      [*]Capturable towns in Cyrodiil now display the status of individual flags on the compass while in the areas of those towns. 


      The extra AP for map play is great. Suggestion - please split the undefended resource take AP among the players on the flag AND who were in combat. This will reduce the incentive to zerg down resources while still providing a now significantly larger reward for small groups.
    • Flowergnome
      Flowergnome
      Soul Shriven
      I would like to propose a radically different idea on the pricing of manors under the moniker 'Manors for the Masses': they should be free. Yes, free.

      Why should manors be free?

      Unlike all other houses, manors are explicitly tied to the storyline. They are not just random houses some NPC offers for sale. You have to earn the quest achievement before you are allowed to buy them (I'll disregard the crown shop for this. Just one comment later on.) Thus I think it is justified to regard manors as a reward for going through the storyline of the respective faction.

      Now what does that mean? Well - manors are the reward for saving the AD / EP / DC from a terrible threat and preventing untold death, destruction, misery, suffering. You start out as a nameless Abnur Doe and end up as the preeminent hero of your faction. And your reward is - being allowed to buy a manor? Sorry, no, that does not make sense. Given all that you have done for your faction, all the effort you have put in, the manor should be rewarded (along with the title) at no cost whatsoever.

      Consider how housing would then even become reflective of your journey as a hero. You start out small, in a little room somewhere, and end up as as a lord in your own manor at the end of a long journey. I find that vision far more compelling than 'Here's your manor, but wait, you need to grind several millions first for, um, administrative fees *giggle*'.

      (As an aside: I'm fully aware that many player don't care one bit about story, lore and all that 'nonsense'. Many others do, however, and since ZOS decided to tie manors to the storyline, I think it is fair to discuss their pricing from that point of view.)

      Let's say manors actually become a gift from your faction leader for saving them from a terrible fate. Does that lead to problems? Yes - and no.

      What would be the consequences?

      Status is one concept that is brought up in this discussion. Manors are priced correctly because it only allows those with a lot of money to buy them, thus showing off all the affort they put in getting that money and granting them status. That thinking is flawed, IMHO. True, manors grant status, but not because you are one of the few who could afford them, but because you are one of those who took the time to do all the tasks for your faction - just as a true hero would (again: different point of view as to what actually is important, other will simply laugh at this idea, I get that).

      But what about status? Well, houses are not a good choice for showing off, IMHO. Their price is more or less fixed to the current structure and given that there are people who can right now buy all of them we simply need something 'better' / more expensive. Far better suited are furnishings. They can (at least I think so) be made with a fraction of the dev time compared to houses and can be priced at will. I don't doubt that ZOS would have no problem to come up with furnishings that are sufficiently priced to bankrupt even the most affluent player. For starters: how about a live-sized statue of the faction leader(s) made of pure gold for the pittance of, say, 25 M each? If you can afford those, you truly have accomplished something - whatever it may be ;-)

      Apart from arbitrary pricing, furnishings can also provide a much vider variety of looks than houses. Should there be any credence to the rumour of Vvardenfell being in the works, we could get a mass of new furnishings - even more ways to spent your money - while in contrast I do not expect that there would be more than a few additional houses.

      You could go even futher and auction off truly unique (yes, one per server region, as in EU and NA) pieces of furnishings. Maybe an expedition of the mages guild to some newly discovered Ayleid ruin discovered an ancient statue of Molag Bal crushing an unlucky adventurer, made of purest daedric ore and believed to be at least 1,000 years old. Bidding starts this sunday in each of the main cities. Minimum bid: 75 M. The ultimate status symbol.

      All this nicely adresses another concern: that of houses being intended as a moneysink. I agree that the current pricing makes it look like ZOS sees the need for a moneysink into the game. Again, houses are not the correct way to do that. Furnishings provide a far better way with far more options to tune the flow of cash out of TES. Granted, people have to buy furnishings for it to work, but that holds true for houses just as well.

      What about the crown store?

      My final comment adresses the crown store. I support the notion that a title should not be given to those who buy a manor with crowns. Should they later fulfill the requirement to earn that manor ingame, the title should of course be awarded to them. Would be the best way to do this, I think.


      So, Manors for the Masses - what say you?
    • davidlpiazzajrub17_ESO
      what about estates
    • oTheTownDrunk
      40 homes available to purchase total or is there 40 different types of homes people can purchase? Cause 40 houses are gonna get bought up quick by the how ever many people play this game.
    • Lord_Draevan
      Lord_Draevan
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      For Homestead, are the three Manors only available for Guilds, like Guild Flagships in SW:TOR?

      Anyone with the gold or crowns can buy any or all the houses.

      Oh goodie, I was afraid I wouldn't be able to buy the Ebonheart Chateau.
      I'm a man of few words. Any questions?
      NA/PC server
    • lucky_Sage
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      we had 9 months with out balance changes and are the worst and a lot smaller than I would think they have been.
      I know @wrobel is over worked
      Magdk had huge document with tones of ideas and feed back and was even summarized with best stuff and only thing we got from it was a fire leap.
      and every class got nerfed.
      these balances changes were only pve nerfs.
      proc sets are still stackable.
      you killed pvp magcorc.
      magblade worst class in game got nerfed
      no buff to stamplar sustain only nerfed it with no repent to engine guardian.
      made purma blocking even easier.
      DC PC NA
      Magdk - main
      Stamcro - alt

      AD PS4 NA -retired (PC runs way better to play on console)
      magdk
      magblade
      stamplar
      magden
      magsorc

    • Enodoc
      Enodoc
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      I would like to propose a radically different idea on the pricing of manors under the moniker 'Manors for the Masses': they should be free. Yes, free.

      Why should manors be free?

      Unlike all other houses, manors are explicitly tied to the storyline. [...]
      Not true. All houses are tied to the storyline, but manors are tied to the most storyline, ie, essentially completing the whole thing where the other houses are only tied to parts of it.

      I don't think they should be free, but I think they should cost 30-40% less. But I think as a proper reward for completing the storyline, these should not be available in the Crown Store.

      40 homes available to purchase total or is there 40 different types of homes people can purchase? Cause 40 houses are gonna get bought up quick by the how ever many people play this game.
      @oTheTownDrunk Both/Neither. There are 39 houses, and everyone can buy all of them, because everyone gets their own instance of each house.
      UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
      Join us on Discord - discord.gg/uesp
    • BigES
      BigES
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      ZoS -

      Why nerf Blazing Spear?

      It's not even a hard CC. You can block it. Its horribly predictable. You can see the Templar cast it and just block.

      Templar doesn't have Streak. It doesn't have Fear. It doesn't have Petrify. You do realize Templar has hardly any CC effects as it is, right - much less a hard CC. Templar doesn't even have a root. You're taking away the only stun that isn't projectile based.

      Have fun Toppling Charging and Javelining guards on the flag, or the number of numerous heavy/armor healbots that are going to be spamming Total Dark bubbles on the 1% of remaining Magicka Templars that aren't trash heavy armor healers with shields.

      I guess I just wont CC anyone anymore on my Templar. Its not like CC effect are what basic combat is based around, right?

      RIP Maestrom runs on THE SLOWEST MAELSTROM CLASS in the game. Cant even stun enemies anymore. Toppling Charge is a joke and so broken you die on your way to targets. Javelin is weak and does absolutely horrid damage.
    • BigES
      BigES
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      Enodoc wrote: »
      Combat & Gameplay
      Buffs & Debuffs
      • Created a new debuff category, Minor Magickasteal. This is a debuff applied to enemies that restores a flat value of Magicka to the attacker every second (400 Magicka every second at CP160).
      There has got to be a better word to use than 'Magickasteal'. It's quite cumbersome. My first thought, to go along with 'Lifesteal' (which is not called 'Healthsteal' for probably the same reason), would be 'Manasteal'. "But mana's not a thing in Elder Scrolls," you cry. Yes it is. It's mentioned, without definition, in Arcana Restored and The Vagaries of Magicka, there's a plant called "Mana Bloom", a source of Ambrosia (Restore Health) and Lichor (Restore Magicka), in Oblivion, "Mana Ice" is a Restore Magicka Potion in Shadowkey, and there's a "Mana Font" in the Soul Cairn during Battlespire.

      While "Magicka" is the energy of magic in the world, there seems to be enough anecdotal evidence to suggest that "Mana" is a valid term for the life-force of magic in the world. And that fits with the purpose of this debuff.

      Quests & Zones

      Fighters Guild
      • Hold the Line: Destroying Dark Anchors can now be shared amongst your group.

      Greenshade
      • Hold the Line: This quest will no longer erroneously display Malabal Tor in the quest journal when referring to Greenshade.
      As far as I know, there is no quest anywhere in the game called "Hold the Line". So I don't know what this fix is referring to.

      Should just be called Return Health and Return Magicka. Or Magicka Return and Health Return.

      It's not "stealing" anything.
    • Elsonso
      Elsonso
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      BigES wrote: »

      Should just be called Return Health and Return Magicka. Or Magicka Return and Health Return.

      It's not "stealing" anything.

      You say that now, but wait until that guard in Daggerfall stops you...
      XBox EU/NA:@ElsonsoJannus
      PC NA/EU: @Elsonso
      PSN NA/EU: @ElsonsoJannus
      Total in-game hours: 11321
      X/Twitter: ElsonsoJannus
    • Gorgoneus
      Gorgoneus
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      As I understand I cant found master crafter wirt with target item I cant craft yet? Like akaviri epic sword with nirnthoned trait and mother sorrow set? Even If I have blacksmithing lvl 1 and no styles or traits researched? And where is no way to know it before using this consumable crafting wirt's starter?
      Edited by Gorgoneus on January 6, 2017 10:17PM
    • Jaronking
      Jaronking
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      Fix proc sets the crit nerf did not fix the issue of how broken they are in pvp.
    • nathan_bri
      nathan_bri
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      There should never be any "prerequisite" for buying any Homestead. It inherently discriminates between players who have the time to make the effort to satisfy the prerequisite(s), and players who do not have enough playing time for a fair opportunity to make it worthwhile, whether feasible.

      I disagree. I like the fact that your new neighbors want you to have helped them out. It’s true to the Elder Scrolls spirit.
    • smacx250
      smacx250
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      Gorgoneus wrote: »
      As I understand I cant found master crafter wirt with target item I cant craft yet? Like akaviri epic sword with nirnthoned trait and mother sorrow set? Even If I have blacksmithing lvl 1 and no styles or traits researched? And where is no way to know it before using this consumable crafting wirt's starter?
      I heard it reported that if you don't accept the master's writ it becomes an item in your inventory, which can then be traded, sold, or used later (haven't tried it myself).

      Edit: You only get them from max level writs, so you will have the appropriate crafting level if you get them.
      Edited by smacx250 on January 6, 2017 11:03PM
    • Enodoc
      Enodoc
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      BigES wrote: »
      Enodoc wrote: »
      Combat & Gameplay
      Buffs & Debuffs
      • Created a new debuff category, Minor Magickasteal. This is a debuff applied to enemies that restores a flat value of Magicka to the attacker every second (400 Magicka every second at CP160).
      There has got to be a better word to use than 'Magickasteal'. It's quite cumbersome. My first thought, to go along with 'Lifesteal' (which is not called 'Healthsteal' for probably the same reason), would be 'Manasteal'. "But mana's not a thing in Elder Scrolls," you cry. Yes it is. It's mentioned, without definition, in Arcana Restored and The Vagaries of Magicka, there's a plant called "Mana Bloom", a source of Ambrosia (Restore Health) and Lichor (Restore Magicka), in Oblivion, "Mana Ice" is a Restore Magicka Potion in Shadowkey, and there's a "Mana Font" in the Soul Cairn during Battlespire.

      While "Magicka" is the energy of magic in the world, there seems to be enough anecdotal evidence to suggest that "Mana" is a valid term for the life-force of magic in the world. And that fits with the purpose of this debuff.

      Quests & Zones

      Fighters Guild
      • Hold the Line: Destroying Dark Anchors can now be shared amongst your group.

      Greenshade
      • Hold the Line: This quest will no longer erroneously display Malabal Tor in the quest journal when referring to Greenshade.
      As far as I know, there is no quest anywhere in the game called "Hold the Line". So I don't know what this fix is referring to.
      Should just be called Return Health and Return Magicka. Or Magicka Return and Health Return.
      It's not "stealing" anything.
      True. It's a bit of an odd debuff if it doesn't actually debuff anyone. (It doesn't, right? It restores MP/HP to the attacker, but doesn't affect the target at all?)
      UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
      Join us on Discord - discord.gg/uesp
    • Ninane
      Ninane
      The house item limit is far too low. Especially for any homes with a yard area. Landscaping shouldn't prevent you from placing furniture in your home.
    • Krainor1974
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      I put 4 mounts and two pets in the large Orc and it said I hit my mount / pet limit.
      Lmao
      Edited by Krainor1974 on January 7, 2017 1:23AM
    • Taleof2Cities
      Taleof2Cities
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      Tested dyeing the Ra-Gada light and it can look quite nice ... thanks for adding all the new motifs.

      (I had trouble getting a full set of Syvarra's Scales to drop in the game for any armor weight. Plus, it's not a 5-piece set that's at the forefront of builds ...)

      6z5ptoV.png
    • Gift_Of_Galadriel
      They should not nerf the proc crits. They should instead nerf the tanks who can survive over 15 players constantly ontop of them for over 5 minutes.
    • Shadowshire
      Shadowshire
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      Vythri wrote: »
      I honestly unsubbed until things change. I'm done.

      If it weren't for the fact that I really need the Crafting Bag, then I would drop my subscription too. That is, unless I just decide to play some other game. Then maybe I would resume ESO after ... when? .... what? .... why? ...

      The ESO developers have yet to realize that you cannot have the same abilities for PvP and for PvE. You cannot have the same set procs, or the same buffs and debuffs.

      They are entirely different games. Very few abilities, buffs and debuffs can be designed to have the same effect upon both PvP and PvE. If you change anything to introduce a better "balance" between player characters in PvP, you will inevitably alter the "balance" between the same player-characters and the NPCs which they fight in PvE.

      When all is said and done, the only solution is to have different skill sets as well as gear for PvP and for PvE respectively -- especially for set procs, as well as for buffs and debuffs. You had just as well have different Racial attributes for the respective classes, and/or different classes, too. For example, a Battlemage for PvP, a Sorcerer for PvE. They both use Magicka, and usually engage in combat with ranged weapons instead of melee weapons. But that is where the similarities end.

      Unless and until that is done, no one will be satisfied or particularly happy. We will all continue wasting our time and effort attempting to develop characters for the best performance of their role as it is possible for them to do. That becomes and remains a fool's errand while the ZO developers keep seeking solutions that they are not at all likely to ever find, for no one else has ever found them yet for their games.

      --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

      nil carborundum illegitimi
    • Shadowshire
      Shadowshire
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      Enodoc wrote: »
      Find homes scattered across Tamriel, make sure you have the prerequisites, and purchase them for in-game gold.
      First, you must find the home in-game, click on the door, and follow the purchasing instructions.
      Most homes require you to complete certain prerequisites before you can purchase them for gold. For example, to purchase the Daggerfall Covenant Manor, you must have previously completed the Hero of the Daggerfall Covenant achievement.
      You must own the Imperial Edition version of ESO in order to purchase any Imperial homes.
      Homes can be purchased for crowns at any time, bypassing the above requirements.

      (1) There should never be any "prerequisite" for buying any Homestead. It inherently discriminates between players who have the time to make the effort to satisfy the prerequisite(s), and players who do not have enough playing time for a fair opportunity to make it worthwhile, whether feasible. Even requiring a player to accumulate enough Gold Pieces to purchase a Homestead after acquiring an "inn-room(s)" can readily become discriminatory in that respect.
      This is exactly how player houses worked in Skyrim. In order to buy a house, you had to be a respected member of the local community who has proven themselves. This is great for immersion, and if you don't care for the immersion, you can ignore it and buy the home with Crowns. Although I do agree that with these prerequisites, and the added gold cost of furnishing, the up-front gold cost for the larger houses should be 30-40% lower.

      At the beginning, ZO repeatedly declared that The Elder Scrolls Online is NOT Skyrim -- until they eventually decided to re-make the game to One Tamriel. They decided to make it more like Skyrim because Skyrim was discovered to be the primary competitor to TESO.

      Frankly, I have not appreciated or enjoyed many "adjustments" which the developers made to transmogrify ESO to One Tamriel. If I want to play Skyrim, then I already have it installed, including its Homestead DLC (although I never played with that DLC).

      For what is has been worth -- not much at all now, apparently -- I've been leveling an Imperial Stamina DPS Templar and a Breton Magicka Healing Templar during the New Life Festival. I also have an Imperial Sorcerer and a Breton Sorcerer, both now Level 50 CP 580+ after reaching VR 16 before the Character Level system was revised.

      Now the Update 13 changes made for Templars, as well as for Sorcerers and Destruction Staff abilities and passives, on the whole, apparently make every hour that I have played the game during the past two years a big, fat, waste of time and effort. No one can ever reach a goal when those who control the game design continue to move the goal-posts. The ZO developers seem intent upon making changes for the sake of making changes, simply to justify their paychecks and for no other evident reasons, really.

      That said, the most immersive ESO experiences for me have been in pursuing quests, and in exploring and fighting in delves and dungeons, etc., in the pursuit. The underlying stories -- imbued with the "Lore" -- is what I find most interesting and fascinating. For each quest, I want to see how the story ends. :wink:

      Sometimes, though, I just "pick a direction and run" to see whatever discoveries I might make. I enjoy "filling in the map" and turning the black symbols into white ones. I enjoy fighting World Bosses and Dolmens in groups, and sometimes group with others for dungeons. Usually I enjoy solving puzzles, too, and my characters seek and collect Lorebooks, whether Eidetic or for Shalidor's Library. Albeit, I find the Thieves Guild and Assassins Guild quests boring and ill-designed. My characters are neither thieves nor murderers, but fight for liberty, for justice, and to relieve suffering and oppression of the innocent.

      ESO "achievements" as such don't contribute anything to MY immersion in the game. That record certainly does not acknowledge many of my activities and accomplishments during the course of play. Such as there are, many hours of time and effort are summarized with a token worth maybe "10 Points", or "50 Points" at most. So, when I look at "Achievements", what I see are mostly dark squares with a few lit here-and-there. Most of the dark ones are just stunts which often require "whack-a-mole" grinding, or significantly changing the build of a character, to satisfy. They are rarely, if ever, satisfied unless a player specifically chooses such an achievement to accomplish.

      The fact that "achievements" determine which colors a player can use to dye a character's armor is one feature that I have come to detest. There are, of course, players who play for the sake of maximizing their achievement scores. There are guilds in which that is the focus of their common activity -- just as there are PvP guilds, dungeon-and-trial guilds, trading and merchandising guilds, "social" guilds, "role-playing" guilds, etc. Now, we will have guilds dedicated to acquiring and furnishing Homesteads.

      As to whether being "a respected member of the local community who has proven themselves" justifies prerequisites for purchasing a Homestead with Gold Pieces: since when has a wandering adventurer (whether evil bad-ass, or heart-of-gold care-bear) ever been a member of any "community"?? My characters are not family men, career hounds, or entrepreneurs. At best we are a band of companions set out upon a common quest.

      Regardless, the point remains: the few prerequisites which I've seen thus far appear to be newly-introduced achievements which no player's character has had an opportunity to satisfy. Accordingly, they have been implemented as an incentive for the player to spend DOLLARS to BUY CROWNS and use them to purchase the Homestead, in order to "bypass" spending a lot of time and effort to satisfy the prerequisites. You won't be doing much of anything else for a while if you want to buy a Manor.

      So, I think that I'll just keep my Gold Pieces and my US Dollars and settle for a room in an inn. By the way, I don't see any "apartments" for sale in the Crown Store, just small, medium, and large homesteads. I don't know whether they actually exist in the game.

      Last, whether least: the Homestead feature reflects all of our snobbish middle-class American cultural assumptions about who should and can own real property embedded in its design. That is quite an amusing, and sad, contrast to the violence and wanton disregard for life, and the eye-wink disrepect for personal property, which are reasons that ESO is such a popular fantasy.


      --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

      nil carborundum illegitimi
    • Shadowshire
      Shadowshire
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      Thank-you for your replies to my questions. In my humble opinion, Gina Bruno needs the services of an experienced editor (such as myself :wink: ).
      Enodoc wrote: »
      ....
      Also, there is no mention of any "private island" about which representations were made in the initial promotion of the Homestead feature.
      The private island is Crown Store exclusive, and is available on the PTS for testing.

      Hmmm ... I have looked at all of the Notable Houses on the PTS Crown Store, and I have not recognized any separate listing or category for the Private Island. Perhaps it is one of those, but it is difficult to identify which.

      The "Grand Topal Hideaway" (Grahtwood) is one of the two "featured" offerings, but as far as I can see, it is not an island, just an isolated part of an ocean shoreline which is accessed with a small boat. It is also listed among the Notable Houses. (One of my characters has explored it on the PTS.)

      So far, I have not seen a Notable House that looks anything like the Trees in which the Wood Elves live.

      Also, I have not attempted to locate the Private Island "in game", and, from what has been written about it, I don't think anyone is likely to be able to find it.

      --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

      nil carborundum illegitimi
    • Enodoc
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      Regardless, the point remains: the few prerequisites which I've seen thus far appear to be newly-introduced achievements which no player's character has had an opportunity to satisfy. Accordingly, they have been implemented as an incentive for the player to spend DOLLARS to BUY CROWNS and use them to purchase the Homestead, in order to "bypass" spending a lot of time and effort to satisfy the prerequisites. You won't be doing much of anything else for a while if you want to buy a Manor.
      Not so. The achievements are all the ones that you get for completing certain quest chains in the base game, and have been there since launch (except the ones that also give a dye, which have been there since Update 3).

      Thank-you for your replies to my questions. In my humble opinion, Gina Bruno needs the services of an experienced editor (such as myself :wink: ).
      Enodoc wrote: »
      ....
      Also, there is no mention of any "private island" about which representations were made in the initial promotion of the Homestead feature.
      The private island is Crown Store exclusive, and is available on the PTS for testing.
      Hmmm ... I have looked at all of the Notable Houses on the PTS Crown Store, and I have not recognized any separate listing or category for the Private Island. Perhaps it is one of those, but it is difficult to identify which.

      The "Grand Topal Hideaway" (Grahtwood) is one of the two "featured" offerings, but as far as I can see, it is not an island, just an isolated part of an ocean shoreline which is accessed with a small boat. It is also listed among the Notable Houses. (One of my characters has explored it on the PTS.)
      Grand Topal Highway is the private island. If you look on it's map in-game, you can see that it's got water on all sides.
      UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
      Join us on Discord - discord.gg/uesp
    • mainarhont
      mainarhont
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      When you scroll through the list pops up crafting bug.
      38c2369dad5b2964f74de169983681.png
      c9bb377745466a426c1e79650ec720.png

      Additionally, I would like to make comments and suggestions:
      1. fix bug with running while mounted
      d4a8f31978a2d161deac8a53d0fb6c.png

      2. disable animation for the character:
      -use maps
      -use bag
      -etc. at a time when the character while mounted.

      3. To avoid breaking game balance do that:
      - Story quests alliances were available, not all at once, and opened as the story of passage;
      - Story quests other alliances were not available until you have completed the previous stories - the story of his alliance > quest Cadwell`s Silver > Cadwell`s Gold;
      - Coldharbor and Craglorn should only be available upon reaching certain conditions by the participant:
      -- Coldharbor - after passing through the opening storyline quests in Coldharbor (can not remember his name, given by ~ 45 level);
      -- Craglorn upon reaching level 50 character.

      4. add to Crown Store in the category "Style Parlor" sub "Tattoo".

      Edited by mainarhont on January 7, 2017 3:59PM
    • Enodoc
      Enodoc
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      mainarhont wrote: »
      - Story quests other alliances were not available until you have completed the previous stories - the story of his alliance > quest Cadwell`s Silver > Cadwell`s Gold;
      - Coldharbor and Craglorn should only be available upon reaching certain conditions by the participant:
      -- Coldharbor - after passing through the opening storyline quests in Coldharbor (can not remember his name, given by ~ 45 level);
      -- Craglorn upon reaching level 50 character.
      They're not going to put back in these restrictions after just removing them all. They need to update in-game lore to match the changes, not revert the changes.
      Edited by Enodoc on January 7, 2017 2:12PM
      UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
      Join us on Discord - discord.gg/uesp
    • Ninane
      Ninane
      ....
      So far, I have not seen a Notable House that looks anything like the Trees in which the Wood Elves live...

      I know! I don't want to live in a pod! I thought the treehouses would be...well, in trees. I was disappointed by this as well.
    • altemriel
      altemriel
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      @ZOS_GinaBruno I wanted the home in Stros M'kai that is on it's own island. Is it not available? Is that the one that will be released in the Crown store later? If so when do you expect it to be released? Please respond, as that is the home I want. Thanks so much Gina!

      yes, the house on the island will be crown store only
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