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PTS Patch Notes v2.7.0 (Homestead)

  • Flawlless
    Flawlless
    ✭✭✭
    Honestly the change to curse is horrible. Unlike other classes that just spam their hardest hitting insta cast dps ability, magicka sorc is all about timing your rotation to have enough burst to kill someone, this new change ruins the timing of the combo. Please give us the old curse back
  • DorianDragonRaze
    DorianDragonRaze
    ✭✭✭✭
    So, not even little storage space increase for even 1mil house?
    :(:(
    Edited by DorianDragonRaze on January 5, 2017 10:04PM
    I used to be an adventurer like you, then I got the ESO on my hard drive...
  • Lord_Draevan
    Lord_Draevan
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    For Homestead, are the three Manors only available for Guilds, like Guild Flagships in SW:TOR?
    I'm a man of few words. Any questions?
    NA/PC server
  • nathan_bri
    nathan_bri
    ✭✭✭✭
    The PTS Windows client seems to run fine on my Mac Pro when within Windows 10 via Bootcamp. When I try to run the Mac client, it takes longer than usual to get to the character-selection screen than retail and the game hangs indefinitely—logo stops spinning and the client just sits there until I kill it—when I try to log into any character. I threw away the PTS folder this morning and reinstalled the PTS client from scratch and this still occurs. Retail still runs just fine.

    I am running Mac OS X 10.12.1 on a Mac Pro (Late 2013) with 3 GHz 8-core Intel Xeon E5, 16 GB 1866 MHz DDR3, 1TB PCIe SSD drive, twin AMD FirePro D700 GPUs with 6144MB each.
  • smacx250
    smacx250
    ✭✭✭✭✭
    nathan_bri wrote: »
    The PTS Windows client seems to run fine on my Mac Pro when within Windows 10 via Bootcamp. When I try to run the Mac client, it takes longer than usual to get to the character-selection screen than retail and the game hangs indefinitely—logo stops spinning and the client just sits there until I kill it—when I try to log into any character. I threw away the PTS folder this morning and reinstalled the PTS client from scratch and this still occurs. Retail still runs just fine.

    I am running Mac OS X 10.12.1 on a Mac Pro (Late 2013) with 3 GHz 8-core Intel Xeon E5, 16 GB 1866 MHz DDR3, 1TB PCIe SSD drive, twin AMD FirePro D700 GPUs with 6144MB each.
    @nathan_bri - more on that here:
    https://forums.elderscrollsonline.com/en/discussion/312158/pts-character-load-issues-possibly-mac-related
  • Gorgoneus
    Gorgoneus
    ✭✭✭
    Reliable source serving corrupt data - last 4 MB remaining, thats how I testing new housing system. Tried all dat shaman's rituals like run as admin, close and run again, repairing (many times - just downloading a whole client again and again), disabling firewall etc.
    Pretty shure this is ZOS mistake, because all piles but last 4 mb was download correctly, only problem with TESO launcher and this last 4 mb's only.
  • Paraflex
    Paraflex
    ✭✭✭✭
    How did a Heavy Armor nerf miss the patch notes PvP doesn't need more Heavy Armor Cancer next patch.
    Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank

    Max Stam/Mag Dk
    Max Stam Sorc
    Max Stam/Mag NB

    Don't care to dps much so I heal.


  • Juhasow
    Juhasow
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    ✭✭✭✭✭
    So many people crying here that PvP magicka builds are dead. Noone see how interresting oportunities and fresh ideas are opened thanks for ice staff changes?....
  • Actually_Goku
    Actually_Goku
    ✭✭✭✭
    I must say, I'm also super disappointed. It's like of 95% of your community's suggestions, you've completely ignored them. The only poisitive change I can see is the Radiant nerf. The rest are either ineffectual, or just completely unwarranted.

    Why the change to curse? Are you kidding me? It is probably the sorc's most relied on DPS skill, and you've effectively made it irrelevant in regards to the play style. Now no Magicka classes at all can burst.

    Taking away the stun on Shards from Magplar, also, is uncalled for, and was not something needed/asked for, or even discussed.

    A "buff" to Mag DK, after countless threads and discussions, many of which I've started and been involved in, results in... a 5% flat damage buff to whip (not major breach, burning, execute or anything of actual use) and a new useless morph of Dragon's blood. The change to chains is positive, but without a range buff, they still won't get slotted.

    I've spent over $3000 on this game, but I think this is it for me, if this patch goes ahead. I've given your balancing team the benefit of the doubt, but at this point, I can come up with no rational conclusion other than to say they either don't care what we say, or they're just flat-out inept.
  • Krainor1974
    Krainor1974
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    For Homestead, are the three Manors only available for Guilds, like Guild Flagships in SW:TOR?

    Anyone with the gold or crowns can buy any or all the houses.
  • coldreactive_ESO
    coldreactive_ESO
    ✭✭✭
    Dungeon Ready Check. YES. OH MY, PRAISE ALL OF THE GODS. I can't tell you how many times, due to long queue times, I've gone AFK.
    NA PC Megaserver
    Lucradia Valeri (D.Summoner) / Saeko Meina (T.Healer)
    GMT -0600 (Central Time, Wisconsin) - PvE Only
  • sirtadzio
    sirtadzio
    ✭✭✭
    Next patch you are going to see insane trial times. And yes, single target dps on magsorc,magblade. And magdk did go up.

    Where does the magBlade dps increase come from? Did I misread something? I thought they just increased the cost on their wet noodle spammable dps skills
    PvE Healer
  • usmcjdking
    usmcjdking
    ✭✭✭✭✭
    ✭✭✭
    I must say, I'm also super disappointed. It's like of 95% of your community's suggestions, you've completely ignored them. The only poisitive change I can see is the Radiant nerf. The rest are either ineffectual, or just completely unwarranted.

    Why the change to curse? Are you kidding me? It is probably the sorc's most relied on DPS skill, and you've effectively made it irrelevant in regards to the play style. Now no Magicka classes at all can burst.

    Taking away the stun on Shards from Magplar, also, is uncalled for, and was not something needed/asked for, or even discussed.

    A "buff" to Mag DK, after countless threads and discussions, many of which I've started and been involved in, results in... a 5% flat damage buff to whip (not major breach, burning, execute or anything of actual use) and a new useless morph of Dragon's blood. The change to chains is positive, but without a range buff, they still won't get slotted.

    I've spent over $3000 on this game, but I think this is it for me, if this patch goes ahead. I've given your balancing team the benefit of the doubt, but at this point, I can come up with no rational conclusion other than to say they either don't care what we say, or they're just flat-out inept.

    bro you got fire leap

    how do people keep missing this?
    0331
    0602
  • MalakithAlamahdi
    MalakithAlamahdi
    ✭✭✭✭✭
    Didn't even fixed the bs where you get snared by gabclosers in mistform? What a great company you are.
  • Foxic
    Foxic
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    sirtadzio wrote: »
    Next patch you are going to see insane trial times. And yes, single target dps on magsorc,magblade. And magdk did go up.

    Where does the magBlade dps increase come from? Did I misread something? I thought they just increased the cost on their wet noodle spammable dps skills

    aoe cap and destro passive changes
    Mechanically Challenged, PCNA competitive raid guild

    Head of The Council of Raiders

    First NA vAS Hardmode(#2 world)

    World First Immortal Redeemer & Saintly Savior

    All #1 Trial scores Clockwork City patch

  • Anhedonie
    Anhedonie
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    ✭✭
    I have really mixed feelings about this patch. Some things are good, like Lingering Ritual change or pet resistances increase. But stuff like Strife cost increase, Curse change or Dragon Blood is really stupid and wasn't needed.

    Speaking of last, now I know that you absolutely hate DKs. But why are you ignoring all feedback? Just delete that class and offer people class change or 1 boosted character.

    Edited by Anhedonie on January 6, 2017 3:39AM
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Sedare
    Sedare
    ✭✭✭
    Thanks for attending to so much that is wrong in pvp like broken proc sets which require 0 skill because the gear does everything for you, Overtanking/Overhealing builds that still manage to do a lot of damage, Shield stacking so much that half the time it takes 4+ to even get someone provided they don't TP away b/c your increased magicka cost for consecutive teleports is a joke. Thanks for attending to the fact that siege is nearly useless due to the overhealing. But oh wait we get more ap per quest turn in.

    Yay housing . . .
  • HeroOfNone
    HeroOfNone
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    @ZOS_GinaBruno what's the visitor cap for the following:

    Inn rooms:
    Apartments:
    Small Homes:
    Medium Homes:
    Large Homes:

    All I've heard has been
    Manors: 24 players
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Krainor1974
    Krainor1974
    ✭✭✭✭✭
    If biggest are 24 than u got to thing something like:
    2 room
    5 apt
    10 small
    15 med
    20 large
    24 manor
  • Kylric
    Kylric
    ✭✭
    I don't have much more to add that has not already been said, but I at least wanted to voice my disappointment.

    I only PvP for the skills. Once reached, I'm done.

    I'm sure I'll get a house, but I don't pay for my monthly subscription so I can sit in my house on a chair I crafted. I pay to explore, fight and find treasures. I've have had housing in other games, and guess what... they are not something that really feels that special after a couple of months.

    Sure, not ever patch needs to be about pve, but some of these senseless changes appear to have no value other than hurting classes and skill. What would be so hard with just making armor / weapon sets that only work in PVP zones?

    I have no doubt that balancing classes is challenging because over time players always find a way discover some unintended combination that someone else will claim to be OP. That being said, some of these changes are nonsense.
  • Shadowshire
    Shadowshire
    ✭✭✭✭
    @ZOS_GinaBruno

    If a player "places" a Personal Assistant in a home, then can that P.A. still be summoned by a character to the character's current location, i.e., while the character is not at the home where the P.A. is "placed"?
    Edited by Shadowshire on January 7, 2017 12:24PM
    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
  • Shadowshire
    Shadowshire
    ✭✭✭✭
    @ZOS_GinaBruno

    Quote: ".... Homestead features 39 homes spread throughout many zones in the base game. ...."

    Since you subsequently list 36 homes which will be available for purchase (which includes apartments), and refer to "36 homes" in subsequent statements, is the number "39" incorrect? Or does that number include the "inn rooms" with which characters are rewarded upon completion of the initiating quest?

    In further explanation, you evidently use the word "apartment" when perhaps you mean "inn-room" and/or vice-versa. It appears to me that the initiating Quest grants the player character a room at an inn, not an apartment. After at least one character is awarded a room at an inn, the player can obtain an apartment, small house, medium house, large house, or manor.

    Also, there is no mention of any "private island" about which representations were made in the initial promotion of the Homestead feature.

    Are there more Homesteads which will eventually be added to the game but are not in the initial release? Maybe ZO could offer a mansion on a private island, another as a ship anchored or docked, and a third as a cavern like The Harborage.

    Edited by Shadowshire on January 6, 2017 7:30AM
    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Quote: ".... Homestead features 39 homes spread throughout many zones in the base game. ...."

    Since you subsequently list 36 homes which will be available for purchase (which includes apartments), and refer to "36 homes" in subsequent statements, is the number "39" incorrect? Or does that number include the "inn rooms" with which characters are rewarded upon completion of the initiating quest?
    Yes, it includes the 3 inn rooms. 36 purchasable houses and 3 inn rooms from the quest (only one can be gained by each character from the quest, so for the other two, you either need to complete the quest on a character in another alliance, or pay gold).
    In further explanation, you evidently use the word "apartment" when perhaps you mean "inn-room" and/or vice-versa. It appears to me that the initiating Quest grants the player character a room at an inn, not an apartment. After at least one character is awarded a room at an inn, the player can obtain an apartment, small house, medium house, large house, or manor.
    Agreed that it's inconsistent. There's not really much practical difference between an apartment and an inn room though.
    Also, there is no mention of any "private island" about which representations were made in the initial promotion of the Homestead feature.
    The private island is Crown Store exclusive, and is available on the PTS for testing.
    Are there more Homesteads which will eventually be added to the game but are not in the initial release? Maybe ZO could offer a mansion on a private island, another as a ship anchored or docked, and a third as a cavern like The Harborage.
    That is quite likely. 6 houses on Vvardenfell and an additional 3 Crown Store exclusives have been datamined so far.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Kodrac wrote: »
    Asardes wrote: »
    It's not clear if the houses will allow you to actually store useful items in them, and in sufficient quantity to make them a viable option. ATM I have enough money to make myself a Count, but I really don't need such an ego boost. Is the "safe" mentioned at some point actual storage? Is it upgradable? Do bigger houses have bigger safes?

    Have you been under a rock? They said weeks ago there's no storage in houses. Maybe in a later update.

    Well, then my money stays in the bank. I don't want to blow them on a purely cosmetic update. I'd rather spend 200K and make a new bank char with 140 backpack slots right away, and another 60 over 2 months. Not to mention the chore of decorating that house. I'll probably stick with the freebies.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Shadowshire
    Shadowshire
    ✭✭✭✭
    @ZOS_GinaBruno FAIR WARNING: LONG!!
    Find homes scattered across Tamriel, make sure you have the prerequisites, and purchase them for in-game gold.
    First, you must find the home in-game, click on the door, and follow the purchasing instructions.
    Most homes require you to complete certain prerequisites before you can purchase them for gold. For example, to purchase the Daggerfall Covenant Manor, you must have previously completed the Hero of the Daggerfall Covenant achievement.
    You must own the Imperial Edition version of ESO in order to purchase any Imperial homes.
    Homes can be purchased for crowns at any time, bypassing the above requirements.

    Frankly, the Homestead feature and the implementation for Furnishings have all of the hallmarks of some good ideas in concept which became corrupted while integrating them into ESO.

    (1) There should never be any "prerequisite" for buying any Homestead. It inherently discriminates between players who have the time to make the effort to satisfy the prerequisite(s), and players who do not have enough playing time for a fair opportunity to make it worthwhile, whether feasible. Even requiring a player to have at hand or to accumulate enough Gold Pieces to purchase a Homestead after acquiring an "inn-room(s)" can readily become discriminatory in that respect.

    The only reason for prerequisites is to give a player "incentive" to PAY DOLLARS to buy Crowns and use them to "purchase" a Homestead. Spending a lot of time and effort to accumulate enough Gold Pieces -- instead of playing the game with other goals which might be more to the player's satisfaction -- is just not enough of an "incentive" to BUY CROWNS instead, is it?

    (2) There are so many ways that ESO trade qua merchandising is frustrated and flawed that the Gold Piece homestead prices quoted in these PTS notes are, frankly, appalling and insulting.

    It should be evident to everyone by now that the byzantine ESO Guild Store + Guild Trader system does not encourage or support "merchants" and "crafters". Indeed, evidently it was deliberately designed to frustrate any player whose primary satisfaction might well be simply acquiring as many Gold Pieces as possible as quickly as possible, albeit they are indeed fantasy wealth.

    Two of my characters have mastered all six crafts. But there are only a few items which are feasible to craft in order to offer them for sale. That seems to the reason Crafting Writs were introduced, i.e., as a sop for the players who like to craft items with their characters.

    The "Master Writ" feature, as described, is simply not acceptable for introducing furniture crafting into the game. It is an afterthought, a false alternative for furnishing a Homestead rather than buying a furnished Homestead from the Crown Store. Certainly, some players may welcome it and might even enjoy doing it. Nonetheless, the amount of time and effort required to furnish a Homestead by crafting furniture and/or buying furnishings with Gold Pieces becomes a disincentive when compared to SPENDING CROWNS instead.

    Personally, after playing ESO for more than two years, I have accumulated more than enough GP to buy a Manor, whether I want one. But it is easy to realize that the majority of players quite likely have not done what I have done. Many, if not most, probably do not want to do so. Indeed, the Gold Piece prices quoted in these PTS notes make it abundantly clear that it will not be feasible for many players to acquire a Homestead anytime soon without BUYING CROWNS to purchase it.

    (3) Finding and buying a Homestead is just the beginning. Furnishing it promises to be an arduous, time-consuming, complex process -- one which rather likely has, and will have, so many bugs that it will probably be quite a while before it actually works most of the time.

    Which is to say, those who designed the process of furnishing a Homestead evidently forgot the KISS principle of software design (Keep It Simple, Stupid!), whether they ever learned it. And that fact also becomes an incentive for a player to simply BUY CROWNS to purchase a Homestead which is already fully furnished, although it might not have many, if any, of the features that the player might prefer.

    IN CONCLUSION, rather clearly, Zenimax Online wants a major revenue boost from introducing the Homestead feature. Whether it might incidentally increase the enjoyment of many who play the game, it does not appear to me to have been designed and implemented with that in mind. On its face, so much of it serves as an incentive to just BUY ( a lot of ) CROWNS. When all is said and done, whether a player will enjoy buying and decorating a Homestead is, of course, a matter of personal preference as to how they want to spend their time and effort -- or to spend their money instead, if they can afford to do that at all.

    Last, but not least: allowing a player who does not own the ESO Imperial Edition to purchase an Imperial Homestead for Crowns makes those of us who bought it look like fools. So does the Imperial Crafting Motif which, although quite rare, is nonetheless available in the game. It enables a character to learn how to craft Imperial gear regardless of whether the player has bought and installed the ESO Imperial Edition.

    When one of my characters found that motif, I could have sold it for 1,000,000 Gold Pieces. But I chose to have a Breton character learn it instead. Was that a foolish decision?

    Edited by Shadowshire on January 6, 2017 10:55AM
    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Find homes scattered across Tamriel, make sure you have the prerequisites, and purchase them for in-game gold.
    First, you must find the home in-game, click on the door, and follow the purchasing instructions.
    Most homes require you to complete certain prerequisites before you can purchase them for gold. For example, to purchase the Daggerfall Covenant Manor, you must have previously completed the Hero of the Daggerfall Covenant achievement.
    You must own the Imperial Edition version of ESO in order to purchase any Imperial homes.
    Homes can be purchased for crowns at any time, bypassing the above requirements.

    (1) There should never be any "prerequisite" for buying any Homestead. It inherently discriminates between players who have the time to make the effort to satisfy the prerequisite(s), and players who do not have enough playing time for a fair opportunity to make it worthwhile, whether feasible. Even requiring a player to accumulate enough Gold Pieces to purchase a Homestead after acquiring an "inn-room(s)" can readily become discriminatory in that respect.
    This is exactly how player houses worked in Skyrim. In order to buy a house, you had to be a respected member of the local community who has proven themselves. This is great for immersion, and if you don't care for the immersion, you can ignore it and buy the home with Crowns. Although I do agree that with these prerequisites, and the added gold cost of furnishing, the up-front gold cost for the larger houses should be 30-40% lower.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Jaronking
    Jaronking
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    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_BrianWheeler @Wrobel .Zos can we actually get a fixed to proc sets because as it is right now removing their ability to crit in PvP isn't going to solve the issue.Can we add additional battlespirt Nerf to damage proc set well their damage reduced by 75-80% in PvP or add a GCD so only 1 proc at a time.
    Edited by Jaronking on January 6, 2017 2:32PM
  • Fudly_budly
    Fudly_budly
    ✭✭✭✭
    Reivax wrote: »
    Crafters rejoice! If you have access to the Craft Bag through ESO Plus, you can now deconstruct items and refine materials even when your inventory is full.

    Great news

    ^
    yeeeeeeaaaaaaaaa!!!!!!!
    Rule #1: RL trumps gaming.
    Rule #2: True immersion is RL.
    Rule #3: RL lag is wonderful.
    Rule #4: People matter. Pixels do not.
  • SophiCat
    SophiCat
    ✭✭
    Enodoc wrote: »
    SophiCat wrote: »
    I think zenimax is missing out on a big chance to sell here. They could put a token amount of storage in the houses... say 20 or 30 slots, then sell more through the crown store.
    Could be a big seller!

    I'm also very very glad some things will be stacking...
    any way we could stack up siege items like trebuchet???
    It would be great if they would look into stacking siege again. @SophiCat for a bit of history, siege weapons used to stack up to 5, back at launch, but there was a bug where a part-used siege would stack with an unused siege, and then either all sieges of that type would lose some durability, or the part-used siege would be restored to full health. To get around this, they disabled siege stacking. I would suggest though, that if they just made it so that used sieges couldn't stack, and unused ones could, that would alleviate this issue.

    that would work for me!
    :)
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