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PTS Patch Notes v2.7.0 (Homestead)

  • Foxic
    Foxic
    ✭✭✭✭✭
    Raid dps is going up. Assuming that you don't run all stam builds and magplar

    By all means @TotallyNotVos , please explain how raid DPS is going up with nerfs to class and weapon skill damage in most classes except magicka DK as well as crit damage boosting skill reductions, not to mention the loss of set proc crits as well as the inability to overlap magicka sustain skills because they all now give the same name debuffs instead of different skill name Debuffs.

    Because of the aoe cap change and the destro passives.

    http://i.imgur.com/bew4fA4.png

    And this parse was with scalding rune which is still trash. With curse this parse would have been 52kish
    Edited by Foxic on January 5, 2017 2:46AM
    Mechanically Challenged, PCNA competitive raid guild

    Head of The Council of Raiders

    First NA vAS Hardmode(#2 world)

    World First Immortal Redeemer & Saintly Savior

    All #1 Trial scores Clockwork City patch

  • Icarus42
    Icarus42
    ✭✭✭
    This patch is not real... I will wake up...and it won't be real
    Ebonheart Pact - PC NA - Magicka Sorcerer
  • BigES
    BigES
    ✭✭✭✭✭
    Root of the problem is even more clear now. Remaining coders on the development team do not have the expertise to properly debug and fix the existing game code.

    Case in point, Magicka DK heal (Dragon Blood). Rather than reinvent the skill to something useful, they just change the stat in the code to read through the Magicka stat pool than the Health stat pool. Same %, same basic skill code. Just an easy, minor tweak.

    Case in point, Bat Swarm. Can't fix invisible... change what it does entirely. Goodbye my Stygian build.

    Case in point, gap closers. Still broken. Still needs fixed.
  • BigES
    BigES
    ✭✭✭✭✭
    LOL @ Velocious Curse

    LOL @ 38% Swallow Soul

    LOL @ 5% Destro ulti nerf

    LOL @ random destro staff passives

    LOL @ bubble spam

    LOL @ this patch
  • BigES
    BigES
    ✭✭✭✭✭
    Major Force: This buff category’s Critical Damage bonus is now an additive bonus instead of a multiplicative one (consistent with all other Critical Damage bonuses), but its value has been reduced to a 15% Critical Damage bonus to compensate from 30%. Total Critical Damage bonus from this buff remains unchanged.

    Major Force: This buff category’s Critical Damage bonus is now an additive bonus instead of a multiplicative one (consistent with all other Critical Damage bonuses), and its value has been reduced to a 15% Critical Damage bonus.

    I rewrote this patch note for you (you're welcome) because apparently you guys didn't realize that making it additive and 15% are BOTH nerfs. Also, why did you state that the damage bonus is unchanged after clearly stating it changes from 30% to 15%...?
    Edited by BigES on January 5, 2017 5:14AM
  • Vicentius
    Vicentius
    ✭✭
    Reduced the maximum amount of Ultimate that can be stored to 500 from 1000.

    Stupid change just don't do it..

    Standard of Might (Dragonknight Standard morph): This morph now increases your damage done and decreases your damage taken by 12/13/14/15% while standing inside the standard, down from 17/18/19/20%.

    Cool now I DEFINITELY will not use this skill thank..

    Coagulating Blood (Dragon Blood morph): This morph now heals you for 33% of your missing Magicka instead of 33% of your missing Health.

    Pass what you're smoking or fire the stupid please... and don't do this. I don't like it and I won't buy your stuff anymore.

    Volatile Armor (Spiked Armor morph): Increased the damage of the Damage over Time component of this morph by approximately 20%.

    Not sure I really needed this but cool I guess.

    This morph no longer shortens the duration of the curse to 3.5 seconds from 6 seconds; instead, it causes the curse to echo and trigger one additional time 6 seconds after the first explosion.

    Again...Pass what you're smoking or fire the stupid please... and don't do this. I don't like it and I won't buy your stuff anymore.

    This passive ability now taunts the enemy after you use a fully-charged Frost Heavy Attack.

    annnnd again....Pass what you're smoking or fire the stupid please... and don't do this. I don't like it and I won't buy your stuff anymore.


    What are you guys doing? Destro stick changes don't make a lot of sense.. I hate PvP but now so does everyone else. Ya'll trying to kill your game here or something?
  • Wolfchild07
    Wolfchild07
    ✭✭✭✭✭
    Combat & Gameplay


    World

    [*]Werewolf
    • Pursuit: Fixed an issue where this passive ability was being removed when your character died.
    • Rousing Roar: Increased the duration of the Major Brutality buff provided by this morph to 20/21/22/23 seconds from 4/4.3/4.7/5 seconds.


      @ZOS_GinaBruno Could we please get a taunt in the skill line for werewolf tanks? Maybe just add an extra passive that DPS don't have to take so they don't accidentally taunt.
    Edited by Wolfchild07 on January 5, 2017 7:41AM
  • mainarhont
    mainarhont
    ✭✭
    When buying a home purchase in the window does not display the image. Instead of pictures, or a question mark, or a black background.

    0d198366e34850e9fb26e3853cb851.png
    08a24329bc56bdd415c57eaae6cc09.png
    111c222143959674a34420244f242a.png

    The editor of houses in two tabs are absent section icons. In the section in an item missing icons and names.

    f4d6d4fd3e46f878b123ddb5f5951f.png
    5ac1eabbe7003131c4db4d988f12bc.png
    00575f74776592a1788ab91bdf1b89.png

    I understand when a character sits down on the chair he had to sit on it until the player does not cancel this action? But the figure rises from the chair immediately - immediately I sat down and stood up.
    Do not know, the only problem with this chair in the screenshot, or with all objects of this type.

    4d98ea415e41a3acfe2eab5b795d64.png


    The vendor does not want to talk.
    It should probably check in other alliances if the same problem occurs there.

    fbaad86a5b85fac6fb020bc005aff5.png

    When buying a home purchase in the confirmation dialog box appears instead of the icons a red square with a red question mark.
    Screenshot do, unfortunately did not happen.
  • Bartdude
    Bartdude
    ✭✭✭
    Its obvious that more players doing PVP content visit the forums than those that are playing PVE, why? look at all the posts asking for "nerf this" and "buff that" and contrary to popular belief the Devs "DO" listen. We see time after time nerfs made to "balance" PVP, screwing over the PVE community. Why? because the majority of people actually playing ESO don't ever visit the forums so in the Devs mind it doesn't matter if they tuck up the PVE players because most won't even notice the changes.

    Ah and before anyone jumps in, i'm not trying to bash PVP as I like it too, well I would if it wasn't a lag fest but there needs to be some sort of change so that Nerfs for PVP don't affect PVE.
    Edited by Bartdude on January 5, 2017 8:22AM
    "No *** lady! does it sound like I'm ordering pizza?"
  • mainarhont
    mainarhont
    ✭✭
    I purchased Ebonheart Chateau
    224c3a85620ad03b81acb8f577111f.png
    and achievements marked Daggerfall Overlook
    cf0bb0c97b8983441167e356a6603b.png
  • Gallier65
    Gallier65
    ✭✭
    The thing I really don´t understand is why are you making changes to skills which are fine like curse or strife. Many Ideas in the forums are just ..... people want their class to be OP or something like that. But there are pretty good Ideas in terms of balancing and so on but you ignore them and what i think even worse don´t give any feedback why you ignore them, not to every "change this skill" post but to the posts which really make sense.

    I asked @ZOS_RichLambert in @sypher Stream yesterday why they made the change to curse and he answered directly.

    I didn´t like the answer because for me it makes no sense that the change was to "free up globals for other things" BUT i got an answer and however i liked the answer because there is some kind of communication between playerbase and dev.

    I also understand that balancing skills for group pve, solo pve, group pvp and solo pvp is really really hard to do. But please @Zos try to communicate more with your playerbase when balancing should be done we are all paying for this game and loving it.

    Thank you for reading this.
  • AuT6GHad
    AuT6GHad
    It needs to be more than 5% damage reduction for Elemental Storm.

    And please don't make Major Force additive.
  • Hexyl
    Hexyl
    ✭✭✭
    BigES wrote: »
    Major Force: This buff category’s Critical Damage bonus is now an additive bonus instead of a multiplicative one (consistent with all other Critical Damage bonuses), but its value has been reduced to a 15% Critical Damage bonus to compensate from 30%. Total Critical Damage bonus from this buff remains unchanged.

    Major Force: This buff category’s Critical Damage bonus is now an additive bonus instead of a multiplicative one (consistent with all other Critical Damage bonuses), and its value has been reduced to a 15% Critical Damage bonus.

    I rewrote this patch note for you (you're welcome) because apparently you guys didn't realize that making it additive and 15% are BOTH nerfs. Also, why did you state that the damage bonus is unchanged after clearly stating it changes from 30% to 15%...?

    I don't understand how exactly they change it but i'm not sure it's a nerf..
    Look :

    Base crit damage modifier is 50% : 1,5
    Admit you hit for 1000 you will hit for 1500.

    Before with the buff you get a major 30%. So 1500 x 1.3 = 1950.

    Now it will be 1000 x (1,5+1,15) = 2650 ? (it will be a huge buff.. too mutch to be real but i understand it like that..)
    Rather than 1000 x (1,5 x 1,3 ).

    I guess.
    But i can't test it on PTS. Hope someone will do and report.
    Edited by Hexyl on January 5, 2017 10:47AM
  • Dymence
    Dymence
    ✭✭✭✭✭
    The curse change should be a DPS buff for PvE. You get 2 explosions for 1 cast every 12 seconds, with your spamable taking up the other casts.

    The skill is now completely useless in PvP though. Why not combine haunting curse with the pet curse. 12s of pet curse that explodes twice. And leave V Curse alone

    Please no "PvP nerfed because of PvE" comments. They are just not constructive

    As a sorc, I'm mostly saddened by all the attention pets are getting. They are so terrible for anything endgame. It's not like the guys soloing v dungeons with them need the buff

    Curse is a flat out 42% damage nerf for PvE.

    It is not a 42% damage nerf for PvE. You are not accounting for the new destro passives, and you are not accounting for the casting time you now gain for not having to spam curse every 3.5 seconds. If anything, it's likely going to be stronger in a sustained damage fight in PvE now.
  • Bashev
    Bashev
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    ✭✭
    Hexyl wrote: »
    BigES wrote: »
    Major Force: This buff category’s Critical Damage bonus is now an additive bonus instead of a multiplicative one (consistent with all other Critical Damage bonuses), but its value has been reduced to a 15% Critical Damage bonus to compensate from 30%. Total Critical Damage bonus from this buff remains unchanged.

    Major Force: This buff category’s Critical Damage bonus is now an additive bonus instead of a multiplicative one (consistent with all other Critical Damage bonuses), and its value has been reduced to a 15% Critical Damage bonus.

    I rewrote this patch note for you (you're welcome) because apparently you guys didn't realize that making it additive and 15% are BOTH nerfs. Also, why did you state that the damage bonus is unchanged after clearly stating it changes from 30% to 15%...?

    I don't understand how exactly they change it but i'm not sure it's a nerf..
    Look :

    Base crit damage modifier is 50% : 1,5
    Admit you hit for 1000 you will hit for 1500.

    Before with the buff you get a major 30%. So 1500 x 1.3 = 1950.

    Now it will be 1000 x (1,5+1,15) = 2650 ?
    (it will be a huge buff.. too mutch to be real but i understand it like that..)
    Rather than 1000 x (1,5 x 1,3 ).

    I guess.
    But i can't test it on PTS. Hope someone will do and report.

    Wrong way to calc it. Now it will be 1000 x (1,5+0,15) = 1650
    Because I can!
  • Hexyl
    Hexyl
    ✭✭✭
    Hm. Okay.

    So "We nerf it about 18% but don't worry it's the same than before" u_u .
    Damn it.

    Why nerf this spell like that ? u_u. There is already impenetrable trait to balance crit dmg in pvp. And it's a 250 cost ultimate.

    For PvE there is plenty of thing who need change before this..

    And what happen to Minor Force ?
    New Major force = +12%
    Minor force = 12% ..?
    Edited by Hexyl on January 5, 2017 1:13PM
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    It's not clear if the houses will allow you to actually store useful items in them, and in sufficient quantity to make them a viable option. ATM I have enough money to make myself a Count, but I really don't need such an ego boost. Is the "safe" mentioned at some point actual storage? Is it upgradable? Do bigger houses have bigger safes?
    Edited by Asardes on January 5, 2017 4:02PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Kodrac
    Kodrac
    ✭✭✭✭✭
    ✭✭
    Asardes wrote: »
    It's not clear if the houses will allow you to actually store useful items in them, and in sufficient quantity to make them a viable option. ATM I have enough money to make myself a Count, but I really don't need such an ego boost. Is the "safe" mentioned at some point actual storage? Is it upgradable? Do bigger houses have bigger safes?

    Have you been under a rock? They said weeks ago there's no storage in houses. Maybe in a later update.
  • Reivax
    Reivax
    ✭✭✭✭
    Crafters rejoice! If you have access to the Craft Bag through ESO Plus, you can now deconstruct items and refine materials even when your inventory is full.

    Great news
    Edited by Reivax on January 5, 2017 4:27PM
  • teladoy
    teladoy
    ✭✭✭✭✭
    These are the big balance stamina magicka changes?

    These are the buffs to DK?
  • Mutagem
    Mutagem
    ✭✭✭
    kinda pissed blazing spear won't stun anymore. Was the only worthwhile AOE stun skill that would help with zergs in pvp
    Mutagem - AD Stamina Nightblade - Prefect
    Mutagentleman - AD Magicka Templar - Palatine
    Mutageneticist - AD Magicka Sorcerer - Corporal
  • nml
    nml
    ✭✭✭
    I strongly question some of the decisions being made in the design room, team; close to none of the proposed changes are welcome by the playerbase who to this point have loved the game. I had heard this patch would balance magicka and stamina classes - from the looks of it, that isn't happening. Why not?

    Did anyone ask for any changes to sorcerer's curse? No... I think you'd get a resounding "leave it alone" if you took a poll. Can you articulate which problem this change is addressing? Why did templar's blazing spear need to lose the stun? It didn't. What was wrong with resto siphon and elemental drain abilities? They were fine.

    Destro ultimate? What have you done? It needs to be nerfed into the ground not afforded an avenue to be buffed by way of lightning staff; have you seen Cyrodiil lately? It's the only ultimate you see anymore as it cannot be blocked and is hard to outrun, especially with lag. You have two players stacking destro ults killing full raids within seconds, sadly gone are the days of skillfully placed dawnbreakers, meteors, etc..

    Ice staff... tanking ok but not snaring anymore??

    And... dragon blood needing low mana to heal... that is an idea that a junior designer might have and then would be told by a patient senior that he would need to rethink through the process and come back with a different solution to the MDK heal problem. What happens if a DK is hit from stealth by a nightblade... can't heal? Nice one. If your DK is wearing desert rose and getting beaten on and his mana fills up but is getting low on health, can't heal? Sweet bro. For such situations, the current dragon blood outperforms the proposed "improvement". Nerfing standard of might... why? It's supposed to be the ultimate stand-your-ground ability, it is stationary and should be really strong.

    These are just really amateurish ideas and you're wasting the great fundamentals of this game with poor management. Please hire new people - you need fresh ideas and pvp needs a new direction more focused on the fundamentals rather than whatever this has become. Why haven't you updated the rewards for the worthy for those of us who spend the majority of their time in Cyrodiil? As it stands now, they are total garbage.

    I'm not one of the "playing since beta" crowd, I joined earlier in the year (around thieves guild) and so far this new set of patch notes really does look like the worst I will have experienced in my time with ESO. I don't care about housing.

    Please RETHINK.
    Edited by nml on January 6, 2017 1:09AM
    -NML
    Imperator, Ars Imperatoria
    North American PC/Mac, Trueflame
  • gard
    gard
    ✭✭✭✭✭
    Raid dps is going up. Assuming that you don't run all stam builds and magplar

    By all means @TotallyNotVos , please explain how raid DPS is going up with nerfs to class and weapon skill damage in most classes except magicka DK as well as crit damage boosting skill reductions, not to mention the loss of set proc crits as well as the inability to overlap magicka sustain skills because they all now give the same name debuffs instead of different skill name Debuffs.

    Because of the aoe cap change and the destro passives.

    http://i.imgur.com/bew4fA4.png

    And this parse was with scalding rune which is still trash. With curse this parse would have been 52kish

    Raids will be all destro staff builds. h o hum.
    How does aoe cap change affect single target dps at all? Perhaps amend the original answer to "destro passives"
    Edited by gard on January 5, 2017 6:01PM
    My wife complains that I never listen to her. (Or something like that.)
    -- I'm a one man smurf zerg!

    My ESO addons:
    Midnight - Find out when midnight is so that you can check for ww/vamp spawn.
    Goto - Adds a tab to the map pane allowing you to teleport to a friend, guildmate, or groupmate for free.
  • Shader_Shibes
    Shader_Shibes
    ✭✭✭✭✭
    teladoy wrote: »
    These are the big balance stamina magicka changes?

    These are the buffs to DK?

    Ikr, it's a hilariously deflating set of patch notes.

    It's like they spent 99.9% of their time with the housing aspect, and 0.01% with the balance changes. To me it's like a big cash grab update.

    Reeks of horse *** it does.
    Edited by Shader_Shibes on January 5, 2017 6:05PM
  • Foxic
    Foxic
    ✭✭✭✭✭
    gard wrote: »
    Raid dps is going up. Assuming that you don't run all stam builds and magplar

    By all means @TotallyNotVos , please explain how raid DPS is going up with nerfs to class and weapon skill damage in most classes except magicka DK as well as crit damage boosting skill reductions, not to mention the loss of set proc crits as well as the inability to overlap magicka sustain skills because they all now give the same name debuffs instead of different skill name Debuffs.

    Because of the aoe cap change and the destro passives.

    http://i.imgur.com/bew4fA4.png

    And this parse was with scalding rune which is still trash. With curse this parse would have been 52kish

    Raids will be all destro staff builds. h o hum.
    How does aoe cap change affect single target dps at all? Perhaps amend the original answer to "destro passives"

    I said raid dps. Not single target dps.

    Top raids are already all destro staff except Templar that back bars one...

    Next patch you are going to see insane trial times. And yes, single target dps on magsorc,magblade. And magdk did go up.
    Mechanically Challenged, PCNA competitive raid guild

    Head of The Council of Raiders

    First NA vAS Hardmode(#2 world)

    World First Immortal Redeemer & Saintly Savior

    All #1 Trial scores Clockwork City patch

  • gard
    gard
    ✭✭✭✭✭
    gard wrote: »
    Raid dps is going up. Assuming that you don't run all stam builds and magplar

    By all means @TotallyNotVos , please explain how raid DPS is going up with nerfs to class and weapon skill damage in most classes except magicka DK as well as crit damage boosting skill reductions, not to mention the loss of set proc crits as well as the inability to overlap magicka sustain skills because they all now give the same name debuffs instead of different skill name Debuffs.

    Because of the aoe cap change and the destro passives.

    http://i.imgur.com/bew4fA4.png

    And this parse was with scalding rune which is still trash. With curse this parse would have been 52kish

    Raids will be all destro staff builds. h o hum.
    How does aoe cap change affect single target dps at all? Perhaps amend the original answer to "destro passives"

    I said raid dps. Not single target dps.

    Top raids are already all destro staff except Templar that back bars one...

    Next patch you are going to see insane trial times. And yes, single target dps on magsorc,magblade. And magdk did go up.

    It seems like stam classes are weaker (even more than before). That's a shame. Pretty much not viable at all for trials now.
    My wife complains that I never listen to her. (Or something like that.)
    -- I'm a one man smurf zerg!

    My ESO addons:
    Midnight - Find out when midnight is so that you can check for ww/vamp spawn.
    Goto - Adds a tab to the map pane allowing you to teleport to a friend, guildmate, or groupmate for free.
  • Foxic
    Foxic
    ✭✭✭✭✭
    gard wrote: »
    gard wrote: »
    Raid dps is going up. Assuming that you don't run all stam builds and magplar

    By all means @TotallyNotVos , please explain how raid DPS is going up with nerfs to class and weapon skill damage in most classes except magicka DK as well as crit damage boosting skill reductions, not to mention the loss of set proc crits as well as the inability to overlap magicka sustain skills because they all now give the same name debuffs instead of different skill name Debuffs.

    Because of the aoe cap change and the destro passives.

    http://i.imgur.com/bew4fA4.png

    And this parse was with scalding rune which is still trash. With curse this parse would have been 52kish

    Raids will be all destro staff builds. h o hum.
    How does aoe cap change affect single target dps at all? Perhaps amend the original answer to "destro passives"

    I said raid dps. Not single target dps.

    Top raids are already all destro staff except Templar that back bars one...

    Next patch you are going to see insane trial times. And yes, single target dps on magsorc,magblade. And magdk did go up.

    It seems like stam classes are weaker (even more than before). That's a shame. Pretty much not viable at all for trials now.

    I agree that's a shame.

    In my opinion there won't be much diversity in raid comps next patch(probably 4 Mag dk, 4 magsorc) but that should be significantly higher dps than raids are getting on live
    Mechanically Challenged, PCNA competitive raid guild

    Head of The Council of Raiders

    First NA vAS Hardmode(#2 world)

    World First Immortal Redeemer & Saintly Savior

    All #1 Trial scores Clockwork City patch

  • Reco
    Reco
    ✭✭✭
    This passive ability now taunts the enemy after you use a fully-charged Frost Heavy Attack.

    Will be fun in trials when a boss gets overtaunted by a DD with Ice staff. That will make the boss taunt-immune and run around killing players at will. People will love DDs with Ice staves for that, you can be sure. ;)

    And cmon, tanks blocking and taunting with Ice staves - seriously? Someone was high when designing new stuff.
  • Mako1132
    Mako1132
    ✭✭✭✭✭
    @ZOS_GinaBruno
    Combat & Gameplay
    General
    Adjusted the Area of Effect damage thresholds for all abilities. The new thresholds are as follows:
    Targets 1 – 6: 100% damage taken with all secondary effects applied.
    Targets 7 – 24: 75% damage taken with no secondary effects applied (formerly 50% damage taken).
    Targets 25 – 60: 50% damage taken with no secondary effects applied (formerly 25% damage taken).

    In post #13.

    A friend of mine tested this because from memory I swore that the targets 7-24 had always been 7-30 before. Sure enough, I think this is an error because the 50% damage reduction doesn't take effect until the 30th target after some testing.

    Can you please confirm? It's very minor, but good to just have the correct info.
  • Triipzzz
    Triipzzz
    ✭✭✭
    Aerin wrote: »
    Major Evasion: Reduced this buff category’s dodge chance bonus to 15% dodge chance from 20% dodge chance.

    It was not really necessary, medium armor users are squishy enough in pvp. :/

    Unfortunately medium users aren't the only ones taking advantage of it. Personally it's hard enough to kill the meta proc builds with heavy without a dodge chance.

    I hope it will force more people back to medium like it was back in the day to dodge roll more but that's unlikely with only -5%.
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