Sonofbattles wrote: »TotallyNotVos wrote: »Raid dps is going up. Assuming that you don't run all stam builds and magplar
By all means @TotallyNotVos , please explain how raid DPS is going up with nerfs to class and weapon skill damage in most classes except magicka DK as well as crit damage boosting skill reductions, not to mention the loss of set proc crits as well as the inability to overlap magicka sustain skills because they all now give the same name debuffs instead of different skill name Debuffs.
ZOS_GinaBruno wrote: »Combat & Gameplay
World
[*]Werewolf
- Pursuit: Fixed an issue where this passive ability was being removed when your character died.
- Rousing Roar: Increased the duration of the Major Brutality buff provided by this morph to 20/21/22/23 seconds from 4/4.3/4.7/5 seconds.
@ZOS_GinaBruno Could we please get a taunt in the skill line for werewolf tanks? Maybe just add an extra passive that DPS don't have to take so they don't accidentally taunt.








Major Force: This buff category’s Critical Damage bonus is now an additive bonus instead of a multiplicative one (consistent with all other Critical Damage bonuses), but its value has been reduced to a 15% Critical Damage bonus to compensate from 30%. Total Critical Damage bonus from this buff remains unchanged.
Major Force: This buff category’s Critical Damage bonus is now an additive bonus instead of a multiplicative one (consistent with all other Critical Damage bonuses), and its value has been reduced to a 15% Critical Damage bonus.
I rewrote this patch note for you (you're welcome) because apparently you guys didn't realize that making it additive and 15% are BOTH nerfs. Also, why did you state that the damage bonus is unchanged after clearly stating it changes from 30% to 15%...?
IzakiBrotheSs wrote: »cschwingeb14_ESO wrote: »The curse change should be a DPS buff for PvE. You get 2 explosions for 1 cast every 12 seconds, with your spamable taking up the other casts.
The skill is now completely useless in PvP though. Why not combine haunting curse with the pet curse. 12s of pet curse that explodes twice. And leave V Curse alone
Please no "PvP nerfed because of PvE" comments. They are just not constructive
As a sorc, I'm mostly saddened by all the attention pets are getting. They are so terrible for anything endgame. It's not like the guys soloing v dungeons with them need the buff
Curse is a flat out 42% damage nerf for PvE.
Major Force: This buff category’s Critical Damage bonus is now an additive bonus instead of a multiplicative one (consistent with all other Critical Damage bonuses), but its value has been reduced to a 15% Critical Damage bonus to compensate from 30%. Total Critical Damage bonus from this buff remains unchanged.
Major Force: This buff category’s Critical Damage bonus is now an additive bonus instead of a multiplicative one (consistent with all other Critical Damage bonuses), and its value has been reduced to a 15% Critical Damage bonus.
I rewrote this patch note for you (you're welcome) because apparently you guys didn't realize that making it additive and 15% are BOTH nerfs. Also, why did you state that the damage bonus is unchanged after clearly stating it changes from 30% to 15%...?
I don't understand how exactly they change it but i'm not sure it's a nerf..
Look :
Base crit damage modifier is 50% : 1,5
Admit you hit for 1000 you will hit for 1500.
Before with the buff you get a major 30%. So 1500 x 1.3 = 1950.
Now it will be 1000 x (1,5+1,15) = 2650 ? (it will be a huge buff.. too mutch to be real but i understand it like that..)
Rather than 1000 x (1,5 x 1,3 ).
I guess.
But i can't test it on PTS. Hope someone will do and report.
It's not clear if the houses will allow you to actually store useful items in them, and in sufficient quantity to make them a viable option. ATM I have enough money to make myself a Count, but I really don't need such an ego boost. Is the "safe" mentioned at some point actual storage? Is it upgradable? Do bigger houses have bigger safes?
Crafters rejoice! If you have access to the Craft Bag through ESO Plus, you can now deconstruct items and refine materials even when your inventory is full.
TotallyNotVos wrote: »Sonofbattles wrote: »TotallyNotVos wrote: »Raid dps is going up. Assuming that you don't run all stam builds and magplar
By all means @TotallyNotVos , please explain how raid DPS is going up with nerfs to class and weapon skill damage in most classes except magicka DK as well as crit damage boosting skill reductions, not to mention the loss of set proc crits as well as the inability to overlap magicka sustain skills because they all now give the same name debuffs instead of different skill name Debuffs.
Because of the aoe cap change and the destro passives.
http://i.imgur.com/bew4fA4.png
And this parse was with scalding rune which is still trash. With curse this parse would have been 52kish
These are the big balance stamina magicka changes?
These are the buffs to DK?
TotallyNotVos wrote: »Sonofbattles wrote: »TotallyNotVos wrote: »Raid dps is going up. Assuming that you don't run all stam builds and magplar
By all means @TotallyNotVos , please explain how raid DPS is going up with nerfs to class and weapon skill damage in most classes except magicka DK as well as crit damage boosting skill reductions, not to mention the loss of set proc crits as well as the inability to overlap magicka sustain skills because they all now give the same name debuffs instead of different skill name Debuffs.
Because of the aoe cap change and the destro passives.
http://i.imgur.com/bew4fA4.png
And this parse was with scalding rune which is still trash. With curse this parse would have been 52kish
Raids will be all destro staff builds. h o hum.
How does aoe cap change affect single target dps at all? Perhaps amend the original answer to "destro passives"
TotallyNotVos wrote: »TotallyNotVos wrote: »Sonofbattles wrote: »TotallyNotVos wrote: »Raid dps is going up. Assuming that you don't run all stam builds and magplar
By all means @TotallyNotVos , please explain how raid DPS is going up with nerfs to class and weapon skill damage in most classes except magicka DK as well as crit damage boosting skill reductions, not to mention the loss of set proc crits as well as the inability to overlap magicka sustain skills because they all now give the same name debuffs instead of different skill name Debuffs.
Because of the aoe cap change and the destro passives.
http://i.imgur.com/bew4fA4.png
And this parse was with scalding rune which is still trash. With curse this parse would have been 52kish
Raids will be all destro staff builds. h o hum.
How does aoe cap change affect single target dps at all? Perhaps amend the original answer to "destro passives"
I said raid dps. Not single target dps.
Top raids are already all destro staff except Templar that back bars one...
Next patch you are going to see insane trial times. And yes, single target dps on magsorc,magblade. And magdk did go up.
TotallyNotVos wrote: »TotallyNotVos wrote: »Sonofbattles wrote: »TotallyNotVos wrote: »Raid dps is going up. Assuming that you don't run all stam builds and magplar
By all means @TotallyNotVos , please explain how raid DPS is going up with nerfs to class and weapon skill damage in most classes except magicka DK as well as crit damage boosting skill reductions, not to mention the loss of set proc crits as well as the inability to overlap magicka sustain skills because they all now give the same name debuffs instead of different skill name Debuffs.
Because of the aoe cap change and the destro passives.
http://i.imgur.com/bew4fA4.png
And this parse was with scalding rune which is still trash. With curse this parse would have been 52kish
Raids will be all destro staff builds. h o hum.
How does aoe cap change affect single target dps at all? Perhaps amend the original answer to "destro passives"
I said raid dps. Not single target dps.
Top raids are already all destro staff except Templar that back bars one...
Next patch you are going to see insane trial times. And yes, single target dps on magsorc,magblade. And magdk did go up.
It seems like stam classes are weaker (even more than before). That's a shame. Pretty much not viable at all for trials now.
Combat & Gameplay
General
Adjusted the Area of Effect damage thresholds for all abilities. The new thresholds are as follows:
Targets 1 – 6: 100% damage taken with all secondary effects applied.
Targets 7 – 24: 75% damage taken with no secondary effects applied (formerly 50% damage taken).
Targets 25 – 60: 50% damage taken with no secondary effects applied (formerly 25% damage taken).
Major Evasion: Reduced this buff category’s dodge chance bonus to 15% dodge chance from 20% dodge chance.
It was not really necessary, medium armor users are squishy enough in pvp.