3 target dot, snare and increases spell damage for you and your group (illuminate) using gives you spell crit i believe as well
Come on @Ron_Burgundy_79 you don't PVE your acting like am not PVE leach Magplar going be fine in PVE and fine in PVP.Ron_Burgundy_79 wrote: »They should reduce the range and the keep the 21% damage nerf to Radiant you will still do great damage in PVE,it just balance the skill in PVP more.a1i3n0ct0pu5 wrote: »Don't remove the cc from blazing spear. It's our only effective stun aside from top charge which only works half the time.
Instead of nerfing the damage of radiant just reduce the distance. I'm more than confidant most people can agree to that.
Give stamplar more utility and cost reduction for jabs. Also maybe make some of the passive viable because as of now there's pretty much 1 skill line for them and they're only playable in heavy.
Get out of here with those horrible opinions, proccblade.
I can't tell if this is a troll
Where is it usefull? In dungeons it's all sweeps. It is absolutely useless in pvp.
Also the crit does not stack with inner light which is a must for magicka classes.
Using this skill lowers your dps and doesn't work in any rotation.
I can't tell if this is a troll
Where is it usefull? In dungeons it's all sweeps. It is absolutely useless in pvp.
Also the crit does not stack with inner light which is a must for magicka classes.
Using this skill lowers your dps and doesn't work in any rotation.
I can't tell if this is a troll
Where is it usefull? In dungeons it's all sweeps. It is absolutely useless in pvp.
Also the crit does not stack with inner light which is a must for magicka classes.
Using this skill lowers your dps and doesn't work in any rotation.
Derp
I can agree vampires bane needs a damage increase, I haven't used that in awhile but gilliam posted a video on it which was kinda funnyRon_Burgundy_79 wrote: »
It's the better morph for pve and could possibly be the better morph for pvp depending on playstyles.
That being said, I prefer vamp bane but I mainly duel and solo pvp.
Lies you never solo PVP because am usually on.Ron_Burgundy_79 wrote: »
It's the better morph for pve and could possibly be the better morph for pvp depending on playstyles.
That being said, I prefer vamp bane but I mainly duel and solo pvp.
Lies you never solo PVP because am usually on.Ron_Burgundy_79 wrote: »
It's the better morph for pve and could possibly be the better morph for pvp depending on playstyles.
That being said, I prefer vamp bane but I mainly duel and solo pvp.
Inner light gives the major sorcery just for slotting as well as a increase to magicka and recovery. It does not stack with the major sorcery that Reflective light gives.
The damage is laughable and for pve if your attacking multiple targets it's just easier to use sweeps on trash mobs.
Details.Stop calling me that people are gong to actually think I run proc sets like some scrub.Ron_Burgundy_79 wrote: »Lies you never solo PVP because am usually on.Ron_Burgundy_79 wrote: »
It's the better morph for pve and could possibly be the better morph for pvp depending on playstyles.
That being said, I prefer vamp bane but I mainly duel and solo pvp.
You got on last night for the first time in a week or two. Get out of here proctato.
Stamplar is hands down the worst performing stamina class in PvE, and probably PvP also. The main problem is the lack of sustain outside repetence, boss fights in trials usually are single target for long periods of time so you don't have any bodies to drain stam, and probably the healers are already using repetence so is a waste of slot. My suggestions are:
- Reduce the cost of jabs: is 2x times more expensive than flurry or surprise attack, it strains the stamina pool really hard.
- Add more stamina sustain options: repetence is not enought and is situational. Need another way of sustain, a stam morph of rune focus or change some passives to benefit stamplars stam sustain.
- More useful ultimates: all templar ultimates are useless for a stamplar, we need something. Maybe a stam morph of cresent sweep.
- Stamina morph of Focused Charge: if you want your jabs to have decent damage on PvP you need to use DW. That forces you to run 2h with crit rush in back bar to have a stam-based gap-closer. The Explosive Charge morph is barely used at all, make it the stam equivalent of Toppling Charge.
- Reduce the cost of Piercing Javelin: there is no reason why this skill is so damn expensive.
Ron_Burgundy_79 wrote: »
Ron_Burgundy_79 wrote: »Inner light gives the major sorcery just for slotting as well as a increase to magicka and recovery. It does not stack with the major sorcery that Reflective light gives.
The damage is laughable and for pve if your attacking multiple targets it's just easier to use sweeps on trash mobs.
The dot tics for 1-1.5k with 2-2.5k crits in pvp. I would hardly consider it useless.
Inner light gives the major sorcery just for slotting as well as a increase to magicka and recovery. It does not stack with the major sorcery that Reflective light gives.
The damage is laughable and for pve if your attacking multiple targets it's just easier to use sweeps on trash mobs.
forzajuve212 wrote: »Minor magicka steal is going to be extremely broken in PVP and needs to be reworked or scrapped.
It stacks unlimited amounts of time, goes through LoS and walls, and applies to all nearby allies. Currently, if you and a friend are fighting 4 people and the restoring aura debuff is applied, every ally is recieveing 400 magicka per second x 4 enemies, which is 1600 magicka and stacks with your own magicka recovery. In a hypotetical siutation where you are fighting 15 people at once, you will get back 400 magicka per second x 15 enemies, which is 6000 magicka per second for every ally.
This will quite literaly render sustain completely useless if you are playing with a templar as a magicka build.This cannot stand to live without a cap or a complete reversal. Players will be able to run full damage specs with no regard to magicka recovery and you will see absolutely unreal numbers of damage from magicka builds.
Please consider this @Wrobel @ZOS_RichLambert @ZOS_BrianWheeler @ZOS_GinaBruno .
forzajuve212 wrote: »Minor magicka steal is going to be extremely broken in PVP and needs to be reworked or scrapped.
It stacks unlimited amounts of time, goes through LoS and walls, and applies to all nearby allies. Currently, if you and a friend are fighting 4 people and the restoring aura debuff is applied, every ally is recieveing 400 magicka per second x 4 enemies, which is 1600 magicka and stacks with your own magicka recovery. In a hypotetical siutation where you are fighting 15 people at once, you will get back 400 magicka per second x 15 enemies, which is 6000 magicka per second for every ally.
This will quite literaly render sustain completely useless if you are playing with a templar as a magicka build.This cannot stand to live without a cap or a complete reversal. Players will be able to run full damage specs with no regard to magicka recovery and you will see absolutely unreal numbers of damage from magicka builds.
Please consider this @Wrobel @ZOS_RichLambert @ZOS_BrianWheeler @ZOS_GinaBruno .
I have a feeling it's going to be a global. Which means 400 magicka/s no matter how many targets are affected.
@forzajuve212 wrote: »forzajuve212 wrote: »Minor magicka steal is going to be extremely broken in PVP and needs to be reworked or scrapped.
It stacks unlimited amounts of time, goes through LoS and walls, and applies to all nearby allies. Currently, if you and a friend are fighting 4 people and the restoring aura debuff is applied, every ally is recieveing 400 magicka per second x 4 enemies, which is 1600 magicka and stacks with your own magicka recovery. In a hypotetical siutation where you are fighting 15 people at once, you will get back 400 magicka per second x 15 enemies, which is 6000 magicka per second for every ally.
This will quite literaly render sustain completely useless if you are playing with a templar as a magicka build.This cannot stand to live without a cap or a complete reversal. Players will be able to run full damage specs with no regard to magicka recovery and you will see absolutely unreal numbers of damage from magicka builds.
Please consider this @Wrobel @ZOS_RichLambert @ZOS_BrianWheeler @ZOS_GinaBruno .
I have a feeling it's going to be a global. Which means 400 magicka/s no matter how many targets are affected.
They have to do some change to it, whether a radius reduction, or an aoe cap, or just 400 magicka maxium. Either way, it cannot stand the way it is on PTS with change.
@forzajuve212 wrote: »forzajuve212 wrote: »Minor magicka steal is going to be extremely broken in PVP and needs to be reworked or scrapped.
It stacks unlimited amounts of time, goes through LoS and walls, and applies to all nearby allies. Currently, if you and a friend are fighting 4 people and the restoring aura debuff is applied, every ally is recieveing 400 magicka per second x 4 enemies, which is 1600 magicka and stacks with your own magicka recovery. In a hypotetical siutation where you are fighting 15 people at once, you will get back 400 magicka per second x 15 enemies, which is 6000 magicka per second for every ally.
This will quite literaly render sustain completely useless if you are playing with a templar as a magicka build.This cannot stand to live without a cap or a complete reversal. Players will be able to run full damage specs with no regard to magicka recovery and you will see absolutely unreal numbers of damage from magicka builds.
Please consider this @Wrobel @ZOS_RichLambert @ZOS_BrianWheeler @ZOS_GinaBruno .
I have a feeling it's going to be a global. Which means 400 magicka/s no matter how many targets are affected.
They have to do some change to it, whether a radius reduction, or an aoe cap, or just 400 magicka maxium. Either way, it cannot stand the way it is on PTS with change.
Haven't been able to test on PTS yet. Is it really 400 magicka/s from EACH target affected, and not a global 400 magicka/s?
Global@forzajuve212 wrote: »forzajuve212 wrote: »Minor magicka steal is going to be extremely broken in PVP and needs to be reworked or scrapped.
It stacks unlimited amounts of time, goes through LoS and walls, and applies to all nearby allies. Currently, if you and a friend are fighting 4 people and the restoring aura debuff is applied, every ally is recieveing 400 magicka per second x 4 enemies, which is 1600 magicka and stacks with your own magicka recovery. In a hypotetical siutation where you are fighting 15 people at once, you will get back 400 magicka per second x 15 enemies, which is 6000 magicka per second for every ally.
This will quite literaly render sustain completely useless if you are playing with a templar as a magicka build.This cannot stand to live without a cap or a complete reversal. Players will be able to run full damage specs with no regard to magicka recovery and you will see absolutely unreal numbers of damage from magicka builds.
Please consider this @Wrobel @ZOS_RichLambert @ZOS_BrianWheeler @ZOS_GinaBruno .
I have a feeling it's going to be a global. Which means 400 magicka/s no matter how many targets are affected.
They have to do some change to it, whether a radius reduction, or an aoe cap, or just 400 magicka maxium. Either way, it cannot stand the way it is on PTS with change.
Haven't been able to test on PTS yet. Is it really 400 magicka/s from EACH target affected, and not a global 400 magicka/s?