bosmern_ESO wrote: »The high rollers of ESO will be the ones with Manors, as it should be with an economy based system.
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
The best houses obviously need to cost a bit, but 3 mil gold? I have 60k on a good day, how the hell are normal people that don't play 100+ hours a week supposed to come up with that kind of gold?
The most gold I've ever had at once was 20,500. Right now I have 5,000g. And I think house prices are fine.
Yes the 3 most expensive ones in the entire game cost an absurd amount of money. But there are over 30 others which are much cheaper. The apartments cost less than a horse.
If you only want one of the 3mil mansions then save up. Yes it's probably going to take a long time, but at least it's not like real life where you've got to afford food and rent and if something breaks unexpectedly you need to dip into your savings because you can't live without it.
I suspect the fact that "normal people" can't afford the most expensive houses right away is exactly what they intended. It gives those who have been saving for years something to spend it on, those who haven't something to work towards and in the process it removes large amounts of gold from the economy, thus reducing inflation.
Cherryblossom wrote: »The issue with the game is that the economy is not an equal playing field.
If you belong to a guild that can sell to the community, then you have a chance of making Gold, if your not (about 90% of the community) then you don't.
Housing too expensive
Darkestnght wrote: »I am sick and tired of ESO being so out of touch with reality. I am loosing my faith that this game will ever become what I thought it might be.
This game is really starting get on my nerves.
cecibergesnrb18_ESO wrote: »I'm fine with houses being expensive, but I don't fully agree with that mentality "you have to work for it". Yes, you have to work for it as long the work you are doing is somehow fun, since this is a game that you play when you don't have to work IRL, heh.
Hence I'd like to see more valuable (=gold) rewards in end game pve and pvp. It's very boring to just grind for gold. A lot of people log in and just have the time to do some pledges or play some pvp.
I could never argue with this. I don't currently do PvE endgame, but I absolutely thrive in PvP endgame and it's honestly quite rubbish in terms of rewards. The changes they're making to town capture bags might help with this, they really seem to be putting in the effort, but the issue is going to be that the good rewards (which you can then either use or sell to other players) are all doled out with seemingly pure RNG. That keeps the prices high, of course, since if you could just buy the good thing outright then it would sell for crap, but it also means that there's a strong probability that some folks just won't get anything good to use/sell, even if they're spending millions of AP on bags. I think a significant increase in Rewards For The Worthy gold would help out more and be a bit more reliable, but who knows.
My plan to earn lots of gold is steal and fence things for a month or two. Steal only items worth 100g or more. Max the appropriate skills in Legerdemain and Thieves Guild so you can fence 140 items a day for 10% above cost. 140 items x 100g per item x 110% = 15400g per day. x 30 = 462000g per month. About 1 million in two months, or even more depending on how many 250g items you get. So it's kind of doable. The question is how many hours it would take to steal 140 items worth 100g each, because I haven't tried it yet. If it takes too much time it is probably not worth it. And most items are 40g only. In most houses, inns, mansion, etc., I usually find 2 to 5 100g items each (let's say average 3.5 items per place), spending about 5 minutes every time. To get 140 items, I would have to visit 140 / 3.5 = 40 such places. x 5 min = 200 minutes. Over 3 hours a day. Still a big chore.
carlystclair_ESO wrote: »I can certainly tell the difference between the liberals and the conservatives in these comments.
Gandrhulf_Harbard wrote: »NewBlacksmurf wrote: »
For sure the manors are designed with a guild house idea.
Basically the weekly money some guild require for bids will go into a gold sink for houses.
I'd expect to see larger guilds but all manors and attune some crafting stations as well as assistants.
If that is the case, and I totally see your point, wouldn't the next "obvious" addition to Homesteads be to allow Trade Guilds to set up a permanent Trade Kiosk within their Homestead?
I am sure some Trade Guilds manage to get the same pitch all the time, but as guilds change some may find themselves moving around, and from both a seller and a buyers point of view a know point of sale location is always better.
All The Best
bosmern_ESO wrote: »The high rollers of ESO will be the ones with Manors, as it should be with an economy based system.
My plan to earn lots of gold is steal and fence things for a month or two. Steal only items worth 100g or more. Max the appropriate skills in Legerdemain and Thieves Guild so you can fence 140 items a day for 10% above cost. 140 items x 100g per item x 110% = 15400g per day. x 30 = 462000g per month. About 1 million in two months, or even more depending on how many 250g items you get. So it's kind of doable. The question is how many hours it would take to steal 140 items worth 100g each, because I haven't tried it yet. If it takes too much time it is probably not worth it. And most items are 40g only. In most houses, inns, mansion, etc., I usually find 2 to 5 100g items each (let's say average 3.5 items per place), spending about 5 minutes every time. To get 140 items, I would have to visit 140 / 3.5 = 40 such places. x 5 min = 200 minutes. Over 3 hours a day. Still a big chore.
Dark brotherhood daily assassination thing from the speaker has tons to steal actually, doing writs might be more profitable though but not as fun.
cecibergesnrb18_ESO wrote: »I'm fine with houses being expensive, but I don't fully agree with that mentality "you have to work for it". Yes, you have to work for it as long the work you are doing is somehow fun, since this is a game that you play when you don't have to work IRL, heh.
Hence I'd like to see more valuable (=gold) rewards in end game pve and pvp. It's very boring to just grind for gold. A lot of people log in and just have the time to do some pledges or play some pvp.
I could never argue with this. I don't currently do PvE endgame, but I absolutely thrive in PvP endgame and it's honestly quite rubbish in terms of rewards. The changes they're making to town capture bags might help with this, they really seem to be putting in the effort, but the issue is going to be that the good rewards (which you can then either use or sell to other players) are all doled out with seemingly pure RNG. That keeps the prices high, of course, since if you could just buy the good thing outright then it would sell for crap, but it also means that there's a strong probability that some folks just won't get anything good to use/sell, even if they're spending millions of AP on bags. I think a significant increase in Rewards For The Worthy gold would help out more and be a bit more reliable, but who knows.
What about the tel var sacks? Alchemy reagents should be able to fetch a decent amount of gold. Although if you are on PC not sure how your market is with them.
Bryanonymous wrote: »Just another entitlement thread where someone feels they deserve everything handed to them. You can't have the manor because you don't play the merchant game. Get over it. It's like if everyone believed they deserved to become emperor.
xXSilverDragonXx wrote: »I've saved up plenty, over 6 million so this is not about me that I write this for because I'm not an all about me kind of selfish jerk.
Last night I was watching Deltia's stream on the update and he said he didn't have enough gold to buy the million gold homes jokingly and people throw money at him all the time (which I believe). This astounded me until I gave it some serious thought and recognized that there are gamers like deltia who spent a fortune on best gear, on builds, on the combat gaming aspect that don't have money to waste on a manse or even large house because it all goes into playing the combat/strategy non financial aspect of the game. Then there are those that do the financial aspect and have tons of money to spend on whatever manse we desire. So really, it's not particularly fair.
Sure I have over 6mil g and have only been playing since summer but I spent minimum gold on golding stuff (which can be a mini forutune if you have multiple toons). I get my builds from people who spend fortunes on them. I play the market and make my gold there, spend a lot of time doing that in game, more than most I suspect. So honestly, I don't think this is fair. People can say oh go make it and save it, but I for one don't want to see deltia or any gamer who likes to focus on the gaming more than the gold stop doing that because they would like a house. In the case of deltia, that would mean when he plays, if he has something to share we wouldn't see it because he would be making gold. We won't see his streams if we want to because he would be making gold. All because houses do come with the kind of price tag where you would have to give up that to do this making gold thing.
I feel like they should be scaled back a bit to realize just because you play this game a lot doesn't mean you spent much of that time amassing a fortune. You might be doing builds, dungeons, trials, pvp - anything that doesn't generate you tens of thousands and might more likely cost you all the money you get to keep up with update changes, top gear, pots for combat, etc.I feel like they should have taken that into consideration when the did this.
Learn to work the market. It's just like any other aspect of the game you can "get good" at. I don't play as much as I use to but I still average a couple of million in the bank from keeping items listed in the traders.
PVG (Player Versus Gold) is something everyone can learn. Make gold by farming, by buying low and selling high or by selling your rewards of the worthy. @Blobsky has a money making guide and videos about trading, go check them out.
If you are on PC you should not complain about making money because you literally have addons that will help you search guild traders for items making it easier to buy and relist.
The manors that are 3.8 million will reward those players that have been on the game for a long time, not casuals or new players. There so many things in the game that now cater to casuals and/or people who don't have a lot of time put in. Yes I do contribute the amount of money I have somewhat to having 3000+ hours on the game but I would be highly disappointed if the manors were anything less. It's something to work toward. I consider it end-game material almost, it should be out of reach for some and obtainable by those who work for it.
Coming soon, Crown Store Mortgage!
For only 2500 crowns a month for a 12 month agreement. Fail to keep up the payments and Orsimer bailiffs repossess your home.
Kidding......I hope
Omg, after reading some of the posts above I have a feeling that many people have huge problems with distinguishing a game from a reality.
"Synonym of luxury"? "Houses are expensive"? Really? Get back to earth people.
Yes, houses are expensive in real life but in the game they are considered as content which should be affordable for everyone. If most people can afford to buy only a small hut, there is no content to them.
And since most people, who will buy a mansion, will surely use their crowns, then these mansions may indeed be a synonym of luxury...