The bug that causes the same dot from different persons not to stack might be intended. Debilitate shows the same behavior and I didn't get an answer wether this is intended or not.
The bug that causes the same dot from different persons not to stack might be intended. Debilitate shows the same behavior and I didn't get an answer wether this is intended or not.
Why would that be intended? There is only a finite number of DoT's and very few of them are actually useful, why would the game mechanics force people to use lame skills in trials so they don't double up with other people?
The bug that causes the same dot from different persons not to stack might be intended. Debilitate shows the same behavior and I didn't get an answer wether this is intended or not.
Why would that be intended? There is only a finite number of DoT's and very few of them are actually useful, why would the game mechanics force people to use lame skills in trials so they don't double up with other people?
Because of... wrobel logic? Don't ask me mate, I can't even dream of an unintentional line of code that would cause this bug.
The bug that causes the same dot from different persons not to stack might be intended. Debilitate shows the same behavior and I didn't get an answer wether this is intended or not.
Why would that be intended? There is only a finite number of DoT's and very few of them are actually useful, why would the game mechanics force people to use lame skills in trials so they don't double up with other people?
Because of... wrobel logic? Don't ask me mate, I can't even dream of an unintentional line of code that would cause this bug.
It's common logic: all buffs and debuffs should be placed as 1 per target, it's strange that game does allows stacking of same effects on one target, and it's one of reasons why balance is in assThe bug that causes the same dot from different persons not to stack might be intended. Debilitate shows the same behavior and I didn't get an answer wether this is intended or not.
Why would that be intended? There is only a finite number of DoT's and very few of them are actually useful, why would the game mechanics force people to use lame skills in trials so they don't double up with other people?
Sugaroverdose wrote: »It's common logic: all buffs and debuffs should be placed as 1 per target, it's strange that game does allows stacking of same effects on one target, and it's one of reasons why balance is in assThe bug that causes the same dot from different persons not to stack might be intended. Debilitate shows the same behavior and I didn't get an answer wether this is intended or not.
Why would that be intended? There is only a finite number of DoT's and very few of them are actually useful, why would the game mechanics force people to use lame skills in trials so they don't double up with other people?
DoT is debuff.Sugaroverdose wrote: »It's common logic: all buffs and debuffs should be placed as 1 per target, it's strange that game does allows stacking of same effects on one target, and it's one of reasons why balance is in assThe bug that causes the same dot from different persons not to stack might be intended. Debilitate shows the same behavior and I didn't get an answer wether this is intended or not.
Why would that be intended? There is only a finite number of DoT's and very few of them are actually useful, why would the game mechanics force people to use lame skills in trials so they don't double up with other people?
Buffs and debuffs (inside the major/minor system) cannot be stacked. We are talking about DoT's.
Sugaroverdose wrote: »DoT is debuff.Sugaroverdose wrote: »It's common logic: all buffs and debuffs should be placed as 1 per target, it's strange that game does allows stacking of same effects on one target, and it's one of reasons why balance is in assThe bug that causes the same dot from different persons not to stack might be intended. Debilitate shows the same behavior and I didn't get an answer wether this is intended or not.
Why would that be intended? There is only a finite number of DoT's and very few of them are actually useful, why would the game mechanics force people to use lame skills in trials so they don't double up with other people?
Buffs and debuffs (inside the major/minor system) cannot be stacked. We are talking about DoT's.
Everything which appears on your char buff screen is buff or debuff, type of effect doesn't matter. Whatever, in current state i would not be surprised that minor and major debuffs may become stackable from different persons cause game cannot be too easy.omfgitsbatman wrote: »Sugaroverdose wrote: »DoT is debuff.Sugaroverdose wrote: »It's common logic: all buffs and debuffs should be placed as 1 per target, it's strange that game does allows stacking of same effects on one target, and it's one of reasons why balance is in assThe bug that causes the same dot from different persons not to stack might be intended. Debilitate shows the same behavior and I didn't get an answer wether this is intended or not.
Why would that be intended? There is only a finite number of DoT's and very few of them are actually useful, why would the game mechanics force people to use lame skills in trials so they don't double up with other people?
Buffs and debuffs (inside the major/minor system) cannot be stacked. We are talking about DoT's.
No, it is not. A debuff would be minor fracture. Something that does not do damage, but affects the target negatively. A DoT does Damage Over Time (hence the name)
Sugaroverdose wrote: »Everything which appears on your char buff screen is buff or debuff, type of effect doesn't matter. Whatever, in current state i would not be surprised that minor and major debuffs may become stackable from different persons cause game cannot be too easy.omfgitsbatman wrote: »Sugaroverdose wrote: »DoT is debuff.Sugaroverdose wrote: »It's common logic: all buffs and debuffs should be placed as 1 per target, it's strange that game does allows stacking of same effects on one target, and it's one of reasons why balance is in assThe bug that causes the same dot from different persons not to stack might be intended. Debilitate shows the same behavior and I didn't get an answer wether this is intended or not.
Why would that be intended? There is only a finite number of DoT's and very few of them are actually useful, why would the game mechanics force people to use lame skills in trials so they don't double up with other people?
Buffs and debuffs (inside the major/minor system) cannot be stacked. We are talking about DoT's.
No, it is not. A debuff would be minor fracture. Something that does not do damage, but affects the target negatively. A DoT does Damage Over Time (hence the name)
Don't know when you started read, we're talked about this:It doesn't even matter if its a debuff or not. It's simply not consistent because this issue is not affecting every dot. So either dots can stack on a target or not. It's one way or another but we shouldn't have to test first which does and which does not.
Which actually was said about whole DoT mechanics.Sugaroverdose wrote: »It's common logic: all buffs and debuffs should be placed as 1 per target, it's strange that game does allows stacking of same effects on one target, and it's one of reasons why balance is in ass
Gilliamtherogue wrote: »Don't forget Pierce armor overriding Elemental drain, making Mag DK's magicka sustain even harder than it already is!
Sugaroverdose wrote: »Don't know when you started read, we're talked about this:It doesn't even matter if its a debuff or not. It's simply not consistent because this issue is not affecting every dot. So either dots can stack on a target or not. It's one way or another but we shouldn't have to test first which does and which does not.Which actually was said about whole DoT mechanics.Sugaroverdose wrote: »It's common logic: all buffs and debuffs should be placed as 1 per target, it's strange that game does allows stacking of same effects on one target, and it's one of reasons why balance is in ass
It makes more sense that in group of 12 you have people in different builds or even roles(with same class and main resource pool) than everyone is clone of each other.xblackroxe wrote: »Sugaroverdose wrote: »Don't know when you started read, we're talked about this:It doesn't even matter if its a debuff or not. It's simply not consistent because this issue is not affecting every dot. So either dots can stack on a target or not. It's one way or another but we shouldn't have to test first which does and which does not.Which actually was said about whole DoT mechanics.Sugaroverdose wrote: »It's common logic: all buffs and debuffs should be placed as 1 per target, it's strange that game does allows stacking of same effects on one target, and it's one of reasons why balance is in ass
But it is not common logic.
There are only so many dots in the game. In a grp of twelve this wouldnt make any sense to only allow each dot once.
Sugaroverdose wrote: »Don't know when you started read, we're talked about this:It doesn't even matter if its a debuff or not. It's simply not consistent because this issue is not affecting every dot. So either dots can stack on a target or not. It's one way or another but we shouldn't have to test first which does and which does not.Which actually was said about whole DoT mechanics.Sugaroverdose wrote: »It's common logic: all buffs and debuffs should be placed as 1 per target, it's strange that game does allows stacking of same effects on one target, and it's one of reasons why balance is in ass
For the f sake, i didn't say that it's not intended by ZoS, where did you found such?omfgitsbatman wrote: »Sugaroverdose wrote: »Don't know when you started read, we're talked about this:It doesn't even matter if its a debuff or not. It's simply not consistent because this issue is not affecting every dot. So either dots can stack on a target or not. It's one way or another but we shouldn't have to test first which does and which does not.Which actually was said about whole DoT mechanics.Sugaroverdose wrote: »It's common logic: all buffs and debuffs should be placed as 1 per target, it's strange that game does allows stacking of same effects on one target, and it's one of reasons why balance is in ass
You are being silly. This was in the One Tamriel Patch notes:
Venomous Claw (Searing Strike morph): Fixed an issue where the damage over time did not increment in damage if multiple Dragonknights cast the same rank of this morph on the same target.
So they acknowledged that if multiple people use the same single target dot (which happens to be the other morph of the skill in question now), it is supposed to do damage. Thus, it follows that burning embers should do the same
Gilliamtherogue wrote: »Don't forget Pierce armor overriding Elemental drain, making Mag DK's magicka sustain even harder than it already is!
Hello Guys,
I'm a member of WellFitted, an EU PvE Progress Guild. While raiding and testing stuff we realized a few bugs that make it basically impossible/ not worth it to take more than 1 MagDK in for a competitive trial run, as some skills are insanely bugged.
I am aware that this post actually should be posted in the Bug-Section, but i want a broad audience to it, which is why I decided to post it here.
Also the most whining classes always get fixes/buffs
First, there is Burning Embers. The skill is the classes most powerful DoT. Problem is, that with 2 MagDKs in the group, you have 2 casting it. Therefore the DoT the first MagDK casted gets overwritten by the DoT the second one applies, which leads to a huge personal dps loss, as the DoT of the first MagDK no longer does any damage even tough its being monitored by AddOns like Srendarr.
The second Problem is a Second Class DoT, Engulfing Flames, not the most powerful DoT itself but it buffs the whole (mag) groups dps because everyone uses some kind of flame damage. Problem tough, with a second MagDK in the Raid, the 10% are lost, as him also casting Engulfing overwrites the Debuff, which is logical, but doesn't reapply it, which is why all mag classes do less dmg the second there are several MagDKs.
That's the big Problem. Balancing didn't work out, the Meta shifted from Stamina to Magicka builds, but Magicka Builds are bugged.
The third Problem is that sometimes while medium weaving you get stuck in the animation and can't use any skills/ let go of the staff attack.
The fourth Problem is well known and now exists for more than 1 year, the Major Prophecy bug that takes away your buff. Great work there, really.
Fifth is a visual Bug, also regarding Major Prophecy, this time the one you get by Flames of Oblivion, it stacks up in the UI, at least it doesn't stack up for real.
Please fix that stuff in your balancing Patch in January.
We realize that the Progress Community is slowly but surely dying, also because of stuff like this.
Yours sincerely
Coco
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_KaiSchober @ZOS_Finn @Wrobel
Sugaroverdose wrote: »It's common logic: all buffs and debuffs should be placed as 1 per target, it's strange that game does allows stacking of same effects on one target, and it's one of reasons why balance is in assThe bug that causes the same dot from different persons not to stack might be intended. Debilitate shows the same behavior and I didn't get an answer wether this is intended or not.
Why would that be intended? There is only a finite number of DoT's and very few of them are actually useful, why would the game mechanics force people to use lame skills in trials so they don't double up with other people?
This would be a good argument if there were maybe 20-30 good DPS skills to choose from per class, but there aren't. The way it is, there are only a handful of skills worth running on a MagDK DPS setup. If only one of each DoT could be applied to any given enemy, then the moment another MagDK steps into the field, my whole setup becomes basically irrelevant, and I can't change to another Magicka DPS setup that doesn't overlap any skills. Making DoTs from multiple players overwrite each other is completely anti-team.Sugaroverdose wrote: »It makes more sense that in group of 12 you have people in different builds or even roles(with same class and main resource pool) than everyone is clone of each other.xblackroxe wrote: »Sugaroverdose wrote: »Don't know when you started read, we're talked about this:It doesn't even matter if its a debuff or not. It's simply not consistent because this issue is not affecting every dot. So either dots can stack on a target or not. It's one way or another but we shouldn't have to test first which does and which does not.Which actually was said about whole DoT mechanics.Sugaroverdose wrote: »It's common logic: all buffs and debuffs should be placed as 1 per target, it's strange that game does allows stacking of same effects on one target, and it's one of reasons why balance is in ass
But it is not common logic.
There are only so many dots in the game. In a grp of twelve this wouldnt make any sense to only allow each dot once.
reesenorman wrote: »Hello Guys,
I'm a member of WellFitted, an EU PvE Progress Guild. While raiding and testing stuff we realized a few bugs that make it basically impossible/ not worth it to take more than 1 MagDK in for a competitive trial run, as some skills are insanely bugged.
I am aware that this post actually should be posted in the Bug-Section, but i want a broad audience to it, which is why I decided to post it here.
Also the most whining classes always get fixes/buffs
First, there is Burning Embers. The skill is the classes most powerful DoT. Problem is, that with 2 MagDKs in the group, you have 2 casting it. Therefore the DoT the first MagDK casted gets overwritten by the DoT the second one applies, which leads to a huge personal dps loss, as the DoT of the first MagDK no longer does any damage even tough its being monitored by AddOns like Srendarr.
The second Problem is a Second Class DoT, Engulfing Flames, not the most powerful DoT itself but it buffs the whole (mag) groups dps because everyone uses some kind of flame damage. Problem tough, with a second MagDK in the Raid, the 10% are lost, as him also casting Engulfing overwrites the Debuff, which is logical, but doesn't reapply it, which is why all mag classes do less dmg the second there are several MagDKs.
That's the big Problem. Balancing didn't work out, the Meta shifted from Stamina to Magicka builds, but Magicka Builds are bugged.
The third Problem is that sometimes while medium weaving you get stuck in the animation and can't use any skills/ let go of the staff attack.
The fourth Problem is well known and now exists for more than 1 year, the Major Prophecy bug that takes away your buff. Great work there, really.
Fifth is a visual Bug, also regarding Major Prophecy, this time the one you get by Flames of Oblivion, it stacks up in the UI, at least it doesn't stack up for real.
Please fix that stuff in your balancing Patch in January.
We realize that the Progress Community is slowly but surely dying, also because of stuff like this.
Yours sincerely
Coco
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_KaiSchober @ZOS_Finn @Wrobel
1. Burning Embers will be removed from Srendar or whatever addon you use if another DK uses it but the dmg still ticks.
2. Dont know if its coicidence but last night was the best parse id done on vMoL Rakkat (51k) and there was another equally good Mag DK running the same rotation as me. Though I dont know much about this point.
3. You shouldnt be medium attacking on a mag dk anyway but even though you get stuck in that animation if you continue on with your rotation everything will just catch up, the only thing is you wont see the the animation of your light attacks/abilities.
4. Ive heard of this buff as well though im not experiencing it so I dont know how it works.
5. Stupid bug as always just got to deal with it.
xblackroxe wrote: »reesenorman wrote: »Hello Guys,
I'm a member of WellFitted, an EU PvE Progress Guild. While raiding and testing stuff we realized a few bugs that make it basically impossible/ not worth it to take more than 1 MagDK in for a competitive trial run, as some skills are insanely bugged.
I am aware that this post actually should be posted in the Bug-Section, but i want a broad audience to it, which is why I decided to post it here.
Also the most whining classes always get fixes/buffs
First, there is Burning Embers. The skill is the classes most powerful DoT. Problem is, that with 2 MagDKs in the group, you have 2 casting it. Therefore the DoT the first MagDK casted gets overwritten by the DoT the second one applies, which leads to a huge personal dps loss, as the DoT of the first MagDK no longer does any damage even tough its being monitored by AddOns like Srendarr.
The second Problem is a Second Class DoT, Engulfing Flames, not the most powerful DoT itself but it buffs the whole (mag) groups dps because everyone uses some kind of flame damage. Problem tough, with a second MagDK in the Raid, the 10% are lost, as him also casting Engulfing overwrites the Debuff, which is logical, but doesn't reapply it, which is why all mag classes do less dmg the second there are several MagDKs.
That's the big Problem. Balancing didn't work out, the Meta shifted from Stamina to Magicka builds, but Magicka Builds are bugged.
The third Problem is that sometimes while medium weaving you get stuck in the animation and can't use any skills/ let go of the staff attack.
The fourth Problem is well known and now exists for more than 1 year, the Major Prophecy bug that takes away your buff. Great work there, really.
Fifth is a visual Bug, also regarding Major Prophecy, this time the one you get by Flames of Oblivion, it stacks up in the UI, at least it doesn't stack up for real.
Please fix that stuff in your balancing Patch in January.
We realize that the Progress Community is slowly but surely dying, also because of stuff like this.
Yours sincerely
Coco
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_KaiSchober @ZOS_Finn @Wrobel
1. Burning Embers will be removed from Srendar or whatever addon you use if another DK uses it but the dmg still ticks.
2. Dont know if its coicidence but last night was the best parse id done on vMoL Rakkat (51k) and there was another equally good Mag DK running the same rotation as me. Though I dont know much about this point.
3. You shouldnt be medium attacking on a mag dk anyway but even though you get stuck in that animation if you continue on with your rotation everything will just catch up, the only thing is you wont see the the animation of your light attacks/abilities.
4. Ive heard of this buff as well though im not experiencing it so I dont know how it works.
5. Stupid bug as always just got to deal with it.
1. Nope look at your combatlog you will see that you get the healing tick and the dot gets completely removed.
2. What does your (subpar) dps have to with all that? Oh right, nothing.
3. Well I have seen people use either light or medium attacks to get good results but nonetheless its a bug and it should be removed. Simple as that.
4. Pretty simple put either foo or il on one bar and none on the other you will loose the 10% crit on the bar without the abilities even when you have a pot active.
5. Are you serious?! What advice is that. ZOS should deal with this crap. There is no excuse for something like that to be in the game for i think 2-3 patches now already.
Gotta agree with @xblackroxe
1) You obviously didn't test it yourself, otherwise you'd know it's true
2) the fact that you use a parse as an argument just makes your whole post invalid, and just so you know, my best parse is almost 10k better, while decoying the meteors, so really, don't brag with a *** parse, there are plenty DKs better than you
3) You are aware DKs just started light stacking cause Kena was BIS? Medium Attacks give me a 1,5-2k higher parse
4) If you actually were so in depth of theory crafting/ testing on a DK as you are trying to play it off, you certainly would know about this bug, cause it also affects you 100%
5) is just outright ***, not even worth an answer
cpuScientist wrote: »xblackroxe wrote: »reesenorman wrote: »Hello Guys,
I'm a member of WellFitted, an EU PvE Progress Guild. While raiding and testing stuff we realized a few bugs that make it basically impossible/ not worth it to take more than 1 MagDK in for a competitive trial run, as some skills are insanely bugged.
I am aware that this post actually should be posted in the Bug-Section, but i want a broad audience to it, which is why I decided to post it here.
Also the most whining classes always get fixes/buffs
First, there is Burning Embers. The skill is the classes most powerful DoT. Problem is, that with 2 MagDKs in the group, you have 2 casting it. Therefore the DoT the first MagDK casted gets overwritten by the DoT the second one applies, which leads to a huge personal dps loss, as the DoT of the first MagDK no longer does any damage even tough its being monitored by AddOns like Srendarr.
The second Problem is a Second Class DoT, Engulfing Flames, not the most powerful DoT itself but it buffs the whole (mag) groups dps because everyone uses some kind of flame damage. Problem tough, with a second MagDK in the Raid, the 10% are lost, as him also casting Engulfing overwrites the Debuff, which is logical, but doesn't reapply it, which is why all mag classes do less dmg the second there are several MagDKs.
That's the big Problem. Balancing didn't work out, the Meta shifted from Stamina to Magicka builds, but Magicka Builds are bugged.
The third Problem is that sometimes while medium weaving you get stuck in the animation and can't use any skills/ let go of the staff attack.
The fourth Problem is well known and now exists for more than 1 year, the Major Prophecy bug that takes away your buff. Great work there, really.
Fifth is a visual Bug, also regarding Major Prophecy, this time the one you get by Flames of Oblivion, it stacks up in the UI, at least it doesn't stack up for real.
Please fix that stuff in your balancing Patch in January.
We realize that the Progress Community is slowly but surely dying, also because of stuff like this.
Yours sincerely
Coco
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_KaiSchober @ZOS_Finn @Wrobel
1. Burning Embers will be removed from Srendar or whatever addon you use if another DK uses it but the dmg still ticks.
2. Dont know if its coicidence but last night was the best parse id done on vMoL Rakkat (51k) and there was another equally good Mag DK running the same rotation as me. Though I dont know much about this point.
3. You shouldnt be medium attacking on a mag dk anyway but even though you get stuck in that animation if you continue on with your rotation everything will just catch up, the only thing is you wont see the the animation of your light attacks/abilities.
4. Ive heard of this buff as well though im not experiencing it so I dont know how it works.
5. Stupid bug as always just got to deal with it.
1. Nope look at your combatlog you will see that you get the healing tick and the dot gets completely removed.
2. What does your (subpar) dps have to with all that? Oh right, nothing.
3. Well I have seen people use either light or medium attacks to get good results but nonetheless its a bug and it should be removed. Simple as that.
4. Pretty simple put either foo or il on one bar and none on the other you will loose the 10% crit on the bar without the abilities even when you have a pot active.
5. Are you serious?! What advice is that. ZOS should deal with this crap. There is no excuse for something like that to be in the game for i think 2-3 patches now already.Gotta agree with @xblackroxe
1) You obviously didn't test it yourself, otherwise you'd know it's true
2) the fact that you use a parse as an argument just makes your whole post invalid, and just so you know, my best parse is almost 10k better, while decoying the meteors, so really, don't brag with a *** parse, there are plenty DKs better than you
3) You are aware DKs just started light stacking cause Kena was BIS? Medium Attacks give me a 1,5-2k higher parse
4) If you actually were so in depth of theory crafting/ testing on a DK as you are trying to play it off, you certainly would know about this bug, cause it also affects you 100%
5) is just outright ***, not even worth an answer
Lol what's with the personal attacks and overall pissyness of your replies lol. Calm down and discuss constructively.
cpuScientist wrote: »xblackroxe wrote: »reesenorman wrote: »Hello Guys,
I'm a member of WellFitted, an EU PvE Progress Guild. While raiding and testing stuff we realized a few bugs that make it basically impossible/ not worth it to take more than 1 MagDK in for a competitive trial run, as some skills are insanely bugged.
I am aware that this post actually should be posted in the Bug-Section, but i want a broad audience to it, which is why I decided to post it here.
Also the most whining classes always get fixes/buffs
First, there is Burning Embers. The skill is the classes most powerful DoT. Problem is, that with 2 MagDKs in the group, you have 2 casting it. Therefore the DoT the first MagDK casted gets overwritten by the DoT the second one applies, which leads to a huge personal dps loss, as the DoT of the first MagDK no longer does any damage even tough its being monitored by AddOns like Srendarr.
The second Problem is a Second Class DoT, Engulfing Flames, not the most powerful DoT itself but it buffs the whole (mag) groups dps because everyone uses some kind of flame damage. Problem tough, with a second MagDK in the Raid, the 10% are lost, as him also casting Engulfing overwrites the Debuff, which is logical, but doesn't reapply it, which is why all mag classes do less dmg the second there are several MagDKs.
That's the big Problem. Balancing didn't work out, the Meta shifted from Stamina to Magicka builds, but Magicka Builds are bugged.
The third Problem is that sometimes while medium weaving you get stuck in the animation and can't use any skills/ let go of the staff attack.
The fourth Problem is well known and now exists for more than 1 year, the Major Prophecy bug that takes away your buff. Great work there, really.
Fifth is a visual Bug, also regarding Major Prophecy, this time the one you get by Flames of Oblivion, it stacks up in the UI, at least it doesn't stack up for real.
Please fix that stuff in your balancing Patch in January.
We realize that the Progress Community is slowly but surely dying, also because of stuff like this.
Yours sincerely
Coco
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_KaiSchober @ZOS_Finn @Wrobel
1. Burning Embers will be removed from Srendar or whatever addon you use if another DK uses it but the dmg still ticks.
2. Dont know if its coicidence but last night was the best parse id done on vMoL Rakkat (51k) and there was another equally good Mag DK running the same rotation as me. Though I dont know much about this point.
3. You shouldnt be medium attacking on a mag dk anyway but even though you get stuck in that animation if you continue on with your rotation everything will just catch up, the only thing is you wont see the the animation of your light attacks/abilities.
4. Ive heard of this buff as well though im not experiencing it so I dont know how it works.
5. Stupid bug as always just got to deal with it.
1. Nope look at your combatlog you will see that you get the healing tick and the dot gets completely removed.
2. What does your (subpar) dps have to with all that? Oh right, nothing.
3. Well I have seen people use either light or medium attacks to get good results but nonetheless its a bug and it should be removed. Simple as that.
4. Pretty simple put either foo or il on one bar and none on the other you will loose the 10% crit on the bar without the abilities even when you have a pot active.
5. Are you serious?! What advice is that. ZOS should deal with this crap. There is no excuse for something like that to be in the game for i think 2-3 patches now already.Gotta agree with @xblackroxe
1) You obviously didn't test it yourself, otherwise you'd know it's true
2) the fact that you use a parse as an argument just makes your whole post invalid, and just so you know, my best parse is almost 10k better, while decoying the meteors, so really, don't brag with a *** parse, there are plenty DKs better than you
3) You are aware DKs just started light stacking cause Kena was BIS? Medium Attacks give me a 1,5-2k higher parse
4) If you actually were so in depth of theory crafting/ testing on a DK as you are trying to play it off, you certainly would know about this bug, cause it also affects you 100%
5) is just outright ***, not even worth an answer
Lol what's with the personal attacks and overall pissyness of your replies lol. Calm down and discuss constructively.
If that other guy would've tried to give constructive feedback like almost everyone else in the thread and didn't do everything to give off a douchy vibe and then actually give some info and not just try to make other people look like idiots for actually testing stuff and trying to improve the game and not accepting his flawed opinion then I would not have gone after him.
But he just spread false info and tried to promote his ego which both are things I generally dislike.
Also, accept bugs as a normal thing? Seriously?
cpuScientist wrote: »xblackroxe wrote: »reesenorman wrote: »Hello Guys,
I'm a member of WellFitted, an EU PvE Progress Guild. While raiding and testing stuff we realized a few bugs that make it basically impossible/ not worth it to take more than 1 MagDK in for a competitive trial run, as some skills are insanely bugged.
I am aware that this post actually should be posted in the Bug-Section, but i want a broad audience to it, which is why I decided to post it here.
Also the most whining classes always get fixes/buffs
First, there is Burning Embers. The skill is the classes most powerful DoT. Problem is, that with 2 MagDKs in the group, you have 2 casting it. Therefore the DoT the first MagDK casted gets overwritten by the DoT the second one applies, which leads to a huge personal dps loss, as the DoT of the first MagDK no longer does any damage even tough its being monitored by AddOns like Srendarr.
The second Problem is a Second Class DoT, Engulfing Flames, not the most powerful DoT itself but it buffs the whole (mag) groups dps because everyone uses some kind of flame damage. Problem tough, with a second MagDK in the Raid, the 10% are lost, as him also casting Engulfing overwrites the Debuff, which is logical, but doesn't reapply it, which is why all mag classes do less dmg the second there are several MagDKs.
That's the big Problem. Balancing didn't work out, the Meta shifted from Stamina to Magicka builds, but Magicka Builds are bugged.
The third Problem is that sometimes while medium weaving you get stuck in the animation and can't use any skills/ let go of the staff attack.
The fourth Problem is well known and now exists for more than 1 year, the Major Prophecy bug that takes away your buff. Great work there, really.
Fifth is a visual Bug, also regarding Major Prophecy, this time the one you get by Flames of Oblivion, it stacks up in the UI, at least it doesn't stack up for real.
Please fix that stuff in your balancing Patch in January.
We realize that the Progress Community is slowly but surely dying, also because of stuff like this.
Yours sincerely
Coco
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_KaiSchober @ZOS_Finn @Wrobel
1. Burning Embers will be removed from Srendar or whatever addon you use if another DK uses it but the dmg still ticks.
2. Dont know if its coicidence but last night was the best parse id done on vMoL Rakkat (51k) and there was another equally good Mag DK running the same rotation as me. Though I dont know much about this point.
3. You shouldnt be medium attacking on a mag dk anyway but even though you get stuck in that animation if you continue on with your rotation everything will just catch up, the only thing is you wont see the the animation of your light attacks/abilities.
4. Ive heard of this buff as well though im not experiencing it so I dont know how it works.
5. Stupid bug as always just got to deal with it.
1. Nope look at your combatlog you will see that you get the healing tick and the dot gets completely removed.
2. What does your (subpar) dps have to with all that? Oh right, nothing.
3. Well I have seen people use either light or medium attacks to get good results but nonetheless its a bug and it should be removed. Simple as that.
4. Pretty simple put either foo or il on one bar and none on the other you will loose the 10% crit on the bar without the abilities even when you have a pot active.
5. Are you serious?! What advice is that. ZOS should deal with this crap. There is no excuse for something like that to be in the game for i think 2-3 patches now already.Gotta agree with @xblackroxe
1) You obviously didn't test it yourself, otherwise you'd know it's true
2) the fact that you use a parse as an argument just makes your whole post invalid, and just so you know, my best parse is almost 10k better, while decoying the meteors, so really, don't brag with a *** parse, there are plenty DKs better than you
3) You are aware DKs just started light stacking cause Kena was BIS? Medium Attacks give me a 1,5-2k higher parse
4) If you actually were so in depth of theory crafting/ testing on a DK as you are trying to play it off, you certainly would know about this bug, cause it also affects you 100%
5) is just outright ***, not even worth an answer
Lol what's with the personal attacks and overall pissyness of your replies lol. Calm down and discuss constructively.
If that other guy would've tried to give constructive feedback like almost everyone else in the thread and didn't do everything to give off a douchy vibe and then actually give some info and not just try to make other people look like idiots for actually testing stuff and trying to improve the game and not accepting his flawed opinion then I would not have gone after him.
But he just spread false info and tried to promote his ego which both are things I generally dislike.
Also, accept bugs as a normal thing? Seriously?