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Magicka Nightblade buff

Vorcil
Vorcil
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Lets make Merciless resolve a toggle! Give magicka NB (the lowest endgame, meta trial/pve dps class/style)

This would bring Magicka NB up to par with Magicka Sorcs without overpowering this class in every other scenario.



The logic behind this is that Magicka NBs require a perfect rotation to have competitive DPS in EVERYTHING; wheras being a sorc / templar dps for example is a little more forgiving if you're not keeping your rotation at 100% efficiency.

Please please please
  • Wollust
    Wollust
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    Why would making merciless resolve a toggle be a buff? Seems like a nerf to me
    Susano'o

    Zerg Squad
  • Vorcil
    Vorcil
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    Wollust wrote: »
    Why would making merciless resolve a toggle be a buff? Seems like a nerf to me

    Because TIME = DPS

    Time wasted casting Merciless resolve every four attacks LOWERS your dps

    It's a buff...


  • Tryxus
    Tryxus
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    Wollust wrote: »
    Why would making merciless resolve a toggle be a buff? Seems like a nerf to me

    I think he means making it more like a Sorc's Crystal Frags: have a chance on skill usage while the buff is active to proc the bow

    Honestly, would make it less clunky, but the damage would prob need to be adjusted as the arrow hits like a truck
    Edited by Tryxus on December 1, 2016 11:16PM
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Vorcil
    Vorcil
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    Tryxus wrote: »
    Wollust wrote: »
    Why would making merciless resolve a toggle be a buff? Seems like a nerf to me

    I think he means making it more like a Sorc's Crystal Frags: have a chance on skill usage while the buff is active to proc the bow

    Honestly, would make it less clunky, but the damage would prob need to be adjusted as the arrow hits like a truck

    Exactly!!!

    But no to the damage reduction; all the sorcs other skills do more than a NBs; so in longer battles NB will become on par with Sorcs.

    I know some with specific sets can get the proc to hit very high for burst dps; but for competitive trial/MSA/dungeon dps, most nb builds require sets that don't focus on increasing a single proc's damage but overall damage; resulting in approx~22k max damage crit for the proc

    -

    If it's going to get damage reduced; then radiant destruction, crystal frags and overload also need nerfs on temps / sorcs

    The goal of toggling merciless resolve is to improve the rotation and be more forgiving for the general NB population, to make them competitive endgame
    Edited by Vorcil on December 1, 2016 11:39PM
  • Artis
    Artis
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    Vorcil wrote: »
    Wollust wrote: »
    Why would making merciless resolve a toggle be a buff? Seems like a nerf to me

    Because TIME = DPS

    Time wasted casting Merciless resolve every four attacks LOWERS your dps

    It's a buff...


    Check your units xD

    Time = Damage/DPS :P
  • Vorcil
    Vorcil
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    Artis wrote: »
    Vorcil wrote: »
    Wollust wrote: »
    Why would making merciless resolve a toggle be a buff? Seems like a nerf to me

    Because TIME = DPS

    Time wasted casting Merciless resolve every four attacks LOWERS your dps

    It's a buff...


    Check your units xD

    Time = Damage/DPS :P

    haha
  • Chelo
    Chelo
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    Vorcil wrote: »
    Tryxus wrote: »
    Wollust wrote: »
    Why would making merciless resolve a toggle be a buff? Seems like a nerf to me

    I think he means making it more like a Sorc's Crystal Frags: have a chance on skill usage while the buff is active to proc the bow

    Honestly, would make it less clunky, but the damage would prob need to be adjusted as the arrow hits like a truck

    Exactly!!!

    But no to the damage reduction; all the sorcs other skills do more than a NBs; so in longer battles NB will become on par with Sorcs.

    I know some with specific sets can get the proc to hit very high for burst dps; but for competitive trial/MSA/dungeon dps, most nb builds require sets that don't focus on increasing a single proc's damage but overall damage; resulting in approx~22k max damage crit for the proc

    -

    If it's going to get damage reduced; then radiant destruction, crystal frags and overload also need nerfs on temps / sorcs

    The goal of toggling merciless resolve is to improve the rotation and be more forgiving for the general NB population, to make them competitive endgame

    22k max dmg critic proc? Mine hit 44k average, 52k with a good team (buff me debuff boss). My dps is 23k though...

    They dont need to make it a toggle, just dont recast it everytime after you shot the arrow. Make the skill to auto refresh when you shot the arrow (with no initial animation), that would make that NB can keep doing DPS while shooting arrows in between, without the need to stop to recast the first animation again and again.
  • hobicabobjob
    hobicabobjob
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    Autorefresh without animation would be perfect, just what the class needs.
  • Rohamad_Ali
    Rohamad_Ali
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    I wish theft would unnerf funnel health . Any adjustment would be good at this point .
  • Vorcil
    Vorcil
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    Chelo wrote: »
    Vorcil wrote: »
    Tryxus wrote: »
    Wollust wrote: »
    Why would making merciless resolve a toggle be a buff? Seems like a nerf to me

    I think he means making it more like a Sorc's Crystal Frags: have a chance on skill usage while the buff is active to proc the bow

    Honestly, would make it less clunky, but the damage would prob need to be adjusted as the arrow hits like a truck

    Exactly!!!

    But no to the damage reduction; all the sorcs other skills do more than a NBs; so in longer battles NB will become on par with Sorcs.

    I know some with specific sets can get the proc to hit very high for burst dps; but for competitive trial/MSA/dungeon dps, most nb builds require sets that don't focus on increasing a single proc's damage but overall damage; resulting in approx~22k max damage crit for the proc

    -

    If it's going to get damage reduced; then radiant destruction, crystal frags and overload also need nerfs on temps / sorcs

    The goal of toggling merciless resolve is to improve the rotation and be more forgiving for the general NB population, to make them competitive endgame

    22k max dmg critic proc? Mine hit 44k average, 52k with a good team (buff me debuff boss). My dps is 23k though...

    They dont need to make it a toggle, just dont recast it everytime after you shot the arrow. Make the skill to auto refresh when you shot the arrow (with no initial animation), that would make that NB can keep doing DPS while shooting arrows in between, without the need to stop to recast the first animation again and again.

    My dps on bloodspawn/trials is 28k; my arrow will crit for about 22k damage
  • Vorcil
    Vorcil
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    Chelo wrote: »
    Vorcil wrote: »
    Tryxus wrote: »
    Wollust wrote: »
    Why would making merciless resolve a toggle be a buff? Seems like a nerf to me

    I think he means making it more like a Sorc's Crystal Frags: have a chance on skill usage while the buff is active to proc the bow

    Honestly, would make it less clunky, but the damage would prob need to be adjusted as the arrow hits like a truck

    Exactly!!!

    But no to the damage reduction; all the sorcs other skills do more than a NBs; so in longer battles NB will become on par with Sorcs.

    I know some with specific sets can get the proc to hit very high for burst dps; but for competitive trial/MSA/dungeon dps, most nb builds require sets that don't focus on increasing a single proc's damage but overall damage; resulting in approx~22k max damage crit for the proc

    -

    If it's going to get damage reduced; then radiant destruction, crystal frags and overload also need nerfs on temps / sorcs

    The goal of toggling merciless resolve is to improve the rotation and be more forgiving for the general NB population, to make them competitive endgame

    22k max dmg critic proc? Mine hit 44k average, 52k with a good team (buff me debuff boss). My dps is 23k though...

    They dont need to make it a toggle, just dont recast it everytime after you shot the arrow. Make the skill to auto refresh when you shot the arrow (with no initial animation), that would make that NB can keep doing DPS while shooting arrows in between, without the need to stop to recast the first animation again and again.

    That's pretty much the same thing though;

    I would like a nice toggle, with some visual effect :) like inner light is to the eyes
  • Gilliamtherogue
    Gilliamtherogue
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    The best fix for Relentless/Merciless would have the buff last 20 seconds, and every 4th light or heavy attack triggers the option to cast the Spectral Bow as it already does. However, instead of having to recast the buff before activating the Spectral Bow after another 4 light/heavy attacks, simply have the stack counter refresh, to reactivate the prompt to use Spectral Bow again. After 20 seconds the buff dissipates and must be maintained, or you could even lower the duration to 12 or 16s to compensate from some of the damage gain.

    That being said, I do not believe this to be enough to put Magicka (or Stamina) Nightblades up to par with the other classes. Cripple and Debilitate current are severely under performing when compared to others, and the lack of access of a class Stamina DoT leaves the Stamblade even further behind.

    To make matters even worse, currently Twisting Path (the damage specific morph of Path of Darkness) is dealing almost HALF the damage of Wall of Elements, or other class ground AoEs such as Liquid Lightning. I do not think increasing the damage to be identical to WoE to be the best choice, but some damage increase in form of raw number tweaking, or even dynamic game play effects (standing in Path of Darkness increases Magic damage enemies take by 10%, akin to DK's Engufling Flames for fire?) would not only help the Magblade become more in line with other classes, but also add unique diversity to want them to be used in groups for their utility (since Nightblades currently bring the lowest amount of team based utility).
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Taylor_MB
    Taylor_MB
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    Why does the bow only hit the target like 1-2seconds after you fire it?

    I have a fully ranked up magblade (I'm pretty terrible at it though) and the spectral bow is just shocking. I'll see it fire.... wait for the damage to register.... then 2 seconds later the person will dodgeroll and it misses >.>

    Does anyone else have this problem? Sorry for the slight topic diversion.
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  • Chelo
    Chelo
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    Vorcil wrote: »
    Chelo wrote: »
    Vorcil wrote: »
    Tryxus wrote: »
    Wollust wrote: »
    Why would making merciless resolve a toggle be a buff? Seems like a nerf to me

    I think he means making it more like a Sorc's Crystal Frags: have a chance on skill usage while the buff is active to proc the bow

    Honestly, would make it less clunky, but the damage would prob need to be adjusted as the arrow hits like a truck

    Exactly!!!

    But no to the damage reduction; all the sorcs other skills do more than a NBs; so in longer battles NB will become on par with Sorcs.

    I know some with specific sets can get the proc to hit very high for burst dps; but for competitive trial/MSA/dungeon dps, most nb builds require sets that don't focus on increasing a single proc's damage but overall damage; resulting in approx~22k max damage crit for the proc

    -

    If it's going to get damage reduced; then radiant destruction, crystal frags and overload also need nerfs on temps / sorcs

    The goal of toggling merciless resolve is to improve the rotation and be more forgiving for the general NB population, to make them competitive endgame

    22k max dmg critic proc? Mine hit 44k average, 52k with a good team (buff me debuff boss). My dps is 23k though...

    They dont need to make it a toggle, just dont recast it everytime after you shot the arrow. Make the skill to auto refresh when you shot the arrow (with no initial animation), that would make that NB can keep doing DPS while shooting arrows in between, without the need to stop to recast the first animation again and again.

    My dps on bloodspawn/trials is 28k; my arrow will crit for about 22k damage

    Im not cap cp, and well thats exactly why the recast animation of Merciless Resolve is killing my rotation. My build is to have the highest burst possible on the arrow, but since its super clunky to use, recasting the initial animation is costing me seconds during the fight.

    The playstyle that it suppose to be on my mind is, Cast it just 1 time, then just keep shooting arrows between the weaving light attacks (not as a toggle, you decide when to shoot the arrow, but after shooting, the buff auto refresh with NO initial casting animation)...
  • Stoopid_Nwah
    Stoopid_Nwah
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    Chelo wrote: »
    Vorcil wrote: »
    Tryxus wrote: »
    Wollust wrote: »
    Why would making merciless resolve a toggle be a buff? Seems like a nerf to me

    I think he means making it more like a Sorc's Crystal Frags: have a chance on skill usage while the buff is active to proc the bow

    Honestly, would make it less clunky, but the damage would prob need to be adjusted as the arrow hits like a truck

    Exactly!!!

    But no to the damage reduction; all the sorcs other skills do more than a NBs; so in longer battles NB will become on par with Sorcs.

    I know some with specific sets can get the proc to hit very high for burst dps; but for competitive trial/MSA/dungeon dps, most nb builds require sets that don't focus on increasing a single proc's damage but overall damage; resulting in approx~22k max damage crit for the proc

    -

    If it's going to get damage reduced; then radiant destruction, crystal frags and overload also need nerfs on temps / sorcs

    The goal of toggling merciless resolve is to improve the rotation and be more forgiving for the general NB population, to make them competitive endgame

    22k max dmg critic proc? Mine hit 44k average, 52k with a good team (buff me debuff boss). My dps is 23k though...

    They dont need to make it a toggle, just dont recast it everytime after you shot the arrow. Make the skill to auto refresh when you shot the arrow (with no initial animation), that would make that NB can keep doing DPS while shooting arrows in between, without the need to stop to recast the first animation again and again.
    Lol agreed mine always would hit in the 40-50k range (solo so no group buffs like warhorn). It'd be pretty great if it could be animation cancelled as well without just disappearing.
  • Vorcil
    Vorcil
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    Taylor_MB wrote: »
    Why does the bow only hit the target like 1-2seconds after you fire it?

    I have a fully ranked up magblade (I'm pretty terrible at it though) and the spectral bow is just shocking. I'll see it fire.... wait for the damage to register.... then 2 seconds later the person will dodgeroll and it misses >.>

    Does anyone else have this problem? Sorry for the slight topic diversion.

    No I completely agree and have the same problem;

    Not only does it have a horrible cast time animation that REQUIRES animation cancelling; you have to recast it to get the buff which is also slow AND the arrow takes a long time to hit as you said
  • Vorcil
    Vorcil
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    The best fix for Relentless/Merciless would have the buff last 20 seconds, and every 4th light or heavy attack triggers the option to cast the Spectral Bow as it already does. However, instead of having to recast the buff before activating the Spectral Bow after another 4 light/heavy attacks, simply have the stack counter refresh, to reactivate the prompt to use Spectral Bow again. After 20 seconds the buff dissipates and must be maintained, or you could even lower the duration to 12 or 16s to compensate from some of the damage gain.

    That being said, I do not believe this to be enough to put Magicka (or Stamina) Nightblades up to par with the other classes. Cripple and Debilitate current are severely under performing when compared to others, and the lack of access of a class Stamina DoT leaves the Stamblade even further behind.

    To make matters even worse, currently Twisting Path (the damage specific morph of Path of Darkness) is dealing almost HALF the damage of Wall of Elements, or other class ground AoEs such as Liquid Lightning. I do not think increasing the damage to be identical to WoE to be the best choice, but some damage increase in form of raw number tweaking, or even dynamic game play effects (standing in Path of Darkness increases Magic damage enemies take by 10%, akin to DK's Engufling Flames for fire?) would not only help the Magblade become more in line with other classes, but also add unique diversity to want them to be used in groups for their utility (since Nightblades currently bring the lowest amount of team based utility).

    I agree with this; I don't expect any changes soon, or even at all though. The best we can do is wait for another broken armor set to get the dps we need
  • idk
    idk
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    Vorcil wrote: »
    Wollust wrote: »
    Why would making merciless resolve a toggle be a buff? Seems like a nerf to me

    Because TIME = DPS

    Time wasted casting Merciless resolve every four attacks LOWERS your dps

    It's a buff...


    @Vorcil

    Merciless Resolve does not have to be cast every 4 attacks. It lasts awhile. Only the proc damage becomes available at 4 light/heavy attacks but also remains available until the buff wears off.

    Toggle not needed.
  • AzuraKin
    AzuraKin
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    hmm no to toggle that would be insanely *** for balance.

    maybe make it you cast it and ever 4 light/heavy attacks it self procs until it runs out of time. ideally looking at ~4 with light attacks ~2 with heavy attacks per cast.
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  • Vorcil
    Vorcil
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    AzuraKin wrote: »
    hmm no to toggle that would be insanely *** for balance.

    maybe make it you cast it and ever 4 light/heavy attacks it self procs until it runs out of time. ideally looking at ~4 with light attacks ~2 with heavy attacks per cast.

    How would that be unbalanced?

    You're already mentioning what others have said
  • Isellskooma
    Isellskooma
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    Ooops never mind this is for PvE.
    Edited by Isellskooma on December 2, 2016 10:08AM
  • zammo
    zammo
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    I have no problem with merciless the way it is, I would however like shadow image to be cast without having to target an enemy.
  • Artis
    Artis
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    Vorcil wrote: »
    Wollust wrote: »
    Why would making merciless resolve a toggle be a buff? Seems like a nerf to me

    Because TIME = DPS

    Time wasted casting Merciless resolve every four attacks LOWERS your dps

    It's a buff...


    @Vorcil

    Merciless Resolve does not have to be cast every 4 attacks. It lasts awhile. Only the proc damage becomes available at 4 light/heavy attacks but also remains available until the buff wears off.

    Toggle not needed.

    I don't think you know what you're talking about.

    The whole point is that if you don't refresh the buff, it will only proc once. If you shoot the arrow but don't refresh the buff your next 4 attacks won't proc it, you'll simply stay with Minor Berserk buff.

    The whole point of using this skill on a NB in pve is to shoot the arrow. Minor Berserk in a group is provided by a healer's combat prayer and is always up for everyone. Other classes get Minor Berserk without having to slot Merciless Resolve.
  • leepalmer95
    leepalmer95
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    Concealed needs a better effect.

    Suprise attacks debuff is a 12% dmg increase...

    Concealed is more movement speed in cloak.. On an offensive skill i'd expect an offensive effect.

    I'd like it if they increase the total timer of merciless as well, 20s is ok in duels or such but in open world when shuffle dodges don't count as a light attack it's a pain. Nothing worse then build everything and waiting for a moment only for them to shuffle dodge it either.

    Magicka melee nb is dead, it needs reviving.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    Just make the shot of the bow also recast the skill. It'll remove the extra step.

    I do not advocate auto bow shots as it removes the strategic value of Stygian.

    I also don't advocate a toggle as that then requires it to be on both bars vs a single bar.
    Edited by PS4_ZeColmeia on December 2, 2016 7:46PM
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • SickDuck
    SickDuck
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    No toggle please. It's not that good to take 2 slots on my bars.
    Holdviola - Khira'de Regalo - Lélekvadász - Used To Be An Adventurer - Zetor - Does-Not-Give-A-Duck - Lord Sugar - Tenar Arha - Da'rinka - Violent Moon - Extreme Runner
  • LegacyDM
    LegacyDM
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    You don't want a toggle. Than that means every time you swap bars the toggle goes off unless slotted in both bars. Just make it like crystal frags or give it an auto refresh. Or gut the skill and give us another direct damage skill that fits our rotation.
    Legacy of Kain
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  • KingDuncanVII
    KingDuncanVII
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    We need more than Merciless resolve to bring MagBlades back to life. Lol.
    Playstation 4 - North American Server - Aldmeri Dominion - Champion Rank 430
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  • Doctordarkspawn
    Doctordarkspawn
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    Make that a toggle, and make siphoning attacks a toggle again.
  • Foxic
    Foxic
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    Vorcil wrote: »
    Tryxus wrote: »
    Wollust wrote: »
    Why would making merciless resolve a toggle be a buff? Seems like a nerf to me

    I think he means making it more like a Sorc's Crystal Frags: have a chance on skill usage while the buff is active to proc the bow

    Honestly, would make it less clunky, but the damage would prob need to be adjusted as the arrow hits like a truck

    Exactly!!!

    But no to the damage reduction; all the sorcs other skills do more than a NBs; so in longer battles NB will become on par with Sorcs.

    I know some with specific sets can get the proc to hit very high for burst dps; but for competitive trial/MSA/dungeon dps, most nb builds require sets that don't focus on increasing a single proc's damage but overall damage; resulting in approx~22k max damage crit for the proc

    -

    If it's going to get damage reduced; then radiant destruction, crystal frags and overload also need nerfs on temps / sorcs

    The goal of toggling merciless resolve is to improve the rotation and be more forgiving for the general NB population, to make them competitive endgame

    Are you kidding? Assassins will can hit for ~70K in a raid. With a standard meta trial setup. Magnb already has arguably the highest magicka single target. http://i.imgur.com/dgSAQg6h.jpg this is a parse from last patch. I hear a few magblade are getting close to 50K single. On my second attempt in over a year trying to parse on nb with s brand new rotation I hit 42K single http://i.imgur.com/GKU0Y5B.jpg and I was using refreshing path here


    What nightblade actually need, is a buff/fix to twisting path specifically. Because they get killed in the passive aoe department that makes magicka builds so strong on bosses. Buffing anything else would make them too strong. They aren't as far behind as everyone thinks. Refreshing is fine how it is.

    Also shades need to not steal raid buffs so we can actually use them.
    Edited by Foxic on December 2, 2016 8:06PM
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