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ICP 2nd last boss

  • ManDraKE
    ManDraKE
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    Future incremental patch huh?

    Sorry Console Players, you guys are screwed for the next 3 months

    ? this is an error with one tamriel, and one tamriel is not even on consoles.
  • Minute_Waltz
    Minute_Waltz
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    So did anyone actually get icp rings/weapons from final boss? Because i got a scathing mage hat from it and none of our group got any jewellries.
  • NoMoreChillies
    NoMoreChillies
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    did it last night for the 1st time
    no jewelry and no fun
    Insulting people on the internet is cowardly.
  • DRXHarbinger
    DRXHarbinger
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    ZOS_Finn wrote: »
    Sorry about that folks. This one slipped through the cracks. We will be fixing this in a future incremental patch.

    And I hope that consoles won't suffer this? Meaning we'll have it fixed at launch and not in 3 months time when the "incremental console patch" finally drops.
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  • SienneYviete
    SienneYviete
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    So did anyone actually get icp rings/weapons from final boss? Because i got a scathing mage hat from it and none of our group got any jewellries.

    Wait I was under the impression that both VWGT VICP were going to be like VCOS & VROM and jewelry was guaranteed from the final boss? Has this also been overlooked.
    Delta
    Valheru's
  • Loves_guars
    Loves_guars
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    ZOS_Finn wrote: »
    Sorry about that folks. This one slipped through the cracks. We will be fixing this in a future incremental patch.

    @ZOS_Finn

    ICP or all dungeons?

    I'd like to know this too!!
  • code65536
    code65536
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    Did two runs of the vICP pledge today. I didn't even notice the health until halfway through the battle and was thinking, "Um, shouldn't they be dead by now? What are we doing wrong?"

    Aaaaaaaaanyway, the bigger problem is this: In these two runs of vICP, not a single person received jewelry or weapons. I can understand it if it was just me. But between 4 people in 2 runs, not a single drop. Is this an oversight, @ZOS_Finn ?

    Also, the vICP vaults are yielding only armor pieces (just like it was on the PTS). Though I only have a handful of openings, so maybe it was just bad luck. But seeing as how none of my PTS openings yielded jewelry or weapons, I'm thinking that this too is an oversight.

    Oh, and Lord Warden's headpiece was blue, not purple, for everyone in both runs. Even though we did it in vet with HM activated.
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  • SublimeSparo
    SublimeSparo
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    Lol epic fail as usual.
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  • JarlUlfric
    JarlUlfric
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    This fight only took me and my group 5 minutes and 21 seconds to complete. It's not that hard folks.
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  • SienneYviete
    SienneYviete
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    JarlUlfric wrote: »
    This fight only took me and my group 5 minutes and 21 seconds to complete. It's not that hard folks.

    I think the loot issues described by code are far more important than some heavily inflated health bars although I still think those health bars are an issue as those bosses were not needed to be buffed. While most preformed guild groups would just adapt and overcome with dps we had our time when these dungeons were new and unnerfed and were fun and I can just see way too many pledge groups stumbling on this fight to stay the way it is.
    Delta
    Valheru's
  • Ep1kMalware
    Ep1kMalware
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    Makes me wonder how you're supposed to get the speedrun now. In any case, ICP is already one of my least favorite dungeons purely because of how long it is... so, I'll be passing on this one if it doesn't get retooled.

    I agree. The day I got my hoarver was probably the ;ast ill run this dungeon. The dungeon is long and the color scheme maked my eyed sore. This isnt needed in a dungeon that is already so lengthy.
  • RAGUNAnoOne
    RAGUNAnoOne
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    Future incremental patch huh?

    Sorry Console Players, you guys are screwed for the next 3 months

    @Silver_Strider I thought you were a console player.
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  • GeraintAmbrosia
    GeraintAmbrosia
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    Tbh, I didn't check the total HP when we did it on veteran yesterday but during the fight we thought "damn our dps sucks" but now that I see this I know why :)

    Took us also some minutes and it was not better having the 3 shadows (Templar included) on us for like 4 minutes hehe.

    Only good drop for me as tank was Lord Warden sturdy helm (finally!) but also only in blue on veteran hardmode? mehhh
    Edited by GeraintAmbrosia on October 7, 2016 5:42AM
  • Necrelios
    Necrelios
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    Well played ZOS. Well played.
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  • Silver_Strider
    Silver_Strider
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    Future incremental patch huh?

    Sorry Console Players, you guys are screwed for the next 3 months

    @Silver_Strider I thought you were a console player.

    I play both PC and Console. I usually play on Console but I've recently taken a break from ESO
    Edited by Silver_Strider on October 7, 2016 6:29AM
    Argonian forever
  • Vangy
    Vangy
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    Did this yesterday. Took us considerably longer than it used to. Now I know why haha. Our strategy was unchanged tho.

    #1: focus fire necro.
    #2: once necro is dead, stack and AOE burn.
    #3: Make sure to keep healer interrupted and try to kill him last.

    Fight just takes longer and it was a good thing we had a templar healer who was using shards. Strategy and overall difficulty imo is unchanged. Just needed to ask for shards and manage stamina with pots + heavy attack weaves for this fight. Output of damage and general difficult was all unchanged.
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  • Taylor_MB
    Taylor_MB
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    That fight is actually fun now, instead of just a stack and burn and occasionally move. Actually bummed they are fixing it :/
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  • Silver_Strider
    Silver_Strider
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    ManDraKE wrote: »
    Future incremental patch huh?

    Sorry Console Players, you guys are screwed for the next 3 months

    ? this is an error with one tamriel, and one tamriel is not even on consoles.

    One Tamriel will release on Consoles on the 18th. Considering that it takes a few weeks, ZOS has probably already sent the patch to be approved by Sony and Microsoft, glitch and all.
    Argonian forever
  • HouLiGaN
    HouLiGaN
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    To be honest, this was fun experiance...
    Why? Because we could hear people complaining about it, so we went.
    We just stacked them Up and Aoed, with a decent Healer and Tank, this is possible with any DD`s you have!
    yes ofc the better Dp`s the faster its gonna go down, but seriously I dont see what there is to complain about.
    I dont think this " Sliped throu the cracks" I think it was intended, but now many people cant just aoe, and then go kill the piller it`s gonna get nerfed.
    Where I don`t complain again, anything that will make me get my 2keys faster Is welcomed :)
  • sebban
    sebban
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    To be honest, this fight was easy before and is still easy now. Just takes a little longer.
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  • Nidro
    Nidro
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    This update gives VETERAN DUNGEONS a new meaning. what i think is the wy it should be. Honestly.
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  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Nice, sounds like ICP is challenging again. I guess I need to do it before it gets whine nerfed again.

    @timidobserver The real question in my mind, is did they just gate the new BIS gear behind one heck of a trash pull? Starting to think that TBS + Scathing (need jewelry from last boss) is going to be all the rage.

    I am okay with the the best gear in the game being locked behind difficult encounters, but if what I am reading is accurate, this is probably a bug that will be fixed. I expect some significant across the board nerfs due to the complaining.

    That said, the people in this thread are calculating somewhere between 5-10 minutes for people doing 30k AoE dps. That means it should be significantly faster for a group doing decent DPS since AoE dps against 4 decently stacked mobs should be well over 30k.

    Alex, Paul, D and I did it in 3 minutes flat. It's not a bad pull at all. In other news, has anyone seen scathing jewelry from either the chest or the last boss?
  • Buddheia
    Buddheia
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    I did vICP yesterday and although the last mini bosses took longer to kill than before it was still the same mechanics so not really harder only more time consuming. After hard mode on the final boss he dropped a blue helmet (bug?) but got 2 keys for the hard mode.

    Regarding the last mini bosses, we disagree in our group on the best way to do it, I prefer kill heal+tank+berserker at roughly the same time to minimize the time those shades are roaming around, others prefer 1 by 1...
    Edited by Buddheia on October 7, 2016 8:13AM
  • Skyscorcher
    Skyscorcher
    Soul Shriven
    For comparison these "mini bosses" now have 4.4 million hp each while the final boss, Lord Warden only has 3.9 million lmao.
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  • Schemering
    Schemering
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    Did the dungeon without a tank yesterday and indeed it takes a bit longer to do this bossfight but with 3 dd its not that much of a difference. It takes a few minutes longer that seems to be all These bosses can still be "tanked" in light armor its only the health and their enrage thats altered.
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  • DeadRune
    DeadRune
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    Did this dungeon today. 16.4 mill health on this fight, took longer, no deaths. Also got a blue helm drop on HM.
    On my way to PC EU!
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Also got a blue helm, not that it really matters.
  • JarlUlfric
    JarlUlfric
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    JarlUlfric wrote: »
    This fight only took me and my group 5 minutes and 21 seconds to complete. It's not that hard folks.

    I think the loot issues described by code are far more important than some heavily inflated health bars although I still think those health bars are an issue as those bosses were not needed to be buffed. While most preformed guild groups would just adapt and overcome with dps we had our time when these dungeons were new and unnerfed and were fun and I can just see way too many pledge groups stumbling on this fight to stay the way it is.

    I would agree that the loot is troubling. I did receive a scathing mage weapon however that was prosperous (woo?). I don't think the health bars are too much of an issue. However if the entire group had 10m health total (2.5m each) instead of 17.8m I wouldn't mind.

    And to clarify we pugged this (however we did have some vet trials regulars in the group.)

    Personally I'd like for dungeons to remain hard, and keep the end game players satiated with content ever increasing with difficulty.
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  • Humatiel
    Humatiel
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    I was more engaged with that boss then the entirety of the dungeon before and after it. It's a shame they are fixing it.
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  • llllADBllll
    llllADBllll
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    I like the fact that some bosses now hit hard and have enough hp so you get to see all their mechanics. And it's not like all bosses hit that hard. There are still enough vet dungeons that can be tanked with 21k hp and a destro staff on your off bar (or any other tank-dd hybrid builds).


    Its not the point. Now its just a long and boring fight. I
    Wow...*** lol. Yesterday they had a total of 4.4m health. Now they have that each. Good troll zos. Now they are the longest fight in dungeon history.

    Probably to prevent stack and burn. Tank now has to take beserker and knight. Healer stands on templar and bashes and dps take out necro.

    Surely though you get overwhelmed by colossus before you kill the 3rd and 4th ones though?

    Lol zos have done a right *** up with this update. No doubt otho in wgt has 60m health now.

    @DRXHarbinger Alright, I'm out of the ICP farm. Really can't be bothered doing it with a 30 minute fight on a mini boss. Don't get me wrong I'm glad they buffed up ICP in difficulty, but not in this way. If anything it should be like it was before it was nerfed.

    Yeah *** that dude. Let's hope a nerf comes in asap. Good thing I now have 4500 trophies for a chest raid. It seems they made vet mode another vet mode. Good luck to any non leets doing this now. May as well remove from pledge rotation.

    Hehe yeah you lucky with your trophies :P I just don't have the need for scathing anymore now that I found out that Julianos and TBS give the same results. I'm not wasting time farming anything now, just want to enjoy the trials and other game aspects. Ilambris and Kra'agh is enough stuff to farm for me lol.

    llll ADB llll here Izaki I'll take you up on that Farming. Llambris Kra'agh and Rattlecage ( Because its Vaults of Madness Hard Mode) will do me. Bring on the 18th will have to join you and @DRXHarbinger now my tank has his Trials star I can finally Heal DPS and Tank. Done plenty of Trials this week starting a Veteran Group too be good to get you two involved :smile:
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