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PTS Patch Notes v2.6.3

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
OVERVIEW
The Elder Scrolls Online v2.6.3 is the last incremental patch on the PTS. We’ve continued to fix issues involving itemization and gameplay, and have improved the overall stability of the client. While we’ve fixed some minor bugs with Crown Crates, most of the planned improvements mentioned in this post have not yet been implemented; you can expect to see these changes when Crown Crates are released later this year.

Thanks to everyone for your continued feedback and bug reports. We appreciate everything that you’ve taken the time to write and submit. The size of this final patch is approximately 174MB, and we look forward to seeing you in One Tamriel next week!

FIXES & IMPROVEMENTS
  • DLC Game Packs
    • Dark Brotherhood
    • Imperial City
    • Orsinium
    • Thieves Guild
  • Base Game Patch
Gina Bruno
Community Manager - The Elder Scrolls Online
Dev Tracker | Service Alerts | Facebook | Twitter
Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    FIXES & IMPROVEMENTS, DARK BROTHERHOOD DLC GAME PACK

    Quests & Zones
    Quests
    • The Sweetroll Killer: You will now be dismounted if you are hit by Yamira's thrown apples.
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Dev Tracker | Service Alerts | Facebook | Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    FIXES & IMPROVEMENTS, IMPERIAL CITY DLC GAME PACK

    Combat & Gameplay
    Monster Abilities
    • Battlemage
      • Ice Cage can now cast while silent.
      • Ice Cage no longer damages player characters outside the area indicated by its telegraph.
      • Ice Cage now hits every half second, down from every fifth second, but hits harder overall.
      • Monsters stunned by Negate Magic are now stunned for 3 seconds, up from .6 seconds.
      • Negate Magic no longer affects objects outside the area indicated by its telegraph.
      • Negate Magic now correctly removes dispellable area effects.
      • Negate Magic now displays an area indicator, and requires a line of sight to cast.
      • The silence from Negate Magic now displays a visual effect so you can tell you are silent.
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Dev Tracker | Service Alerts | Facebook | Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    FIXES & IMPROVEMENTS, ORSINIUM DLC GAME PACK

    Exploration & Itemization
    General
    • Fixed an issue where resource nodes in Wrothgar were rewarding more than they were supposed to.
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Dev Tracker | Service Alerts | Facebook | Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    FIXES & IMPROVEMENTS, THIEVES GUILD DLC GAME PACK

    Dungeons & Group Content
    Maw of Lorkhaj Trial
    • Added Treasure Chests and Heavy Sacks to the Maw of Lorkhaj.
    • Fixed an issue where the set items in Maw of Lorkhaj had slightly restricted Traits. Previously, Shields could not drop in Well-Fitted or Sturdy, and Weapons could not drop in Infused. These issues have been remedied, and the items with those traits are now available.

    Combat & Gameplay
    General
    • Fixed an issue where you could not use the Blade of Woe on Delric Thielde in Hew’s Bane.
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Dev Tracker | Service Alerts | Facebook | Twitter
    Staff Post
  • Birdovic
    Birdovic
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    So sad.
    Attempt and Thoughts to Overhaul Scaling, Attribute System and Enchantments
    Improving the Sorcerer class: Ideas

    "We want firing off Dark Exchange in the middle of Combat to feel awesome"
  • itscompton
    itscompton
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    So can we assume weapon ultimate's have been finalized since no changes were made in this patch?
  • code65536
    code65536
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    FIXES & IMPROVEMENTS, THIEVES GUILD DLC GAME PACK

    Dungeons & Group Content
    Maw of Lorkhaj Trial
    • Added Treasure Chests and Heavy Sacks to the Maw of Lorkhaj.
    Can we add heavy sacks to Sanctum, too? :D
    PC/NA ― Officer of Nightfighters ― Officer and former GM of The Merchant's Reserve
    @code65536
    DC – Breton Nightblade – DD – Snow Oryx   ☙
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    DC – Altmer Nightblade – DD – Joyèd

    @code4096
    DC – Dunmer Nightblade – DD – Raven Oryx   ☙
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    DC – Altmer Sorceress – DD – Codegasm

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  • Preyfar
    Preyfar
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    Argonian and Khajiit player characters will now retain their finger and toe claws when the Alliance Rider Hood is worn.
    Unrelated, but similar: I've /bugged several times since Craglorn came out that the Yokudan medium gloves remove Khajiit and Argonian claws. Since the Yokudan motif is getting released with One Tamriel might you be able to poke the art team to restore Khajiit claws back to their rightful glory when wearing Yokudan medium? =3
  • MissBizz
    MissBizz
    Community Ambassador
    The Fetish: This quest can once again be acquired by purchasing the Religious Fetish Statue from Zahshur in Stonefalls.

    SPOILERS GINA!

    I heard a LONG time ago you could get a quest by buying something.. but never found it. :(
    Lone Wolf Help
    For the solo players who know, sometimes you just need a hand.
    PC | NA | AD-DC-EP | Discord | WWW
  • timidobserver
    timidobserver
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    Nice addition of weapons to vet trial final boss drops. I don't have much patience for doing normal modes.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Lucius_Aelius
    Lucius_Aelius
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    Come on, still no changes to the Ultimates? That 2-Handed looks especially broken, and still no comment at all from the design team about it since it was announced? Guess it's time to start crafting my Stam characters Medium Armor, and probably make my Sorc a Stam Sorc again since it will be grossly OP like the rest of Stam characters....
    Edited by Lucius_Aelius on September 26, 2016 7:35PM
    Daggerfall Covenant - Scourge (Xbox NA) - GT: Lucius Aelius - Lord - 648CP
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    Lucius Aelius Augustus - 50 Imperial Sorcerer - Corporal - Mag DPS
    Wags-His-Tail - 20 Argonian Sorcerer - Recruit - TBD
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  • ManDraKE
    ManDraKE
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    Come on, still no changes to the Ultimates? That 2-Handed looks especially broken, and still no comment at all from the design team about it since it was announced? Guess it's time to start crafting my Stam characters Medium Armor, and probably make my Sorc a Stam Sorc again since it will be grossly OP like the rest of Stam characters....

    "looks broken". Have you ever tried it? open world dawnbreaker is still better, that ulti is going to be good for duels because of the CC inmunity that grants, but that's all. The 1h&s ultimate is way more ridiculous that the 2h's one, inmortal builds weren't easy enought to made & play, so they made it easier (plus with a new set that will push blazing tanks hp up to 70k ...)
    Edited by ManDraKE on September 26, 2016 7:46PM
  • Silver_Strider
    Silver_Strider
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    And Destro staff continues to disappoint.

    That bug fix for it might have actually been useful to leave in as it would make Destro Staff heavy attacks all free AoE attacks, with lightning being able to hit multiple times and Fire and Frost staves being able to burn/chill multiple enemies at once.

    Ultimate still costs too much to justify using in any real situation in PvE with more damaging, cheaper Ultimates and in PvP, the 2 second telegraph is just a giant warning to evacuate that area.
    Argonian forever
  • Dracane
    Dracane
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    So elemental storm is fine as it is ?
    Surely we'll see enough angry threads on the main forums to get this fixed eventually.
    Follow her on Instagram: dracane_diamandis

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    Auri-El is my lord !
  • ManDraKE
    ManDraKE
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    I admit that Shield Wall looks powerful and should probably be a bit more expensive, but that's not the same as an Ultimate that gives you the resistance of your attacker for 8 seconds on top of the resistance you already have, in addition to the CC immunity and ignoring the armor of your opponent for the Ultimate's attack.

    The ignore armor thing will be relevant only vs heavy armor tanks, light and medium armor already run around with no resistances when they have major fracture on them and the enemies have sharpened weapons. Ignoring enemy resistances is already present on corrosive armor, no big deal. The main problem with this ultimate is the CC inmunity, you can chain the 6 seconds CC Inmunity + inmovable pots + this ultimate.
    That's just ridiculous, mostly because it makes people with high resistance a liability to themselves and their teams in a fight. Moving forward this will allow glass cannons to become Tanky Cannons for a whopping 8 seconds per Ultimate use just by using their Ultimate on a Tanky character, making Tanks in PvP at least as much a detriment to their team as an asset, if not moreso.

    Tanks are stupid in the current meta, 0 skill involved, just stack resistences and healing bonuses with heavy armor, hold block and done. With this ultimate in the mix, they will at least have SOMETHING to worry about.
    People have to sacrifice a lot of buffs to become Tanky, and now they're going to be outright shooting themselves in the foot by doing so, as well as dragging their entire team down with them in the process. That's broken on a fundamental level, invalidating any Tanky Characters in PvP moving forward. Now there's no reason for anyone in PvP to ever have high resistance because you'll just end up buffing your enemy, so our efforts will always be better spent on something that will be actually useful to us and not our enemies.

    Being "tanky" dosn't mean "be inmortal". You should be build to survive more, not to simple don't die. Cyrodril is full of brainless zerglings running with 26k-35k health and all heavy armor with 1h&s, the meta is stupid, if this ultimate helps to mitigate that meta a bit, then welcome.
    In my case I will be abandoning any semblance of Tankiness in PvP and going full Glass Cannon to make use of this broken Ultimate myself, which will actually make me an asset to my team and not a detriment, as all players and all builds should be in one form or another. Obviously the Ultimate being Single Target stops it from being as broken as it could be, but the aspect of invalidating another player's build utterly by using a single ability is just flat-out broken, I don't know how anyone could fail to see that..

    And you will fail miserably, as a glass cannon you get 1 shoted in medium armor by any buffed dawnbreaker combo. Things are not that simple, there is a reason while the meta is blackrose...

    Edited by ManDraKE on September 26, 2016 8:23PM
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