So elemental storm is fine as it is ?
Surely we'll see enough angry threads on the main forums to get this fixed eventually.
ZOS_GinaBruno wrote: »itscompton wrote: »So can we assume weapon ultimate's have been finalized since no changes were made in this patch?
For the most part, yes. It's unlikely we'll be making any additional changes to the Weapon Ultimates, barring any outstanding bugs.
Lucius_Aelius wrote: »I admit that Shield Wall looks powerful and should probably be a bit more expensive, but that's not the same as an Ultimate that gives you the resistance of your attacker for 8 seconds on top of the resistance you already have, in addition to the CC immunity and ignoring the armor of your opponent for the Ultimate's attack.
The ignore armor thing will be relevant only vs heavy armor tanks, light and medium armor already run around with no resistances when they have major fracture on them and the enemies have sharpened weapons. Ignoring enemy resistances is already present on corrosive armor, no big deal.Lucius_Aelius wrote: »That's just ridiculous, mostly because it makes people with high resistance a liability to themselves and their teams in a fight. Moving forward this will allow glass cannons to become Tanky Cannons for a whopping 8 seconds per Ultimate use just by using their Ultimate on a Tanky character, making Tanks in PvP at least as much a detriment to their team as an asset, if not moreso.
Tanks are stupid in the current meta, 0 skill involved, just stack resistences and healing bonuses with heavy armor, hold block and done. With this ultimate in the mix, they will at least have SOMETHING to worry about.Lucius_Aelius wrote: »People have to sacrifice a lot of buffs to become Tanky, and now they're going to be outright shooting themselves in the foot by doing so, as well as dragging their entire team down with them in the process. That's broken on a fundamental level, invalidating any Tanky Characters in PvP moving forward. Now there's no reason for anyone in PvP to ever have high resistance because you'll just end up buffing your enemy, so our efforts will always be better spent on something that will be actually useful to us and not our enemies.
Being "tanky" dosn't mean "be inmortal". You should be build to survive more, not to simple don't die. Cyrodril is full of brainless zerglings running with 26k-35k health and all heavy armor with 1h&s, the meta is stupid, if this ultimate helps to mitigate that meta a bit, then welcome.Lucius_Aelius wrote: »In my case I will be abandoning any semblance of Tankiness in PvP and going full Glass Cannon to make use of this broken Ultimate myself, which will actually make me an asset to my team and not a detriment, as all players and all builds should be in one form or another. Obviously the Ultimate being Single Target stops it from being as broken as it could be, but the aspect of invalidating another player's build utterly by using a single ability is just flat-out broken, I don't know how anyone could fail to see that..
And you will fail miserably, as a glass cannon you get 1 shoted in medium armor by any buffed dawnbreaker combo. Things are not that simple, the is a reason while the meta is blackrose...
ZOS_GinaBruno wrote: »itscompton wrote: »So can we assume weapon ultimate's have been finalized since no changes were made in this patch?
For the most part, yes. It's unlikely we'll be making any additional changes to the Weapon Ultimates, barring any outstanding bugs.
ZOS_GinaBruno wrote: »itscompton wrote: »So can we assume weapon ultimate's have been finalized since no changes were made in this patch?
For the most part, yes. It's unlikely we'll be making any additional changes to the Weapon Ultimates, barring any outstanding bugs.
Lucius_Aelius wrote: »Lucius_Aelius wrote: »Come on, still no changes to the Ultimates? That 2-Handed looks especially broken, and still no comment at all from the design team about it since it was announced? Guess it's time to start crafting my Stam characters Medium Armor, and probably make my Sorc a Stam Sorc again since it will be grossly OP like the rest of Stam characters....
"looks broken". Have you ever tried it? open world dawnbreaker is still better, that ulti is going to be good for duels because of the CC inmunity that grants, but that's all. The 1h&s ultimate is way more ridiculous that the 2h's one, inmortal builds weren't easy enought to made & play, so they made it easier (plus with a new set that will push blazing tanks hp up to 70k ...)
I admit that Shield Wall looks powerful and should probably be a bit more expensive, but that's not the same as an Ultimate that gives you the resistance of your attacker for 8 seconds on top of the resistance you already have, in addition to the CC immunity and ignoring the armor of your opponent for the Ultimate's attack. That's just ridiculous, mostly because it makes people with high resistance a liability to themselves and their teams in a fight. Moving forward this will allow glass cannons to become Tanky Cannons for a whopping 8 seconds per Ultimate use just by using their Ultimate on a Tanky character, making Tanks in PvP at least as much a detriment to their team as an asset, if not moreso.
People have to sacrifice a lot of buffs to become Tanky, and now they're going to be outright shooting themselves in the foot by doing so, as well as dragging their entire team down with them in the process. That's broken on a fundamental level, invalidating any Tanky Characters in PvP moving forward. Now there's no reason for anyone in PvP to ever have high resistance because you'll just end up buffing your enemy, so our efforts will always be better spent on something that will be actually useful to us and not our enemies.
In my case I will be abandoning any semblance of Tankiness in PvP and going full Glass Cannon to make use of this broken Ultimate myself, which will actually make me an asset to my team and not a detriment, as all players and all builds should be in one form or another. Obviously the Ultimate being Single Target stops it from being as broken as it could be, but the aspect of invalidating another player's build utterly by using a single ability is just flat-out broken, I don't know how anyone could fail to see that.
arkansas_ESO wrote: »Lucius_Aelius wrote: »Lucius_Aelius wrote: »Come on, still no changes to the Ultimates? That 2-Handed looks especially broken, and still no comment at all from the design team about it since it was announced? Guess it's time to start crafting my Stam characters Medium Armor, and probably make my Sorc a Stam Sorc again since it will be grossly OP like the rest of Stam characters....
"looks broken". Have you ever tried it? open world dawnbreaker is still better, that ulti is going to be good for duels because of the CC inmunity that grants, but that's all. The 1h&s ultimate is way more ridiculous that the 2h's one, inmortal builds weren't easy enought to made & play, so they made it easier (plus with a new set that will push blazing tanks hp up to 70k ...)
I admit that Shield Wall looks powerful and should probably be a bit more expensive, but that's not the same as an Ultimate that gives you the resistance of your attacker for 8 seconds on top of the resistance you already have, in addition to the CC immunity and ignoring the armor of your opponent for the Ultimate's attack. That's just ridiculous, mostly because it makes people with high resistance a liability to themselves and their teams in a fight. Moving forward this will allow glass cannons to become Tanky Cannons for a whopping 8 seconds per Ultimate use just by using their Ultimate on a Tanky character, making Tanks in PvP at least as much a detriment to their team as an asset, if not moreso.
People have to sacrifice a lot of buffs to become Tanky, and now they're going to be outright shooting themselves in the foot by doing so, as well as dragging their entire team down with them in the process. That's broken on a fundamental level, invalidating any Tanky Characters in PvP moving forward. Now there's no reason for anyone in PvP to ever have high resistance because you'll just end up buffing your enemy, so our efforts will always be better spent on something that will be actually useful to us and not our enemies.
In my case I will be abandoning any semblance of Tankiness in PvP and going full Glass Cannon to make use of this broken Ultimate myself, which will actually make me an asset to my team and not a detriment, as all players and all builds should be in one form or another. Obviously the Ultimate being Single Target stops it from being as broken as it could be, but the aspect of invalidating another player's build utterly by using a single ability is just flat-out broken, I don't know how anyone could fail to see that.
The 2H ult won't be what puts tank builds out of the meta. It probably won't even see that much usage, apart from a few gank builds that use the instant ultimate refund morph to chain kills with it.
If you're going to complain about hard counters to tank builds, why not complain about sets like Sprigan's Thorns and Spinner's Garments? 6k armor/spell penetration is A LOT, especially when you start stacking it with Major Fracture and Sharpened.
Finally! Now we just need to get prosperous and training removed.ZOS_GinaBruno wrote:
- Added the Impenetrable trait to the list of traits that can drop for Monster Masks and their Shoulders.
- This means that Monster Masks and Shoulders can now drop in all traits with the exception of Nirnhoned.
ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, THIEVES GUILD DLC GAME PACK
[*]Fixed an issue where the set items in Maw of Lorkhaj had slightly restricted Traits. Previously, Shields could not drop in Well-Fitted or Sturdy, and Weapons could not drop in Infused. These issues have been remedied, and the items with those traits are now available.
Hiero_Glyph wrote: »It always amazes me when players think Berserker Strike will replace Dawnbreaker instead of simply complimenting it. I admit that Dawnbreaker is the stronger of the two but in terms of survivability Berserker Rage can allow a DPS build to push for lethal rather safely. Add in Clever Alchemist and now they won't even need an immovable potion. It will be interesting to see how the One Tamriel meta evolves, just not in a good way.
ZOS_GinaBruno wrote: »itscompton wrote: »So can we assume weapon ultimate's have been finalized since no changes were made in this patch?
For the most part, yes. It's unlikely we'll be making any additional changes to the Weapon Ultimates, barring any outstanding bugs.
Infused alkosh one handed, big issue.potirondb16_ESO wrote: »ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, THIEVES GUILD DLC GAME PACK
Dungeons & Group Content
Maw of Lorkhaj Trial
- Fixed an issue where the set items in Maw of Lorkhaj had slightly restricted Traits. Previously, Shields could not drop in Well-Fitted or Sturdy, and Weapons could not drop in Infused. These issues have been remedied, and the items with those traits are now available.
How is this an issue !
Asking again, because I also would like clarification on this as well. Are we still able to get gold jewelry on a regular vet trial run?ZOS_GinaBruno wrote: »Itemization
- When completing a Trial on Veteran or Veteran Hard Mode, you will now receive a Purple-quality Weapon from an item set of that Trial, in addition to the one (for Veteran) or two (for Veteran Hard Mode) Gold jewelry pieces you'll receive.
ZOS_GinaBruno wrote: »itscompton wrote: »So can we assume weapon ultimate's have been finalized since no changes were made in this patch?
For the most part, yes. It's unlikely we'll be making any additional changes to the Weapon Ultimates, barring any outstanding bugs.
GreatWhite000 wrote: »Finally! Now we just need to get prosperous and training removed.ZOS_GinaBruno wrote:
- Added the Impenetrable trait to the list of traits that can drop for Monster Masks and their Shoulders.
- This means that Monster Masks and Shoulders can now drop in all traits with the exception of Nirnhoned.
Yes! Just, yes! It always bothered me that I always got nothing but Luminous Russula from mushroom patches in the first 2 or 3 zones.ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Crafting & Economy
General
- Updated many mushrooms throughout early zones to create a greater degree of fungal diversity.
"We released PTS at early state to do nothing and completely ignore community" what reason for PTS then?ZOS_GinaBruno wrote: »itscompton wrote: »So can we assume weapon ultimate's have been finalized since no changes were made in this patch?
For the most part, yes. It's unlikely we'll be making any additional changes to the Weapon Ultimates, barring any outstanding bugs.