philip-sanderneb18_ESO wrote: »Thanks for the answer
Another one: The PvP-Vendor will offer golden jewelry now. Of which Sets? All? Of the "old" Trial sets? Of PvP-and Maelstrom Sets? Anyone got a clue?
Overland and dungeon set, at least. No clues for other sets.
Last week it was necropotence (overland) and ebonite (dungeon).
philip-sanderneb18_ESO wrote: »Cool, both jewelry(Only rings, or Neck too at the same time) offered in one week? Thats quite huge, and price is 250k gold/500k AP?
philip-sanderneb18_ESO wrote: »Cool, both jewelry(Only rings, or Neck too at the same time) offered in one week? Thats quite huge, and price is 250k gold/500k AP?
It was only the collar, no rings.
250k gold and 500k ap was indeed the price, if I remember.
anitajoneb17_ESO wrote: »And those rings were... BoE ?
dimensional wrote: »Ghost-Shot wrote: »ZOS_GinaBruno wrote: »Hey guys, we accidentally missed a few itemization patch notes for this patch. We'll add it to the original post on page 1, but want to call them out here as well:
Item Sets
- Berserking Warrior: This item set is now a 5-piece item set. Its 5-piece bonus now grants you 400 Critical Strike rating (stacking up to 5 times) when you deal melee damage, up from 172 Critical Strike rating (stacking up to 5 times) when you deal damage with a Two Handed ability.
- Defending Warrior: This item set is now a 5-piece item set. Its 5-piece bonus now deals 4000 Magic Damage when it procs and heals you for 100% of the damage done, up from 2580 Magic Damage and no healing.
- Destructive Mage: This item set is now a 5-piece item set. Its 5-piece bonus now deals 7500 Magic Damage when it procs, up from a small variable amount of Oblivion Damage based on your stats. We also reduced the cooldown to 10 seconds from 20 seconds.
- Healing Mage: This item set is now a 5-piece item set, and the bonus has been redesigned. It now reduces the Weapon Damage of any enemy within 10 meters of you for 3 seconds when you cast an area of effect healing ability, instead of reducing the Weapon Damage of enemies in your area of effect heals.
- Poisonous Serpent: This item set is now a 5-piece item set. Its 5-piece bonus proc now deals 6800 Poison Damage when it procs, up from 860 Poison Damage. We also increased the chance to proc to 25% from 20%.
- Twice-Fanged Serpent: This item set is now a 5-piece item set. Its 5-piece bonus proc now grants 1000 Physical Penetration (stacking up to 5 times), up from 430 Physical Penetration (stacking up to 5 times).
@ZOS_GinaBruno Terrible change, please revert.
Awesome change, please keep.
No, because by keeping them 3p, it opened up the possibility of 5-3-2 builds with Undaunted sets. We don't need more 5p sets, as there are already plenty of 5p options for 5-5 builds. This change really hurts build diversity. Please revert. @ZOS_GinaBruno
Relating to this; almost all interior locations that aren't Group Dungeons, Group Delves, Trials, or Solo instances, are now marked as "Public Dungeons" on the doors and loading screens. This includes things like the interiors of Fallowstone Vault and Trolhetta Cave, as well as all the Delves (in addition to the legit Public Dungeons themselves). This is inaccurate, as the Public Dungeons are specifically designed to be the "2-4 player, non-instanced" dungeons, per the Tutorial text and the associated achievements.ZOS_GinaBruno wrote: »UI
General
- Removed the Public Dungeon label on several zones that were incorrectly categorized.
philip-sanderneb18_ESO wrote: »Thanks for the answer
Another one: The PvP-Vendor will offer golden jewelry now. Of which Sets? All? Of the "old" Trial sets? Of PvP-and Maelstrom Sets? Anyone got a clue?
Overland and dungeon set, at least. No clues for other sets.
Last week it was necropotence (overland) and ebonite (dungeon).
Lumbermill_Emperor wrote: »list updated
i spent many hours on test server to track different issues
questions from PTS tester to @ZOS_GinaBruno:
1) cp160 mobs in cyrodiil still provide exp like they are cp140, intended or bug?
2) mobs in delves around Tamriel provide same cp140 exp like mobs in Cyro, intended or bug?
CP300 template character with exp scroll - overland regular mob - 2380-2484 exp, Cyrodiil overland+delve/Tamriel delve regular mob - 1780-2100 exp
3) all overland sets in Wrothgar still bound, intended or bug?
4) old IC sets for Tel-Var like Black Rose, Shieldbreaker and others, should come with all parts, but they didnt on PTS, intended or bug?
I spent a few million tel var on the black rose and random reward boxes. No weapons, jewelry, shields, or sturdy.
5) what about Coldharbour, there is no Dark Anchors, so the only way to get jewerly from overland sets - treasure maps?
6) 3-part rare sets from dungeons will be removed completely? example what im talking about - https://forums.elderscrollsonline.com/en/discussion/289617/3-part-sets-from-dungeons-will-be-removed
7) BOP change to current sets we have in our pockets will be retroactive? because right now its not, players who have old sets on their characters still have them BOE, when character copy was done
8) Dragonstar Arena loot drop becomes BoP? (not specified in patch notes, and i cant test this solo)
10) Para Bellum is also missing from the Maelstrom Arena line. Does it still drop there?
11) Nightshade is listed as dropping in Cyrodiil, even though the set had been renamed to Night Terror and moved to Stormhaven.
12) Syrabane and Wilderqueen are swapped?
13) how we can get gold jewerly of overland sets? The price for gold ring "Silk of the Sun" - 1+ million of gold on live servers because of this
14) i opened advanced chests in Imperial City Sewers, but didnt get any set pieces - intended or bug? same about Imperial City Districts
15) The Resistant CP on the PTS is granting greater values of Critical Resistance for each point invested than on live. is this intended? more info here:
https://forums.elderscrollsonline.com/en/discussion/comment/3352850/#Comment_3352850
Chapmaaaan wrote: »have you fixed the lag inside Cyrodiil on Xbox EU yet? you need to upgrade the servers.. I went onto NA and there was no lag whatsoever when it was a 3 way fight with about 100+ people. you can barely do a 20v20 without lag on Xbox EU..
ZOS_GinaBruno wrote: »Hey guys, we accidentally missed a few itemization patch notes for this patch. We'll add it to the original post on page 1, but want to call them out here as well:
Item Sets
- Berserking Warrior: This item set is now a 5-piece item set. Its 5-piece bonus now grants you 400 Critical Strike rating (stacking up to 5 times) when you deal melee damage, up from 172 Critical Strike rating (stacking up to 5 times) when you deal damage with a Two Handed ability.
- Defending Warrior: This item set is now a 5-piece item set. Its 5-piece bonus now deals 4000 Magic Damage when it procs and heals you for 100% of the damage done, up from 2580 Magic Damage and no healing.
- Destructive Mage: This item set is now a 5-piece item set. Its 5-piece bonus now deals 7500 Magic Damage when it procs, up from a small variable amount of Oblivion Damage based on your stats. We also reduced the cooldown to 10 seconds from 20 seconds.
- Healing Mage: This item set is now a 5-piece item set, and the bonus has been redesigned. It now reduces the Weapon Damage of any enemy within 10 meters of you for 3 seconds when you cast an area of effect healing ability, instead of reducing the Weapon Damage of enemies in your area of effect heals.
- Poisonous Serpent: This item set is now a 5-piece item set. Its 5-piece bonus proc now deals 6800 Poison Damage when it procs, up from 860 Poison Damage. We also increased the chance to proc to 25% from 20%.
- Twice-Fanged Serpent: This item set is now a 5-piece item set. Its 5-piece bonus proc now grants 1000 Physical Penetration (stacking up to 5 times), up from 430 Physical Penetration (stacking up to 5 times).