PTS Patch Notes v2.6.1

  • The_Legendary_Arya
    RoyJade wrote: »
    Thanks for the answer :)
    Another one: The PvP-Vendor will offer golden jewelry now. Of which Sets? All? Of the "old" Trial sets? Of PvP-and Maelstrom Sets? Anyone got a clue? :D

    Overland and dungeon set, at least. No clues for other sets.
    Last week it was necropotence (overland) and ebonite (dungeon).

    Cool, both jewelry(Only rings, or Neck too at the same time) offered in one week? Thats quite huge, and price is 250k gold/500k AP?
  • RoyJade
    RoyJade
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    Cool, both jewelry(Only rings, or Neck too at the same time) offered in one week? Thats quite huge, and price is 250k gold/500k AP?

    It was only the collar, no rings.
    250k gold and 500k ap was indeed the price, if I remember.
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    RoyJade wrote: »
    Cool, both jewelry(Only rings, or Neck too at the same time) offered in one week? Thats quite huge, and price is 250k gold/500k AP?

    It was only the collar, no rings.
    250k gold and 500k ap was indeed the price, if I remember.

    And those rings were... BoE ?
  • RoyJade
    RoyJade
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    And those rings were... BoE ?

    Their were BoE for necropotence (overland set), BoP for ebonite (dungeon set).
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    RoyJade wrote: »

    Their were BoE for necropotence (overland set), BoP for ebonite (dungeon set).

    Great. That will be a nice AP=>conversion option for PvPers.

    Edited by anitajoneb17_ESO on September 17, 2016 11:56AM
  • kadar
    kadar
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    code65536 wrote: »
    Ghost-Shot wrote: »
    Hey guys, we accidentally missed a few itemization patch notes for this patch. We'll add it to the original post on page 1, but want to call them out here as well:

    Item Sets
    • Berserking Warrior: This item set is now a 5-piece item set. Its 5-piece bonus now grants you 400 Critical Strike rating (stacking up to 5 times) when you deal melee damage, up from 172 Critical Strike rating (stacking up to 5 times) when you deal damage with a Two Handed ability.
    • Defending Warrior: This item set is now a 5-piece item set. Its 5-piece bonus now deals 4000 Magic Damage when it procs and heals you for 100% of the damage done, up from 2580 Magic Damage and no healing.
    • Destructive Mage: This item set is now a 5-piece item set. Its 5-piece bonus now deals 7500 Magic Damage when it procs, up from a small variable amount of Oblivion Damage based on your stats. We also reduced the cooldown to 10 seconds from 20 seconds.
    • Healing Mage: This item set is now a 5-piece item set, and the bonus has been redesigned. It now reduces the Weapon Damage of any enemy within 10 meters of you for 3 seconds when you cast an area of effect healing ability, instead of reducing the Weapon Damage of enemies in your area of effect heals.
    • Poisonous Serpent: This item set is now a 5-piece item set. Its 5-piece bonus proc now deals 6800 Poison Damage when it procs, up from 860 Poison Damage. We also increased the chance to proc to 25% from 20%.
    • Twice-Fanged Serpent: This item set is now a 5-piece item set. Its 5-piece bonus proc now grants 1000 Physical Penetration (stacking up to 5 times), up from 430 Physical Penetration (stacking up to 5 times).

    @ZOS_GinaBruno Terrible change, please revert.

    Awesome change, please keep.

    No, because by keeping them 3p, it opened up the possibility of 5-3-2 builds with Undaunted sets. We don't need more 5p sets, as there are already plenty of 5p options for 5-5 builds. This change really hurts build diversity. Please revert. @ZOS_GinaBruno

  • Chrlynsch
    Chrlynsch
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    Id like that destro ulti if they undid the previous changes, doubled the radius and the duration:) Increase all your damage done to enemies effected by the storm.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Lumbermill_Emperor
    Lumbermill_Emperor
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    list updated

    i spent many hours on test server to track different issues
    questions from PTS tester to @ZOS_GinaBruno:

    1) cp160 mobs in cyrodiil still provide exp like they are cp140, intended or bug?
    2) mobs in delves around Tamriel provide same cp140 exp like mobs in Cyro, intended or bug?
    CP300 template character with exp scroll - overland regular mob - 2380-2484 exp, Cyrodiil overland+delve/Tamriel delve regular mob - 1780-2100 exp
    3) all overland sets in Wrothgar still bound, intended or bug?
    4) old IC sets for Tel-Var like Black Rose, Shieldbreaker and others, should come with all parts, but they didnt on PTS, intended or bug?
    I spent a few million tel var on the black rose and random reward boxes. No weapons, jewelry, shields, or sturdy.
    5) what about Coldharbour, there is no Dark Anchors, so the only way to get jewerly from overland sets - treasure maps?
    6) 3-part rare sets from dungeons will be removed completely? example what im talking about - https://forums.elderscrollsonline.com/en/discussion/289617/3-part-sets-from-dungeons-will-be-removed
    7) BOP change to current sets we have in our pockets will be retroactive? because right now its not, players who have old sets on their characters still have them BOE, when character copy was done
    8) Dragonstar Arena loot drop becomes BoP? (not specified in patch notes, and i cant test this solo)
    10) Para Bellum is also missing from the Maelstrom Arena line. Does it still drop there?
    11) Nightshade is listed as dropping in Cyrodiil, even though the set had been renamed to Night Terror and moved to Stormhaven.
    12) Syrabane and Wilderqueen are swapped?
    13) how we can get gold jewerly of overland sets? The price for gold ring "Silk of the Sun" - 1+ million of gold on live servers because of this
    14) i opened advanced chests in Imperial City Sewers, but didnt get any set pieces - intended or bug? same about Imperial City Districts
    15) The Resistant CP on the PTS is granting greater values of Critical Resistance for each point invested than on live. is this intended? more info here:
    https://forums.elderscrollsonline.com/en/discussion/comment/3352850/#Comment_3352850
  • Contraptions
    Contraptions
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    There seems to be some odd crashing going on at the end boss of most trials. Generally performance is good throughout the dungeon until the end boss, where ping will spike when the boss is near death. Afterwards the server will kick you, and any further attempts to reconnect will result in an error. It is extremely infuriating to work your way all the way to the last boss, especially in a vet trial, only to be screwed out of a potentially valuable reward thanks to some weird error with the server. Best part is when we reconnnect, the instance has reset.

    This is not an issue with my internet connection, all other internet functions are working as per normal. Everything works, except for the connection to the servers. I theorise that when ping shoots up really high, all the commands that we input get backed up, and when they get sent to the server all at once the server assumes we're spamming and thus kicks us. Again I don't know if that's the case, but still, something has to be done. Your vet trials are already long, boring and tedious wastes of time and money, we really don't need this on top of all the other problems.

    Please fix this ASAP.
    Patroller and Editor at UESP
  • Enodoc
    Enodoc
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    UI
    General
    • Removed the Public Dungeon label on several zones that were incorrectly categorized.
    Relating to this; almost all interior locations that aren't Group Dungeons, Group Delves, Trials, or Solo instances, are now marked as "Public Dungeons" on the doors and loading screens. This includes things like the interiors of Fallowstone Vault and Trolhetta Cave, as well as all the Delves (in addition to the legit Public Dungeons themselves). This is inaccurate, as the Public Dungeons are specifically designed to be the "2-4 player, non-instanced" dungeons, per the Tutorial text and the associated achievements.

    If the intent here is to indicate that these interiors are not instanced, please use an alternative phrase, as "Public Dungeon" is already defined, and these interiors do not match that definition:
    • They do not require 2-4 players (as they are geared for solo/duo questing, like the overworld)
    • They do not contribute to "Public Dungeons" achievements
    • They do not have Champion bosses
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • silvereyes
    silvereyes
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    RoyJade wrote: »
    Thanks for the answer :)
    Another one: The PvP-Vendor will offer golden jewelry now. Of which Sets? All? Of the "old" Trial sets? Of PvP-and Maelstrom Sets? Anyone got a clue? :D

    Overland and dungeon set, at least. No clues for other sets.
    Last week it was necropotence (overland) and ebonite (dungeon).

    We still don't know anything about the jewels that will be offered at the pvp vendor, other than those two sets. PTS had the same offerings at the golden vendor 3 weekends in a row, so we have no new clues. They happen to both be sets that used to be trials sets, so nobody knows if only former trials sets will be offered, or all overland/dungeon sets, or some subset.

    Rotating through all overland and dungeon sets makes no sense, imo. It will take over a year to make it through a full rotation, guaranteeing flippers a monopoly for a long time, leading to ridiculous prices for the BoE sets at guild traders.
  • code65536
    code65536
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    list updated

    i spent many hours on test server to track different issues
    questions from PTS tester to @ZOS_GinaBruno:

    1) cp160 mobs in cyrodiil still provide exp like they are cp140, intended or bug?
    2) mobs in delves around Tamriel provide same cp140 exp like mobs in Cyro, intended or bug?
    CP300 template character with exp scroll - overland regular mob - 2380-2484 exp, Cyrodiil overland+delve/Tamriel delve regular mob - 1780-2100 exp
    3) all overland sets in Wrothgar still bound, intended or bug?
    4) old IC sets for Tel-Var like Black Rose, Shieldbreaker and others, should come with all parts, but they didnt on PTS, intended or bug?
    I spent a few million tel var on the black rose and random reward boxes. No weapons, jewelry, shields, or sturdy.
    5) what about Coldharbour, there is no Dark Anchors, so the only way to get jewerly from overland sets - treasure maps?
    6) 3-part rare sets from dungeons will be removed completely? example what im talking about - https://forums.elderscrollsonline.com/en/discussion/289617/3-part-sets-from-dungeons-will-be-removed
    7) BOP change to current sets we have in our pockets will be retroactive? because right now its not, players who have old sets on their characters still have them BOE, when character copy was done
    8) Dragonstar Arena loot drop becomes BoP? (not specified in patch notes, and i cant test this solo)
    10) Para Bellum is also missing from the Maelstrom Arena line. Does it still drop there?
    11) Nightshade is listed as dropping in Cyrodiil, even though the set had been renamed to Night Terror and moved to Stormhaven.
    12) Syrabane and Wilderqueen are swapped?
    13) how we can get gold jewerly of overland sets? The price for gold ring "Silk of the Sun" - 1+ million of gold on live servers because of this
    14) i opened advanced chests in Imperial City Sewers, but didnt get any set pieces - intended or bug? same about Imperial City Districts
    15) The Resistant CP on the PTS is granting greater values of Critical Resistance for each point invested than on live. is this intended? more info here:
    https://forums.elderscrollsonline.com/en/discussion/comment/3352850/#Comment_3352850

    7) Not retroactive. Sets that have been converted to BoP will be dropping under new, different item IDs. So old BoE items will be unaffected, and only new drops will be BoP.

    8) They are still BoE. (unrelated, but nDSA is also very easy to solo)
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • Chapmaaaan
    Chapmaaaan
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    have you fixed the lag inside Cyrodiil on Xbox EU yet? you need to upgrade the servers.. I went onto NA and there was no lag whatsoever when it was a 3 way fight with about 100+ people. you can barely do a 20v20 without lag on Xbox EU..
    Turmoil
    previous gamertag - DanielChapman89
  • The Uninvited
    The Uninvited
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    Chapmaaaan wrote: »
    have you fixed the lag inside Cyrodiil on Xbox EU yet? you need to upgrade the servers.. I went onto NA and there was no lag whatsoever when it was a 3 way fight with about 100+ people. you can barely do a 20v20 without lag on Xbox EU..

    You really think the PC PTS Patch Notes thread is the right place to ask that question?
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Essiaga
    Essiaga
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    Hey guys, we accidentally missed a few itemization patch notes for this patch. We'll add it to the original post on page 1, but want to call them out here as well:

    Item Sets
    • Berserking Warrior: This item set is now a 5-piece item set. Its 5-piece bonus now grants you 400 Critical Strike rating (stacking up to 5 times) when you deal melee damage, up from 172 Critical Strike rating (stacking up to 5 times) when you deal damage with a Two Handed ability.
    • Defending Warrior: This item set is now a 5-piece item set. Its 5-piece bonus now deals 4000 Magic Damage when it procs and heals you for 100% of the damage done, up from 2580 Magic Damage and no healing.
    • Destructive Mage: This item set is now a 5-piece item set. Its 5-piece bonus now deals 7500 Magic Damage when it procs, up from a small variable amount of Oblivion Damage based on your stats. We also reduced the cooldown to 10 seconds from 20 seconds.
    • Healing Mage: This item set is now a 5-piece item set, and the bonus has been redesigned. It now reduces the Weapon Damage of any enemy within 10 meters of you for 3 seconds when you cast an area of effect healing ability, instead of reducing the Weapon Damage of enemies in your area of effect heals.
    • Poisonous Serpent: This item set is now a 5-piece item set. Its 5-piece bonus proc now deals 6800 Poison Damage when it procs, up from 860 Poison Damage. We also increased the chance to proc to 25% from 20%.
    • Twice-Fanged Serpent: This item set is now a 5-piece item set. Its 5-piece bonus proc now grants 1000 Physical Penetration (stacking up to 5 times), up from 430 Physical Penetration (stacking up to 5 times).

    3 pcs sets were an opertunity to give 2 handed weapon users unique sets. Kind of a miss IMO making them 5 pcs sets. I think we have enough of that. With unique named drops in dungeons I thought it would be cool to see some unique enchantments on them as well.

    Multiple 5 pcs sets are restricted to DW and S&S, IF monster sets are used. That gives stamina weapon options they can actually use instead of purely passives in the average magicka build.

    When will ZOS come up with something to fill the second weapons slot on 2 handed builds? DW is almost always the better choice for magicka DD. If you added talisman to the off hand that do no damage but would fill the slot it would even out gear options for everyone, including bow and 2handers. It would be alike an extra jewelry piece, only with out the enchantment.

    It could be like prayer beads (wrapped around the hand and wrist) so that animations don't need to be changed at this point.

    I'd also love to see an new weapon line that is 1 handed weapon and talisman. The line could offer no dps skill, but instead give a few buffs/debuffs that stamina players get easily (force, expedition, evasion, snare immunity, etc) and magicka players must spend stamina to obtain, or some other restricting BS like vampire. Plus it would give an additional Weapon Ult for magicka players.

    I get that mSorc is built in a way that pretty much guarantees we'll never see powerful magicka weapon lines, and absolutely never see something that doesn't require slotting weapon, etc (less it be coupled with Overload). So a line that provides no DD abilities shouldn't throw off balance much.
  • Soris
    Soris
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    Need new natch potes.
    Welkynd [Templar/AD/EU]
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