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Calling all AD back to TF

  • Recremen
    Recremen
    ✭✭✭✭✭
    ✭✭✭✭✭
    maxjapank wrote: »
    God_flakes wrote: »
    AD zone chat was very pleasant and happy as usual . Iskra led a fun group earlier I was in . Everyone was most helpful and positive . If someone went off to DC zone chat is was on thier own accord and no one is sending them . We got Our scroll back and had many fun battles . Not sure anyone in AD wears jimmies tbh . Probably valor or velvet satin underpants , loose , comfortable and no static clinging .

    Yes I'm sure the additional 75 players you had were extremely jovial as they stacked their entire faction at every engagement with DC. Hahahahahahahha

    The population locks are the same for all the factions . Don't be all sore because of equal forces on same servers . Maybe you don't know but we are fighting just as hard as everyone else . Pact Militia brings many to a fight but we don't care . Our apparel is spring fresh and salt resistant :innocent:

    Yeah. I don't know what the big fuss is about. Please don't think that one person speaks for all of DC. Most are having a good time, I think.

    Forgive us our zergbads, as we forgive those who [snip] against us.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • DHale
    DHale
    ✭✭✭✭✭
    The beatings will continue until morale improves. It was good however to see quite a few GOS tabbards out and about.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • ataggs
    ataggs
    ✭✭✭✭
    So glad it went well last night and sorry I missed it, Wednesday is my off night. I'll be on tonight though, can't wait!
      Confirmed Casual
    • Templar DC- Zee Taggs
    • Templar EP- Zoola
    • Templar AD- Old Zoola
  • Scamandros
    Scamandros
    ✭✭✭✭✭
    Try not to laugh. I finaly finished downloading the whole game for pc. The NA server. Was so happy to help since I do have AD level 10. So clicked on NA. Game started to load. Game finished loading. No characters.

    I then reliezed my AD level 10 is on EU server. Instead of NA. (Gosh it been ages since I last played on PC.) Forgive me for I can't help right now. But I will make new character for AD for NA. Again sorry for the mixup. :neutral:

    @Serjustin19 I cannot put to words how excited I am that you will be joining us.

    Glory to the dominion!
    tumblr_inline_nrhq12EI9G1sitizh_500.gif
    Aeryj
    Fantasia
    Blades of Vengeance


    Mighty Eagle by serjustin19 for your viewing convenience.
    Mighty Eagle
    Mighty Eagle.
    I fell out of my nest

    Mighty Eagle
    Mighty Eagle
    I screech I screech
    but no one hears me

    Mighty Eagle
    Mighty Eagle
    I started to wonder off
    I want to come back but lost my way.

    Mighty Eagle
    Mighty Eagle
    I came face to face
    Of Mighty Lion

    Mighty Eagle
    Mighty Eagle
    I came to fall in love with Mighty Lion
    Who's claws is sharp and just

    Mighty Eagle
    Mighty Eagle
    Then suddenly
    Mighty Dragon Came

    Mighty Eagle
    Mighty Eagle
    Mighty Dragon roared aloud
    Who's mighty paws make earthquake
    that quivers underneath our feet

    Mighty Eagle
    Mighty Eagle
    Soon battle rages
    Between the Mighty Lion and Mighty Dragon

    Mighty Eagle
    Mighty Eagle
    My heart grows heavy
    For who do I belong in Scourge PS4 EU

    Mighty Eagle
    Mighty Eagle
    I continue to battle.
    But Battle I must do within myself

    Mighty Eagle
    Mighty Eagle
    I screech, I screech
    Long and hard. I made a fuss

    Mighty Eagle
    Mighty Eagle
    Then suddenly
    As if I was dreaming

    Mighty Eagle
    Mighty Eagle
    I heard a screech
    But suddenly, I attack Mighty Eagle
    Mighty Eagle had to defend

    Mighty Eagle
    Mighty Eagle
    I know I was fighting for Mighty Lion
    So I fought back.

    Mighty Eagle
    Mighty Eagle
    I attack I attack
    But to no avail

    Mighty Eagle
    Mighty Eagle
    The Mighty claws who's mighty claws
    Felt unnatural to me and very clumsy to me

    Mighty Eagle
    Mighty Eagle
    Why I have chosen to not stay with you
    I do not know. I am complicated at that.

    Mighty Eagle
    Mighty Eagle
    I have destroyed Mighty Eagle
    My own kin in Scourge PS4 EU

    Mighty Eagle
    Mighty Eagle
    I crawled into a ball
    Weep to no avail

    Mighty Eagle
    Mighty Eagle
    Lost in my whirling thoughts
    My heart and mind is clouded

    Mighty Eagle
    Mighty Eagle
    I have served Mighty Lion over a year
    I thought Mighty Lion is were I belong anew

    Mighty Eagle
    Mighty Eagle
    I finally contacted
    Mighty Eagle

    Mighty Eagle
    Mighty Eagle
    Mighty Eagle says they love me
    In reality I love them also.

    Mighty Eagle
    Mighty Eagle
    I continued to clash
    At Mighty Eagle however

    Mighty Eagle
    Mighty Eagle
    But clashing with Mighty Eagle
    Just not feel right


    Mighty Eagle
    Mighty Eagle
    I have made a wrong choice I now believe
    Terrible and unjust of what I did

    Mighty Eagle
    Mighty Eagle
    For am I not a monster
    For attacking a faction who loves me instead

    Mighty Eagle
    Mighty Eagle
    I was wrong
    Mighty Eagle was right

    Mighty Eagle
    Mighty Eagle
    Come. Please take me back Mighty Eagle
    For I believe I now know

    Mighty Eagle
    Mighty Eagle
    Were I truly belong
    For indeed I thought

    Mighty Eagle
    Mighty Eagle
    That Mighty Lion
    Is were I belong.

    Mighty Eagle
    Mighty Eagle
    O how I was so wrong Mighty Eagle
    I was gravely wrong and such a fool I was.

    Mighty Eagle
    Mighty Eagle
    You have met
    Princess Justine

    Mighty Eagle
    Mighty Eagle
    Princess Justine who attacked
    Mighty Eagle

    Mighty Eagle
    Mighty Eagle
    I know this was wrong
    And so to does Princess Justine

    Mighty Eagle
    Mighty Eagle
    With our clashing together
    I now know were I truly belong in Scourge PS4 EU I believe.

    Mighty Eagle
    Mighty Eagle
    Have you all not heard
    The famous saying. That is very wise and so very true?

    Mighty Eagle
    Mighty Eagle
    Let me repeat the famous saying
    that is very wise and so true

    Mighty Eagle
    Mighty Eagle
    It is
    My Enemy, Enemy's, Enemy's
    Is my friend

    Mighty Eagle
    Mighty Eagle
    I come to thee Mighty Eagle
    And so to Princess Justine.

    Mighty Eagle
    Mighty Eagle
    Who used to serve Mighty Lion
    But Now serve Mighty Eagle
    For the very first time in her career.

    Mighty Eagle
    Mighty Eagle
    Princess Justine and are one in the same
    Were I go. She will go to. For she believes it is right choice

    Mighty Eagle
    Mighty Eagle
    We are all yours
    O Mighty Eagle

    Mighty Eagle
    Mighty Eagle
    No one else but you
    I feel peaceful. Unafraid

    Mighty Eagle
    Mighty Eagle
    I belong to you O mighty Eagle
    I am so relieved to hear myself to say that

    Mighty Eagle
    Mighty Eagle
    Princess Justine and I


    Mighty Eagle
    Mighty Eagle
    Now flies and fights alongside with Mighty Eagle
    Who's Mighty talons stand for sacred Freedom

    Written by Serjustin19
    Written on this day
    September 27. The day when My troubled mind is not clouded no longer.
    In the year of my troubles end
  • Anazasi
    Anazasi
    ✭✭✭✭✭
    ataggs wrote: »
    Anazasi wrote: »
    not even 24 hours on this post and it's 7 pages. Sure glad I decided to build a new patio this week.

    Lol, calling all AD back to TF includes you Taran. Time to leave the patio and get back to the fight.

    ROFL sorry ha ha my kids want patio parties......
  • RinaldoGandolphi
    RinaldoGandolphi
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    AD has had the numbers on TF, I have been on the recieving end of their huge zergs on quite a few occasions the past week or so.(all 3 factions Zerg at diff times no big deal) It just seems AD backs off a bit during primetime for whatever reason. Its not because they can't win or don't know what they are doing so I don't know.

    As @Minno talked about, AD players seem to have their builds together and play extremely well in small scale fighting...EP just seems to have huge numbers of people. Not sure what that is all about.

    Right now both DC and EP are very beatable on TF, and AD don't need help from the Haderus AD. What AD needs is the same thing Dc needed the last 2 cycles, get organized and play the map smartly.

    AD seemed to have a very large defense at Ash last night, so they can muster numbers when they choose to.



    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Skyy
    Skyy
    ✭✭✭
    AD has had the numbers on TF, I have been on the recieving end of their huge zergs on quite a few occasions the past week or so.(all 3 factions Zerg at diff times no big deal) It just seems AD backs off a bit during primetime for whatever reason. Its not because they can't win or don't know what they are doing so I don't know.

    As @Minno talked about, AD players seem to have their builds together and play extremely well in small scale fighting...EP just seems to have huge numbers of people. Not sure what that is all about.

    Right now both DC and EP are very beatable on TF, and AD don't need help from the Haderus AD. What AD needs is the same thing Dc needed the last 2 cycles, get organized and play the map smartly.

    AD seemed to have a very large defense at Ash last night, so they can muster numbers when they choose to.



    They back off of DC during prime time, not back off entirely. It was quite surprising to see they had pushed DC as hard as they usually push EP last night.
  • heystreethawk
    heystreethawk
    ✭✭✭✭✭
    Right now both DC and EP are very beatable on TF, and AD don't need help from the Haderus AD. What AD needs is the same thing Dc needed the last 2 cycles, get organized and play the map smartly.

    AD seemed to have a very large defense at Ash last night, so they can muster numbers when they choose to.

    I agree that AD needs organization instead of raw additional numbers, but you know it's not possible to add raw additional numbers during primetime. Everyone is locked. What is possible, what is happening, is that organized guilds begin lining up at queue position 8, instead of 16 separate and ungrouped entities. From my experience, it takes a long time for any group of players (with the exception of supergroups pooled together from old guilds) to transition to the status of what we'd call organized, and that just can't happen in a vacuum! There needs to be a little more structure in place, y'know? Lemme hearken back to Crispen's excellent point real quick:
    When all 3 factions on TF are locked it matters what guilds are locked in with their factions. If the EP/AD guilds replace the random solo players with guild players, the map actually becomes balanced. The key is that the guilds need to balance each other out. Guilds determine map control and sometimes need to move to different campaigns for balance.

    Exactly this. Disorganized factions become organized through the presence of organized guilds, right down to the solo acts and the new recruits of the alliance. I don't mean that everyone should just follow guilds around or regard their zone calls as direct imperatives, but I think it's unlikely that a faction in disarray could organize from within, over a short span of time, without cooperation from seasoned guilds that have been playing for a while.

    Along with the increased probability of objective success, that cooperation might come in the form of explicit guidance, callouts, training, recruitment... or just the fact that the less organized population is able to look to that guild as an example, if they're hungry to play better and to get organized. Players can see what the guilds are doing, pay attention to their movements & timing, pick up on their strengths & weaknesses. I remember seeing groups like DiE, Alacrity, and Decibel in action; I saw what they were able to do, and I wanted to learn how to do it. You might learn just as much from fighting enemy groups of that caliber, but you need equivalents within your alliance, you need the other half of the circle.

    Ash last night was a clusterwump, no doubt. It was chaotic, and epic in scope. It lasted a very long time. It remained a stalemate for a very long time-- It wasn't lopsided, there wasn't a definitive number advantage to serve as the tipping point, and either faction could have won. DC had two breaches down, and a group making efforts to open a third hole at the front. There were seasoned DC players in the courtyard, small groups and solo artists, they were fighting well on the walls and in the towers. There were a lot of disorganized AD defenders, and a lot of disorganized DC attackers. Rows of AD siege on the inside, rows of DC siege on the outside. A stalemate until the end! It was immensely difficult to break through the blue siege line, and our first attempts failed. The take-home lesson from that fight isn't that we have enough people, or you have enough people; the message is that organization makes the difference, and it won't spontaneously occur.

    AD on TF doesn't need more raw numbers. Correct. Nobody needs more raw numbers, and nobody's going to get them. Like Crispen said, TF is poplocked in primetime, for everyone. AD needs organization, and they need the veteran guilds.

    Yes, the more recently-formed guilds will learn and improve, pugs will become organized, people will start new guilds, older groups will return from hibernation; all of that will happen eventually, but not automatically. AD needs direct and indirect help, at the moment, from organized guilds. And AD is getting it.
    Edited by heystreethawk on September 15, 2016 4:09PM
    GM of Fantasia
    I heard those symphonies come quick
  • ataggs
    ataggs
    ✭✭✭✭
    Preach it JW!
      Confirmed Casual
    • Templar DC- Zee Taggs
    • Templar EP- Zoola
    • Templar AD- Old Zoola
  • Vitaely
    Vitaely
    ✭✭✭
    AD on TF doesn't need more raw numbers. Correct. Nobody needs more raw numbers, and nobody's going to get them. Like Crispen said, TF is poplocked in primetime, for everyone. AD needs organization, and they need the veteran guilds.

    Yes, the more recently-formed guilds will learn and improve, pugs will become organized, people will start new guilds, older groups will return from hibernation; all of that will happen eventually, but not automatically. AD needs direct and indirect help, at the moment, from organized guilds. And AD is getting it.
    giphy.gif
    Factotum | PC NA
    AD E'lurin sNB | Curufinwë Fëanor mDK | Anaïs Le Fey mSC | Fréyja mT | Nïenna mW
    EP E'lured sNB | Vanÿa sT | Caïssä mDK
    DC E'lwing mNB
    PVE Brýnhildur mDK | E'lectra sSC | Antígone sDK | Valkýrja mNB | Yølanda sW
  • Pchela
    Pchela
    ✭✭✭✭✭
    Right now both DC and EP are very beatable on TF, and AD don't need help from the Haderus AD. What AD needs is the same thing Dc needed the last 2 cycles, get organized and play the map smartly.

    AD seemed to have a very large defense at Ash last night, so they can muster numbers when they choose to.

    I agree that AD needs organization instead of raw additional numbers, but you know it's not possible to add raw additional numbers during primetime. Everyone is locked. What is possible, what is happening, is that organized guilds begin lining up at queue position 8, instead of 16 separate and ungrouped entities. From my experience, it takes a long time for any group of players (with the exception of supergroups pooled together from old guilds) to transition to the status of what we'd call organized, and that just can't happen in a vacuum! There needs to be a little more structure in place, y'know? Lemme hearken back to Crispen's excellent point real quick:
    When all 3 factions on TF are locked it matters what guilds are locked in with their factions. If the EP/AD guilds replace the random solo players with guild players, the map actually becomes balanced. The key is that the guilds need to balance each other out. Guilds determine map control and sometimes need to move to different campaigns for balance.

    Exactly this. Disorganized factions become organized through the presence of organized guilds, right down to the solo acts and the new recruits of the alliance. I don't mean that everyone should just follow guilds around or regard their zone calls as direct imperatives, but I think it's unlikely that a faction in disarray could organize from within, over a short span of time, without cooperation from seasoned guilds that have been playing for a while.

    Along with the increased probability of objective success, that cooperation might come in the form of explicit guidance, callouts, training, recruitment... or just the fact that the less organized population is able to look to that guild as an example, if they're hungry to play better and to get organized. Players can see what the guilds are doing, pay attention to their movements & timing, pick up on their strengths & weaknesses. I remember seeing groups like DiE, Alacrity, and Decibel in action; I saw what they were able to do, and I wanted to learn how to do it. You might learn just as much from fighting enemy groups of that caliber, but you need equivalents within your alliance, you need the other half of the circle.

    Ash last night was a clusterwump, no doubt. It was chaotic, and epic in scope. It lasted a very long time. It remained a stalemate for a very long time-- It wasn't lopsided, there wasn't a definitive number advantage to serve as the tipping point, and either faction could have won. DC had two breaches down, and a group making efforts to open a third hole at the front. There were seasoned DC players in the courtyard, small groups and solo artists, they were fighting well on the walls and in the towers. There were a lot of disorganized AD defenders, and a lot of disorganized DC attackers. Rows of AD siege on the inside, rows of DC siege on the outside. A stalemate until the end! It was immensely difficult to break through the blue siege line, and our first attempts failed. The take-home lesson from that fight isn't that we have enough people, or you have enough people; the message is that organization makes the difference, and it won't spontaneously occur.

    AD on TF doesn't need more raw numbers. Correct. Nobody needs more raw numbers, and nobody's going to get them. Like Crispen said, TF is poplocked in primetime, for everyone. AD needs organization, and they need the veteran guilds.

    Yes, the more recently-formed guilds will learn and improve, pugs will become organized, people will start new guilds, older groups will return from hibernation; all of that will happen eventually, but not automatically. AD needs direct and indirect help, at the moment, from organized guilds. And AD is getting it.

    I'm not even AD and this applies to all factions. Very, very well put.
  • dashima
    dashima
    ✭✭✭
    *Still waiting patiently for Venatus to come out of hibernation*

    lNgsME7.jpg
    Edited by dashima on September 15, 2016 10:38PM
    Venatus | Hagnado

    AD | Revân Stamina Nightblade AR35 scrub
    AD | Rëvan Stamina Sorcerer fotm
    DC | Ain Ghazal Magicka DK
    tfw too lazy to grind
    AD | Ain Ghazal Magicka DK
    AD | Run I Triggered Them Magicka Templar
    DC | Inner Postern Wall Stamina Templar
    DC | Kaivalanth Magicka Nightblade
    DC | Rëvân Stamina Nightblade
  • Bandit1215
    Bandit1215
    ✭✭✭
    I love how this turned from an AD PvP recruitment thread, to an everyone hating on AD cause they are ***, not that they have low numbers.
    CP 561
    • vSO HM - Completed
    • vAA - Completed
    • vHRC - Completed

  • NACtron
    NACtron
    ✭✭✭✭✭
    Right now both DC and EP are very beatable on TF, and AD don't need help from the Haderus AD. What AD needs is the same thing Dc needed the last 2 cycles, get organized and play the map smartly.

    AD seemed to have a very large defense at Ash last night, so they can muster numbers when they choose to.

    I agree that AD needs organization instead of raw additional numbers, but you know it's not possible to add raw additional numbers during primetime. Everyone is locked. What is possible, what is happening, is that organized guilds begin lining up at queue position 8, instead of 16 separate and ungrouped entities. From my experience, it takes a long time for any group of players (with the exception of supergroups pooled together from old guilds) to transition to the status of what we'd call organized, and that just can't happen in a vacuum! There needs to be a little more structure in place, y'know? Lemme hearken back to Crispen's excellent point real quick:
    When all 3 factions on TF are locked it matters what guilds are locked in with their factions. If the EP/AD guilds replace the random solo players with guild players, the map actually becomes balanced. The key is that the guilds need to balance each other out. Guilds determine map control and sometimes need to move to different campaigns for balance.

    Exactly this. Disorganized factions become organized through the presence of organized guilds, right down to the solo acts and the new recruits of the alliance. I don't mean that everyone should just follow guilds around or regard their zone calls as direct imperatives, but I think it's unlikely that a faction in disarray could organize from within, over a short span of time, without cooperation from seasoned guilds that have been playing for a while.

    Along with the increased probability of objective success, that cooperation might come in the form of explicit guidance, callouts, training, recruitment... or just the fact that the less organized population is able to look to that guild as an example, if they're hungry to play better and to get organized. Players can see what the guilds are doing, pay attention to their movements & timing, pick up on their strengths & weaknesses. I remember seeing groups like DiE, Alacrity, and Decibel in action; I saw what they were able to do, and I wanted to learn how to do it. You might learn just as much from fighting enemy groups of that caliber, but you need equivalents within your alliance, you need the other half of the circle.

    Ash last night was a clusterwump, no doubt. It was chaotic, and epic in scope. It lasted a very long time. It remained a stalemate for a very long time-- It wasn't lopsided, there wasn't a definitive number advantage to serve as the tipping point, and either faction could have won. DC had two breaches down, and a group making efforts to open a third hole at the front. There were seasoned DC players in the courtyard, small groups and solo artists, they were fighting well on the walls and in the towers. There were a lot of disorganized AD defenders, and a lot of disorganized DC attackers. Rows of AD siege on the inside, rows of DC siege on the outside. A stalemate until the end! It was immensely difficult to break through the blue siege line, and our first attempts failed. The take-home lesson from that fight isn't that we have enough people, or you have enough people; the message is that organization makes the difference, and it won't spontaneously occur.

    AD on TF doesn't need more raw numbers. Correct. Nobody needs more raw numbers, and nobody's going to get them. Like Crispen said, TF is poplocked in primetime, for everyone. AD needs organization, and they need the veteran guilds.

    Yes, the more recently-formed guilds will learn and improve, pugs will become organized, people will start new guilds, older groups will return from hibernation; all of that will happen eventually, but not automatically. AD needs direct and indirect help, at the moment, from organized guilds. And AD is getting it.

    Well said. If you look at DC right now they have the largest amount of organized guilds in TF. They are winning at the moment. No side will ever out number the other side in terms of overall numbers in the campaign but you can get outnumbered in terms of organized players.

    So many people on EP have been saying "Look how large the DC zerg is" When really we equal their numbers. It's just the intimidation and power of several organized guilds in one area.

    I've noticed DC guilds like BoD have also improved. We had a really crazy fight with them at dragon last night.

    If EP wants to keep up players need to listen to leader of guilds who are trying to coordinate map control and wise players like Agrippa and Attunes.
    Pact Militia GM
    Nikolai the Nord - Stamplar

  • zyk
    zyk
    ✭✭✭✭✭
    ✭✭✭✭✭
    NACtron wrote: »
    No side will ever out number the other side in terms of overall numbers in the campaign but you can get outnumbered in terms of organized players.

    This is untrue because of IC and Cyrodiil PVE. There are times when poplocked factions are significantly outnumbered in Cyrodiil.
  • fastolfv_ESO
    fastolfv_ESO
    ✭✭✭✭✭
    funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    zyk wrote: »
    NACtron wrote: »
    No side will ever out number the other side in terms of overall numbers in the campaign but you can get outnumbered in terms of organized players.

    This is untrue because of IC and Cyrodiil PVE. There are times when poplocked factions are significantly outnumbered in Cyrodiil.

    Can't believe he actually thinks no side can ever outnumber the other. @NACtron come on you can't actually believe that.
  • Celas_Dranacea
    Celas_Dranacea
    ✭✭✭✭✭
    Building on these past few excellent comments by Mr. Josh, Nikolai I etc. I thought to repost a comment I made in another thread after AD won true flame a few months ago regarding this topic of faction organization:

    @Telel has taught COH some important werewolf values that I think help increase our small contribution to the faction, and are good things to live by for those players who like to play for the campaign.

    COH always makes it a point to communicate and work with the rest of AD. We don't hesitate to play the support role for other groups by watching their back line when they are sieging, or if another leader requests a group to go focus on a specific objective, etc. This is not an e-*** measuring contest.

    In fact, we sometimes throw ourselves at distant or hopeless objectives for the good of the map. Suicide missions are necessary when other groups need a distraction.

    We are not elitist - we invite pugs to join us when we can. We recruit and run with many players that are low CP. telel and others in the guild invest considerable amounts in getting these people geared up. We are generally patient in training new people, but we demand that they improve as players and teammates.

    Most of all, disrespect to enemy players by anyone in the guild is not tolerated.

    If the balance of Cyrodil is good and all is well in the universe, then we turn to finding the best fights or indulging in the occasional AP farm - all the while having fun and rampaging as werewolves from time to time.

    We try to foster this pack mentality in our members and those we come across.
    Edited by Celas_Dranacea on September 15, 2016 8:00PM
    A Bosmer Nightblade Werewolf
  • ataggs
    ataggs
    ✭✭✭✭
    funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne

    I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.

    You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.

    Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.
      Confirmed Casual
    • Templar DC- Zee Taggs
    • Templar EP- Zoola
    • Templar AD- Old Zoola
  • Skyy
    Skyy
    ✭✭✭
    God_flakes wrote: »
    zyk wrote: »
    NACtron wrote: »
    No side will ever out number the other side in terms of overall numbers in the campaign but you can get outnumbered in terms of organized players.

    This is untrue because of IC and Cyrodiil PVE. There are times when poplocked factions are significantly outnumbered in Cyrodiil.

    Can't believe he actually thinks no side can ever outnumber the other. @NACtron come on you can't actually believe that.

    I think he was speaking in a general sense during prime time hours. Sure there are plenty of DC in IC and doing PVE, but there are also a lot of EP and AD doing the same thing. Why there are even repeatable pve quests in Cyrodiil I'll never know, probably the same thought process that leads to IC pop being tied to the campaign's pop. But anyway, while the pops are still very close to each other during prime time hours, there can definitely be a huge difference during non-prime times that certain people who only play during prime time can fail to see.
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    ataggs wrote: »
    funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne

    I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.

    You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.

    Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.

    He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • NACtron
    NACtron
    ✭✭✭✭✭
    God_flakes wrote: »
    zyk wrote: »
    NACtron wrote: »
    No side will ever out number the other side in terms of overall numbers in the campaign but you can get outnumbered in terms of organized players.

    This is untrue because of IC and Cyrodiil PVE. There are times when poplocked factions are significantly outnumbered in Cyrodiil.

    Can't believe he actually thinks no side can ever outnumber the other. @NACtron come on you can't actually believe that.

    Let me reiterate my point. Each faction has equal numbers across Cryodiil and IC. Each faction has the same potential amount of players to utilize. Sure for example PM might show up to Alessia with 36 people and AD only has like 16 defenders but there is still the same amount AD out there as EP. Perhaps instead of 36 AD at Alessia they are being smart and have 16 flagging Arrius, punishing us for stacking. Or maybe there are 50 AD potatoing into Nikel or something. Yes AD is outnumbered at Alessia in this example but that is how they are choosing to use their numbers.

    Each faction has the same amount of players most of the time. It's whatever side makes the most of their players that wins.

    Which is why I think DC is winning atm. They have more players in organized guilds right now than EP or AD. At least they did up until this week ;)

    Also to be clear I am talking about primetime. Not the off hours
    Edited by NACtron on September 15, 2016 9:47PM
    Pact Militia GM
    Nikolai the Nord - Stamplar

  • ataggs
    ataggs
    ✭✭✭✭
    Minno wrote: »
    ataggs wrote: »
    funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne

    I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.

    You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.

    Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.

    He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.

    So he is right when he says we are bad players that make bad decisions? Or did you not read his post...
      Confirmed Casual
    • Templar DC- Zee Taggs
    • Templar EP- Zoola
    • Templar AD- Old Zoola
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    ataggs wrote: »
    Minno wrote: »
    ataggs wrote: »
    funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne

    I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.

    You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.

    Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.

    He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.

    So he is right when he says we are bad players that make bad decisions? Or did you not read his post...

    Yes. Sending 40 men to one enemy keep while leaving home keeps open for resource caps at score evail isn't exactly a "D-day" winning strategy.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • NACtron
    NACtron
    ✭✭✭✭✭
    Minno wrote: »
    ataggs wrote: »
    Minno wrote: »
    ataggs wrote: »
    funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne

    I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.

    You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.

    Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.

    He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.

    So he is right when he says we are bad players that make bad decisions? Or did you not read his post...

    Yes. Sending 40 men to one enemy keep while leaving home keeps open for resource caps at score evail isn't exactly a "D-day" winning strategy.

    While I agree that sending 40 players to one keep is not always the best stratagem I think that it is up to the smaller guilds and solo players to protect home resources before eval. Of course if they ever find a large raid at one of these resources they can call for help in zone.
    Pact Militia GM
    Nikolai the Nord - Stamplar

  • ataggs
    ataggs
    ✭✭✭✭
    Minno wrote: »
    ataggs wrote: »
    Minno wrote: »
    ataggs wrote: »
    funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne

    I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.

    You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.

    Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.

    He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.

    So he is right when he says we are bad players that make bad decisions? Or did you not read his post...

    Yes. Sending 40 men to one enemy keep while leaving home keeps open for resource caps at score evail isn't exactly a "D-day" winning strategy.

    Got it , thank you for your advice.
      Confirmed Casual
    • Templar DC- Zee Taggs
    • Templar EP- Zoola
    • Templar AD- Old Zoola
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    NACtron wrote: »
    Minno wrote: »
    ataggs wrote: »
    Minno wrote: »
    ataggs wrote: »
    funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne

    I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.

    You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.

    Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.

    He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.

    So he is right when he says we are bad players that make bad decisions? Or did you not read his post...

    Yes. Sending 40 men to one enemy keep while leaving home keeps open for resource caps at score evail isn't exactly a "D-day" winning strategy.

    While I agree that sending 40 players to one keep is not always the best stratagem I think that it is up to the smaller guilds and solo players to protect home resources before eval. Of course if they ever find a large raid at one of these resources they can call for help in zone.

    Hence the coordination mantra. If you don't call it, request it, and confirm it; not going to happen.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • NACtron
    NACtron
    ✭✭✭✭✭
    Minno wrote: »
    NACtron wrote: »
    Minno wrote: »
    ataggs wrote: »
    Minno wrote: »
    ataggs wrote: »
    funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne

    I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.

    You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.

    Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.

    He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.

    So he is right when he says we are bad players that make bad decisions? Or did you not read his post...

    Yes. Sending 40 men to one enemy keep while leaving home keeps open for resource caps at score evail isn't exactly a "D-day" winning strategy.

    While I agree that sending 40 players to one keep is not always the best stratagem I think that it is up to the smaller guilds and solo players to protect home resources before eval. Of course if they ever find a large raid at one of these resources they can call for help in zone.

    Hence the coordination mantra. If you don't call it, request it, and confirm it; not going to happen.

    Agreed. If players learn to just ask and coordinate it does wonders for their faction
    Edited by NACtron on September 15, 2016 10:02PM
    Pact Militia GM
    Nikolai the Nord - Stamplar

  • fastolfv_ESO
    fastolfv_ESO
    ✭✭✭✭✭
    while i wouldnt expect guilds to be formed and effective over night it also wouldnt be reasonable to expect everyone to leave another server and come back to one already pop locked, Its damn near impossible to get a perfect spread of guilds around the clock or even have them running primetime together. For now if AD is struggling that bad i would be looking for people to step it up and organize the other pugs/groups
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    NACtron wrote: »
    Minno wrote: »
    NACtron wrote: »
    Minno wrote: »
    ataggs wrote: »
    Minno wrote: »
    ataggs wrote: »
    funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne

    I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.

    You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.

    Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.

    He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.

    So he is right when he says we are bad players that make bad decisions? Or did you not read his post...

    Yes. Sending 40 men to one enemy keep while leaving home keeps open for resource caps at score evail isn't exactly a "D-day" winning strategy.

    While I agree that sending 40 players to one keep is not always the best stratagem I think that it is up to the smaller guilds and solo players to protect home resources before eval. Of course if they ever find a large raid at one of these resources they can call for help in zone.

    Hence the coordination mantra. If you don't call it, request it, and confirm it; not going to happen.

    Agreed. If players learn to just ask and coordinate it does wonders for their faction

    Especially when a keep is successfully defended. Nothing is worse than if players don't say the keep is safe :(.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
This discussion has been closed.