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Calling all AD back to TF

  • zyk
    zyk
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    NACtron wrote: »
    No side will ever out number the other side in terms of overall numbers in the campaign but you can get outnumbered in terms of organized players.

    This is untrue because of IC and Cyrodiil PVE. There are times when poplocked factions are significantly outnumbered in Cyrodiil.
  • fastolfv_ESO
    fastolfv_ESO
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    funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne
  • God_flakes
    God_flakes
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    zyk wrote: »
    NACtron wrote: »
    No side will ever out number the other side in terms of overall numbers in the campaign but you can get outnumbered in terms of organized players.

    This is untrue because of IC and Cyrodiil PVE. There are times when poplocked factions are significantly outnumbered in Cyrodiil.

    Can't believe he actually thinks no side can ever outnumber the other. @NACtron come on you can't actually believe that.
  • Celas_Dranacea
    Celas_Dranacea
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    Building on these past few excellent comments by Mr. Josh, Nikolai I etc. I thought to repost a comment I made in another thread after AD won true flame a few months ago regarding this topic of faction organization:

    @Telel has taught COH some important werewolf values that I think help increase our small contribution to the faction, and are good things to live by for those players who like to play for the campaign.

    COH always makes it a point to communicate and work with the rest of AD. We don't hesitate to play the support role for other groups by watching their back line when they are sieging, or if another leader requests a group to go focus on a specific objective, etc. This is not an e-*** measuring contest.

    In fact, we sometimes throw ourselves at distant or hopeless objectives for the good of the map. Suicide missions are necessary when other groups need a distraction.

    We are not elitist - we invite pugs to join us when we can. We recruit and run with many players that are low CP. telel and others in the guild invest considerable amounts in getting these people geared up. We are generally patient in training new people, but we demand that they improve as players and teammates.

    Most of all, disrespect to enemy players by anyone in the guild is not tolerated.

    If the balance of Cyrodil is good and all is well in the universe, then we turn to finding the best fights or indulging in the occasional AP farm - all the while having fun and rampaging as werewolves from time to time.

    We try to foster this pack mentality in our members and those we come across.
    Edited by Celas_Dranacea on September 15, 2016 8:00PM
    A Bosmer Nightblade Werewolf
  • ataggs
    ataggs
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    funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne

    I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.

    You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.

    Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.
      Confirmed Casual
    • Templar DC- Zee Taggs
    • Templar EP- Zoola
    • Templar AD- Old Zoola
  • Skyy
    Skyy
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    God_flakes wrote: »
    zyk wrote: »
    NACtron wrote: »
    No side will ever out number the other side in terms of overall numbers in the campaign but you can get outnumbered in terms of organized players.

    This is untrue because of IC and Cyrodiil PVE. There are times when poplocked factions are significantly outnumbered in Cyrodiil.

    Can't believe he actually thinks no side can ever outnumber the other. @NACtron come on you can't actually believe that.

    I think he was speaking in a general sense during prime time hours. Sure there are plenty of DC in IC and doing PVE, but there are also a lot of EP and AD doing the same thing. Why there are even repeatable pve quests in Cyrodiil I'll never know, probably the same thought process that leads to IC pop being tied to the campaign's pop. But anyway, while the pops are still very close to each other during prime time hours, there can definitely be a huge difference during non-prime times that certain people who only play during prime time can fail to see.
  • Minno
    Minno
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    ataggs wrote: »
    funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne

    I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.

    You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.

    Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.

    He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • NACtron
    NACtron
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    God_flakes wrote: »
    zyk wrote: »
    NACtron wrote: »
    No side will ever out number the other side in terms of overall numbers in the campaign but you can get outnumbered in terms of organized players.

    This is untrue because of IC and Cyrodiil PVE. There are times when poplocked factions are significantly outnumbered in Cyrodiil.

    Can't believe he actually thinks no side can ever outnumber the other. @NACtron come on you can't actually believe that.

    Let me reiterate my point. Each faction has equal numbers across Cryodiil and IC. Each faction has the same potential amount of players to utilize. Sure for example PM might show up to Alessia with 36 people and AD only has like 16 defenders but there is still the same amount AD out there as EP. Perhaps instead of 36 AD at Alessia they are being smart and have 16 flagging Arrius, punishing us for stacking. Or maybe there are 50 AD potatoing into Nikel or something. Yes AD is outnumbered at Alessia in this example but that is how they are choosing to use their numbers.

    Each faction has the same amount of players most of the time. It's whatever side makes the most of their players that wins.

    Which is why I think DC is winning atm. They have more players in organized guilds right now than EP or AD. At least they did up until this week ;)

    Also to be clear I am talking about primetime. Not the off hours
    Edited by NACtron on September 15, 2016 9:47PM
    Pact Militia GM
    Nikolai the Nord - Stamplar

  • ataggs
    ataggs
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    Minno wrote: »
    ataggs wrote: »
    funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne

    I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.

    You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.

    Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.

    He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.

    So he is right when he says we are bad players that make bad decisions? Or did you not read his post...
      Confirmed Casual
    • Templar DC- Zee Taggs
    • Templar EP- Zoola
    • Templar AD- Old Zoola
  • Minno
    Minno
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    ataggs wrote: »
    Minno wrote: »
    ataggs wrote: »
    funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne

    I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.

    You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.

    Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.

    He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.

    So he is right when he says we are bad players that make bad decisions? Or did you not read his post...

    Yes. Sending 40 men to one enemy keep while leaving home keeps open for resource caps at score evail isn't exactly a "D-day" winning strategy.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • NACtron
    NACtron
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    Minno wrote: »
    ataggs wrote: »
    Minno wrote: »
    ataggs wrote: »
    funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne

    I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.

    You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.

    Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.

    He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.

    So he is right when he says we are bad players that make bad decisions? Or did you not read his post...

    Yes. Sending 40 men to one enemy keep while leaving home keeps open for resource caps at score evail isn't exactly a "D-day" winning strategy.

    While I agree that sending 40 players to one keep is not always the best stratagem I think that it is up to the smaller guilds and solo players to protect home resources before eval. Of course if they ever find a large raid at one of these resources they can call for help in zone.
    Pact Militia GM
    Nikolai the Nord - Stamplar

  • ataggs
    ataggs
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    Minno wrote: »
    ataggs wrote: »
    Minno wrote: »
    ataggs wrote: »
    funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne

    I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.

    You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.

    Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.

    He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.

    So he is right when he says we are bad players that make bad decisions? Or did you not read his post...

    Yes. Sending 40 men to one enemy keep while leaving home keeps open for resource caps at score evail isn't exactly a "D-day" winning strategy.

    Got it , thank you for your advice.
      Confirmed Casual
    • Templar DC- Zee Taggs
    • Templar EP- Zoola
    • Templar AD- Old Zoola
  • Satiar
    Satiar
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    Minno wrote: »
    ataggs wrote: »
    funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne

    I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.

    You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.

    Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.

    He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.

    Its a little rich hearing that come from DC, which has always had severe problems organizing its population into anything resembling coordination. There's a reason we rerolled the guild there in the first place. DC always had numbers but without elite guilds spearheading or large pug herding guilds like EG or NPK zerging everyone into one direction, it was quite difficult for them to get anything done. Arguably the same was true for EP back when, prior to the DiE reroll.

    It's incredibly difficult to just start a group and make it competitive, especially now. Back when Bulb and I did it, it took us almost a year to become top teir and that was with an established core of experienced raiders training newcomers AND the better players from Pride coming over with an experienced raid lead.

    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Minno
    Minno
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    NACtron wrote: »
    Minno wrote: »
    ataggs wrote: »
    Minno wrote: »
    ataggs wrote: »
    funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne

    I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.

    You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.

    Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.

    He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.

    So he is right when he says we are bad players that make bad decisions? Or did you not read his post...

    Yes. Sending 40 men to one enemy keep while leaving home keeps open for resource caps at score evail isn't exactly a "D-day" winning strategy.

    While I agree that sending 40 players to one keep is not always the best stratagem I think that it is up to the smaller guilds and solo players to protect home resources before eval. Of course if they ever find a large raid at one of these resources they can call for help in zone.

    Hence the coordination mantra. If you don't call it, request it, and confirm it; not going to happen.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • NACtron
    NACtron
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    Minno wrote: »
    NACtron wrote: »
    Minno wrote: »
    ataggs wrote: »
    Minno wrote: »
    ataggs wrote: »
    funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne

    I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.

    You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.

    Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.

    He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.

    So he is right when he says we are bad players that make bad decisions? Or did you not read his post...

    Yes. Sending 40 men to one enemy keep while leaving home keeps open for resource caps at score evail isn't exactly a "D-day" winning strategy.

    While I agree that sending 40 players to one keep is not always the best stratagem I think that it is up to the smaller guilds and solo players to protect home resources before eval. Of course if they ever find a large raid at one of these resources they can call for help in zone.

    Hence the coordination mantra. If you don't call it, request it, and confirm it; not going to happen.

    Agreed. If players learn to just ask and coordinate it does wonders for their faction
    Edited by NACtron on September 15, 2016 10:02PM
    Pact Militia GM
    Nikolai the Nord - Stamplar

  • Flake
    Flake
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    pizza pizza pizza pizza pizza pizza pizza


    ... pizza
  • fastolfv_ESO
    fastolfv_ESO
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    while i wouldnt expect guilds to be formed and effective over night it also wouldnt be reasonable to expect everyone to leave another server and come back to one already pop locked, Its damn near impossible to get a perfect spread of guilds around the clock or even have them running primetime together. For now if AD is struggling that bad i would be looking for people to step it up and organize the other pugs/groups
  • Minno
    Minno
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    NACtron wrote: »
    Minno wrote: »
    NACtron wrote: »
    Minno wrote: »
    ataggs wrote: »
    Minno wrote: »
    ataggs wrote: »
    funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne

    I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.

    You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.

    Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.

    He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.

    So he is right when he says we are bad players that make bad decisions? Or did you not read his post...

    Yes. Sending 40 men to one enemy keep while leaving home keeps open for resource caps at score evail isn't exactly a "D-day" winning strategy.

    While I agree that sending 40 players to one keep is not always the best stratagem I think that it is up to the smaller guilds and solo players to protect home resources before eval. Of course if they ever find a large raid at one of these resources they can call for help in zone.

    Hence the coordination mantra. If you don't call it, request it, and confirm it; not going to happen.

    Agreed. If players learn to just ask and coordinate it does wonders for their faction

    Especially when a keep is successfully defended. Nothing is worse than if players don't say the keep is safe :(.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • zyk
    zyk
    ✭✭✭✭✭
    ✭✭✭✭✭
    For now if AD is struggling that bad i would be looking for people to step it up and organize the other pugs/groups

    It doesn't work that way because not everyone has the same motivations. While there are currently new and inexperienced players who aspire to group and join guilds, there is also a very large population of established players who do not wish to do this for variety of reasons.

    Unless one's goal is to farm randoms, the best thing for all factions is parity to the greatest degree possible. It's been established AD lacks organized groups on TF, so let's balance that so we have the best opportunity for good competition.
    Edited by zyk on September 15, 2016 10:45PM
  • maxjapank
    maxjapank
    ✭✭✭✭✭
    ✭✭
    Had a very fun time during Oceanic time last night between Roe keep and Roe farm. Even had some reds join in for a while.
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    Satiar wrote: »
    Minno wrote: »
    ataggs wrote: »
    funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne

    I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.

    You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.

    Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.

    He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.

    Its a little rich hearing that come from DC, which has always had severe problems organizing its population into anything resembling coordination. There's a reason we rerolled the guild there in the first place. DC always had numbers but without elite guilds spearheading or large pug herding guilds like EG or NPK zerging everyone into one direction, it was quite difficult for them to get anything done. Arguably the same was true for EP back when, prior to the DiE reroll.

    It's incredibly difficult to just start a group and make it competitive, especially now. Back when Bulb and I did it, it took us almost a year to become top teir and that was with an established core of experienced raiders training newcomers AND the better players from Pride coming over with an experienced raid lead.

    Here comes Steve with his superiority and patting himself on the back. "DC sucked before VE saved them!!!"

    Dude stfu already. I am so sick of you claiming VE was the savior of DC and we all sucked before you came along. It's ridiculous. It's condescending and ridiculous. NPK didn't herd everyone in one direction. We left TB and went to Azura and teamed up with MBF and a couple other guilds and won two cycles of Azura against Lothar and Agrippa's crews. We held that campaign until the AD HORDE descended on us and with the help of Ep absolutely decimated that server and chased away all competition.

    Most DC don't lack anything other than the will to bash our heads against nonstop waves of Ep and Ad zergs (because we all know those two vastly outnumber us and always have). And it's occurring again in TF. Both ad and Ep are sending obscene numbers every.single.fight they show up at. It's disgusting. And eventually people will get sick of it and leave TF again for Haderus and the cycle will begin again.
    Edited by God_flakes on September 15, 2016 11:21PM
  • NACtron
    NACtron
    ✭✭✭✭✭
    God_flakes wrote: »
    Satiar wrote: »
    Minno wrote: »
    ataggs wrote: »
    funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne

    I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.

    You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.

    Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.

    He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.

    Its a little rich hearing that come from DC, which has always had severe problems organizing its population into anything resembling coordination. There's a reason we rerolled the guild there in the first place. DC always had numbers but without elite guilds spearheading or large pug herding guilds like EG or NPK zerging everyone into one direction, it was quite difficult for them to get anything done. Arguably the same was true for EP back when, prior to the DiE reroll.

    It's incredibly difficult to just start a group and make it competitive, especially now. Back when Bulb and I did it, it took us almost a year to become top teir and that was with an established core of experienced raiders training newcomers AND the better players from Pride coming over with an experienced raid lead.

    Here comes Steve with his superiority and patting himself on the back. "DC sucked before VE saved them!!!"

    Dude stfu already. I am so sick of you claiming VE was the savior of DC and we all sucked before you came along. It's ridiculous. It's condescending and ridiculous. NPK didn't herd everyone in one direction. We left TB and went to Azura and teamed up with MBF and a couple other guilds and won two cycles of Azura against Lothar and Agrippa's crews. We held that campaign until the AD HORDE descended on us and with the help of Ep absolutely decimated that server and chased away all competition.

    Most DC don't lack anything other than the will to bash our heads against nonstop waves of Ep and Ad zergs (because we all know those two vastly outnumber us and always have). And it's occurring again in TF. Both ad and Ep are sending obscene numbers every.single.fight they show up at. It's disgusting. And eventually people will get sick of it and leave TF again for Haderus and the cycle will begin again.

    EP and AD are sending obscene numbers every single fight? Do I need to post the list of all known active DC guilds in TF again?
    Pact Militia GM
    Nikolai the Nord - Stamplar

  • maxjapank
    maxjapank
    ✭✭✭✭✭
    ✭✭
    NACtron wrote: »
    God_flakes wrote: »
    Satiar wrote: »
    Minno wrote: »
    ataggs wrote: »
    funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne

    I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.

    You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.

    Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.

    He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.

    Its a little rich hearing that come from DC, which has always had severe problems organizing its population into anything resembling coordination. There's a reason we rerolled the guild there in the first place. DC always had numbers but without elite guilds spearheading or large pug herding guilds like EG or NPK zerging everyone into one direction, it was quite difficult for them to get anything done. Arguably the same was true for EP back when, prior to the DiE reroll.

    It's incredibly difficult to just start a group and make it competitive, especially now. Back when Bulb and I did it, it took us almost a year to become top teir and that was with an established core of experienced raiders training newcomers AND the better players from Pride coming over with an experienced raid lead.

    Here comes Steve with his superiority and patting himself on the back. "DC sucked before VE saved them!!!"

    Dude stfu already. I am so sick of you claiming VE was the savior of DC and we all sucked before you came along. It's ridiculous. It's condescending and ridiculous. NPK didn't herd everyone in one direction. We left TB and went to Azura and teamed up with MBF and a couple other guilds and won two cycles of Azura against Lothar and Agrippa's crews. We held that campaign until the AD HORDE descended on us and with the help of Ep absolutely decimated that server and chased away all competition.

    Most DC don't lack anything other than the will to bash our heads against nonstop waves of Ep and Ad zergs (because we all know those two vastly outnumber us and always have). And it's occurring again in TF. Both ad and Ep are sending obscene numbers every.single.fight they show up at. It's disgusting. And eventually people will get sick of it and leave TF again for Haderus and the cycle will begin again.

    EP and AD are sending obscene numbers every single fight? Do I need to post the list of all known active DC guilds in TF again?

    If you do that again, it would be better to separate between NA prime time guilds and Oceanic guilds. It shows a better picture.
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    maxjapank wrote: »
    NACtron wrote: »
    God_flakes wrote: »
    Satiar wrote: »
    Minno wrote: »
    ataggs wrote: »
    funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne

    I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.

    You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.

    Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.

    He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.

    Its a little rich hearing that come from DC, which has always had severe problems organizing its population into anything resembling coordination. There's a reason we rerolled the guild there in the first place. DC always had numbers but without elite guilds spearheading or large pug herding guilds like EG or NPK zerging everyone into one direction, it was quite difficult for them to get anything done. Arguably the same was true for EP back when, prior to the DiE reroll.

    It's incredibly difficult to just start a group and make it competitive, especially now. Back when Bulb and I did it, it took us almost a year to become top teir and that was with an established core of experienced raiders training newcomers AND the better players from Pride coming over with an experienced raid lead.

    Here comes Steve with his superiority and patting himself on the back. "DC sucked before VE saved them!!!"

    Dude stfu already. I am so sick of you claiming VE was the savior of DC and we all sucked before you came along. It's ridiculous. It's condescending and ridiculous. NPK didn't herd everyone in one direction. We left TB and went to Azura and teamed up with MBF and a couple other guilds and won two cycles of Azura against Lothar and Agrippa's crews. We held that campaign until the AD HORDE descended on us and with the help of Ep absolutely decimated that server and chased away all competition.

    Most DC don't lack anything other than the will to bash our heads against nonstop waves of Ep and Ad zergs (because we all know those two vastly outnumber us and always have). And it's occurring again in TF. Both ad and Ep are sending obscene numbers every.single.fight they show up at. It's disgusting. And eventually people will get sick of it and leave TF again for Haderus and the cycle will begin again.

    EP and AD are sending obscene numbers every single fight? Do I need to post the list of all known active DC guilds in TF again?

    If you do that again, it would be better to separate between NA prime time guilds and Oceanic guilds. It shows a better picture.

    And we are waiting on Crispen to redo his thread after he comes back from Boston.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    NACtron wrote: »
    God_flakes wrote: »
    Satiar wrote: »
    Minno wrote: »
    ataggs wrote: »
    funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne

    I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.

    You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.

    Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.

    He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.

    Its a little rich hearing that come from DC, which has always had severe problems organizing its population into anything resembling coordination. There's a reason we rerolled the guild there in the first place. DC always had numbers but without elite guilds spearheading or large pug herding guilds like EG or NPK zerging everyone into one direction, it was quite difficult for them to get anything done. Arguably the same was true for EP back when, prior to the DiE reroll.

    It's incredibly difficult to just start a group and make it competitive, especially now. Back when Bulb and I did it, it took us almost a year to become top teir and that was with an established core of experienced raiders training newcomers AND the better players from Pride coming over with an experienced raid lead.

    Here comes Steve with his superiority and patting himself on the back. "DC sucked before VE saved them!!!"

    Dude stfu already. I am so sick of you claiming VE was the savior of DC and we all sucked before you came along. It's ridiculous. It's condescending and ridiculous. NPK didn't herd everyone in one direction. We left TB and went to Azura and teamed up with MBF and a couple other guilds and won two cycles of Azura against Lothar and Agrippa's crews. We held that campaign until the AD HORDE descended on us and with the help of Ep absolutely decimated that server and chased away all competition.

    Most DC don't lack anything other than the will to bash our heads against nonstop waves of Ep and Ad zergs (because we all know those two vastly outnumber us and always have). And it's occurring again in TF. Both ad and Ep are sending obscene numbers every.single.fight they show up at. It's disgusting. And eventually people will get sick of it and leave TF again for Haderus and the cycle will begin again.

    EP and AD are sending obscene numbers every single fight? Do I need to post the list of all known active DC guilds in TF again?

    Trust me when I say we don't WANT to send the numbers we do to every fight. We are forced to in order to defend our shite!!! Or do I need to remind you of the disgusting mess ad made of the server last night. Ffs ad had their entire faction holed up in Ash! AD smashed their entire faction against Glade! DC would rather be split up and taking stuff rather than calling for the entire faction to come to bleakers because you punks send literally 80 to cap it!
  • NACtron
    NACtron
    ✭✭✭✭✭
    God_flakes wrote: »
    NACtron wrote: »
    God_flakes wrote: »
    Satiar wrote: »
    Minno wrote: »
    ataggs wrote: »
    funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne

    I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.

    You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.

    Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.

    He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.

    Its a little rich hearing that come from DC, which has always had severe problems organizing its population into anything resembling coordination. There's a reason we rerolled the guild there in the first place. DC always had numbers but without elite guilds spearheading or large pug herding guilds like EG or NPK zerging everyone into one direction, it was quite difficult for them to get anything done. Arguably the same was true for EP back when, prior to the DiE reroll.

    It's incredibly difficult to just start a group and make it competitive, especially now. Back when Bulb and I did it, it took us almost a year to become top teir and that was with an established core of experienced raiders training newcomers AND the better players from Pride coming over with an experienced raid lead.

    Here comes Steve with his superiority and patting himself on the back. "DC sucked before VE saved them!!!"

    Dude stfu already. I am so sick of you claiming VE was the savior of DC and we all sucked before you came along. It's ridiculous. It's condescending and ridiculous. NPK didn't herd everyone in one direction. We left TB and went to Azura and teamed up with MBF and a couple other guilds and won two cycles of Azura against Lothar and Agrippa's crews. We held that campaign until the AD HORDE descended on us and with the help of Ep absolutely decimated that server and chased away all competition.

    Most DC don't lack anything other than the will to bash our heads against nonstop waves of Ep and Ad zergs (because we all know those two vastly outnumber us and always have). And it's occurring again in TF. Both ad and Ep are sending obscene numbers every.single.fight they show up at. It's disgusting. And eventually people will get sick of it and leave TF again for Haderus and the cycle will begin again.

    EP and AD are sending obscene numbers every single fight? Do I need to post the list of all known active DC guilds in TF again?

    Trust me when I say we don't WANT to send the numbers we do to every fight. We are forced to in order to defend our shite!!! Or do I need to remind you of the disgusting mess ad made of the server last night. Ffs ad had their entire faction holed up in Ash! AD smashed their entire faction against Glade! DC would rather be split up and taking stuff rather than calling for the entire faction to come to bleakers because you punks send literally 80 to cap it!

    Welcome to the Alliance War.
    Pact Militia GM
    Nikolai the Nord - Stamplar

  • NACtron
    NACtron
    ✭✭✭✭✭
    maxjapank wrote: »
    NACtron wrote: »
    God_flakes wrote: »
    Satiar wrote: »
    Minno wrote: »
    ataggs wrote: »
    funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne

    I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.

    You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.

    Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.

    He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.

    Its a little rich hearing that come from DC, which has always had severe problems organizing its population into anything resembling coordination. There's a reason we rerolled the guild there in the first place. DC always had numbers but without elite guilds spearheading or large pug herding guilds like EG or NPK zerging everyone into one direction, it was quite difficult for them to get anything done. Arguably the same was true for EP back when, prior to the DiE reroll.

    It's incredibly difficult to just start a group and make it competitive, especially now. Back when Bulb and I did it, it took us almost a year to become top teir and that was with an established core of experienced raiders training newcomers AND the better players from Pride coming over with an experienced raid lead.

    Here comes Steve with his superiority and patting himself on the back. "DC sucked before VE saved them!!!"

    Dude stfu already. I am so sick of you claiming VE was the savior of DC and we all sucked before you came along. It's ridiculous. It's condescending and ridiculous. NPK didn't herd everyone in one direction. We left TB and went to Azura and teamed up with MBF and a couple other guilds and won two cycles of Azura against Lothar and Agrippa's crews. We held that campaign until the AD HORDE descended on us and with the help of Ep absolutely decimated that server and chased away all competition.

    Most DC don't lack anything other than the will to bash our heads against nonstop waves of Ep and Ad zergs (because we all know those two vastly outnumber us and always have). And it's occurring again in TF. Both ad and Ep are sending obscene numbers every.single.fight they show up at. It's disgusting. And eventually people will get sick of it and leave TF again for Haderus and the cycle will begin again.

    EP and AD are sending obscene numbers every single fight? Do I need to post the list of all known active DC guilds in TF again?

    If you do that again, it would be better to separate between NA prime time guilds and Oceanic guilds. It shows a better picture.

    May follow Crispens lead and make it's own thread about it sometime. We could use an update.
    Edited by NACtron on September 15, 2016 11:57PM
    Pact Militia GM
    Nikolai the Nord - Stamplar

  • God_flakes
    God_flakes
    ✭✭✭✭✭
    And what does a list of known guilds prove? None of them are there round the clock. For the love of Sithis, neither Bones nor Saramis even get underway until 7pm or later!!! Khole is sporadic at best. So what if they're there now and then? This means NOTHING. I logged on today at 4 on and played until roughly 7pm. There were absolutely ZERO guilds running that I saw. Tons of LFG's in zone. But you can bet your cookies Ep had 3 bars and sitting on Ales. And they were like that the entire time against 2 bars of DC. So don't even try to come here and tell me Ep has less than DC.
    Edited by God_flakes on September 15, 2016 11:59PM
  • antihero727
    antihero727
    ✭✭✭✭✭
    God_flakes wrote: »
    NACtron wrote: »
    God_flakes wrote: »
    Satiar wrote: »
    Minno wrote: »
    ataggs wrote: »
    funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne

    I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.

    You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.

    Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.

    He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.

    Its a little rich hearing that come from DC, which has always had severe problems organizing its population into anything resembling coordination. There's a reason we rerolled the guild there in the first place. DC always had numbers but without elite guilds spearheading or large pug herding guilds like EG or NPK zerging everyone into one direction, it was quite difficult for them to get anything done. Arguably the same was true for EP back when, prior to the DiE reroll.

    It's incredibly difficult to just start a group and make it competitive, especially now. Back when Bulb and I did it, it took us almost a year to become top teir and that was with an established core of experienced raiders training newcomers AND the better players from Pride coming over with an experienced raid lead.

    Here comes Steve with his superiority and patting himself on the back. "DC sucked before VE saved them!!!"

    Dude stfu already. I am so sick of you claiming VE was the savior of DC and we all sucked before you came along. It's ridiculous. It's condescending and ridiculous. NPK didn't herd everyone in one direction. We left TB and went to Azura and teamed up with MBF and a couple other guilds and won two cycles of Azura against Lothar and Agrippa's crews. We held that campaign until the AD HORDE descended on us and with the help of Ep absolutely decimated that server and chased away all competition.

    Most DC don't lack anything other than the will to bash our heads against nonstop waves of Ep and Ad zergs (because we all know those two vastly outnumber us and always have). And it's occurring again in TF. Both ad and Ep are sending obscene numbers every.single.fight they show up at. It's disgusting. And eventually people will get sick of it and leave TF again for Haderus and the cycle will begin again.

    EP and AD are sending obscene numbers every single fight? Do I need to post the list of all known active DC guilds in TF again?

    Trust me when I say we don't WANT to send the numbers we do to every fight. We are forced to in order to defend our shite!!! Or do I need to remind you of the disgusting mess ad made of the server last night. Ffs ad had their entire faction holed up in Ash! AD smashed their entire faction against Glade! DC would rather be split up and taking stuff rather than calling for the entire faction to come to bleakers because you punks send literally 80 to cap it!

    In your own words I do not trust anything said by the other factions. I think your over estimating the numbers though. 80, I have never seen more than 2 stacks of AD in one place besides last emp keep. I run groups and sometimes 2 full raids show up at the same place but 80 is just a person exaggerating to make the DC roe double stack seem justified. Even the bridge does not see those numbers and that is the most populated part of the map. I have never seen a woman exaggerat before so thanks for the first life experience with that.
    Veldrn-AD Magica Sorc
    Bizarro Veldrn-AD Stam Sorc
    Antiherro-AD Stam DK
    Antihero-AD Magplar
    Aww Crit-AD Magblade
    AD Since PC beta
    On A lag free vacation
    for the near and far future
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    NACtron wrote: »
    God_flakes wrote: »
    NACtron wrote: »
    God_flakes wrote: »
    Satiar wrote: »
    Minno wrote: »
    ataggs wrote: »
    funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne

    I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.

    You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.

    Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.

    He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.

    Its a little rich hearing that come from DC, which has always had severe problems organizing its population into anything resembling coordination. There's a reason we rerolled the guild there in the first place. DC always had numbers but without elite guilds spearheading or large pug herding guilds like EG or NPK zerging everyone into one direction, it was quite difficult for them to get anything done. Arguably the same was true for EP back when, prior to the DiE reroll.

    It's incredibly difficult to just start a group and make it competitive, especially now. Back when Bulb and I did it, it took us almost a year to become top teir and that was with an established core of experienced raiders training newcomers AND the better players from Pride coming over with an experienced raid lead.

    Here comes Steve with his superiority and patting himself on the back. "DC sucked before VE saved them!!!"

    Dude stfu already. I am so sick of you claiming VE was the savior of DC and we all sucked before you came along. It's ridiculous. It's condescending and ridiculous. NPK didn't herd everyone in one direction. We left TB and went to Azura and teamed up with MBF and a couple other guilds and won two cycles of Azura against Lothar and Agrippa's crews. We held that campaign until the AD HORDE descended on us and with the help of Ep absolutely decimated that server and chased away all competition.

    Most DC don't lack anything other than the will to bash our heads against nonstop waves of Ep and Ad zergs (because we all know those two vastly outnumber us and always have). And it's occurring again in TF. Both ad and Ep are sending obscene numbers every.single.fight they show up at. It's disgusting. And eventually people will get sick of it and leave TF again for Haderus and the cycle will begin again.

    EP and AD are sending obscene numbers every single fight? Do I need to post the list of all known active DC guilds in TF again?

    Trust me when I say we don't WANT to send the numbers we do to every fight. We are forced to in order to defend our shite!!! Or do I need to remind you of the disgusting mess ad made of the server last night. Ffs ad had their entire faction holed up in Ash! AD smashed their entire faction against Glade! DC would rather be split up and taking stuff rather than calling for the entire faction to come to bleakers because you punks send literally 80 to cap it!

    Welcome to the Alliance War.

    This is always your pat answer isn't it? It's fine, Nikolai. Keep sending your gobs and gobs of craptastic players to every engagement. They will never get better and will continue to get rolled and used as meat shields for Haxus.
This discussion has been closed.