Celas_Dranacea wrote: »
@Telel has taught COH some important werewolf values that I think help increase our small contribution to the faction, and are good things to live by for those players who like to play for the campaign.
COH always makes it a point to communicate and work with the rest of AD. We don't hesitate to play the support role for other groups by watching their back line when they are sieging, or if another leader requests a group to go focus on a specific objective, etc. This is not an e-*** measuring contest.
In fact, we sometimes throw ourselves at distant or hopeless objectives for the good of the map. Suicide missions are necessary when other groups need a distraction.
We are not elitist - we invite pugs to join us when we can. We recruit and run with many players that are low CP. telel and others in the guild invest considerable amounts in getting these people geared up. We are generally patient in training new people, but we demand that they improve as players and teammates.
Most of all, disrespect to enemy players by anyone in the guild is not tolerated.
If the balance of Cyrodil is good and all is well in the universe, then we turn to finding the best fights or indulging in the occasional AP farm - all the while having fun and rampaging as werewolves from time to time.
We try to foster this pack mentality in our members and those we come across.
fastolfv_ESO wrote: »funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne
God_flakes wrote: »
Can't believe he actually thinks no side can ever outnumber the other. @NACtron come on you can't actually believe that.
fastolfv_ESO wrote: »funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne
I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.
You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.
Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.
God_flakes wrote: »
Can't believe he actually thinks no side can ever outnumber the other. @NACtron come on you can't actually believe that.
fastolfv_ESO wrote: »funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne
I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.
You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.
Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.
He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.
fastolfv_ESO wrote: »funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne
I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.
You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.
Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.
He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.
So he is right when he says we are bad players that make bad decisions? Or did you not read his post...
fastolfv_ESO wrote: »funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne
I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.
You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.
Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.
He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.
So he is right when he says we are bad players that make bad decisions? Or did you not read his post...
Yes. Sending 40 men to one enemy keep while leaving home keeps open for resource caps at score evail isn't exactly a "D-day" winning strategy.
fastolfv_ESO wrote: »funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne
I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.
You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.
Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.
He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.
So he is right when he says we are bad players that make bad decisions? Or did you not read his post...
Yes. Sending 40 men to one enemy keep while leaving home keeps open for resource caps at score evail isn't exactly a "D-day" winning strategy.
fastolfv_ESO wrote: »funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne
I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.
You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.
Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.
He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.
fastolfv_ESO wrote: »funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne
I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.
You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.
Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.
He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.
So he is right when he says we are bad players that make bad decisions? Or did you not read his post...
Yes. Sending 40 men to one enemy keep while leaving home keeps open for resource caps at score evail isn't exactly a "D-day" winning strategy.
While I agree that sending 40 players to one keep is not always the best stratagem I think that it is up to the smaller guilds and solo players to protect home resources before eval. Of course if they ever find a large raid at one of these resources they can call for help in zone.
fastolfv_ESO wrote: »funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne
I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.
You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.
Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.
He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.
So he is right when he says we are bad players that make bad decisions? Or did you not read his post...
Yes. Sending 40 men to one enemy keep while leaving home keeps open for resource caps at score evail isn't exactly a "D-day" winning strategy.
While I agree that sending 40 players to one keep is not always the best stratagem I think that it is up to the smaller guilds and solo players to protect home resources before eval. Of course if they ever find a large raid at one of these resources they can call for help in zone.
Hence the coordination mantra. If you don't call it, request it, and confirm it; not going to happen.
fastolfv_ESO wrote: »funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne
I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.
You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.
Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.
He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.
So he is right when he says we are bad players that make bad decisions? Or did you not read his post...
Yes. Sending 40 men to one enemy keep while leaving home keeps open for resource caps at score evail isn't exactly a "D-day" winning strategy.
While I agree that sending 40 players to one keep is not always the best stratagem I think that it is up to the smaller guilds and solo players to protect home resources before eval. Of course if they ever find a large raid at one of these resources they can call for help in zone.
Hence the coordination mantra. If you don't call it, request it, and confirm it; not going to happen.
Agreed. If players learn to just ask and coordinate it does wonders for their faction
fastolfv_ESO wrote: »For now if AD is struggling that bad i would be looking for people to step it up and organize the other pugs/groups
fastolfv_ESO wrote: »funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne
I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.
You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.
Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.
He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.
Its a little rich hearing that come from DC, which has always had severe problems organizing its population into anything resembling coordination. There's a reason we rerolled the guild there in the first place. DC always had numbers but without elite guilds spearheading or large pug herding guilds like EG or NPK zerging everyone into one direction, it was quite difficult for them to get anything done. Arguably the same was true for EP back when, prior to the DiE reroll.
It's incredibly difficult to just start a group and make it competitive, especially now. Back when Bulb and I did it, it took us almost a year to become top teir and that was with an established core of experienced raiders training newcomers AND the better players from Pride coming over with an experienced raid lead.
God_flakes wrote: »fastolfv_ESO wrote: »funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne
I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.
You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.
Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.
He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.
Its a little rich hearing that come from DC, which has always had severe problems organizing its population into anything resembling coordination. There's a reason we rerolled the guild there in the first place. DC always had numbers but without elite guilds spearheading or large pug herding guilds like EG or NPK zerging everyone into one direction, it was quite difficult for them to get anything done. Arguably the same was true for EP back when, prior to the DiE reroll.
It's incredibly difficult to just start a group and make it competitive, especially now. Back when Bulb and I did it, it took us almost a year to become top teir and that was with an established core of experienced raiders training newcomers AND the better players from Pride coming over with an experienced raid lead.
Here comes Steve with his superiority and patting himself on the back. "DC sucked before VE saved them!!!"
Dude stfu already. I am so sick of you claiming VE was the savior of DC and we all sucked before you came along. It's ridiculous. It's condescending and ridiculous. NPK didn't herd everyone in one direction. We left TB and went to Azura and teamed up with MBF and a couple other guilds and won two cycles of Azura against Lothar and Agrippa's crews. We held that campaign until the AD HORDE descended on us and with the help of Ep absolutely decimated that server and chased away all competition.
Most DC don't lack anything other than the will to bash our heads against nonstop waves of Ep and Ad zergs (because we all know those two vastly outnumber us and always have). And it's occurring again in TF. Both ad and Ep are sending obscene numbers every.single.fight they show up at. It's disgusting. And eventually people will get sick of it and leave TF again for Haderus and the cycle will begin again.
God_flakes wrote: »fastolfv_ESO wrote: »funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne
I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.
You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.
Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.
He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.
Its a little rich hearing that come from DC, which has always had severe problems organizing its population into anything resembling coordination. There's a reason we rerolled the guild there in the first place. DC always had numbers but without elite guilds spearheading or large pug herding guilds like EG or NPK zerging everyone into one direction, it was quite difficult for them to get anything done. Arguably the same was true for EP back when, prior to the DiE reroll.
It's incredibly difficult to just start a group and make it competitive, especially now. Back when Bulb and I did it, it took us almost a year to become top teir and that was with an established core of experienced raiders training newcomers AND the better players from Pride coming over with an experienced raid lead.
Here comes Steve with his superiority and patting himself on the back. "DC sucked before VE saved them!!!"
Dude stfu already. I am so sick of you claiming VE was the savior of DC and we all sucked before you came along. It's ridiculous. It's condescending and ridiculous. NPK didn't herd everyone in one direction. We left TB and went to Azura and teamed up with MBF and a couple other guilds and won two cycles of Azura against Lothar and Agrippa's crews. We held that campaign until the AD HORDE descended on us and with the help of Ep absolutely decimated that server and chased away all competition.
Most DC don't lack anything other than the will to bash our heads against nonstop waves of Ep and Ad zergs (because we all know those two vastly outnumber us and always have). And it's occurring again in TF. Both ad and Ep are sending obscene numbers every.single.fight they show up at. It's disgusting. And eventually people will get sick of it and leave TF again for Haderus and the cycle will begin again.
EP and AD are sending obscene numbers every single fight? Do I need to post the list of all known active DC guilds in TF again?
God_flakes wrote: »fastolfv_ESO wrote: »funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne
I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.
You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.
Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.
He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.
Its a little rich hearing that come from DC, which has always had severe problems organizing its population into anything resembling coordination. There's a reason we rerolled the guild there in the first place. DC always had numbers but without elite guilds spearheading or large pug herding guilds like EG or NPK zerging everyone into one direction, it was quite difficult for them to get anything done. Arguably the same was true for EP back when, prior to the DiE reroll.
It's incredibly difficult to just start a group and make it competitive, especially now. Back when Bulb and I did it, it took us almost a year to become top teir and that was with an established core of experienced raiders training newcomers AND the better players from Pride coming over with an experienced raid lead.
Here comes Steve with his superiority and patting himself on the back. "DC sucked before VE saved them!!!"
Dude stfu already. I am so sick of you claiming VE was the savior of DC and we all sucked before you came along. It's ridiculous. It's condescending and ridiculous. NPK didn't herd everyone in one direction. We left TB and went to Azura and teamed up with MBF and a couple other guilds and won two cycles of Azura against Lothar and Agrippa's crews. We held that campaign until the AD HORDE descended on us and with the help of Ep absolutely decimated that server and chased away all competition.
Most DC don't lack anything other than the will to bash our heads against nonstop waves of Ep and Ad zergs (because we all know those two vastly outnumber us and always have). And it's occurring again in TF. Both ad and Ep are sending obscene numbers every.single.fight they show up at. It's disgusting. And eventually people will get sick of it and leave TF again for Haderus and the cycle will begin again.
EP and AD are sending obscene numbers every single fight? Do I need to post the list of all known active DC guilds in TF again?
If you do that again, it would be better to separate between NA prime time guilds and Oceanic guilds. It shows a better picture.
God_flakes wrote: »fastolfv_ESO wrote: »funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne
I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.
You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.
Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.
He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.
Its a little rich hearing that come from DC, which has always had severe problems organizing its population into anything resembling coordination. There's a reason we rerolled the guild there in the first place. DC always had numbers but without elite guilds spearheading or large pug herding guilds like EG or NPK zerging everyone into one direction, it was quite difficult for them to get anything done. Arguably the same was true for EP back when, prior to the DiE reroll.
It's incredibly difficult to just start a group and make it competitive, especially now. Back when Bulb and I did it, it took us almost a year to become top teir and that was with an established core of experienced raiders training newcomers AND the better players from Pride coming over with an experienced raid lead.
Here comes Steve with his superiority and patting himself on the back. "DC sucked before VE saved them!!!"
Dude stfu already. I am so sick of you claiming VE was the savior of DC and we all sucked before you came along. It's ridiculous. It's condescending and ridiculous. NPK didn't herd everyone in one direction. We left TB and went to Azura and teamed up with MBF and a couple other guilds and won two cycles of Azura against Lothar and Agrippa's crews. We held that campaign until the AD HORDE descended on us and with the help of Ep absolutely decimated that server and chased away all competition.
Most DC don't lack anything other than the will to bash our heads against nonstop waves of Ep and Ad zergs (because we all know those two vastly outnumber us and always have). And it's occurring again in TF. Both ad and Ep are sending obscene numbers every.single.fight they show up at. It's disgusting. And eventually people will get sick of it and leave TF again for Haderus and the cycle will begin again.
EP and AD are sending obscene numbers every single fight? Do I need to post the list of all known active DC guilds in TF again?
God_flakes wrote: »God_flakes wrote: »fastolfv_ESO wrote: »funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne
I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.
You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.
Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.
He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.
Its a little rich hearing that come from DC, which has always had severe problems organizing its population into anything resembling coordination. There's a reason we rerolled the guild there in the first place. DC always had numbers but without elite guilds spearheading or large pug herding guilds like EG or NPK zerging everyone into one direction, it was quite difficult for them to get anything done. Arguably the same was true for EP back when, prior to the DiE reroll.
It's incredibly difficult to just start a group and make it competitive, especially now. Back when Bulb and I did it, it took us almost a year to become top teir and that was with an established core of experienced raiders training newcomers AND the better players from Pride coming over with an experienced raid lead.
Here comes Steve with his superiority and patting himself on the back. "DC sucked before VE saved them!!!"
Dude stfu already. I am so sick of you claiming VE was the savior of DC and we all sucked before you came along. It's ridiculous. It's condescending and ridiculous. NPK didn't herd everyone in one direction. We left TB and went to Azura and teamed up with MBF and a couple other guilds and won two cycles of Azura against Lothar and Agrippa's crews. We held that campaign until the AD HORDE descended on us and with the help of Ep absolutely decimated that server and chased away all competition.
Most DC don't lack anything other than the will to bash our heads against nonstop waves of Ep and Ad zergs (because we all know those two vastly outnumber us and always have). And it's occurring again in TF. Both ad and Ep are sending obscene numbers every.single.fight they show up at. It's disgusting. And eventually people will get sick of it and leave TF again for Haderus and the cycle will begin again.
EP and AD are sending obscene numbers every single fight? Do I need to post the list of all known active DC guilds in TF again?
Trust me when I say we don't WANT to send the numbers we do to every fight. We are forced to in order to defend our shite!!! Or do I need to remind you of the disgusting mess ad made of the server last night. Ffs ad had their entire faction holed up in Ash! AD smashed their entire faction against Glade! DC would rather be split up and taking stuff rather than calling for the entire faction to come to bleakers because you punks send literally 80 to cap it!
God_flakes wrote: »fastolfv_ESO wrote: »funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne
I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.
You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.
Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.
He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.
Its a little rich hearing that come from DC, which has always had severe problems organizing its population into anything resembling coordination. There's a reason we rerolled the guild there in the first place. DC always had numbers but without elite guilds spearheading or large pug herding guilds like EG or NPK zerging everyone into one direction, it was quite difficult for them to get anything done. Arguably the same was true for EP back when, prior to the DiE reroll.
It's incredibly difficult to just start a group and make it competitive, especially now. Back when Bulb and I did it, it took us almost a year to become top teir and that was with an established core of experienced raiders training newcomers AND the better players from Pride coming over with an experienced raid lead.
Here comes Steve with his superiority and patting himself on the back. "DC sucked before VE saved them!!!"
Dude stfu already. I am so sick of you claiming VE was the savior of DC and we all sucked before you came along. It's ridiculous. It's condescending and ridiculous. NPK didn't herd everyone in one direction. We left TB and went to Azura and teamed up with MBF and a couple other guilds and won two cycles of Azura against Lothar and Agrippa's crews. We held that campaign until the AD HORDE descended on us and with the help of Ep absolutely decimated that server and chased away all competition.
Most DC don't lack anything other than the will to bash our heads against nonstop waves of Ep and Ad zergs (because we all know those two vastly outnumber us and always have). And it's occurring again in TF. Both ad and Ep are sending obscene numbers every.single.fight they show up at. It's disgusting. And eventually people will get sick of it and leave TF again for Haderus and the cycle will begin again.
EP and AD are sending obscene numbers every single fight? Do I need to post the list of all known active DC guilds in TF again?
If you do that again, it would be better to separate between NA prime time guilds and Oceanic guilds. It shows a better picture.
God_flakes wrote: »God_flakes wrote: »fastolfv_ESO wrote: »funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne
I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.
You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.
Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.
He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.
Its a little rich hearing that come from DC, which has always had severe problems organizing its population into anything resembling coordination. There's a reason we rerolled the guild there in the first place. DC always had numbers but without elite guilds spearheading or large pug herding guilds like EG or NPK zerging everyone into one direction, it was quite difficult for them to get anything done. Arguably the same was true for EP back when, prior to the DiE reroll.
It's incredibly difficult to just start a group and make it competitive, especially now. Back when Bulb and I did it, it took us almost a year to become top teir and that was with an established core of experienced raiders training newcomers AND the better players from Pride coming over with an experienced raid lead.
Here comes Steve with his superiority and patting himself on the back. "DC sucked before VE saved them!!!"
Dude stfu already. I am so sick of you claiming VE was the savior of DC and we all sucked before you came along. It's ridiculous. It's condescending and ridiculous. NPK didn't herd everyone in one direction. We left TB and went to Azura and teamed up with MBF and a couple other guilds and won two cycles of Azura against Lothar and Agrippa's crews. We held that campaign until the AD HORDE descended on us and with the help of Ep absolutely decimated that server and chased away all competition.
Most DC don't lack anything other than the will to bash our heads against nonstop waves of Ep and Ad zergs (because we all know those two vastly outnumber us and always have). And it's occurring again in TF. Both ad and Ep are sending obscene numbers every.single.fight they show up at. It's disgusting. And eventually people will get sick of it and leave TF again for Haderus and the cycle will begin again.
EP and AD are sending obscene numbers every single fight? Do I need to post the list of all known active DC guilds in TF again?
Trust me when I say we don't WANT to send the numbers we do to every fight. We are forced to in order to defend our shite!!! Or do I need to remind you of the disgusting mess ad made of the server last night. Ffs ad had their entire faction holed up in Ash! AD smashed their entire faction against Glade! DC would rather be split up and taking stuff rather than calling for the entire faction to come to bleakers because you punks send literally 80 to cap it!
God_flakes wrote: »God_flakes wrote: »fastolfv_ESO wrote: »funny thing about people saying AD has low numbers, they still pop lock b4 dc so what does that mean? you just have bad players who make poor decisions. i mean hell look at dc, we have 3 guilds during primetime i see almost every night BoD IL and DP. We have a pug raid leader who actively takes as many pugs as he can get and leads them to keeps and locations so pointless it can only hurt dc and still outperforming AD. There shouldnt be any crying about numbers people just need to make more grps in ad and actively try to do something other than zerg 1 place and die. Another issue AD has is just trying to zerg to be successful, at the start of the campaign a certain AD guild who actively trys to run 50 got flattened over and over due to not having other guilds to swarm with, They up and vanished in about a week when zerging ash didnt work. Spreading out and communicating with other raid leaders are key to defending and attacking, it would help out AD alot to not get run over by EP when they decide to rush south and flip alessia fare and bloodmayne
I think we all agree it is not a pure numbers game. When I made the original post I was thinking of the guild groups that came back from Haderus were only Blue and Red. That left AD with no Fantasia and no CoH and VE and Arcane were both recently retired. On the other hand we were having to compete against Haxus, Invictus (when they were running), PM, K-hole,BoD, Daggerfall Pride.
You know how tough it is to start a guild, it seems silly to expect AD to just group and git gud. I'm am so lucky that I have an amazing team of AD that for whatever reason decide to join me almost every night. But to get to my 8-16 regular team members it took months of sitting on an empty TS on many nights.
Thanks for your advice Saramis, I respect you as a leader but I think you are over simplifying.
He is not over simplifying it enough. At the end of the night, the faction that coordinates together, wins together.
Its a little rich hearing that come from DC, which has always had severe problems organizing its population into anything resembling coordination. There's a reason we rerolled the guild there in the first place. DC always had numbers but without elite guilds spearheading or large pug herding guilds like EG or NPK zerging everyone into one direction, it was quite difficult for them to get anything done. Arguably the same was true for EP back when, prior to the DiE reroll.
It's incredibly difficult to just start a group and make it competitive, especially now. Back when Bulb and I did it, it took us almost a year to become top teir and that was with an established core of experienced raiders training newcomers AND the better players from Pride coming over with an experienced raid lead.
Here comes Steve with his superiority and patting himself on the back. "DC sucked before VE saved them!!!"
Dude stfu already. I am so sick of you claiming VE was the savior of DC and we all sucked before you came along. It's ridiculous. It's condescending and ridiculous. NPK didn't herd everyone in one direction. We left TB and went to Azura and teamed up with MBF and a couple other guilds and won two cycles of Azura against Lothar and Agrippa's crews. We held that campaign until the AD HORDE descended on us and with the help of Ep absolutely decimated that server and chased away all competition.
Most DC don't lack anything other than the will to bash our heads against nonstop waves of Ep and Ad zergs (because we all know those two vastly outnumber us and always have). And it's occurring again in TF. Both ad and Ep are sending obscene numbers every.single.fight they show up at. It's disgusting. And eventually people will get sick of it and leave TF again for Haderus and the cycle will begin again.
EP and AD are sending obscene numbers every single fight? Do I need to post the list of all known active DC guilds in TF again?
Trust me when I say we don't WANT to send the numbers we do to every fight. We are forced to in order to defend our shite!!! Or do I need to remind you of the disgusting mess ad made of the server last night. Ffs ad had their entire faction holed up in Ash! AD smashed their entire faction against Glade! DC would rather be split up and taking stuff rather than calling for the entire faction to come to bleakers because you punks send literally 80 to cap it!
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