Slayer9292_ESO wrote: »
I think this analogy is wrong.
Lets say you can sell the blackberries for $1 per pound (sell raw mats). You pick 100 and sell it at the market and make $100 profit.
Or you can make blackberry pies (writs). The pies sell for $2, but each requires 3 lbs of blackberries to make. Your profit is $66.
In both cases you make profit, but in the case of the pies you make less. In this case a loss of $34. Not to mention the time it took to make the pies.
Slayer9292_ESO wrote: »
I think this analogy is wrong.
Lets say you can sell the blackberries for $1 per pound (sell raw mats). You pick 100 and sell it at the market and make $100 profit.
Or you can make blackberry pies (writs). The pies sell for $2, but each requires 3 lbs of blackberries to make. Your profit is $66.
In both cases you make profit, but in the case of the pies you make less. In this case a loss of $34. Not to mention the time it took to make the pies.
Maybe this can make @imnotanother understand why he looses money and time by making thoose blueberry pies errr sry i mean writs , but i doubt it after reading his reasoning in this thread
starkerealm wrote: »Travy_2Hype wrote: »But.. but.. they're so addicting!
However, they are a complete loss overall. Only thing I enjoy from them is getting the surveys, not to mention I still need the achievement for doing X amount of writs. After I hit that achievement, I'll most likely stop.
Provisioning, alchemy, and for the most part, Enchanting are still absolutely worth doing. If you just want the writ achievements, and don't care about getting it done right now, then those are a better route to go.
EDIT: I mean, that's the really confusing thing to me. The consumable writs actually help you build up a stockpile of useful materials. The equipment writs drain your material stockpiles on a dice roll for goodies, like glass pages and gold upgrade mats. I honestly don't know which is the intended outcome. Are writs supposed to be an expensive diceroll, or are they there to help players get the crafting mats they need to make the stuff they actually want?
I_killed_Vivec wrote: »I_killed_Vivec wrote: »I_killed_Vivec wrote: »I_killed_Vivec wrote: »Well, in alchemy they could - it is not necessary to just demand the same few ingredients all the time, there could be a lot more variety, especially not demand those which got more expensive due to poison making and which outweight the reward a new player gets for doing a writ - especially a new player should always have a decent reward from doing a writ or he will soon no longer want to do any of those.
The good thing about reagents is that they aren't weighted, there are no "rare" flowers. Anyone can find the more expensive flowers for themselves. This does mean that there is a big opportunity cost by using Columbine (say) for a potion instead of selling it, but that's the choice you have to make between being a crafter or a trader.
And new players do get a significant reward - inspiration, which is still given at level 50 even though by then it is meaningless.
I will give an example - cornflower - it was plenty available in guild stores before they got important due to alchemy changes - a newbie gets like 223 gold for a writ - something like that - if he needs 3 cornflower and those cost meanwhile around 100 a piece - he is f*cked - it is pointless to do the writ, but he does not know it, that he will shoot in his own foot by doing it.
Blessed Thistle is the other one, which got as well more expensive - and writs demand as well 3 of those.
And of course he is even more screwed, if he is using the basic recipe for a health potion, which he got from the instructor, because that is columbine and mountain flower - 400 gold he could get for columbine - but he might use it in a writ, because he is not yet aware of that he should experiment a bit to get other recipes - and he gets 223 gold for this writ - no wonder if a newbie will give up on doing these writs and rather picks flowers and sells them instead. What we get by this are grinders, not role players. - farmers instead of adventurers.
You only need one potion for each writ - two (different) flowers. With the correct skills you produce more than one potion - spares go into the bank for next time
But the point is that flowers cost nothing if you pick them yourself. Maybe a player should get a stock saved up before starting out doing writs. Same with the other materials.
I was talking about a newbie - and if you would havd paid attention to what is demanded - it is always a potion AND 3 ingredients. 2 in a potion and 3 extra = 5 are used. Sometimes the extra is water though, when it is ravage stamina it requires 3 water.
The notion of self-picked is free is for numb nuts, not for people with a brain - because the stuff you use has that value for which you could sell it on the market. It is not free. You did not have to pay for it, that is correct, but when you use it, you use the value those have on the market, because in the moment you use it, your asset value decreases by the market value of these ingredients.
It isn't "numb nuts", we've had 8 pages of that. You are making a decision... be a crafter and do writs or be a trader and sell the materials.
Either way the materials come for free because you just pluck them out of the ground. If you want to play shop then sell them. If you want to be a crafter then do the writs.
The choice is yours
And as I said, if you are a newbie and want to craft then maybe it's a good idea to build up a stock of materials first...
It is not a matter of choice - as long as you have those materials they are asset - at market value - when you use them, your asset value goes down by what those materials are worth at market value - so that are your costs, because your asset value decrease by exactly that market value of those materials.
And just an advice, never start a business, you will not have fun with it.
Of course it's a matter of choice! Do I sell the flowers, or do I save them? That's a choice.
Who cares about your "asset value"? Gold is easy to get in this game, nobody can force you to sell your flowers.
But I'll play along, if you want to talk about asset value then don't forget to factor in your increase in skill, your ability to create potions for free instead of having to buy them. The assets that you lose when you use flowers... it's converted into a greater asset value in potions.
You might make a temporary gain in realizing your assets by selling those flowers or you might get your kicks saving them up and marvelling at your "asset value", but there's a much greater opportunity loss looming in the future when you start to wonder if it might have been better to learn to create your own potions rather than have to depend on the market for them.
Bean counters have a restricted short term view
you do not learn how to make potions by doing writs, simply because you do the same few potions over and over again - so do not come with that -. this has nothing to do with writs anymore.
imnotanother wrote: »prof·itimnotanother wrote: »imnotanother wrote: »imnotanother wrote: »Get off your butts and farm the mats. 100% profit.
"There is no such thing as a free lunch. "
.......
Except the whole point of crafting dailies is to help u get mats that you need to craft..... The gold mats are just icing.... Right now its costing me mats.... Id rather just farm mats and NOT do the dailies for an even bigger profit.... Or is simple math a little hard for you to comprehend.... When something costs you more than what you get in return, its not a 100% profit.. Its a LOSS...... In this case a pretty sizeable one...
Simmer down
How is it not 100% profit? You farm mats, take said mats and craft writs, turn in writs and you are rewarded with gold, upgrade materials(able to be sold), gear (able to be sold/decon) glass frags(able to be sold), and surveys (where you can farm mats).
The process cost 0 gold. Using simple math... You make a 100% profit.
But go ahead and continue to be close minded and ignorant to common sense.
....................... Wow im really going to have to explain this step by step arent I.......
1. Farm mats.
2. Refine mats for gold tempers waxes etc
3. Sell refined mats
More profit than doing crafting dailies for equipment writs. Is this really so complex to understand? So educate me again on how you arrived at your 100% profit result?
It is in the quote. It is simple. You are making it hard.
1. Wrothgar, Hews Bane, and Gold Coast have mats...they are free to pick up. (Free)
2. Pick up writ quest. Make gear with free mats you farmed. (Free)
3. Turn in writs. (Free)
4. Open reward packages. (Free)
5. Receive XP, gold, glass frags,Gold upgrades, gear, and surveys. (Profit)
6. Sell upgrades/glass (profit)
7. Sell/decon gear (profit)
8. Farm surveys (free)
9. Refine mats (free)
10. Sell mats/ upgrades (profit)
11. Repeat
Where are you having a hard time understanding my point?
Crafting writs are not a source of gaining materials (considering it cost materials); it is a source to earn gold, XP, glass frags, gold upgrades.
No one argued that farming mats isn't a great way to make money either. Crafting writs are just another source.
Yikes, still doesn't get it.
ˈpräfət/
noun
1.
a financial gain, especially the difference between the amount earned and the amount spent in buying, operating, or producing something.
I make money doing writs, more than it cost. (See list and definition above)
Crafting writs have NEVER rewarded more materials than it took to complete the quest.
I feel like I might be the only one that gets it.
anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »That's why imho noone can say for everyone and in all cases that equipment writs are or are not profitable or worth/not worth doing.
It depends on the situation of the mats markets for each particular tier of writs, and it all evolves over time, mats prices can inflate or deflate by a factor of x10 in a matter of weeks.
All we need to do is to be careful and never assume that surveys are always profitable - they're not, and most of all, never assume they're meant for us to gather more mats. Clearly, they ALWAYS cost more mats than they bring.
See that's the thing that makes me wonder..... If they are not always profitable, and they take away more mats than they bring... Why refer to them as dailies.... Altho... its us players that refer to them as dailies.... Not ZOS. So maybe this is ZOS intention all along... For them to be a once in a while turn in things rather than every day.
Well... they're repeatable quests limited to once a day, so technically they're dailies.
I think players should always be able to assume safely that any activity available in the game will bring them some benefit (gold, XP, loot, whatever). If sometimes it's not the case, then it's flawed design from ZOS. You shouldn't actually have to wonder if you're shooting yourself in the foot when you pick up a quest.
That said, having to use my brain every now and then in the game is a nice thing. Brain is a bit underused in ESO.
Hadan_of_Rift wrote: »I don't know... how about if I farm materials I can sell them on my guild store for a ton more than what I earn from Writs. So while you say it's 100% profit it's a stupid way to earn a profit. Plus have you never heard of time is money? If I have to spend time farming materials then I'm not spending that time doing dungeons or PvP or any other activity where I can earn a tone more gold than doing writs.imnotanother wrote: »Simmer down
How is it not 100% profit? You farm mats, take said mats and craft writs, turn in writs and you are rewarded with gold, upgrade materials(able to be sold), gear (able to be sold/decon) glass frags(able to be sold), and surveys (where you can farm mats).
The process cost 0 gold. Using simple math... You make a 100% profit.
But go ahead and continue to be close minded and ignorant to common sense.
The change broke writs. I've done 15 clothing writs and got 1 survey, 1 survey from 15 writs = [snip]
I_killed_Vivec wrote: »I_killed_Vivec wrote: »I_killed_Vivec wrote: »I_killed_Vivec wrote: »I_killed_Vivec wrote: »Well, in alchemy they could - it is not necessary to just demand the same few ingredients all the time, there could be a lot more variety, especially not demand those which got more expensive due to poison making and which outweight the reward a new player gets for doing a writ - especially a new player should always have a decent reward from doing a writ or he will soon no longer want to do any of those.
The good thing about reagents is that they aren't weighted, there are no "rare" flowers. Anyone can find the more expensive flowers for themselves. This does mean that there is a big opportunity cost by using Columbine (say) for a potion instead of selling it, but that's the choice you have to make between being a crafter or a trader.
And new players do get a significant reward - inspiration, which is still given at level 50 even though by then it is meaningless.
I will give an example - cornflower - it was plenty available in guild stores before they got important due to alchemy changes - a newbie gets like 223 gold for a writ - something like that - if he needs 3 cornflower and those cost meanwhile around 100 a piece - he is f*cked - it is pointless to do the writ, but he does not know it, that he will shoot in his own foot by doing it.
Blessed Thistle is the other one, which got as well more expensive - and writs demand as well 3 of those.
And of course he is even more screwed, if he is using the basic recipe for a health potion, which he got from the instructor, because that is columbine and mountain flower - 400 gold he could get for columbine - but he might use it in a writ, because he is not yet aware of that he should experiment a bit to get other recipes - and he gets 223 gold for this writ - no wonder if a newbie will give up on doing these writs and rather picks flowers and sells them instead. What we get by this are grinders, not role players. - farmers instead of adventurers.
You only need one potion for each writ - two (different) flowers. With the correct skills you produce more than one potion - spares go into the bank for next time
But the point is that flowers cost nothing if you pick them yourself. Maybe a player should get a stock saved up before starting out doing writs. Same with the other materials.
I was talking about a newbie - and if you would havd paid attention to what is demanded - it is always a potion AND 3 ingredients. 2 in a potion and 3 extra = 5 are used. Sometimes the extra is water though, when it is ravage stamina it requires 3 water.
The notion of self-picked is free is for numb nuts, not for people with a brain - because the stuff you use has that value for which you could sell it on the market. It is not free. You did not have to pay for it, that is correct, but when you use it, you use the value those have on the market, because in the moment you use it, your asset value decreases by the market value of these ingredients.
It isn't "numb nuts", we've had 8 pages of that. You are making a decision... be a crafter and do writs or be a trader and sell the materials.
Either way the materials come for free because you just pluck them out of the ground. If you want to play shop then sell them. If you want to be a crafter then do the writs.
The choice is yours
And as I said, if you are a newbie and want to craft then maybe it's a good idea to build up a stock of materials first...
It is not a matter of choice - as long as you have those materials they are asset - at market value - when you use them, your asset value goes down by what those materials are worth at market value - so that are your costs, because your asset value decrease by exactly that market value of those materials.
And just an advice, never start a business, you will not have fun with it.
Of course it's a matter of choice! Do I sell the flowers, or do I save them? That's a choice.
Who cares about your "asset value"? Gold is easy to get in this game, nobody can force you to sell your flowers.
But I'll play along, if you want to talk about asset value then don't forget to factor in your increase in skill, your ability to create potions for free instead of having to buy them. The assets that you lose when you use flowers... it's converted into a greater asset value in potions.
You might make a temporary gain in realizing your assets by selling those flowers or you might get your kicks saving them up and marvelling at your "asset value", but there's a much greater opportunity loss looming in the future when you start to wonder if it might have been better to learn to create your own potions rather than have to depend on the market for them.
Bean counters have a restricted short term view
you do not learn how to make potions by doing writs, simply because you do the same few potions over and over again - so do not come with that -. this has nothing to do with writs anymore.
[snip]
Have you forgotten about the inspiration you get from completing writs?
Apparently you have. Don't bother apologizing, your silence will suffice.
Sweetpea704 wrote: »I haven't done them since the change. I didn't even make back the mats, even with a Wrothgar Survey. Why would you give me void stone ore in my survey? I basically have no use for it anymore. It would literally be better to get iron ore, which I could sell for more gold or make training gear to put in my shop, than to get void stone. When you make changes like this, you have to consider the implications.
Hadan_of_Rift wrote: »I don't know... how about if I farm materials I can sell them on my guild store for a ton more than what I earn from Writs. So while you say it's 100% profit it's a stupid way to earn a profit. Plus have you never heard of time is money? If I have to spend time farming materials then I'm not spending that time doing dungeons or PvP or any other activity where I can earn a tone more gold than doing writs.imnotanother wrote: »Simmer down
How is it not 100% profit? You farm mats, take said mats and craft writs, turn in writs and you are rewarded with gold, upgrade materials(able to be sold), gear (able to be sold/decon) glass frags(able to be sold), and surveys (where you can farm mats).
The process cost 0 gold. Using simple math... You make a 100% profit.
But go ahead and continue to be close minded and ignorant to common sense.
The change broke writs. I've done 15 clothing writs and got 1 survey, 1 survey from 15 writs = [snip]
Give up they do not understand it.I_killed_Vivec wrote: »I_killed_Vivec wrote: »I_killed_Vivec wrote: »I_killed_Vivec wrote: »I_killed_Vivec wrote: »Well, in alchemy they could - it is not necessary to just demand the same few ingredients all the time, there could be a lot more variety, especially not demand those which got more expensive due to poison making and which outweight the reward a new player gets for doing a writ - especially a new player should always have a decent reward from doing a writ or he will soon no longer want to do any of those.
The good thing about reagents is that they aren't weighted, there are no "rare" flowers. Anyone can find the more expensive flowers for themselves. This does mean that there is a big opportunity cost by using Columbine (say) for a potion instead of selling it, but that's the choice you have to make between being a crafter or a trader.
And new players do get a significant reward - inspiration, which is still given at level 50 even though by then it is meaningless.
I will give an example - cornflower - it was plenty available in guild stores before they got important due to alchemy changes - a newbie gets like 223 gold for a writ - something like that - if he needs 3 cornflower and those cost meanwhile around 100 a piece - he is f*cked - it is pointless to do the writ, but he does not know it, that he will shoot in his own foot by doing it.
Blessed Thistle is the other one, which got as well more expensive - and writs demand as well 3 of those.
And of course he is even more screwed, if he is using the basic recipe for a health potion, which he got from the instructor, because that is columbine and mountain flower - 400 gold he could get for columbine - but he might use it in a writ, because he is not yet aware of that he should experiment a bit to get other recipes - and he gets 223 gold for this writ - no wonder if a newbie will give up on doing these writs and rather picks flowers and sells them instead. What we get by this are grinders, not role players. - farmers instead of adventurers.
You only need one potion for each writ - two (different) flowers. With the correct skills you produce more than one potion - spares go into the bank for next time
But the point is that flowers cost nothing if you pick them yourself. Maybe a player should get a stock saved up before starting out doing writs. Same with the other materials.
I was talking about a newbie - and if you would havd paid attention to what is demanded - it is always a potion AND 3 ingredients. 2 in a potion and 3 extra = 5 are used. Sometimes the extra is water though, when it is ravage stamina it requires 3 water.
The notion of self-picked is free is for numb nuts, not for people with a brain - because the stuff you use has that value for which you could sell it on the market. It is not free. You did not have to pay for it, that is correct, but when you use it, you use the value those have on the market, because in the moment you use it, your asset value decreases by the market value of these ingredients.
It isn't "numb nuts", we've had 8 pages of that. You are making a decision... be a crafter and do writs or be a trader and sell the materials.
Either way the materials come for free because you just pluck them out of the ground. If you want to play shop then sell them. If you want to be a crafter then do the writs.
The choice is yours
And as I said, if you are a newbie and want to craft then maybe it's a good idea to build up a stock of materials first...
It is not a matter of choice - as long as you have those materials they are asset - at market value - when you use them, your asset value goes down by what those materials are worth at market value - so that are your costs, because your asset value decrease by exactly that market value of those materials.
And just an advice, never start a business, you will not have fun with it.
Of course it's a matter of choice! Do I sell the flowers, or do I save them? That's a choice.
Who cares about your "asset value"? Gold is easy to get in this game, nobody can force you to sell your flowers.
But I'll play along, if you want to talk about asset value then don't forget to factor in your increase in skill, your ability to create potions for free instead of having to buy them. The assets that you lose when you use flowers... it's converted into a greater asset value in potions.
You might make a temporary gain in realizing your assets by selling those flowers or you might get your kicks saving them up and marvelling at your "asset value", but there's a much greater opportunity loss looming in the future when you start to wonder if it might have been better to learn to create your own potions rather than have to depend on the market for them.
Bean counters have a restricted short term view
you do not learn how to make potions by doing writs, simply because you do the same few potions over and over again - so do not come with that -. this has nothing to do with writs anymore.
Such gross stupidity!
Have you forgotten about the inspiration you get from completing writs?
Apparently you have. Don't bother apologizing, your silence will suffice.
@I_killed_Vivec You seem to see learning just as gaining inspiration points, but you learn nothing about the ingredients from accumulating points, you just get access to more skills - I meant with it more finding out what all those ingredients do - as in research - and with this I do NOT mean google for it, but finding out by yourself - and you do not do that by doing writs - you have to do many different potions to figure out all the 4 features of each ingredient. Doing the same few potions over and over again with writs grants you "inspiration" which advance your level in that craft, yes, but you won't gain knowledge from it.
This is how I meant it.
Of course you can just google for what those ingredients do - but this is not playing the game, that is cheating basically - not forbidden in this case, but the whole purpose of having these features of ingredients hidden at first is to find it out by yourself. And that is what the achievements for any such ingredients are for - to reward you for your effort to finding that out by yourself by experimenting - and doing writs is not experimenting, but doing the same stuff over and over and over again.
And from you argumentation i gather, that you have not found out by yourself - otherwise you would know that it is work to find that out and that writs provide nothing in regards to gaining this knowledge.
All because some people QQ'ed about finding Nightwood for top-tier writs.
The main problem is the deconstruction restriction. I get so much void-tier mats from decon of dungeon drops that my stockpile of that tier keeps growing and growing despite writ usage. But my top-tier stuff was barely keeping pace last patch. And is now definitely in a deficit.
What in bloody blazes were you thinking, ZOS?
Here are some numbers for a week since Shadow if the Hist release.
I have 6 characters doing top-level blacksmith, clothier and woodworker writs.
I did not farm any material (from surveys or otherwise), but I've harvested several resource nodes I happen to run by.
All raw materials from hirelings were refined and all "Intricate" weapons were deconstructed.
By the end of the week my my bank is missing following materials:
Ruberite Ingots - 1759 x 34.92g, total cost 61'424g
Ancestor Silk - 1040 x 61.77g, total cost 64'240g
Rubedo Leather - 494 x 74.67g, total cost 36'887g
Ruby Ash - 1375 x 8.26g, total cost 11'357g
Shiny trinkets I've got in return:
Tempering Alloy - 15 x 9937.25g, total cost 149'058g
Dreugh Wax - 16 x 6989.47g, total cost 111'831g
Rosin - 11 x 2960.68g, total cost 32'567g
For this week I've lost materials worth 174k and got materials worth 293k.
Per character I've got about 20k in materials for a week, plus 14k rewards from quests plus gold from "Ornate" items and few surveys.
You can still be able to make a few coins on crafting writs, but they were nerfed to the ground.
Current prices for tier-9 and tier-10 materials:
Ingots: 15.4 vs. 34.92
Cloth: 6.41 vs. 61.77
Leather: 7.64 vs. 74.67
Wood: 17.93 vs. 8.26
Prior the patch gold from quests rewards and ornate items were sufficient to buy tier-9 materials required for the writs, so I was slowly building stocks of tier-10 materials and precious golden trinkets.
Now materials costs are increased 2-10 times and this is no longer an option.
With this new materials sink I would expect prices for tier-10 materials and tempers/wax/resin to go right to the sky.
Nice job nightwood whiners. You've got what you asked for, now you have to live with it.
starkerealm wrote: »Travy_2Hype wrote: »But.. but.. they're so addicting!
However, they are a complete loss overall. Only thing I enjoy from them is getting the surveys, not to mention I still need the achievement for doing X amount of writs. After I hit that achievement, I'll most likely stop.
Provisioning, alchemy, and for the most part, Enchanting are still absolutely worth doing. If you just want the writ achievements, and don't care about getting it done right now, then those are a better route to go.
EDIT: I mean, that's the really confusing thing to me. The consumable writs actually help you build up a stockpile of useful materials. The equipment writs drain your material stockpiles on a dice roll for goodies, like glass pages and gold upgrade mats. I honestly don't know which is the intended outcome. Are writs supposed to be an expensive diceroll, or are they there to help players get the crafting mats they need to make the stuff they actually want?
I stopped doing equipment writs on level 30! You cannot get anything with them. They have to fix this system, because any person with half a brain sees, that this will not get you the real amount of money and time you invested in it, only gathering the mats.
They have to change the things, you get out of these writs. And the value has to reflect the amount and value of mats you put into it. Think about it: Someone who crafts things, has usually to live from the gains.
Even the experience gain is ridiculous. It does not match the skill of your crafters at all.
The writs in the crafting system are deeply flawed, like the whole loot system in ESO. It needs to be fixed.
lookstwice wrote: »What platform are those prices from because when I look in the guild stores I never see prices that low for mats. Well the ruby ash seems to match. Also the shiny trinkets seem higher than what I see as well.
But next time I have a chance, I'm going to change the numbers that seem to match what I see on the PC/NA side to see if after all that there would still be a net profit.
Vindemiatrix wrote: »They don't require that... change the level to CP 150, you can turn those in for the highest level writs and it only uses 10-15 of the mat per piece @autumnsongbird
undefeatdgaul wrote: »Vindemiatrix wrote: »They don't require that... change the level to CP 150, you can turn those in for the highest level writs and it only uses 10-15 of the mat per piece @autumnsongbird
[snip] you can do that?? hahaha I cant believe it I didnt even think of that
starkerealm wrote: »undefeatdgaul wrote: »Vindemiatrix wrote: »They don't require that... change the level to CP 150, you can turn those in for the highest level writs and it only uses 10-15 of the mat per piece @autumnsongbird
[snip] you can do that?? hahaha I cant believe it I didnt even think of that
Yeah, the T10 equipment writs only ever required v15 items. That said, it's still a terrible deal now.
Here are some numbers for a week since Shadow if the Hist release.
I have 6 characters doing top-level blacksmith, clothier and woodworker writs.
I did not farm any material (from surveys or otherwise), but I've harvested several resource nodes I happen to run by.
All raw materials from hirelings were refined and all "Intricate" weapons were deconstructed.
By the end of the week my my bank is missing following materials:
Ruberite Ingots - 1759 x 34.92g, total cost 61'424g
Ancestor Silk - 1040 x 61.77g, total cost 64'240g
Rubedo Leather - 494 x 74.67g, total cost 36'887g
Ruby Ash - 1375 x 8.26g, total cost 11'357g
Shiny trinkets I've got in return:
Tempering Alloy - 15 x 9937.25g, total cost 149'058g
Dreugh Wax - 16 x 6989.47g, total cost 111'831g
Rosin - 11 x 2960.68g, total cost 32'567g
For this week I've lost materials worth 174k and got materials worth 293k.
Per character I've got about 20k in materials for a week, plus 14k rewards from quests plus gold from "Ornate" items and few surveys.
You can still be able to make a few coins on crafting writs, but they were nerfed to the ground.
Current prices for tier-9 and tier-10 materials:
Ingots: 15.4 vs. 34.92
Cloth: 6.41 vs. 61.77
Leather: 7.64 vs. 74.67
Wood: 17.93 vs. 8.26
Prior the patch gold from quests rewards and ornate items were sufficient to buy tier-9 materials required for the writs, so I was slowly building stocks of tier-10 materials and precious golden trinkets.
Now materials costs are increased 2-10 times and this is no longer an option.
With this new materials sink I would expect prices for tier-10 materials and tempers/wax/resin to go right to the sky.
Nice job nightwood whiners. You've got what you asked for, now you have to live with it.
imnotanother wrote: »imnotanother wrote: »Get off your butts and farm the mats. 100% profit.
"There is no such thing as a free lunch. "
.......
Except the whole point of crafting dailies is to help u get mats that you need to craft..... The gold mats are just icing.... Right now its costing me mats.... Id rather just farm mats and NOT do the dailies for an even bigger profit.... Or is simple math a little hard for you to comprehend.... When something costs you more than what you get in return, its not a 100% profit.. Its a LOSS...... In this case a pretty sizeable one...
Simmer down
How is it not 100% profit? You farm mats, take said mats and craft writs, turn in writs and you are rewarded with gold, upgrade materials(able to be sold), gear (able to be sold/decon) glass frags(able to be sold), and surveys (where you can farm mats).
The process cost 0 gold. Using simple math... You make a 100% profit.
But go ahead and continue to be close minded and ignorant to common sense.
SteveCampsOut wrote: »imnotanother wrote: »imnotanother wrote: »Get off your butts and farm the mats. 100% profit.
"There is no such thing as a free lunch. "
.......
Except the whole point of crafting dailies is to help u get mats that you need to craft..... The gold mats are just icing.... Right now its costing me mats.... Id rather just farm mats and NOT do the dailies for an even bigger profit.... Or is simple math a little hard for you to comprehend.... When something costs you more than what you get in return, its not a 100% profit.. Its a LOSS...... In this case a pretty sizeable one...
Simmer down
How is it not 100% profit? You farm mats, take said mats and craft writs, turn in writs and you are rewarded with gold, upgrade materials(able to be sold), gear (able to be sold/decon) glass frags(able to be sold), and surveys (where you can farm mats).
The process cost 0 gold. Using simple math... You make a 100% profit.
But go ahead and continue to be close minded and ignorant to common sense.
Wow, Simple math escapes you, or has the phrase "Time is Money" never been spoken in your presence? You're spending not just time but all of your mats for a diminishing return. If that escapes your grasp, you need to go back to school.
Giles.floydub17_ESO wrote: »SteveCampsOut wrote: »imnotanother wrote: »imnotanother wrote: »Get off your butts and farm the mats. 100% profit.
"There is no such thing as a free lunch. "
.......
Except the whole point of crafting dailies is to help u get mats that you need to craft..... The gold mats are just icing.... Right now its costing me mats.... Id rather just farm mats and NOT do the dailies for an even bigger profit.... Or is simple math a little hard for you to comprehend.... When something costs you more than what you get in return, its not a 100% profit.. Its a LOSS...... In this case a pretty sizeable one...
Simmer down
How is it not 100% profit? You farm mats, take said mats and craft writs, turn in writs and you are rewarded with gold, upgrade materials(able to be sold), gear (able to be sold/decon) glass frags(able to be sold), and surveys (where you can farm mats).
The process cost 0 gold. Using simple math... You make a 100% profit.
But go ahead and continue to be close minded and ignorant to common sense.
Wow, Simple math escapes you, or has the phrase "Time is Money" never been spoken in your presence? You're spending not just time but all of your mats for a diminishing return. If that escapes your grasp, you need to go back to school.
The big picture may escape you. The gold matts are worth much and come regular enough.