STOP DOING EQUIPMENT WRITS

  • Waffennacht
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    When I do writs, if I do, (too busy PvPing mostly :) ) I have to:

    Go to probably Craglorn, mine, chop, scrap, and pick mats (I'm also always epicly broke)
    Make the stuff
    Go turn it in
    Takes: Hour or more?

    Blah
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • vladimilianoub17_ESO1
    vladimilianoub17_ESO1
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    this guys still making dumb changes?
  • nine9six
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    I'm just waiting on you guys to whip out the charts and powerpoint presentations.

    Why I don't really play EvE as much any more.
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • daemonios
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    Takes me 10 minutes or so to do writs on 3 chars every day, I do all of them on my main and the equipment ones on the others. I'm sitting on 5k+ tier 10 crafting mats, get a load of them from surveys and deconstructing preposterous end-game gear, get regular gold improvement mats... The only thing I'd change is removing tier 9 mats from surveys, as they're no longer needed. Other than that, writs provide nice rewards.
  • Hutch679
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    Don't waste your time on writs anymore. They are worthless now. It's faster to just run the southern mountain line of wrothgar and farm everything you stumble across for sure. Why they made this change without bumping up the rewards makes no sense to me at all. How did they not think this through taking into account the value of the crafting mats for each writ compared to the rewards? Lol so stupid.
  • me_ming
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    Yeah, as soon as I heard that blacksmithing/clothing/woodworking writs are now all in cp150-160 mats, I knew I'd stop doing them. Equipment writ rewards were already questionable as they were. Sometimes you get good things like gold mats and (while I was still collecting them) glass fragments, and even surveys and repair kits, and then there are times when you just get a trait stone and an intricate/ornate item-- on all three writs. No way am I wasting my resources for just a trait stone and an intricate/ornate item. I would, if there was one survey on every writ all the time, at least, I have a way to getting some materials back, and at best refine some gold materials. But if there is a chance that the rewards are crappy, then no thanks. I'd happily farm my mats instead.
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • Flynch
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    Haha holy cow you lot.

    You can make 100s of thousands from fishing. You can make 100s of thousands from farming Lich set.

    If you end up with more gold in your bank than you did when you started, then it's a profit.

    Is it as good a profit as you'd get with something else? Maybe not. But then again, if I had more time to play, i'd have more gold in my bank anyway. So really, real-life is the real profit-destroyer.

    /wrists = profit then!
  • Moloch1514
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    Just revert to lvl 9 and farm Nirncrux on some characters. That's my lazy way of making my guild store quotas.
    PC-NA
  • Arthmoor
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    Zerok wrote: »
    I understand that max level writs are no longer worth it.

    But what about Craglorn writs?

    From my own testing earlier this week, I had the feeling they reduced the drop rate for the equipment surveys. I got 1 survey on 9 equipment writs... Usually, I was getting 3-4 surveys per 9 equipment writs. Was it just me being unlucky?

    Also in the past 2-3 weeks, I had the impression of getting less nirncrux than usual in Craglorn.

    It's not just you. My impression of doing writs this week is about the same. I've had 1 survey and no gold mats at all. Normally I see 2 surveys a day and at least one gold mat.

    Also the last time I farmed Craglorn, it took me 3 days to find one nirn. So that seems to no longer be worth the trip at all.

    Also more annoying is that top tier writs take all top tier mats now but surveys still give out CP140 mats which I no longer have need for. They just end up in our guild bank now :P And no, I don't want these writs to go back to taking part CP140, part CP150, because I don't want to have to make special trips to Craglorn every week just to get more of that junk.
    Edited by Arthmoor on August 6, 2016 2:07AM
  • Lysette
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    I'm just waiting on you guys to whip out the charts and powerpoint presentations.

    Lol, this isn't "spreadsheets in space" (EVE online) - there I would not be a bit surprised if people would do this in detail.
    Edited by Lysette on August 5, 2016 11:57PM
  • STEVIL
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    I usually do writs. Waiting on the dust to settle before continuing.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • ScottK1994
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    Well it doesn't work like a normal daily quest eh. Every day you collect something, then you get a set reward that makes it worth collecting and doing every day.
    These 'writs' merely seem like a necessity in the bad system of items/crafting/trade.

    It needs a revamp; there should be no such thing as a worthless material, guild traders should be scrapped its a stupid idea, there needs to be REAL gold sinks(cosmetic items that aren't crown store items) and then obviously a normal style of crafting dailies where you farm material you don't usually need and turn them into something useful.
  • ScottK1994
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    Do the development team have any experience of playing this game with its current writ system/trading system? It doesn't seem like they have tried those parts of the game and its odd since they decided to deviate from the profitable/successful games..

    A development team who hasn't tried to buy mats/gear/food etc on this game LIVE really really shouldn't just leave it without CONSTANT changes.. Jeezo if it wasn't for the PS4/Xbox hard copy release the game would have went under basically because the in game market is broken

    Like this isn't the 90s, no successful MMO exists with materials that are useless. No successful MMO exists without a basic trading system between players... Lol
    Edited by ScottK1994 on August 6, 2016 1:40AM
  • Moloch1514
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    Arthmoor wrote: »
    Zerok wrote: »
    I understand that max level writs are no longer worth it.

    But what about Craglorn writs?

    From my own testing earlier this week, I had the feeling they reduced the drop rate for the equipment surveys. I got 1 survey on 9 equipment writs... Usually, I was getting 3-4 surveys per 9 equipment writs. Was it just me being unlucky?

    Also in the past 2-3 weeks, I had the impression of getting less nirncrux than usual in Craglorn.

    It's not just you. My impression of doing writs this week is about the same. I've had 1 survey and no gold mats at all. Normally I see 2 surveys a day and at least one gold mat.

    Also the last time I farmed Craglorn, it took me 3 days to find one nirn. So that seems to no longer be worth the trip at all.

    Also more annoying is that top tier writs take all top tier mats now but surveys still give out CP140 mats which I no longer have need for. They just end up in our guild bank now :P And no, I don't want these writs to go back to taking part CP140, part CP150, because I don't want to have to make special trips to Craglorn every week just to get more of that junk.

    Craglorn writs are RNG as usual, but not nerfed. I had a dry spell (in terms of nirncrux) of about 5 surveys, but then tonight I did 2 surveys (Clothing, Wood) and got 2 Potents and a Fortified. So it's still profitable.
    Edited by Moloch1514 on August 6, 2016 2:39AM
    PC-NA
  • starkerealm
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    *Logs on* *Sees a Z* :D
    ZOS_PeterT wrote: »
    We understand that disagreements do happen however, we would like to remind all to keep comments constructive and positive.

    In the future remember that rude, flaming and baiting Comments are against our Forum Rules.

    Oh... uh... thanks.

    (._.)
  • Rayya_Blackheart
    Rayya_Blackheart
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    4uuI2.jpg

    I want to join in on the charts and graphs :O

    Also... Sorry I'm late...

    cMWalaa.gif
    PC NA Rayya Blackheart pitiful DPS NB CP160
    PC NA Phaedra Phoenix beast mode Templar Healer CP160
    PC NA lvl6 Mudcrab
  • Stiltz
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    @Ghost-Shot sadly, xbox community. It's what they are typically goin for.

    D wax is 3.5k

    On PS4 NA Tempering Alloys go from 14-15k each all day and Wax 7-8k. A couple months ago you could get them for 12/6 but not a chance right now.
    Edited by Stiltz on August 6, 2016 3:54AM
  • Dubhliam
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    In my opinion, there is nothing ZOS can do to improve writs.
    They don't dictate the market price of materials.
    The amount of gold each writ grants only prevents material price from falling lower than the artificial profitability of writs.

    In fact, end game equipment writs are already given special treatment, since they are the only ones that require half of the usual amount of items to complete them.
    >>>Detailed Justice System Concept thread<<<
  • Lysette
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    Well, in alchemy they could - it is not necessary to just demand the same few ingredients all the time, there could be a lot more variety, especially not demand those which got more expensive due to poison making and which outweight the reward a new player gets for doing a writ - especially a new player should always have a decent reward from doing a writ or he will soon no longer want to do any of those.
    Edited by Lysette on August 6, 2016 10:09AM
  • Lysette
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    Dubhliam wrote: »
    In my opinion, there is nothing ZOS can do to improve writs.
    They don't dictate the market price of materials.
    The amount of gold each writ grants only prevents material price from falling lower than the artificial profitability of writs.

    In fact, end game equipment writs are already given special treatment, since they are the only ones that require half of the usual amount of items to complete them.

    And there it was the least needed to do that - because these materials are plenty available in guild stores - the same is not true for lower level materials for example. For those there is a void - the whole system of how these writs work need an overhaul to make all materials equally useful.
  • I_killed_Vivec
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    Lysette wrote: »
    Well, in alchemy they could - it is not necessary to just demand the same few ingredients all the time, there could be a lot more variety, especially not demand those which got more expensive due to poison making and which outweight the reward a new player gets for doing a writ - especially a new player should always have a decent reward from doing a writ or he will soon no longer want to do any of those.

    The good thing about reagents is that they aren't weighted, there are no "rare" flowers. Anyone can find the more expensive flowers for themselves. This does mean that there is a big opportunity cost by using Columbine (say) for a potion instead of selling it, but that's the choice you have to make between being a crafter or a trader.

    And new players do get a significant reward - inspiration, which is still given at level 50 even though by then it is meaningless.
  • Lysette
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    Variety in what to craft would be needed as well - i am getting so tired when i do those writs, just because they are so awfully boring to do - always the same stuff, I know it by heart already

    5 daggers - 2 helmet - 2 pauldrons
    3 sword - 2 cuirass - greaves
    2 great sword - 2 sabaton - 2 gauntlets

    2 shoes - 2 hats - 2 sash
    2 robes - 2 breeches - epaulets
    2 gloves - 2 helmet - 2 arm cops

    3 of any destruction staves
    6 bow - 2 shield
    2 resto staves - 4 shields

    what kind of variety is this - this is awfully mind-numbing.

  • Lysette
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    Lysette wrote: »
    Well, in alchemy they could - it is not necessary to just demand the same few ingredients all the time, there could be a lot more variety, especially not demand those which got more expensive due to poison making and which outweight the reward a new player gets for doing a writ - especially a new player should always have a decent reward from doing a writ or he will soon no longer want to do any of those.

    The good thing about reagents is that they aren't weighted, there are no "rare" flowers. Anyone can find the more expensive flowers for themselves. This does mean that there is a big opportunity cost by using Columbine (say) for a potion instead of selling it, but that's the choice you have to make between being a crafter or a trader.

    And new players do get a significant reward - inspiration, which is still given at level 50 even though by then it is meaningless.

    I will give an example - cornflower - it was plenty available in guild stores before they got important due to alchemy changes - a newbie gets like 223 gold for a writ - something like that - if he needs 3 cornflower and those cost meanwhile around 100 a piece - he is f*cked - it is pointless to do the writ, but he does not know it, that he will shoot in his own foot by doing it.

    Blessed Thistle is the other one, which got as well more expensive - and writs demand as well 3 of those.

    And of course he is even more screwed, if he is using the basic recipe for a health potion, which he got from the instructor, because that is columbine and mountain flower - 400 gold he could get for columbine - but he might use it in a writ, because he is not yet aware of that he should experiment a bit to get other recipes - and he gets 223 gold for this writ - no wonder if a newbie will give up on doing these writs and rather picks flowers and sells them instead. What we get by this are grinders, not role players. - farmers instead of adventurers.
    Edited by Lysette on August 6, 2016 10:44AM
  • Holmarion19
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    Use Lazy Writ crafter add-on and never worry about needing to know what the writs contain ever again.
  • Lysette
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    Use Lazy Writ crafter add-on and never worry about needing to know what the writs contain ever again.

    I know it by heart because I do 72 of them when I do writs - this is not the problem to memorize that, it is burned into my brain by mind-numbingly boring repetition.

    I am not using add-ons like this - I have a minimap and a harvester map, so that I know which character was in which area already - because then there are the markers for the found materials - that is all what I need it for, to have a hint, who was where already. So and that is all, every other add-on which automates gameplay I consider cheating - and I am not going to use those. Same with add-ons, which destroy the experience of exploration - like sky-shards, lore-book and so on - i am not going to use those.
    Edited by Lysette on August 6, 2016 10:53AM
  • I_killed_Vivec
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    Lysette wrote: »
    Lysette wrote: »
    Well, in alchemy they could - it is not necessary to just demand the same few ingredients all the time, there could be a lot more variety, especially not demand those which got more expensive due to poison making and which outweight the reward a new player gets for doing a writ - especially a new player should always have a decent reward from doing a writ or he will soon no longer want to do any of those.

    The good thing about reagents is that they aren't weighted, there are no "rare" flowers. Anyone can find the more expensive flowers for themselves. This does mean that there is a big opportunity cost by using Columbine (say) for a potion instead of selling it, but that's the choice you have to make between being a crafter or a trader.

    And new players do get a significant reward - inspiration, which is still given at level 50 even though by then it is meaningless.

    I will give an example - cornflower - it was plenty available in guild stores before they got important due to alchemy changes - a newbie gets like 223 gold for a writ - something like that - if he needs 3 cornflower and those cost meanwhile around 100 a piece - he is f*cked - it is pointless to do the writ, but he does not know it, that he will shoot in his own foot by doing it.

    Blessed Thistle is the other one, which got as well more expensive - and writs demand as well 3 of those.

    And of course he is even more screwed, if he is using the basic recipe for a health potion, which he got from the instructor, because that is columbine and mountain flower - 400 gold he could get for columbine - but he might use it in a writ, because he is not yet aware of that he should experiment a bit to get other recipes - and he gets 223 gold for this writ - no wonder if a newbie will give up on doing these writs and rather picks flowers and sells them instead. What we get by this are grinders, not role players. - farmers instead of adventurers.

    You only need one potion for each writ - two (different) flowers. With the correct skills you produce more than one potion - spares go into the bank for next time :)

    But the point is that flowers cost nothing if you pick them yourself. Maybe a player should get a stock saved up before starting out doing writs. Same with the other materials.
  • Lysette
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    Lysette wrote: »
    Lysette wrote: »
    Well, in alchemy they could - it is not necessary to just demand the same few ingredients all the time, there could be a lot more variety, especially not demand those which got more expensive due to poison making and which outweight the reward a new player gets for doing a writ - especially a new player should always have a decent reward from doing a writ or he will soon no longer want to do any of those.

    The good thing about reagents is that they aren't weighted, there are no "rare" flowers. Anyone can find the more expensive flowers for themselves. This does mean that there is a big opportunity cost by using Columbine (say) for a potion instead of selling it, but that's the choice you have to make between being a crafter or a trader.

    And new players do get a significant reward - inspiration, which is still given at level 50 even though by then it is meaningless.

    I will give an example - cornflower - it was plenty available in guild stores before they got important due to alchemy changes - a newbie gets like 223 gold for a writ - something like that - if he needs 3 cornflower and those cost meanwhile around 100 a piece - he is f*cked - it is pointless to do the writ, but he does not know it, that he will shoot in his own foot by doing it.

    Blessed Thistle is the other one, which got as well more expensive - and writs demand as well 3 of those.

    And of course he is even more screwed, if he is using the basic recipe for a health potion, which he got from the instructor, because that is columbine and mountain flower - 400 gold he could get for columbine - but he might use it in a writ, because he is not yet aware of that he should experiment a bit to get other recipes - and he gets 223 gold for this writ - no wonder if a newbie will give up on doing these writs and rather picks flowers and sells them instead. What we get by this are grinders, not role players. - farmers instead of adventurers.

    You only need one potion for each writ - two (different) flowers. With the correct skills you produce more than one potion - spares go into the bank for next time :)

    But the point is that flowers cost nothing if you pick them yourself. Maybe a player should get a stock saved up before starting out doing writs. Same with the other materials.

    I was talking about a newbie - and if you would havd paid attention to what is demanded - it is always a potion AND 3 ingredients. 2 in a potion and 3 extra = 5 are used. Sometimes the extra is water though, when it is ravage stamina it requires 3 water.

    The notion of self-picked is free is for numb nuts, not for people with a brain - because the stuff you use has that value for which you could sell it on the market. It is not free. You did not have to pay for it, that is correct, but when you use it, you use the value those have on the market, because in the moment you use it, your asset value decreases by the market value of these ingredients.
    Edited by Lysette on August 6, 2016 11:07AM
  • Dubhliam
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    Lysette wrote: »
    Dubhliam wrote: »
    In my opinion, there is nothing ZOS can do to improve writs.
    They don't dictate the market price of materials.
    The amount of gold each writ grants only prevents material price from falling lower than the artificial profitability of writs.

    In fact, end game equipment writs are already given special treatment, since they are the only ones that require half of the usual amount of items to complete them.

    And there it was the least needed to do that - because these materials are plenty available in guild stores - the same is not true for lower level materials for example. For those there is a void - the whole system of how these writs work need an overhaul to make all materials equally useful.

    This is simply something every MMO goes through, the aging of materials.

    Max level writs will never be profitable, since max level materials are always in demand. Not to mention that if a writ was to become profitable, more people would do it, increasing the demand for the corresponding materials, thus making it not profitable again.

    You can actually calculate where the price of each material tips into more profitability.
    Certain lower level writs are more profitable than the max level (EDIT: if you were buying the materials from stores).
    Edited by Dubhliam on August 6, 2016 11:20AM
    >>>Detailed Justice System Concept thread<<<
  • Lysette
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    If there are other things to clarify, I have to do some work now in RL - I will check back later.
  • daemonios
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    Dubhliam wrote: »
    Lysette wrote: »
    Dubhliam wrote: »
    In my opinion, there is nothing ZOS can do to improve writs.
    They don't dictate the market price of materials.
    The amount of gold each writ grants only prevents material price from falling lower than the artificial profitability of writs.

    In fact, end game equipment writs are already given special treatment, since they are the only ones that require half of the usual amount of items to complete them.

    And there it was the least needed to do that - because these materials are plenty available in guild stores - the same is not true for lower level materials for example. For those there is a void - the whole system of how these writs work need an overhaul to make all materials equally useful.

    This is simply something every MMO goes through, the aging of materials.

    Max level writs will never be profitable, since max level materials are always in demand. Not to mention that if a writ was to become profitable, more people would do it, increasing the demand for the corresponding materials, thus making it not profitable again.

    You can actually calculate where the price of each material tips into more profitability.
    Certain lower level writs are more profitable than the max level.

    Bull.

    Writs give you:
    - Gold (~200 per);
    - Chance at gold mats/runes (~2k to ~5k+ on PC); [edit: was quoting numbers from memory, after checking in game it's actually 3k (rosin) to 10k (tempering alloy)
    - Chance at surveys for raw mats which in turn can give you gold mats through refinement.

    Unless you just log in to do writs, it's quite easy to be self-sufficient in terms of the mats needed for writs. I only ever bought the tier 9 mats because I simply can't run out of the tier 10 ones. I run plenty of dungeons and trials, and pick up everything in sight when doing my surveys, which means my crafting bag is always full to the brim with whatever mats I need for writs. I highly doubt selling those would compensate for my loss of gold mats in particular.
    Edited by daemonios on August 6, 2016 1:08PM
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