anitajoneb17_ESO wrote: »imnotanother wrote: »I recommend contacting your local office to educate yourself on the matter.
A pity I'm not in the USA : I would have had a jolly good time asking them how selling for 5 when I could sell for 10 could NOT be considered a loss. Or at least a very silly decision :-)
While you're at it, you could ask them to explain to you the terms that you keep mixing up here (income, profit, cash, value, cost, price, etc.). You seem very confused about all this.
That's not what I was addressing. I was addressing the cockamamie idea that selling to person x for $ profit instead of to person y for $$$ profit was somehow a loss.anitajoneb17_ESO wrote: »The people in this thread that claim taking less profit is a 'loss' are involved in the self deception that allows people to think that jacking up prices then having a 50% off sale is 'savings'.
When a store jacks up a price from $100 to $200 and hangs a 50% off sign, you are not actually saving $100... It is a deceptive trick of accounting that only works on paper.
The so-called 'loss' being described by people in this thread for the action of taking less profit than maximum theoretically possible, is also a deceptive trick of accounting that functions on paper alone. Less gain is still gain.
Depends.
If it's something that I would have bought anyway (because I wanted or needed it) at full price and I buy it 50% off, then I actually saved money, concretely.
If it makes me buy something that I would NOT have bought at full price, then it's not saved money, it's just an extra expenditure.
Now please tell me : if you have two people in front of view and you have one item to sell, why wouldn't you sell it to the lowest bidder ? how is that a gain, and how is selling to the highest bidder an "accounting trick that works on paper only" ?
That's not what I was addressing. I was addressing the cockamamie idea that selling to person x for $ profit instead of to person y for $$$ profit was somehow a loss.anitajoneb17_ESO wrote: »The people in this thread that claim taking less profit is a 'loss' are involved in the self deception that allows people to think that jacking up prices then having a 50% off sale is 'savings'.
When a store jacks up a price from $100 to $200 and hangs a 50% off sign, you are not actually saving $100... It is a deceptive trick of accounting that only works on paper.
The so-called 'loss' being described by people in this thread for the action of taking less profit than maximum theoretically possible, is also a deceptive trick of accounting that functions on paper alone. Less gain is still gain.
Depends.
If it's something that I would have bought anyway (because I wanted or needed it) at full price and I buy it 50% off, then I actually saved money, concretely.
If it makes me buy something that I would NOT have bought at full price, then it's not saved money, it's just an extra expenditure.
Now please tell me : if you have two people in front of view and you have one item to sell, why wouldn't you sell it to the lowest bidder ? how is that a gain, and how is selling to the highest bidder an "accounting trick that works on paper only" ?
Either person you sell to, you have profit.
P
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No matter how you try to drag a comparison of profit into it and shine a spotlight on the difference in profits, the fact remains that BOTH options left you with more in game wealth than you started with. So calling one option a "loss" is demonstrably incorrect.
You want to get into the reasons a person might choose the lower profit option, that enters into the subjective opinions of that person and is not for you to control.
But the fact remains, if you ended the writ process with more wealth than you had when you started, you profited. wealth can be gold, tempers, a trait as yet unresearched, other mats from decon, etc. and that makes 'wealth' in this imaginary world ALSO a subjective determination (unless you are going to demand a number value be placed on research traits?) so this entire thread from start to now is just plain useless.
anitajoneb17_ESO wrote: »I_killed_Vivec wrote: »
Because doing writs is more enjoyable than simply selling materials.
And there's the lottery factor. "Winning" a glass fragment might not be profitable, but it's an incentive. Maybe today's the day I get a purple recipe... or a kuta... or the hat trick of all three legendary tempers!
It's commonsense really... playing a game for reasons other than in-game financial benefit
Doing writs is... enjoyable ???
How long have you been doing them ? The fun factor has long worn off for me :-)
But yeah if you enjoy doing them and accept a loss in potential gold for the pleasure of the "lottery ticket" effect, fine ! Totally understandable.
Doesn't make non-profitable writs proper design though.
imnotanother wrote: »I made the mistake of trying to point out that you never suffer a loss of gold. (Maybe materials) That in both situations, you make money. Which to some people, makes doing writs still a viable solution to money making.
imnotanother wrote: »@Lysette
This is the 3rd time you have used the term calculatoric costs. I must admit, I have no idea what you are referencing or talking about when it comes to that term.
Not knowing the term, I am having a hard time following/understanding your example.
I feel like it isn't related at all to what we have been discussing. There are many other variables that go into play as well with your scenario (Registration Fees, Pilot Salaries, Hanger Fees, maintenance, fuel, property taxes potentially luxury taxes, loan interest, and Overhead)
But I don't even know what why we are talking about helicopter.
anitajoneb17_ESO wrote: »imnotanother wrote: »I made the mistake of trying to point out that you never suffer a loss of gold. (Maybe materials) That in both situations, you make money. Which to some people, makes doing writs still a viable solution to money making.
Why don't you advise people to sell their excess mats to the NPC vendor ? Because, you see, it makes money. Less than selling to other players , but still money. Remember, less profit is not a loss... Which, to some people, makes it a viable solution to money making... ?????
Waffennacht wrote: »GwwwsaAaaaaAAAAAA!
TIME HAS A VALUE
There is no such thing as, "free"
Every second you spend farming mats to waste on writs you are NOT doing something MORE profitable
SO in the above arguments, the person farming that keeps saying it's "free" is way off.
To me 1 hour is equivalent to 13 - 20k gold. If i go out. It's to grab roughly 200 mats an hour, I get an average of 1 gold item per stack, so if I do anything and don't get 13k worth of gold, I'm losing money.
This is the epitome of entitlement thinking. To think that your starting point is 13k per hour and anything less is something that has been taken from you by some manner or method, as if you are entitled to receive 13k-plus for every hour you 'spend' on ESO.
Eso doesn't owe you that. It certainly isn't obligated to cater to your delusional idea of the self-determined worth of your time.
I_killed_Vivec wrote: »anitajoneb17_ESO wrote: »I_killed_Vivec wrote: »
Because doing writs is more enjoyable than simply selling materials.
And there's the lottery factor. "Winning" a glass fragment might not be profitable, but it's an incentive. Maybe today's the day I get a purple recipe... or a kuta... or the hat trick of all three legendary tempers!
It's commonsense really... playing a game for reasons other than in-game financial benefit
Doing writs is... enjoyable ???
How long have you been doing them ? The fun factor has long worn off for me :-)
But yeah if you enjoy doing them and accept a loss in potential gold for the pleasure of the "lottery ticket" effect, fine ! Totally understandable.
Doesn't make non-profitable writs proper design though.
Now now, we know they are profitable, just not as profitable as selling the materials. We've done the maths on that one
Yes, doing the writs is more enjoyable than passively selling materials. I've been doing top level writs since they started, I've been trading for longer, and I admit I find playing a crafter more enjoyable than playing shop.
But the problem with top level writs is not the gold (largely irrelevant in any case given the amounts people have), or even the amount of materials, but the wasted inspiration, the lack of variety and the lack of imagination. If I'm asked to create an item why not give a bonus for adding a specific trait, or style or making it green?
anitajoneb17_ESO wrote: »imnotanother wrote: »I made the mistake of trying to point out that you never suffer a loss of gold. (Maybe materials) That in both situations, you make money. Which to some people, makes doing writs still a viable solution to money making.
Why don't you advise people to sell their excess mats to the NPC vendor ? Because, you see, it makes money. Less than selling to other players , but still money. Remember, less profit is not a loss... Which, to some people, makes it a viable solution to money making... ?????
imnotanother wrote: »@Lysette
This is the 3rd time you have used the term calculatoric costs. I must admit, I have no idea what you are referencing or talking about when it comes to that term.
Not knowing the term, I am having a hard time following/understanding your example.
I feel like it isn't related at all to what we have been discussing. There are many other variables that go into play as well with your scenario (Registration Fees, Pilot Salaries, Hanger Fees, maintenance, fuel, property taxes potentially luxury taxes, loan interest, and Overhead)
But I don't even know what why we are talking about helicopter.
Sorry, the english term is "imputed costs" - I just translated straight from the german term "kalkulatorische Kosten" which would be calculatoric costs then.
The purpose was to show, that there are costs, which you do not have to pay, but which are there due to the fact that you own stuff, instead to use the money to earn money with it. Our helicopter is such an example. If we would have used our own money to buy it, we would not be able to earn those 10,000 dollars per month anymore with that million, we wouild have to put in to buy it. That are imputed costs - now that I know the correct term - sorry, I did not know it before.
Using material for writs is similar - you could instead of using them just sell them - and so these are the costs of the material put into the writ - not the production costs, but the market value of them.
imnotanother wrote: »imnotanother wrote: »@Lysette
This is the 3rd time you have used the term calculatoric costs. I must admit, I have no idea what you are referencing or talking about when it comes to that term.
Not knowing the term, I am having a hard time following/understanding your example.
I feel like it isn't related at all to what we have been discussing. There are many other variables that go into play as well with your scenario (Registration Fees, Pilot Salaries, Hanger Fees, maintenance, fuel, property taxes potentially luxury taxes, loan interest, and Overhead)
But I don't even know what why we are talking about helicopter.
Sorry, the english term is "imputed costs" - I just translated straight from the german term "kalkulatorische Kosten" which would be calculatoric costs then.
The purpose was to show, that there are costs, which you do not have to pay, but which are there due to the fact that you own stuff, instead to use the money to earn money with it. Our helicopter is such an example. If we would have used our own money to buy it, we would not be able to earn those 10,000 dollars per month anymore with that million, we wouild have to put in to buy it. That are imputed costs - now that I know the correct term - sorry, I did not know it before.
Using material for writs is similar - you could instead of using them just sell them - and so these are the costs of the material put into the writ - not the production costs, but the market value of them.
Thank you for the clear up, I was seriously scratching my head. If I am not mistaken, this is the same as "opportunity cost?"
I can agree to a point, moreso in real life, but in ESO I am able to farm, kill mobs, earn XP/CP, and communicate with friends all at the same time. Nothing stops me from picking up every node when I run from point A to point B in a quest. By playing this style, you wouldn't suffer from "choosing a less profitable alternative compared to a more profitable one"
imnotanother wrote: »imnotanother wrote: »@Lysette
This is the 3rd time you have used the term calculatoric costs. I must admit, I have no idea what you are referencing or talking about when it comes to that term.
Not knowing the term, I am having a hard time following/understanding your example.
I feel like it isn't related at all to what we have been discussing. There are many other variables that go into play as well with your scenario (Registration Fees, Pilot Salaries, Hanger Fees, maintenance, fuel, property taxes potentially luxury taxes, loan interest, and Overhead)
But I don't even know what why we are talking about helicopter.
Sorry, the english term is "imputed costs" - I just translated straight from the german term "kalkulatorische Kosten" which would be calculatoric costs then.
The purpose was to show, that there are costs, which you do not have to pay, but which are there due to the fact that you own stuff, instead to use the money to earn money with it. Our helicopter is such an example. If we would have used our own money to buy it, we would not be able to earn those 10,000 dollars per month anymore with that million, we wouild have to put in to buy it. That are imputed costs - now that I know the correct term - sorry, I did not know it before.
Using material for writs is similar - you could instead of using them just sell them - and so these are the costs of the material put into the writ - not the production costs, but the market value of them.
Thank you for the clear up, I was seriously scratching my head. If I am not mistaken, this is the same as "opportunity cost?"
I can agree to a point, moreso in real life, but in ESO I am able to farm, kill mobs, earn XP/CP, and communicate with friends all at the same time. Nothing stops me from picking up every node when I run from point A to point B in a quest. By playing this style, you wouldn't suffer from "choosing a less profitable alternative compared to a more profitable one"
yes of course, if I would always look at things like this, then spare time would be by far too expensive and I would be a workoholic Maybe that is even a reason, why so many rich people are workoholics.
Waffennacht wrote: »imnotanother wrote: »imnotanother wrote: »@Lysette
This is the 3rd time you have used the term calculatoric costs. I must admit, I have no idea what you are referencing or talking about when it comes to that term.
Not knowing the term, I am having a hard time following/understanding your example.
I feel like it isn't related at all to what we have been discussing. There are many other variables that go into play as well with your scenario (Registration Fees, Pilot Salaries, Hanger Fees, maintenance, fuel, property taxes potentially luxury taxes, loan interest, and Overhead)
But I don't even know what why we are talking about helicopter.
Sorry, the english term is "imputed costs" - I just translated straight from the german term "kalkulatorische Kosten" which would be calculatoric costs then.
The purpose was to show, that there are costs, which you do not have to pay, but which are there due to the fact that you own stuff, instead to use the money to earn money with it. Our helicopter is such an example. If we would have used our own money to buy it, we would not be able to earn those 10,000 dollars per month anymore with that million, we wouild have to put in to buy it. That are imputed costs - now that I know the correct term - sorry, I did not know it before.
Using material for writs is similar - you could instead of using them just sell them - and so these are the costs of the material put into the writ - not the production costs, but the market value of them.
Thank you for the clear up, I was seriously scratching my head. If I am not mistaken, this is the same as "opportunity cost?"
I can agree to a point, moreso in real life, but in ESO I am able to farm, kill mobs, earn XP/CP, and communicate with friends all at the same time. Nothing stops me from picking up every node when I run from point A to point B in a quest. By playing this style, you wouldn't suffer from "choosing a less profitable alternative compared to a more profitable one"
yes of course, if I would always look at things like this, then spare time would be by far too expensive and I would be a workoholic Maybe that is even a reason, why so many rich people are workoholics.
That is why. Their time is allocated for the most profitable return. It's exactly why, they don't "waste" time making 5 gold when they could be making 50 gold in that exact same time slot.
This is also why playing Eso is an inherent issue when you're not already wealth irl. - Aka wtf, are you playin a video when you could be working etc...?
anitajoneb17_ESO wrote: »imnotanother wrote: »I made the mistake of trying to point out that you never suffer a loss of gold. (Maybe materials) That in both situations, you make money. Which to some people, makes doing writs still a viable solution to money making.
Why don't you advise people to sell their excess mats to the NPC vendor ? Because, you see, it makes money. Less than selling to other players , but still money. Remember, less profit is not a loss... Which, to some people, makes it a viable solution to money making... ?????
If that's what they want to do, then that's what they do, and it's not for you or me to control their actions. But don't tell them a falsehood by saying they lost gold by selling to the npc merchant. Plus 5 gold or plus 50 gold, both are still "plus gold".
anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »imnotanother wrote: »I made the mistake of trying to point out that you never suffer a loss of gold. (Maybe materials) That in both situations, you make money. Which to some people, makes doing writs still a viable solution to money making.
Why don't you advise people to sell their excess mats to the NPC vendor ? Because, you see, it makes money. Less than selling to other players , but still money. Remember, less profit is not a loss... Which, to some people, makes it a viable solution to money making... ?????
If that's what they want to do, then that's what they do, and it's not for you or me to control their actions. But don't tell them a falsehood by saying they lost gold by selling to the npc merchant. Plus 5 gold or plus 50 gold, both are still "plus gold".
I don't want to control their actions. But I want them to be well informed. Telling them that "it doesn't matter because there's profit in both cases", or advising them to sell to NPC vendor is bad, misleading "advice".
Waffennacht wrote: »anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »imnotanother wrote: »I made the mistake of trying to point out that you never suffer a loss of gold. (Maybe materials) That in both situations, you make money. Which to some people, makes doing writs still a viable solution to money making.
Why don't you advise people to sell their excess mats to the NPC vendor ? Because, you see, it makes money. Less than selling to other players , but still money. Remember, less profit is not a loss... Which, to some people, makes it a viable solution to money making... ?????
If that's what they want to do, then that's what they do, and it's not for you or me to control their actions. But don't tell them a falsehood by saying they lost gold by selling to the npc merchant. Plus 5 gold or plus 50 gold, both are still "plus gold".
I don't want to control their actions. But I want them to be well informed. Telling them that "it doesn't matter because there's profit in both cases", or advising them to sell to NPC vendor is bad, misleading "advice".
That's a really good way of putting it. Like making 10 gold for one tempering alloy is still profit, even though they sell for 13,000
Waffennacht wrote: »
Ghost-Shot wrote: »Waffennacht wrote: »
Wow, on PC NA alloy and wax are both around the 6k mark last I checked.
anitajoneb17_ESO wrote: »I don't know why you guys keep trying to explain things. The point has been made. Let people do whatever they want.
Yes but no.
The point is actually not to make @imnotanother change his mind, but for ZOS.
If doing something way A grants 50 quid profit, and doing that same thing way B grants 100 quid profit, how do you qualify way A ? A "less profitable way" or "a lossy way" ?
At this stage this converstaion is pointless because all has been said already.
What matters to me is that ZOS ( @ZOS_RichLambert ) get that sometimes doing writs is a mistake. If doing a quest is a mistake, there's a design issue.
I understand that the devs cannot follow the mats markets as closely as we players, especially trader players, do. But they should make some effort to balance things better.
- Writs should be handed over in the zone where we picked them up (we get to choose our survey/mats type)
- There should be extra RNG rewards (like recipe fragments or glass fragments, but those are outdated) to make them worthwhile. How about a "token" to learn a trait instantly ?
Haha oh man, I agree. I do the exact same thing. Only have to make the equipment writs every day.DRXHarbinger wrote: »Right...just done all my writs..I keep a stack or magika, stamina, health glyphs on me to save me the trouble (banker is epic) potions in a fat stack, food in a fat stack, that leaves me only 3 to actually ever make, it took me 2 mins 15 from start to finish blacksmith, wood working and clothing....20s porting time to wrothgar, Christ it felt longer, 22s by Dro m'artha senche to the drop of point...it doesn't take 10mins.
DRXHarbinger wrote: »Right...just done all my writs..I keep a stack or magika, stamina, health glyphs on me to save me the trouble (banker is epic) potions in a fat stack, food in a fat stack, that leaves me only 3 to actually ever make, it took me 2 mins 15 from start to finish blacksmith, wood working and clothing....20s porting time to wrothgar, Christ it felt longer, 22s by Dro m'artha senche to the drop of point...it doesn't take 10mins.