They will never bring back soft caps though, cause that would be admitting they don goofed.
@WreuntzyllaWreuntzylla wrote: »Um, well, have you tried permafrost in the no-cp server? This one might not be a great example.
@DoctordarkspawnDoctordarkspawn wrote: »Softcaps were good. I wish they'd come home.
I have a different opinion on softcaps. The end result of soft caps is that everyone has approximately the same magicka, health, stamina and weapon/spell power. I don't like that. It's boring and it homogenizes the game.
I think there are better ways to do it, like balancing individual skills, sets, and passives consistently with every single minor patch.
Doctordarkspawn wrote: »Softcaps.
Back in the legendary times of launch softcaps were the thing you met on almost every build and slightly pushed for specific rolls. It was more ballanced than what we have now, and more ballanced PVE side too where the bosses were designed with the softcaps in mind, meaning you had to pay attention to mechanics.
Softcaps were good. I wish they'd come home.
For reference all screenshots were taken with 30k stam/mag and 3k spell/weapon damage. Check it out. It's kind of awesome.
Please don't bring PvE into this thread.
Please don't bring PvE into this thread.
Thread's not in the PVP forums. Sorry about that.
Doesn't negate the other bit anyway - there is more than sheer damage that makes the abilities differ. Again, damage potential is well on its way to tripling that of Dawnbreaker of Smiting, and it's also usable from a range, thus making it significantly lower risk despite its higher damage potential. Also not frontal only. It's also more likely it will hit more targets on average, shrinking the DOT advantage.
It takes more than condescending dismissal and stupefied face gifs to make good points, I'm afraid.
s7732425ub17_ESO wrote: »
s7732425ub17_ESO wrote: »
Furthermore, that tooltip for Mutagen is awfully low. A well-spec'ed magicka character should have much more.
s7732425ub17_ESO wrote: »
Furthermore, that tooltip for Mutagen is awfully low. A well-spec'ed magicka character should have much more.
Please don't bring PvE into this thread.
I'm just getting warmed up. Check this s*** out. These are absolute game changers for all stamina characters.
Here is the new meta:
Bow Heavy >> Poison Inject >> Crit Rush >> Dawnbreaker >> Maul Heavy >> Executioner
GG. Goodnight. Get your macros ready.
Magicka has nothing even REMOTELY comparable.
Edit for obligatory:
LolCarbonised wrote: »Bows and poison injection are already shredding everything in pvp as it is, but hey, I have my *** crushing shock to spam haven't I. Let's hope the enemy does not move so I can take him down with about 10-12 crushing shocks, and let's hope I don't run out of magicka due to the insane cost for horrible damage
And twohanders are already wrecking balling everything in melee, but hey, let me get my 6k shield that lasts for 6 seconds up, and maybe if I spam Mutagen and Healing springs until my magicka runs out, there's a chance he won't get me down within the first 5-6 seconds or so.
I lol'd. Dawnbreaker has no travel time, no telegraph, can be animation cancelled, has a dot that sticks to the player as opposed to the ground and costs half that of meteor. If you think "sheer damage" makes meteor comparable, methinks you should forgoe your 400th silver pledge and venture out to Cyrodiil more often
Doesn't negate the other bit anyway - there is more than sheer damage that makes the abilities differ.
s7732425ub17_ESO wrote: »
I'm just getting warmed up. Check this s*** out. These are absolute game changers for all stamina characters.
Here is the new meta:
Bow Heavy >> Poison Inject >> Crit Rush >> Dawnbreaker >> Maul Heavy >> Executioner
GG. Goodnight. Get your macros ready.
Magicka has nothing even REMOTELY comparable.
Edit for obligatory:
Carbonised wrote: »Bows and poison injection are already shredding everything in pvp as it is, but hey, I have my *** crushing shock to spam haven't I. Let's hope the enemy does not move so I can take him down with about 10-12 crushing shocks, and let's hope I don't run out of magicka due to the insane cost for horrible damage
And twohanders are already wrecking balling everything in melee, but hey, let me get my 6k shield that lasts for 6 seconds up, and maybe if I spam Mutagen and Healing springs until my magicka runs out, there's a chance he won't get me down within the first 5-6 seconds or so.
I have a different opinion on softcaps. The end result of soft caps is that everyone has approximately the same magicka, health, stamina and weapon/spell power. I don't like that. It's boring and it homogenizes the game.
I think there are better ways to do it, like balancing individual skills, sets, and passives consistently with every single minor patch.
Forestd16b14_ESO wrote: »Well this quickly escalated into a nerf stamina thread.
Seriously magicka users please stop. Just stop.
STOP !
The original mechanics of the game were based on the idea that everyone would use magicka based class skills and supplement it with few weapon based stamina skills.