Brutusmax1mus wrote: »Your comparison are idiotic at best.
Craftable set vs end game set only a few will achieve. Common. They also serve different purposes. Seducers is a healing set, not a dps set. I will agree vicious serpent does A LOT, as it should for what it takes to get it.
I'll take meteor over dbos any day as magicka. Circular aoe vs cone. Better dot and a snare.
Forgetting the best part of mutagen, the burst heal that needs no magicka out attention, in 2 seconds you can do more healing immediately with it then vigor can. It is much cheaper. And does more healing to your teammates than vigor.
Wow is a different game.
Passives, OK there is one.
I'm glad you don't balance. I have no issues with any of my magicka characters.
kendellking_chaosb14_ESO wrote: »The problem is not balance the problem is perspective
kendellking_chaosb14_ESO wrote: »The problem is not balanced the problem is perspective people want to have a mage with 45K magic 18K help with next to no physical resistance and want to say that then you die fast without a shield.
@Sharee
Fear has been the bane of perma-block builds since launch. Seems like good counter-play rather than a balance issue, though incap strike is crazy atm
Joy_Division wrote: »LOL at the people trying to argue mutagen is just as good or better than vigor. Especially those so desperate to save the stam meta that they actually used "it's easiest to unlock" as a justification. What a joke.Slayer9292_ESO wrote: »Slayer9292_ESO wrote: »CapuchinSeven wrote: »The original mechanics of the game were based on the idea that everyone would use magicka based class skills and supplement it with few weapon based stamina skills.
I said this way back in the day when it was kinda clear how the game had been build and got shot down a LOT by people who just simply wanted to keep playing Skyrim totally ignoring this was its own game in its own right.Slayer9292_ESO wrote: »
You unlocked Regeneration after using a resto staff for 20 seconds.
Unless you are a really good player, you unlock Vigor after doing PVP for 10 hours.
You also forgot to draw a box around the Mutagen effect. "If you or your allies are low on health, the heal over time is consumed to heal immediately and remove harmful effect". Which is an instant 5k heal.
You can unlock Vigor by walking around empty keeps repairing walls and gates.
I agree, but it still makes more than a minute to unlock. It requires 90k AP if I remember correctly, which is about 1800 wall repairs. Which comes out to 165k gold.
Full repairing an upgraded keep will net you about 20k AP and take 15-20 mins.
To unlock regeneration, you put on a resto staff and turn in one quest, or kill a few monsters and you unlock it.
Are we seriously talking about this? Who gives a ***? Id grind for days just to have access to anything even remotely close to what stamina has.
Magicka builds have both shields and multiple heals available. Breath of Life/Honor the Dead are far better than Vigor.
My templars BOL heals more than double what my stamblade's vigor heals. And it does it instantly not over 5 seconds. So please don't tell me magicka builds don't have any good heals.
Hooray for your FOTM templar. Now go roll a DK and watch how your "burst" heal is less than a vigor tick.
@Sharee
Fear has been the bane of perma-block builds since launch. Seems like good counter-play rather than a balance issue, though incap strike is crazy atm
Its not a bane of permablock, its a bane of everything. And my mDK is far from permablocking. I can block for about 10 seconds before i'm forced to drop it.
Anyway, the issue isn't fear, the issue is a character with very nearly maxed out physical resistance getting shredded in seconds by physical attacks, unless he blocks. Block should be a tool to be used selectively, when the situation calls for it - like blocking an incoming meteor - but with the current stamina balance the "situation calls for it" is basically all the time while a stam build focuses on you (and especially nightblades). Drop the block for a split second and you're dead, heavy armor or not. That's just wrong.
IzakiBrotheSs wrote: »Samuel_Bantien wrote: »He forgot to highlight how the Lich Crystals take 3 seconds to blow up for less damage than Velidreth! XD
Also Blood Spawn has stamina recovery WTB magicka recovery Undaunted.
Except that in PvE Nerien'eth = more DPS than Velidreth, because the crystal procs don't have a cooldown.
kendellking_chaosb14_ESO wrote: »Here where it's not nearly as bad as you claim yes we can all point to extremely cherry picked cases to make any points we want but let's look at the facts.
Armor: Light armor has to take more damage then medium armor it would be silly that with less armor you have the same protection. Not an even match but that's how armor works.
Armor Passive: Both are evenly matched yes stamina gets a raw damage buff but spell pen makes up that difference. Now medium armor has more passives on the surface and out of context that looks unfair but stamina is used for attacks and heals just like magic, BUT it's also used to run, roll and block. Blocking which stops your next recovery tick and resets not where you left off but from zero. For that 3-4 seconds of no recovery for a half second block.
If a Mage in stealth walk or ran into a fight they would have used 0% of what they need to fight a stamina build has to wait to recovery stamina before joining the fight or start the fight at 50% stamina.
Heals: Magic far out heals stamina without a doubt in terms of raw healing Vigor is great. But it's close ranged and you need to PvP to get it. Every single class has magic based heals. Stamina has to nearly max two handed or PvP for an on demand heal. Regeneration has 28 meter range 36 in PvP and with it's duration and having more ticks with crit it heals more players for more health over a longer range.
Advantage magic.
Damage: For the simple fact that most magic builds do little if anything to boost physical resistance despite it being so ever present it feels like stamina hits harder but the fact is if you actually use your destro staff and stack that spell pen you do great damage. All my mages have physical resistance somewhere it's dumb not to it. Stamina should stack damage magic should stack spell pen it's not hard.
Stamina lives and kills on burst while magic has more of a long term sustain set up going.
Even match when you know what you're doing and stop trying to get a taste of citrus from an apple
Defense: Much like damage stamina is still burst while magic is sustain even on defense. Stamina defenses guard against damage right then and there and do nothing immediately after. You can block or roll but that only help stop the damage flying in now not a after. Magic defense is easy just shield up. Even with the nerf to shield to 6 seconds it's still better that what stamina can do. Blocking stops your recovery of stamina meaning it's holding back your attacks and heals. Rolling get more and more expensive as you go. Shields cost the same every time, removes 100% of crit (don't say but, but they take unmitigated damage my 6k Poison Injection tick drops to 700 a tick on a shield that's not a small difference.
Now grants you have more then base health and have physical resistance you will be fine without your shields and very safe with them. For the high cost of stamina defense and the static cost and clear benefits of magic shield magic takes this one.
Weapons: Now this one will be a pain cause 80% of you will not accept the truth here. Stamina DPS has only two weapons, just like magic and tanking.
Restoration and Destruction Staves are for magic, Dual Wield and Bow is stamina and Twohanded and One Hand and Shield are for tanks/health builds.
Like at the effects in Twohanded and One Hand and Shield both get better not with stamina but with Health and in 1.5 Rally don't boost all weapon damage just Twohanded, Wrecking Blow was a joke cause you could bash to stop it. It's damage is so far beyond other powers why?? Cause it was made for builds with low damage that's why it's strong and has a knock back. It just happens to get better for stamina DPS then tanks.
When you get pass fire's DK synergy and Lightning's Sorcerer synergy you Ice staff is the most powerful one limitless snares and roots at range nonetheless it pretty OP. My frost Mage locks you down with Frost reach the reflect your range back and I can just root you over and over and over.
Healing Staff besides with small minded players say is very powerful the passives are great yes you need to be on the bar to use them but that makes sense. You can keep your normal class damage and add Quick Siphon morph no one uses in the restoration skill line and all your attacks turn into Templar's Jabs it's very OP when used with Jabs itself.
Bow sucks it's a Gank or Support weapon it's lacks the power to be used to kill from start to finish unless your target in new. Dual Wield is very well rounded.
Twohanded and One hand and Shield both work as they are meant to when not on a block casting Mage or stamina DPS they are very balanced.
Samuel_Bantien wrote: »Armor Passive: Light armor has just about 2k more spell resistance than medium and half as much armor as medium (and medium doesn't have an increased armor or spell resistance passive). Hardly a trade off because light armor is stuck with a useless passive (especially in PvP you can a sharpened weapon and 5 light for 100% penetration).
Stamina wins.
Question #1- Has there EVER been a balanced MMO?
Question #2- Have the game developers of any MMO made any balance changes that didnt upset half of the players?
Question #3- Since the answer to #1 and #2 are no, why do you continue to discuss it?
Question #4- The definition of insanity is doing the same thing over and over expecting a different result. Do you really expect a different result?
So this entire thread says to the devs and the rest of us... Blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah. It get's everyone nowhere and is like the main topics of every election. They are hot button issues that never get resolved but trotted out to make people feel better about a complaint that can never be resolved.
5 heavy with Major Resolve puts you at around 25k physical resistance.
Major Fracture subtracts 5280.
A sharpened weapon adds 5160 penetration.
A Maul ignores 20% or your resistance.
((25000-5280)*0.8-5160)/50000 ~= 21% mitigation.
Let's say you also have 18% mitigation from Hardy.
A decent Surprise Attack tooltip is:
8989*1.25(Mighty) = 11236
11236*0.82(Hardy) = 9213
9213*0.79(Resistance) = 7278
7278*0.5(Battle Spirit) = 3639
If you have 25k health you will be dead in less than 6 seconds after ~6 Surprise Attack/Light Attack weaves, but lets be real, you wouldn't let that happen.
What happens is this:
Bow Heavy > Poison Inject > Ambush > Incap Strike > Maul Light > Surprise Attack > Maul Light > Executioner
All of this happens in ~5 seconds.
The bow heavy and the poison inject are animation canceled from stealth and happen on second 1.
The Ambush happens on second 2 and Empowers the following Incap Strike.
The Incap Strike happens on second 3, knocks you down and applies Major Defile, reducing your healing by 30%.
The Maul Light and Surprise Attack happen on second 4, applying Major Fracture, reducing your armor.
The Maul Light and Executioner happen on second 5, killing you.
You don't even realize you're being attacked until you are breaking free from the Incap Strike, so what appears to be second 1 for you is actually the beginning of second 4 for the GankBlade. He's already balls deep.
Khaos_Bane wrote: »
Waffennacht wrote: »Anyone whom feels that the sets are even close to comparable to each other are just being stubborn.
This has been brought up MANY times before.
Remember my posts about only 2 magicka dps moves?
Remember my fire fight with Fengrush about STAM NO MATTER THE CLASS has a huge imbalance in moves and sets?
REMEMBER my posts about pigeonholed magicka builds?
Pepperidge Farms remembers...
kendellking_chaosb14_ESO wrote: »The problem is not balanced the problem is perspective people want to have a mage with 45K magic 18K help with next to no physical resistance and want to say that then you die fast without a shield.
How about a heavy armor s/s DK with 30K physical resistance still dying fast despite holding block and spamming dragon blood?
Fear -> instant 7500 incap strike+3500 SA+ 2000 LA, followed by ~3000 poison injection ticks, ~2000 heavy weapon bleed ticks, 1000+ rearming trap DOT...
Still a perspective problem?