s7732425ub17_ESO wrote: »
Please don't bring PvE into this thread.
Which gives the illusion of skill and the ever-present 'Git Gud's' ...when in reality they beat someone because they've got X FotM set and Y weapon for spending 15 hours grinding one thing over and over and over again. And they run the same rotation of skills that everyone else does.
Makes me miss the old games where someone starting out could theoretically kill a person at max level. They'd need to be very lucky of course, but it would be possible. (I doubt a level 10 new to Cyrodiil could even damage me fast enough to overcome my health regen.)
Set bonuses should be just that -bonuses.- Not the basis of how you play.
Every bonus should be toned down, and some form of caps needs to be reintroduced. Otherwise ANY talk of balancing is pointless.
Anyway, I'm old man ranting.
I have a different opinion on softcaps. The end result of soft caps is that everyone has approximately the same magicka, health, stamina and weapon/spell power. I don't like that. It's boring and it homogenizes the game.
I think there are better ways to do it, like balancing individual skills, sets, and passives consistently with every single minor patch.
I have a different opinion on softcaps. The end result of soft caps is that everyone has approximately the same magicka, health, stamina and weapon/spell power. I don't like that. It's boring and it homogenizes the game.
I think there are better ways to do it, like balancing individual skills, sets, and passives consistently with every single minor patch.
I have a different opinion on softcaps. The end result of soft caps is that everyone has approximately the same magicka, health, stamina and weapon/spell power. I don't like that. It's boring and it homogenizes the game.
I think there are better ways to do it, like balancing individual skills, sets, and passives consistently with every single minor patch.
I have a different opinion on softcaps. The end result of soft caps is that everyone has approximately the same magicka, health, stamina and weapon/spell power. I don't like that. It's boring and it homogenizes the game.
I think there are better ways to do it, like balancing individual skills, sets, and passives consistently with every single minor patch.
That is literally the definition of balance.
I have a different opinion on softcaps. The end result of soft caps is that everyone has approximately the same magicka, health, stamina and weapon/spell power. I don't like that. It's boring and it homogenizes the game.
I think there are better ways to do it, like balancing individual skills, sets, and passives consistently with every single minor patch.
That is literally the definition of balance.
You're right, it just lacks flavor.
I played with softcaps yes, and we had ult spaming god mode magidks everywhere.
Im not saying softcaps arent a good idea, it just feels... wrong.
For reference all screenshots were taken with 30k stam/mag and 3k spell/weapon damage. Check it out. It's kind of awesome.
Forestd16b14_ESO wrote: »Well this quickly escalated into a nerf stamina thread.
Seriously magicka users please stop. Just stop.
STOP !
I'd be like if Fromsoft removed soft/hard caps from Dark Souls....NO THANKS.
@Forestd16b14_ESOForestd16b14_ESO wrote: »Well this quickly escalated into a nerf stamina thread.