s7732425ub17_ESO wrote: »So if you want more burst damage, save up more Ultimate for Meteor. If you want more damage over a long period of time, use Dawnbreaker.
Brutusmax1mus wrote: »Your comparison are idiotic at best.
Craftable set vs end game set only a few will achieve. Common. They also serve different purposes. Seducers is a healing set, not a dps set. I will agree vicious serpent does A LOT, as it should for what it takes to get it.
I'll take meteor over dbos any day as magicka. Circular aoe vs cone. Better dot and a snare.
Forgetting the best part of mutagen, the burst heal that needs no magicka out attention, in 2 seconds you can do more healing immediately with it then vigor can. It is much cheaper. And does more healing to your teammates than vigor.
Wow is a different game.
Passives, OK there is one.
I'm glad you don't balance. I have no issues with any of my magicka characters.
s7732425ub17_ESO wrote: »So if you want more burst damage, save up more Ultimate for Meteor. If you want more damage over a long period of time, use Dawnbreaker.
Have my babies.
Wait I think I'm confused how this works.
Saucy_Jack wrote: »Now, if the DOT simply gets applied to whoever the meteor initially hits regardless of whether they stay in or out of the target area, then yeah, ice comet deserves the additional ultimate cost.
Ah nice, wanted an easy way to compare LA and MA.
Assuming 7/0/0 setups...
LA
28% mag recovery
21% mag cost reduction
2541 spell resistance
2191 spell critical
4884 spell penetration (equivalent to 4884 / 662 ~= up to 7.38% damage increase)
MA
28% stam recovery
21% stam cost reduction
2296 weapon critical (+105, less than an extra %)
12% weapon damage (equivalent to 360 weapon damage with a base of 3000 WD, should be around 6% damage increase, varies a lot depending on max stam and actual weapon damage)
49% sneaking cost reduction
35% detection area reduction
3% sprint speed
28% dodge roll cost reduction
Did not account for MA bonus armor (simply because it's a "medium" and not "light" armor, so similar spell resist, higher physical resist).
While the damage values are similar, there's quite a bit of utility in wearing MA. The sneaking bonuses are rarely relevant, but looks like LA could use a side bonus in the same vein as dodge roll cost reduction / sprint speed.