I hate public dungeons and delves. To this day, I still have not completed the Orsinium public dungeons.I'd love to see 'public dungeon' versions of the other dungeons.
@code65536 The problem is that the challenge part is missing in the public dungeon ands delves as you know them.
I can kill all the public dungeon bosses by myself without the help of any players,ofcourse you see the other players as pesky nuisances who get in the way.
Because they are able to kill the bosses by themselves.
You see,there is no "greater challenge to overcome.You don't need the other player in the public dungeons.
There is no heat of battle where friendships could be formed
They indeed can only get in the way now when they kill one of the bosses before you arrive.
As the public dungeons are now,they might as well convert them to solo instances.
Its not that I would like the implemention of dungeons exactly like the public dungeons are now
They'd be impossible to solo,unlike the public dungeons you are used to.
I do think one of the issues is lack of guild recruitment tools in game. It's really difficult for people to find a guild that does the stuff they want, whether it is regular runs to help people learn the mechanics, or elite guilds that do regular speed runs etc.
In this day and age when people are mostly connected to information that they want to access 24/7, it's kind of shoddy that there is no in-game way to find guilds that are recruiting, or to find members, other than to post messages in zone chat.
jason.farinab16_ESO wrote: »hmmmm, if I knew anythign about setting up a guild I might be tempted to start one for casual PUG dungeon play. Something like The Tamriel Tunnel Touring Troupe (5T) .... might take a look later on.
if I knew anything about the dungeons and requirements I would even be tempted to lead some unfortunates into sessions filled with the infliction of suffering, pain, looting, hacking, slashing and general unpleasantness....and thats just the mob actions against the party...
Saucy_Jack wrote: »will give me more exp over the long haul (I'm only at 387 CP, not cap)
Saucy_Jack wrote: »will give me more exp over the long haul (I'm only at 387 CP, not cap)
What's the point of having CP if you don't participate in endgame content, though?
Vipstaakki wrote: »Because i like to build my character MY way not do any pre-determined cheese builds.
I have a group occasionally that just wants to have fun in dungeons and does give a hook about achievements.
I'm pretty torn when it comes to builds.
I love the idea of playing the way you want, making something totally different from the rest. Surprising someone in PvP with something they weren't expecting is one of my favorites.
On the other hand, there are a bunch of particular builds that vastly outperform the rest in terms of DPS. And it's these builds that get used by endgame players, and in turn it's these builds that future content gets built upon. It's my hope that dungeon designers continue to move towards fun mechanics rather than stack and burn DPS races.
Being that this is a topic near and dear to my heart I appreciate this discussion. There is a lot of good information here. Regarding the difficulty - the normal versions of Dungeons we are pretty happy with difficulty wise, but if the general perception is that they are too difficult we will definitely take a look. For Veteran Difficulty, it may be an issue where a couple of Dungeons skew perception about them as a whole. This is something we are very much looking at for future content and as we adjust older content. Part of the concern players have also stems from the pledge system and how players are rewarded. We hope to have that issue addressed in the future as well
Great discussion folks, keep it coming!
And what about World Bosses? Most people can't solo world bosses, and even if they can, it's easier and faster in a group. Yet, do you see many people making friendships in those Wrothgar World Boss groups?
The reason why group dungeons work is that they are designed specifically for a 4-man group (well, due to power creep, you can solo most of the normals, but that's a separate issue). There are specific roles, a certain division of labor, there is needed coordination, and there is teamwork to deal with mechanics. For public dungeons or World Bosses, none of that is relevant--the other people are just there for extra DPS to help you kill faster.
And it is that need for coordination and communication that is the key. Not just plopping two people in the same room as an enemy.
I do think one of the issues is lack of guild recruitment tools in game. It's really difficult for people to find a guild that does the stuff they want, whether it is regular runs to help people learn the mechanics, or elite guilds that do regular speed runs etc.
In this day and age when people are mostly connected to information that they want to access 24/7, it's kind of shoddy that there is no in-game way to find guilds that are recruiting, or to find members, other than to post messages in zone chat.
I have played exactly 1 dungeon. The spidery one in Daggerfall (up in the marshes) and that was lead by a vet who pretty much ran through and we followed. Dont get me wrong, it was impressive and I enjoyed the tour but....
I still have no idea what the point was. I had no time to enjoy the scenery or appreciate the design.
I would love a group/guild that does 1 dungeon a day or two or three days for fun or Profit.
Fun: vets needing accomplishments on lower level dungeons / "correct" level groups looking to play through at a relaxed pace and actually enjoy the content.
Profit: those doing speed runs for effort/return ratios , those not wanting a vet tagging along / leading to spoil the xp
Its a curse of many MMOs that once the majority play a feature or area the content tends to get glossed over which takes away from the newbies opportunity to be awed and get the same atmosphere and experience.
I've done solo delves and enjoyed them but I cant help but feel I'm missing a lot of ESO because I havent been part of a team.
and yes, I have misgivings and misconceptions of my playstyle not being suitable becausea. I dont min/max or build to a template , b: I prefer to take my time over zerg-rushing, even if zerging is the better tactic and c: I dont know the ropes of group play and would need to be allowed fit in and adapt. Not sure how many players would have patience for that.
I keep seeing people say they've never done a dungeon, or only done one or two.
What keeps you out of dungeons? Is it the dungeon finder being glitchy? Players turn you off? Does PvP or roleplaying keep you busy?
I wish I could give you an "Agree" and an "Awesome".I don't run group content.
I'm in my mid 40s, I work full-time and I have a busy home life. Gaming for me is to wind down, relax, take my time, smell the roses, etc. I play what I want, how I want and when I want. I want a story to entertain me and take away the stress of the day.
I can't imagine anything sucking the fun out of a game more than having to play a certain way/use a certain skill rotation/having to preplan a play session/not be able to get up and do something else whenever I feel like it, etc. The thought of having to min-max, create and/or follow a spreadsheet of numbers to eek out the smallest percentage more of some stat is a terrible thought. For me, that's not gaming. The world created by the devs, the lives of the NPCs, the details of the scenery and all that good stuff is what I pay for and look forward to immersing myself in when I can (and I don't even RP). I imagine the devs would appreciate knowing some of us truly enjoy the dialog that was written and the details each one of them put into the game to create this stunning world.
At this point in my life, I would prefer single-player games but there is a serious lack of them out there right now that give the depth of stuff to do that MMOs provide. I've already played to death the ones I enjoyed for many years after they came out.
I guess in the end, the reason I don't run group content is I'm not willing to give up my own personal enjoyment of gaming. To me, group content means having to do stuff I don't want to do, being rushed, being expected to do certain things certain ways, having high expectations put on me and having to coordinate my play time. It potentially means getting berated, belittled and told what to do. To me, that can also describe my job except I get paid to do that.
Considering I pay for the pleasure of my gaming, I am going to get my money's worth and do only what I enjoy. Obviously that isn't the group stuff. As long as ESO can provide me with enough to do, I'll continue to pay my monthly subscription and buy every mount and outfit and whatever else I fancy from the store because I'd rather change my hair every day, put on a different outfit, ride a different mount and have that kind of stuff than end-game gear.