missjackieb14_ESO wrote: »Ghost-Shot wrote: »missjackieb14_ESO wrote: »I keep seeing people say they've never done a dungeon, or only done one or two.
What keeps you out of dungeons? Is it the dungeon finder being glitchy? Players turn you off? Does PvP or roleplaying keep you busy?
Why? I'm too scared the community might be similar to WoW's community. If you're new to the dungeon, they might kick you for not knowing what to do and/or don't have the patience to allow you to learn.
I started playing WoW a few months ago and after hitting 100 I started doing some of the Draenor heroics to get my self ready for LFR/normal raids. I had only done one of the normals before this and I have literally never been vote kicked for not knowing what I was doing.
I haven't either (this was before I hit 100 on my pally). However, I have heard horror stories from people on the forums. But, they could be just anecdotal evidence of the community. I mostly solo on my 100 pally though, since I don't want to be responsible for tanking for people, heh.
tribbsb16_ESO wrote: »@ZOS_Finn any plans for solo versions of the dungeons in the future?
We have no plans for that right now.
I don't want to stand around shouting - Sorc looking for a group over and over again. If group finder actually found me a group I would like to do a dungeon.
Being that this is a topic near and dear to my heart I appreciate this discussion. There is a lot of good information here. Regarding the difficulty - the normal versions of Dungeons we are pretty happy with difficulty wise, but if the general perception is that they are too difficult we will definitely take a look. For Veteran Difficulty, it may be an issue where a couple of Dungeons skew perception about them as a whole. This is something we are very much looking at for future content and as we adjust older content. Part of the concern players have also stems from the pledge system and how players are rewarded. We hope to have that issue addressed in the future as well
Great discussion folks, keep it coming!
I had some really amazing times in some dungeons, and there are some boss mechanics that I'd actually like to see in action. An example? Do any new player knows about the Mad Architect glass move? I'm pretty sure they don't, because this fight, like many others, has turned into a "stack & burn" strategy.
If you want to rework old content, I have no issue with this, even better, I'll encourage it, but toning the difficulty down will do nothing more than increase the insane gap between a very easy "run, press 1 AoE ability twice, move on to next room" and a "you need perfect BiS gear, very good positioning, need to block every single AoE, or you'll die instantly".
Being that this is a topic near and dear to my heart I appreciate this discussion. There is a lot of good information here. Regarding the difficulty - the normal versions of Dungeons we are pretty happy with difficulty wise, but if the general perception is that they are too difficult we will definitely take a look. For Veteran Difficulty, it may be an issue where a couple of Dungeons skew perception about them as a whole. This is something we are very much looking at for future content and as we adjust older content. Part of the concern players have also stems from the pledge system and how players are rewarded. We hope to have that issue addressed in the future as well
Great discussion folks, keep it coming!
Being that this is a topic near and dear to my heart I appreciate this discussion. There is a lot of good information here. Regarding the difficulty - the normal versions of Dungeons we are pretty happy with difficulty wise, but if the general perception is that they are too difficult we will definitely take a look. For Veteran Difficulty, it may be an issue where a couple of Dungeons skew perception about them as a whole. This is something we are very much looking at for future content and as we adjust older content. Part of the concern players have also stems from the pledge system and how players are rewarded. We hope to have that issue addressed in the future as well
Great discussion folks, keep it coming!
Being that this is a topic near and dear to my heart I appreciate this discussion. There is a lot of good information here. Regarding the difficulty - the normal versions of Dungeons we are pretty happy with difficulty wise, but if the general perception is that they are too difficult we will definitely take a look. For Veteran Difficulty, it may be an issue where a couple of Dungeons skew perception about them as a whole. This is something we are very much looking at for future content and as we adjust older content. Part of the concern players have also stems from the pledge system and how players are rewarded. We hope to have that issue addressed in the future as well
Great discussion folks, keep it coming!