Also impen has a PvE stat on it anyway, 50% less durability, loss which makes it a cross realm trait.
Transairion wrote: »Also impen has a PvE stat on it anyway, 50% less durability, loss which makes it a cross realm trait.
Please stop trying to say this is some desirable effect anyone in their right mind would want, because it's not. It never was, it never will be until repair costs go above 2k. Nobody ever even CRAFTED a set of it back then, because it was pointless, at least some people admit you can CRAFT Training/Prosperous.
Impen's "PvE version" is the old Sturdy. The old Sturdy was 50% less durability damage taken. Nobody wanted the Old Sturdy, for any reason. It was that bad. If you go back before Prosperous/Training, then all of you whining about getting Pros/Train pieces were whining about getting Sturdy pieces because Sturdy was the worst trait in the game. PvPers didn't want it, PvErs didn't want it, crafters didn't want it, nobody wanted it. The trait didn't leave, it just got slapped onto Impen and new Sturdy became reduced block cost instead.
PvE Impen is bad. PvP Impen is good.
More people used sturdy than use prosperous.
How often do you run trials? Any endgame content? The usefulness of prosperous v impen is pretty clear there. Repairs are one of your greatest expenditures. Not that anyone in their right mind would run either, but benefits outweigh the costs. You either get no gold drops or very little in that kind of content. Same with PvP.
If that is not the content you enjoy doing then why on earth are you in this discussion?
You gave your feedback to ZOS, a lot of feedback. They can read your many posts.
Trying to convince other people won't change the simple fact that everybody and their mother hate prosperous and training drops. Most people would never run them or wish for them. They're bad. There's plenty of people here proving that point.
More options is not always good, especially if more options means 99.9% of people consistently getting things they will never use.
And if you insist that more options is still better I wish you many, many Maw of the Infernal shoulders, preferably all prosperous.
ZOS_JessicaFolsom wrote: »Add Impenetrable as a valid Trait for all item sets in the game, regardless of where they drop
ZOS_JessicaFolsom wrote: »Add Impenetrable as a valid Trait for all item sets in the game, except those that drop in Trials
ZOS_JessicaFolsom wrote: »Remove Prosperous and Training as valid Traits from Trial item sets
YES remove Prosperous and Training from Trials AND ALSO every other endgame activity! I don't want any more prosperous SPC shoes! They are useless!
ZOS_JessicaFolsom wrote: »There has been a longstanding request from some of our players to consider adding the Impenetrable Trait to item sets that drop from end-game PVE content. We’ve read arguments for and against making this change, and have discussed options among the team here. We’d like to share with you what we’re currently considering.Thoughts?
- Add Impenetrable as a valid Trait for all item sets in the game, regardless of where they drop
- Add Impenetrable as a valid Trait for all item sets in the game, except those that drop in Trials
- Remove Prosperous and Training as valid Traits from Trial item sets