Gilliamtherogue wrote: »Magic damage should be given to Altmers for obvious lore reasons, Bretons could use some love but I am very against lore discrepancies. Bretons have always been good at mitigating magical damage, rather than controlling it. Their spell resistance passive should have an added bonus where they restore a minor amount of Magicka based on the damage taken from Elemental/Magic (1-3%, with a possible cap of resource return, or even a flat value).
Altmers should then receive the Magic damage amp and see a 1% nerf to all sources (instead of 4% Fire/Ice/Shock, 3% of each + Magic damage).
Poison/Disease damage to Woodelves, as Argonians are already pretty suitable in terms of healers and tanks now. 2-3% Poison+Disease damage, and reduction would be a balanced setup to put them in line but not over the top with other Stamina builds.
The main thing when dealing with racial reworks in gauging them in terms of power for a multitude of specs, rather than just one aspect of game play. For example, Khajiit recently got a 6% Stamina amp, despite being the highest PvE dps in game at the moment. Sure they sacrifice sustain, but good play can alleviate that. Their efficiency severely dipped in terms of PvP due to Poisons (Minor Uncertainty/etc) and Impen/Resiliant stats, making them by far the worst stamina race in that light.
hedna123b14_ESO wrote: »Yes we are definitely coming from a PvE centric point of view, but in PvP between all of the mitigation and the damage reductions that 3% won't change much. In PvE however it would help provide an alternative racial choice, which is the point of racial changes.
How come this is still not added into the game? I was for sure with this racial rebalance we would be seeing a passive to Altmer to increase Magic Damage by 3%, for the classes of Nightblades and Templars are becoming weaker and weaker due to the fact they just can't keep up with Fire, Frost and Shock Damage bonuses.
From a balance point of view I see no reason why this isn't in the game at the moment. It's still very early into the PTS, I'm hoping it can be made into Live, especially with the recent change to Dunmer including all the Elemental Damage in the world but leaving Altmer without Magic Damage.
@ZOS_JessicaFolsom @Wrobel
Yeah I changed it, Altmer or Breton. Either one of them need it cause of Lore reasons. But really @Wrobel at this point. It needs to be in the gamehedna123b14_ESO wrote: »How come this is still not added into the game? I was for sure with this racial rebalance we would be seeing a passive to Altmer to increase Magic Damage by 3%, for the classes of Nightblades and Templars are becoming weaker and weaker due to the fact they just can't keep up with Fire, Frost and Shock Damage bonuses.
From a balance point of view I see no reason why this isn't in the game at the moment. It's still very early into the PTS, I'm hoping it can be made into Live, especially with the recent change to Dunmer including all the Elemental Damage in the world but leaving Altmer without Magic Damage.
@ZOS_JessicaFolsom @Wrobel
I would give Bretons Magic damage, Argonians poison damage. Why khajit were buffed I am clueless. Already highest damage dealing stam class in the game.
Yeah I changed it, Altmer or Breton. Either one of them need it cause of Lore reasons. But really @Wrobel at this point. It needs to be in the gamehedna123b14_ESO wrote: »How come this is still not added into the game? I was for sure with this racial rebalance we would be seeing a passive to Altmer to increase Magic Damage by 3%, for the classes of Nightblades and Templars are becoming weaker and weaker due to the fact they just can't keep up with Fire, Frost and Shock Damage bonuses.
From a balance point of view I see no reason why this isn't in the game at the moment. It's still very early into the PTS, I'm hoping it can be made into Live, especially with the recent change to Dunmer including all the Elemental Damage in the world but leaving Altmer without Magic Damage.
@ZOS_JessicaFolsom @Wrobel
I would give Bretons Magic damage, Argonians poison damage. Why khajit were buffed I am clueless. Already highest damage dealing stam class in the game.
Kind of a problem when Nightblades are out sourcing their damage to Force Pulse rather than their class skillsIzakiBrotheSs wrote: »And its harder to stack magic/spell damage as opposed to weapon damage too !
How come this is still not added into the game? I was for sure with this racial rebalance we would be seeing a passive to Altmer or Breton to increase Magic Damage by 3-5%, for the classes of Nightblades and Templars are becoming weaker and weaker due to the fact they just can't keep up with Fire, Frost and Shock Damage bonuses.
From a balance point of view I see no reason why this isn't in the game at the moment. It's still very early into the PTS, I'm hoping it can be made into Live, especially with the recent change to Dunmer including all the Elemental Damage in the world but leaving Altmer or Breton without Magic Damage.
@ZOS_JessicaFolsom @Wrobel
I agree to give it to Altmer, wouldn't really make sense for a Breton since they are made for healing/sustain and some defenseHow come this is still not added into the game? I was for sure with this racial rebalance we would be seeing a passive to Altmer or Breton to increase Magic Damage by 3-5%, for the classes of Nightblades and Templars are becoming weaker and weaker due to the fact they just can't keep up with Fire, Frost and Shock Damage bonuses.
From a balance point of view I see no reason why this isn't in the game at the moment. It's still very early into the PTS, I'm hoping it can be made into Live, especially with the recent change to Dunmer including all the Elemental Damage in the world but leaving Altmer or Breton without Magic Damage.
@ZOS_JessicaFolsom @Wrobel
They could give it to altmer, like only a 3% dmg increase or smth like that. Didnt get a single buff compared to darkelf.
Gilliamtherogue wrote: »Magic damage should be given to Altmers for obvious lore reasons, Bretons could use some love but I am very against lore discrepancies. Bretons have always been good at mitigating magical damage, rather than controlling it. Their spell resistance passive should have an added bonus where they restore a minor amount of Magicka based on the damage taken from Elemental/Magic (1-3%, with a possible cap of resource return, or even a flat value).
Altmers should then receive the Magic damage amp and see a 1% nerf to all sources (instead of 4% Fire/Ice/Shock, 3% of each + Magic damage).
Poison/Disease damage to Woodelves, as Argonians are already pretty suitable in terms of healers and tanks now. 2-3% Poison+Disease damage, and reduction would be a balanced setup to put them in line but not over the top with other Stamina builds.
The main thing when dealing with racial reworks in gauging them in terms of power for a multitude of specs, rather than just one aspect of game play. For example, Khajiit recently got a 6% Stamina amp, despite being the highest PvE dps in game at the moment. Sure they sacrifice sustain, but good play can alleviate that. Their efficiency severely dipped in terms of PvP due to Poisons (Minor Uncertainty/etc) and Impen/Resiliant stats, making them by far the worst stamina race in that light.
I don't see how that has relevance to the topic.SwaminoNowlino wrote: »Because you can stack max Magicka much higher then max stamina, thus it's a wash. If you could hit the high 40k/50k on stamina then I'd agree. But it's balanced this way.
I don't see how that has relevance to the topic.SwaminoNowlino wrote: »Because you can stack max Magicka much higher then max stamina, thus it's a wash. If you could hit the high 40k/50k on stamina then I'd agree. But it's balanced this way.
Magic Damage is a source of damage like physical, fire, frost, ice, lightning, poison, etc. But because magic damage is often a class related damage source it should have a passive to buff it for Nightblades and Templars seeing as Sorcerers and Dragonknights currently get their damage sources buffed by Dunmer and Altmer passives.
max magicka boosts all sources of your damage not just magic damage, go increase your max magic and have a look at your tool tips, magic damage is just tried to skills that are not elemental damage.SwaminoNowlino wrote: »I don't see how that has relevance to the topic.SwaminoNowlino wrote: »Because you can stack max Magicka much higher then max stamina, thus it's a wash. If you could hit the high 40k/50k on stamina then I'd agree. But it's balanced this way.
Magic Damage is a source of damage like physical, fire, frost, ice, lightning, poison, etc. But because magic damage is often a class related damage source it should have a passive to buff it for Nightblades and Templars seeing as Sorcerers and Dragonknights currently get their damage sources buffed by Dunmer and Altmer passives.
Because max Magicka boosts magic damage. If you had 45k max Magicka in addition to Magic damage that would skew all dps towards Magicka. The 10-15k extra max Magicka that is easily attainable is equal to in terms of magic damage than a weapon damage passive.
I don't know where you have gotten this information from...SwaminoNowlino wrote: »Max Magicka = increased Magic dps
Max spell power = increased magic dps
Max stamina = increased stamina dps
Max weapon damage = increased stamina dps
Max Magicka = 45kish +
Max spell power = 3000ish
Max stamina = 35k ish
Max weapon damage = 4k ish
1 k more weapon damage = 10 k more max Magicka (roughly).
In terms of balance, if you want 4K spell power then give Stam classes an extra 10k more max stamina (do you really want folks running around with 50k Stam? I don't think so). This is balance. The baseline DPS of each based on these stats are roughly equal.
I don't know where you have gotten this information from...SwaminoNowlino wrote: »Max Magicka = increased Magic dps
Max spell power = increased magic dps
Max stamina = increased stamina dps
Max weapon damage = increased stamina dps
Max Magicka = 45kish +
Max spell power = 3000ish
Max stamina = 35k ish
Max weapon damage = 4k ish
1 k more weapon damage = 10 k more max Magicka (roughly).
In terms of balance, if you want 4K spell power then give Stam classes an extra 10k more max stamina (do you really want folks running around with 50k Stam? I don't think so). This is balance. The baseline DPS of each based on these stats are roughly equal.
Max stamina and max magicka increase overall damage from every source, not a specific type of damage
And I don't think you are understanding the bases of what I am asking for with this passive change... @hedna123b14_ESO I'll let you talk about this
YES! Please add a magic damage passive, maybe instead of the useless 1% AP bonus Bretons are getting?
Gilliamtherogue wrote: »@Nifty2g just report this guy for derailing the thread to get it removed. Posting misinformation, and bears 0 relevance on racial passive balancing.