@AfkNinja @SwaminoNowlino @Zheg @bowmanz607
You all are kidding, right? The video is an obvious joke, how RD keeps ticking even when the caster is DEAD, due to some crazy bug. I think some of you really need to chill down a bit
If it's a joke maybe you should have said so? lol. These threads pop up every stinking day and the evidence gets worse every time, how do you expect people to react? I don't even play magplar but I am sick of reading about jbeam.
Edit: Strider thought it was serious too! LOL
Oh, are you really going to blame me because of you seeing what you wanted too see instead what I actually posted?
Look, the skill is strong, can we agree on that? It's also causing some unwarranted issues in particular situations, mainly spamers and zergs. I'm not saying it needs a nerf Per se, but maybe some tweaks. Or you honestly think it's perfectly fine as it is?
You know what else can kill people at 75% health? Every other ability in this game if you don't counter itStrider_Roshin wrote: »
Strider_Roshin wrote: »Joy_Division wrote: »Strider_Roshin wrote: »Death stroke was nerfed by 4.5%.
4.5%
4.5%
If you were doing 10K with it, you'll be doing 9.55K
Ouch
It didn't even need a nerf. RD can kill people from 75% health for crying it loud. This ability is probably the most OP move in the game, and it's not even an ultimate. If any move needs to be adjusted, it's this one.
Now it's 75%? Last week it was 40%. Damn, RD just keeps getting better and better
I don't use one. I get my information from my friend that plays as one. She states that the move is OP, and she usually casts the ability when her opponent is at 75% health. When she PvPs with another templar they both spam RD on a single target and murder them. This move is not balanced. Not even slightly
Strider_Roshin wrote: »The only BS being spewed is by you guys defending this move. This move hits for 35 -47k damage per tick in PvE. This ability will only be balanced if it's dodge-able, and if it no longer double dips from the champion tree.
itscompton wrote: »Strider_Roshin wrote: »Joy_Division wrote: »Strider_Roshin wrote: »Death stroke was nerfed by 4.5%.
4.5%
4.5%
If you were doing 10K with it, you'll be doing 9.55K
Ouch
It didn't even need a nerf. RD can kill people from 75% health for crying it loud. This ability is probably the most OP move in the game, and it's not even an ultimate. If any move needs to be adjusted, it's this one.
Now it's 75%? Last week it was 40%. Damn, RD just keeps getting better and better
I don't use one. I get my information from my friend that plays as one. She states that the move is OP, and she usually casts the ability when her opponent is at 75% health. When she PvPs with another templar they both spam RD on a single target and murder them. This move is not balanced. Not even slightly
Idiots that spam radiant destruction on me when I'm at full health make me laugh. I hit them with a dark flare then sweeps then hit them with my own radiant when they hit 20% and they lay dead while I've lost maybe 4000 health. If your two friends tried that with me I'd wipe them both without breaking a sweat.
Lava_Croft wrote: »Decrease the range.
Strider_Roshin wrote: »Templars as a whole are OP. Strongest heals, a class reflect, your defense buff gives you minor protection as well, your HoT also damages your opponents for the same amount, and snares them, you have a class purge, the most powerful execute, the strongest range attack, and your jabs hits like a freaking truck against a single target while doing AoE damage on top of it, and the majority of your attacks double dip from the champion tree. Templars are in need of a nerf across the board.
@AfkNinja pretty much said it all. But I would suggest that you roll a Templar for yourself and see what you can and cannot do. I say this because it will help you to make better arguments rather than make irrational ones like you did above.
First off, Magicka Templar heals are strong. They always have been. It's part of our identity as a class. And it was nerfed recently. Breath of life only hits for one secondary heal rather than two. It has also been further nerfed with this upcoming patch. Breath of life is now affected by los. So...no more healing through walls or floors for our teammates. This is really huge, but I take it in stride because in reality, it is a good change. I will adapt.
Secondly....class reflect? /cough Ummm....noone uses it, mate. It's there unmorphed and collecting dust.
Third. Defense buff. Yes, we get a defense buff when we use Rune Focus. It's the last skill in our Restoring Focus tree so it should be powerful. The buff lasts 8 secs. And will reapply if we run through it again or cast it again. Just so you know, this has also been nerfed. It used to last 18 secs. And later, though the defense buff was nerfed to 8 secs, the Magicka regen from one morph continued to last for 18 secs anyways. This...however, was changed with TG. Everything only lasts 8 secs.
Is this defense buff powerful? Yes. But it forces the Templar to stay near his little Rune Focus, or cast it again when moving. Nightblades get this buff anytime they use a skill from the Shadow Skill tree. So Nightblades can be both offensive and receive defensive buffs at the same time. Sounds nice, doesn't it. Classes are different, mate.
Fourth. A HoT that damages opponents. You are talking about the new upcoming changes to Cleansing Ritual. The new morph, Ritual of Retribution. A big hint...just for you....80% of Templars will not use this morph. Why? There is an armor set that nerfs our healing by 50% when we damage the person wearing that armor. So this person will just stand in our Ritual of Retribution and I will be healing for next to nothing. Maybe you won't wear this armor set...but someone will...and I can't just change morphs on the fly. So no thank you. I'll take the other that only snares you.
Fifth. This is getting long. So very quickly. Purge? Yes. It part of being a Templar. An powerful execute? Yes. And different from other exectues. There are pluses and minuses. Roll a Templar, mate. You'll see. Strong Range Attack? Yes. Dark Flare is strong. But it has a cast time...a very looonng cast time. And it travels soooo slow with a very high arc. Easy to refect and dodge. Roll a Templar, mate. See how many times you can get that to land when dueling or in a small group fight. And aoe attack? Your talking Sweeps. Yes it is strong. But a channel. And good players will side-step it or run through it. How about a Nightblades? Both stamina and magicka have access to instant aoe attacks. Steel Tornado? Sap Essence? Must be nice to have a very mobile aoe spell. But hey..different classes have different things.
If you really think Templars are so OP, then go roll one and see for yourself.
Agree, what he said and @AfkNinja .
The problem is these guys watch these streamers like sypher and frengrush!
So, those guys never play a templar.
If those streamers could play a templar then these guys will understand!
Strider_Roshin wrote: »Templars as a whole are OP. Strongest heals, a class reflect, your defense buff gives you minor protection as well, your HoT also damages your opponents for the same amount, and snares them, you have a class purge, the most powerful execute, the strongest range attack, and your jabs hits like a freaking truck against a single target while doing AoE damage on top of it, and the majority of your attacks double dip from the champion tree. Templars are in need of a nerf across the board.
@AfkNinja pretty much said it all. But I would suggest that you roll a Templar for yourself and see what you can and cannot do. I say this because it will help you to make better arguments rather than make irrational ones like you did above.
First off, Magicka Templar heals are strong. They always have been. It's part of our identity as a class. And it was nerfed recently. Breath of life only hits for one secondary heal rather than two. It has also been further nerfed with this upcoming patch. Breath of life is now affected by los. So...no more healing through walls or floors for our teammates. This is really huge, but I take it in stride because in reality, it is a good change. I will adapt.
Secondly....class reflect? /cough Ummm....noone uses it, mate. It's there unmorphed and collecting dust.
Third. Defense buff. Yes, we get a defense buff when we use Rune Focus. It's the last skill in our Restoring Focus tree so it should be powerful. The buff lasts 8 secs. And will reapply if we run through it again or cast it again. Just so you know, this has also been nerfed. It used to last 18 secs. And later, though the defense buff was nerfed to 8 secs, the Magicka regen from one morph continued to last for 18 secs anyways. This...however, was changed with TG. Everything only lasts 8 secs.
Is this defense buff powerful? Yes. But it forces the Templar to stay near his little Rune Focus, or cast it again when moving. Nightblades get this buff anytime they use a skill from the Shadow Skill tree. So Nightblades can be both offensive and receive defensive buffs at the same time. Sounds nice, doesn't it. Classes are different, mate.
Fourth. A HoT that damages opponents. You are talking about the new upcoming changes to Cleansing Ritual. The new morph, Ritual of Retribution. A big hint...just for you....80% of Templars will not use this morph. Why? There is an armor set that nerfs our healing by 50% when we damage the person wearing that armor. So this person will just stand in our Ritual of Retribution and I will be healing for next to nothing. Maybe you won't wear this armor set...but someone will...and I can't just change morphs on the fly. So no thank you. I'll take the other that only snares you.
Fifth. This is getting long. So very quickly. Purge? Yes. It part of being a Templar. An powerful execute? Yes. And different from other exectues. There are pluses and minuses. Roll a Templar, mate. You'll see. Strong Range Attack? Yes. Dark Flare is strong. But it has a cast time...a very looonng cast time. And it travels soooo slow with a very high arc. Easy to refect and dodge. Roll a Templar, mate. See how many times you can get that to land when dueling or in a small group fight. And aoe attack? Your talking Sweeps. Yes it is strong. But a channel. And good players will side-step it or run through it. How about a Nightblades? Both stamina and magicka have access to instant aoe attacks. Steel Tornado? Sap Essence? Must be nice to have a very mobile aoe spell. But hey..different classes have different things.
If you really think Templars are so OP, then go roll one and see for yourself.
Agree, what he said and @AfkNinja .
The problem is these guys watch these streamers like sypher and frengrush!
So, those guys never play a templar.
If those streamers could play a templar then these guys will understand!
But even they don't think they are OP.
They just hate someone being breath of lifed though walls and such. Which is incredibly annoying. Fighting a guy outside a keep and a templar is healing himself inside and also the guy outside. That is broken. Glad it's being sorted next patch.
To the guy calling templar op lol... A strong heal, a purge, a strong execute. Major mending. Granted.
You forgot clumsy dps. Sweeps is a channel, so can be moved around. Dark flare takes forever to cast, locks you onto that bar for a split second (which does get me killed sometimes), takes forever to land so can be dodged or blocked incredibly easilly and also can be reflected.
You forgot lack of good CCs. Templar is the only class with a non blockade CC. They have two CCs. One is a gap closer so it needs a range and also, it doesn't even work most the time. Like, you don't know rage until you try to set up but on a templar, they block the comet, your det goes off and you're standing 10 foot away just stocking your spear. Second cc is javelin. A cc then can easilly be blocked or dodged. Also, reflected... To then cc the templar. Super fun knocking noobs off keep with it though. No access to roots either by the way, like all other classes.
You forgot ultimates. Worst in the game. There's a swining spear worse than dawnbreaker with a stupid tiny radius. How many times you been hit with it? Exactly. Nova. 250(I think) cost. Dropped from above. BOOM! Oh, they walked out of it. Should have CCed or rooted them. Oh wait. Then the healing ult. Ummm...when's the last time you saw a nb using the healing morph of soul tether? Yeh, exactly. With dawnbreaker going physical next patch, it leaves ice comet. One viable ultimate. Nobody else suffers with that.
They're pretty big drawbacks. To call a templar OP is pretty ridiculous. Roll a magica Templar. Fight a nightblade, magica sorc or stam Dk in a one on one. If you're close to evenly skilled, it's their fight to lose.
I've PvPed a lot on all 8 of my characters. Stam and magica. I have no bias towards or against any class. I don't think Rd is OP. It's strong, but people thinking it hurts at 50% are delirious. It does nothing. A good templar won't even use it till around 30%.
I won't touch my templar in DB, even with some nice changes we got, still a lot of things need buffs/revamps.
Probably I will stick to magicka sorc, even with shield changes it will be still great class to play and I think 6s shield will hurt only shieldstacker, as sorc using one shield only I dont care.
But back to the topic (pvp perspective mostly, I am not pveing much).
Radiant destruction... Yeah we all like to be jesus beamed to be honest I would prefer to have blinding flashes back so at least I could perform nicly in 1 vs x situations, now it's hard 1 vs x on templar.. No escaper, bassicly we just stand and heal and spam shields, with dawnbreaker changes we will be forced to use sweep which is *** ultimate.. Just so OP class as ***..
Anyway RD is only strong when som1 is below 50%, it's not the skill whos making us mad, it's cause ppls, templar is great in group play (as I said solo is kinda 1 rank above than mDK) lets say 6 vs 6 scenario, it's normal that enemy templars will look who is below 60% hp and start spamming jesus, why? Because its effective and easy way to kill som1 and get easy AP, and we all like esay AP. Its not the skill itself, its casue ppls who use jesus beam mechanism for their advantages, hiding behind their group and spamming flares + jesus beam combo..
Is that lame? Ofc it is, but why they shouldn't do that if they will get guaranted kill..
We cant change ppls, we all love easy kills..
Nerfing this skill is bad idea, will hurt pve to much, eventually decrease it range to 15 meters.
But better bring back blinding flashes, such great skill, such great tankiness, I remember when I tanked easy zergs with it and bat swarmed tru them, great moments, epic fights I miss those times so badly, times when templar was great for soloing..
I won't touch my templar in DB, even with some nice changes we got, still a lot of things need buffs/revamps.
Probably I will stick to magicka sorc, even with shield changes it will be still great class to play and I think 6s shield will hurt only shieldstacker, as sorc using one shield only I dont care.
But back to the topic (pvp perspective mostly, I am not pveing much).
Radiant destruction... Yeah we all like to be jesus beamed to be honest I would prefer to have blinding flashes back so at least I could perform nicly in 1 vs x situations, now it's hard 1 vs x on templar.. No escaper, bassicly we just stand and heal and spam shields, with dawnbreaker changes we will be forced to use sweep which is *** ultimate.. Just so OP class as ***..
Anyway RD is only strong when som1 is below 50%, it's not the skill whos making us mad, it's cause ppls, templar is great in group play (as I said solo is kinda 1 rank above than mDK) lets say 6 vs 6 scenario, it's normal that enemy templars will look who is below 60% hp and start spamming jesus, why? Because its effective and easy way to kill som1 and get easy AP, and we all like esay AP. Its not the skill itself, its casue ppls who use jesus beam mechanism for their advantages, hiding behind their group and spamming flares + jesus beam combo..
Is that lame? Ofc it is, but why they shouldn't do that if they will get guaranted kill..
We cant change ppls, we all love easy kills..
Nerfing this skill is bad idea, will hurt pve to much, eventually decrease it range to 15 meters.
But better bring back blinding flashes, such great skill, such great tankiness, I remember when I tanked easy zergs with it and bat swarmed tru them, great moments, epic fights I miss those times so badly, times when templar was great for soloing..
Mobs can't dodge, so the nerf we're suggesting wouldn't hurt PvE whatsoever.
My healer, all CPs are spec'd for heals with none boosting damage, has only a few skills slotted for damage but they are also for utility. I had 57 killing blows last night. Why, I found Jesus, and he will find that ass with 50-60% health. LOS will save you for a moment but with 50+ people on the screen, many people have found Jesus. I can't disagree that this skill needs to be reworked.
My healer, all CPs are spec'd for heals with none boosting damage, has only a few skills slotted for damage but they are also for utility. I had 57 killing blows last night. Why, I found Jesus, and he will find that ass with 50-60% health. LOS will save you for a moment but with 50+ people on the screen, many people have found Jesus. I can't disagree that this skill needs to be reworked.
So you're saying you used an execute skill to execute people and as such it should be nerfed because you were able to execute them? Did you look at your combat log to see the actual damage of each tick of Radiant? LOL
My healer, all CPs are spec'd for heals with none boosting damage, has only a few skills slotted for damage but they are also for utility. I had 57 killing blows last night. Why, I found Jesus, and he will find that ass with 50-60% health. LOS will save you for a moment but with 50+ people on the screen, many people have found Jesus. I can't disagree that this skill needs to be reworked.
So you're saying you used an execute skill to execute people and as such it should be nerfed because you were able to execute them? Did you look at your combat log to see the actual damage of each tick of Radiant? LOL
My healer, all CPs are spec'd for heals with none boosting damage, has only a few skills slotted for damage but they are also for utility. I had 57 killing blows last night. Why, I found Jesus, and he will find that ass with 50-60% health. LOS will save you for a moment but with 50+ people on the screen, many people have found Jesus. I can't disagree that this skill needs to be reworked.
So you're saying you used an execute skill to execute people and as such it should be nerfed because you were able to execute them? Did you look at your combat log to see the actual damage of each tick of Radiant? LOL
My healer, all CPs are spec'd for heals with none boosting damage, has only a few skills slotted for damage but they are also for utility. I had 57 killing blows last night. Why, I found Jesus, and he will find that ass with 50-60% health. LOS will save you for a moment but with 50+ people on the screen, many people have found Jesus. I can't disagree that this skill needs to be reworked.
So you're saying you used an execute skill to execute people and as such it should be nerfed because you were able to execute them? Did you look at your combat log to see the actual damage of each tick of Radiant? LOL
No need to look at my combat log, please show another execute in the game that has this range and functionality. I never said I was doing insane damage, which is why I said it needs to be reworked. If you are unclear of what I was saying, just ask.
lol
Decrease the range would be good enough for pvp and wont rly affect pve
bowmanz607 wrote: »My healer, all CPs are spec'd for heals with none boosting damage, has only a few skills slotted for damage but they are also for utility. I had 57 killing blows last night. Why, I found Jesus, and he will find that ass with 50-60% health. LOS will save you for a moment but with 50+ people on the screen, many people have found Jesus. I can't disagree that this skill needs to be reworked.
So you're saying you used an execute skill to execute people and as such it should be nerfed because you were able to execute them? Did you look at your combat log to see the actual damage of each tick of Radiant? LOL
No need to look at my combat log, please show another execute in the game that has this range and functionality. I never said I was doing insane damage, which is why I said it needs to be reworked. If you are unclear of what I was saying, just ask.
so because it operates differently it should be nerfed??? How dare each execute look, operate and feel differently.
thats it zos. I give up. Just get rid of all classes. make one class. then make each skill exactly the same but one will be for mag and the other for stam. problem solved. #utopiansociety
Strider_Roshin wrote: »The only BS being spewed is by you guys defending this move. This move hits for 35 -47k damage per tick in PvE. This ability will only be balanced if it's dodge-able, and if it no longer double dips from the champion tree.