getting weapon damage high enough on a bow to 1 shot someone with spectral bow would require probably clever alchemist procced, kena procced, a maelstrom bow and mark target up. even then I doubt its possible to do 22k damage on it against a player with normal pvp resistances. But as I said post a video of it. again you say 1 shot when its in fact 5 shot and with the gcd being 0.9 seconds thats 4 and a half seconds to do and any of the light attacks and the cast can be dodged or reflected.
It has been nerfed. 4x already in fact if you go back to it's beginnings.
They first nerfed the scaling from 50 to 0% health.
Then they nerfed the above 50% health damage.
Then they nerfed the damage bonus from magicka % from 40% to 20%
Then it became dodgeable <- effectively killed the skill. No one used it anymore.
Thankfully they fixed the dodgeable bug.
No one complained about it until it was undodgeable. So what this is, what it always has been since TG, is dodge-heavy build wanting to be able to dodge everything without having to invest any points/skills elsewhere in order to counter the counter.
Well...too bad. Every day I see great players who have clearly learned how to counter this skill with Purge, Cloak, Block, LoS, heals etc...and they don't complain. Instead they have adapted and are still great, and can still kill. They know the weaknesses of the skill and exploit them very, very efficiently.
You guys who are calling for (endless) nerfs should try doing the same.
It has been nerfed. 4x already in fact if you go back to it's beginnings.
They first nerfed the scaling from 50 to 0% health.
Then they nerfed the above 50% health damage.
Then they nerfed the damage bonus from magicka % from 40% to 20%
Then it became dodgeable <- effectively killed the skill. No one used it anymore.
Thankfully they fixed the dodgeable bug.
No one complained about it until it was undodgeable. So what this is, what it always has been since TG, is dodge-heavy build wanting to be able to dodge everything without having to invest any points/skills elsewhere in order to counter the counter.
Well...too bad. Every day I see great players who have clearly learned how to counter this skill with Purge, Cloak, Block, LoS, heals etc...and they don't complain. Instead they have adapted and are still great, and can still kill. They know the weaknesses of the skill and exploit them very, very efficiently.
You guys who are calling for (endless) nerfs should try doing the same.
It has been nerfed. 4x already in fact if you go back to it's beginnings.
They first nerfed the scaling from 50 to 0% health.
Then they nerfed the above 50% health damage.
Then they nerfed the damage bonus from magicka % from 40% to 20%
Then it became dodgeable <- effectively killed the skill. No one used it anymore.
Thankfully they fixed the dodgeable bug.
No one complained about it until it was undodgeable. So what this is, what it always has been since TG, is dodge-heavy build wanting to be able to dodge everything without having to invest any points/skills elsewhere in order to counter the counter.
Well...too bad. Every day I see great players who have clearly learned how to counter this skill with Purge, Cloak, Block, LoS, heals etc...and they don't complain. Instead they have adapted and are still great, and can still kill. They know the weaknesses of the skill and exploit them very, very efficiently.
You guys who are calling for (endless) nerfs should try doing the same.
GreenSoup2HoT wrote: »Nerf Crit Rush! :P
Where's Jules with that video showcasing execute's. That pretty much sums up my thoughts on RD.
There
https://youtu.be/em46ajNfuTU
@Jules productions
GreenSoup2HoT wrote: »Nerf Crit Rush! :P
Where's Jules with that video showcasing execute's. That pretty much sums up my thoughts on RD.
There
https://youtu.be/em46ajNfuTU
@Jules productions
not an accusation.. but why is it in the first set of "tests" the persons health is higher than on the RD test.. 22,348 for all the other executes... the on the RD one 21,754... possible gear change? champ point change?.... like someone pulled points from a warrior champ point line where the resists are or something......
It has been nerfed. 4x already in fact if you go back to it's beginnings.
They first nerfed the scaling from 50 to 0% health.
Then they nerfed the above 50% health damage.
Then they nerfed the damage bonus from magicka % from 40% to 20%
Then it became dodgeable <- effectively killed the skill. No one used it anymore.
Thankfully they fixed the dodgeable bug.
No one complained about it until it was undodgeable. So what this is, what it always has been since TG, is dodge-heavy build wanting to be able to dodge everything without having to invest any points/skills elsewhere in order to counter the counter.
Well...too bad. Every day I see great players who have clearly learned how to counter this skill with Purge, Cloak, Block, LoS, heals etc...and they don't complain. Instead they have adapted and are still great, and can still kill. They know the weaknesses of the skill and exploit them very, very efficiently.
You guys who are calling for (endless) nerfs should try doing the same.
Learn how to death-recap yo. If you had 1k health left when that jesus beam was put on you and you get hit for 19k, that means you were hit by an execute while in execute range, not that the skill needs to be nerfed. Again, all of these screenshots are garbage, if you want to actually be taken seriously then post a clip of the fight showing us where the OP jesus beam touched you, and then hit C after you rez up so we can see your character stats and confirm you're not on a terribad build.
It has been nerfed. 4x already in fact if you go back to it's beginnings.
They first nerfed the scaling from 50 to 0% health.
Then they nerfed the above 50% health damage.
Then they nerfed the damage bonus from magicka % from 40% to 20%
Then it became dodgeable <- effectively killed the skill. No one used it anymore.
Thankfully they fixed the dodgeable bug.
No one complained about it until it was undodgeable. So what this is, what it always has been since TG, is dodge-heavy build wanting to be able to dodge everything without having to invest any points/skills elsewhere in order to counter the counter.
Well...too bad. Every day I see great players who have clearly learned how to counter this skill with Purge, Cloak, Block, LoS, heals etc...and they don't complain. Instead they have adapted and are still great, and can still kill. They know the weaknesses of the skill and exploit them very, very efficiently.
You guys who are calling for (endless) nerfs should try doing the same.
Learn how to death-recap yo. If you had 1k health left when that jesus beam was put on you and you get hit for 19k, that means you were hit by an execute while in execute range, not that the skill needs to be nerfed. Again, all of these screenshots are garbage, if you want to actually be taken seriously then post a clip of the fight showing us where the OP jesus beam touched you, and then hit C after you rez up so we can see your character stats and confirm you're not on a terribad build.
Only change i support is lowering the scaling threshold. 50% is redonculous. When every other execute is In the 25%/20% area.
It has been nerfed. 4x already in fact if you go back to it's beginnings.
They first nerfed the scaling from 50 to 0% health.
Then they nerfed the above 50% health damage.
Then they nerfed the damage bonus from magicka % from 40% to 20%
Then it became dodgeable <- effectively killed the skill. No one used it anymore.
Thankfully they fixed the dodgeable bug.
No one complained about it until it was undodgeable. So what this is, what it always has been since TG, is dodge-heavy build wanting to be able to dodge everything without having to invest any points/skills elsewhere in order to counter the counter.
Well...too bad. Every day I see great players who have clearly learned how to counter this skill with Purge, Cloak, Block, LoS, heals etc...and they don't complain. Instead they have adapted and are still great, and can still kill. They know the weaknesses of the skill and exploit them very, very efficiently.
You guys who are calling for (endless) nerfs should try doing the same.
Learn how to death-recap yo. If you had 1k health left when that jesus beam was put on you and you get hit for 19k, that means you were hit by an execute while in execute range, not that the skill needs to be nerfed. Again, all of these screenshots are garbage, if you want to actually be taken seriously then post a clip of the fight showing us where the OP jesus beam touched you, and then hit C after you rez up so we can see your character stats and confirm you're not on a terribad build.
Ive got hit with executioner in an execute phase it does around 8k with a crit and its melee. funny thing is I dont record every fight I'm in especially not when im PTS testing new builds but I can tell you pysical and spell resist are about 15k and have 100 cp into elemental defender and the rest into physical resist cant remember the name.
It has been nerfed. 4x already in fact if you go back to it's beginnings.
They first nerfed the scaling from 50 to 0% health.
Then they nerfed the above 50% health damage.
Then they nerfed the damage bonus from magicka % from 40% to 20%
Then it became dodgeable <- effectively killed the skill. No one used it anymore.
Thankfully they fixed the dodgeable bug.
No one complained about it until it was undodgeable. So what this is, what it always has been since TG, is dodge-heavy build wanting to be able to dodge everything without having to invest any points/skills elsewhere in order to counter the counter.
Well...too bad. Every day I see great players who have clearly learned how to counter this skill with Purge, Cloak, Block, LoS, heals etc...and they don't complain. Instead they have adapted and are still great, and can still kill. They know the weaknesses of the skill and exploit them very, very efficiently.
You guys who are calling for (endless) nerfs should try doing the same.
GreenSoup2HoT wrote: »Nerf Crit Rush! :P
Where's Jules with that video showcasing execute's. That pretty much sums up my thoughts on RD.
There
https://youtu.be/em46ajNfuTU
@Jules productions
Strider_Roshin wrote: »Joy_Division wrote: »Strider_Roshin wrote: »Death stroke was nerfed by 4.5%.
4.5%
4.5%
If you were doing 10K with it, you'll be doing 9.55K
Ouch
It didn't even need a nerf. RD can kill people from 75% health for crying it loud. This ability is probably the most OP move in the game, and it's not even an ultimate. If any move needs to be adjusted, it's this one.
Now it's 75%? Last week it was 40%. Damn, RD just keeps getting better and better
I don't use one. I get my information from my friend that plays as one. She states that the move is OP, and she usually casts the ability when her opponent is at 75% health. When she PvPs with another templar they both spam RD on a single target and murder them. This move is not balanced. Not even slightly
Joy_Division wrote: »Strider_Roshin wrote: »Joy_Division wrote: »Strider_Roshin wrote: »Death stroke was nerfed by 4.5%.
4.5%
4.5%
If you were doing 10K with it, you'll be doing 9.55K
Ouch
It didn't even need a nerf. RD can kill people from 75% health for crying it loud. This ability is probably the most OP move in the game, and it's not even an ultimate. If any move needs to be adjusted, it's this one.
Now it's 75%? Last week it was 40%. Damn, RD just keeps getting better and better
I don't use one. I get my information from my friend that plays as one. She states that the move is OP, and she usually casts the ability when her opponent is at 75% health. When she PvPs with another templar they both spam RD on a single target and murder them. This move is not balanced. Not even slightly
So you are telling me that you are ignorant of the spell and just take the word of a friend as the Truth? Just wow.
GreenSoup2HoT wrote: »Nerf Crit Rush! :P
Where's Jules with that video showcasing execute's. That pretty much sums up my thoughts on RD.
There
https://youtu.be/em46ajNfuTU
@Jules productions
It has been nerfed. 4x already in fact if you go back to it's beginnings.
They first nerfed the scaling from 50 to 0% health.
Then they nerfed the above 50% health damage.
Then they nerfed the damage bonus from magicka % from 40% to 20%
Then it became dodgeable <- effectively killed the skill. No one used it anymore.
Thankfully they fixed the dodgeable bug.
No one complained about it until it was undodgeable. So what this is, what it always has been since TG, is dodge-heavy build wanting to be able to dodge everything without having to invest any points/skills elsewhere in order to counter the counter.
Well...too bad. Every day I see great players who have clearly learned how to counter this skill with Purge, Cloak, Block, LoS, heals etc...and they don't complain. Instead they have adapted and are still great, and can still kill. They know the weaknesses of the skill and exploit them very, very efficiently.
You guys who are calling for (endless) nerfs should try doing the same.
It has been nerfed. 4x already in fact if you go back to it's beginnings.
They first nerfed the scaling from 50 to 0% health.
Then they nerfed the above 50% health damage.
Then they nerfed the damage bonus from magicka % from 40% to 20%
Then it became dodgeable <- effectively killed the skill. No one used it anymore.
Thankfully they fixed the dodgeable bug.
No one complained about it until it was undodgeable. So what this is, what it always has been since TG, is dodge-heavy build wanting to be able to dodge everything without having to invest any points/skills elsewhere in order to counter the counter.
Well...too bad. Every day I see great players who have clearly learned how to counter this skill with Purge, Cloak, Block, LoS, heals etc...and they don't complain. Instead they have adapted and are still great, and can still kill. They know the weaknesses of the skill and exploit them very, very efficiently.
You guys who are calling for (endless) nerfs should try doing the same.
Learn how to death-recap yo. If you had 1k health left when that jesus beam was put on you and you get hit for 19k, that means you were hit by an execute while in execute range, not that the skill needs to be nerfed. Again, all of these screenshots are garbage, if you want to actually be taken seriously then post a clip of the fight showing us where the OP jesus beam touched you, and then hit C after you rez up so we can see your character stats and confirm you're not on a terribad build.
Strider_Roshin wrote: »Death stroke was nerfed by 4.5%.
4.5%
4.5%
If you were doing 10K with it, you'll be doing 9.55K
Ouch
It didn't even need a nerf. RD can kill people from 75% health for crying it loud. This ability is probably the most OP move in the game, and it's not even an ultimate. If any move needs to be adjusted, it's this one.
Joy_Division wrote: »Strider_Roshin wrote: »Joy_Division wrote: »Strider_Roshin wrote: »Death stroke was nerfed by 4.5%.
4.5%
4.5%
If you were doing 10K with it, you'll be doing 9.55K
Ouch
It didn't even need a nerf. RD can kill people from 75% health for crying it loud. This ability is probably the most OP move in the game, and it's not even an ultimate. If any move needs to be adjusted, it's this one.
Now it's 75%? Last week it was 40%. Damn, RD just keeps getting better and better
I don't use one. I get my information from my friend that plays as one. She states that the move is OP, and she usually casts the ability when her opponent is at 75% health. When she PvPs with another templar they both spam RD on a single target and murder them. This move is not balanced. Not even slightly
So you are telling me that you are ignorant of the spell and just take the word of a friend as the Truth? Just wow.
A friend that uses Radiant at 75% and always wins duels...
Hahaha. Some of the *** people say on this forum is honestly hilarious.
It has been nerfed. 4x already in fact if you go back to it's beginnings.
They first nerfed the scaling from 50 to 0% health.
Then they nerfed the above 50% health damage.
Then they nerfed the damage bonus from magicka % from 40% to 20%
Then it became dodgeable <- effectively killed the skill. No one used it anymore.
Thankfully they fixed the dodgeable bug.
No one complained about it until it was undodgeable. So what this is, what it always has been since TG, is dodge-heavy build wanting to be able to dodge everything without having to invest any points/skills elsewhere in order to counter the counter.
Well...too bad. Every day I see great players who have clearly learned how to counter this skill with Purge, Cloak, Block, LoS, heals etc...and they don't complain. Instead they have adapted and are still great, and can still kill. They know the weaknesses of the skill and exploit them very, very efficiently.
You guys who are calling for (endless) nerfs should try doing the same.
Khaos_Bane wrote: »It has been nerfed. 4x already in fact if you go back to it's beginnings.
They first nerfed the scaling from 50 to 0% health.
Then they nerfed the above 50% health damage.
Then they nerfed the damage bonus from magicka % from 40% to 20%
Then it became dodgeable <- effectively killed the skill. No one used it anymore.
Thankfully they fixed the dodgeable bug.
No one complained about it until it was undodgeable. So what this is, what it always has been since TG, is dodge-heavy build wanting to be able to dodge everything without having to invest any points/skills elsewhere in order to counter the counter.
Well...too bad. Every day I see great players who have clearly learned how to counter this skill with Purge, Cloak, Block, LoS, heals etc...and they don't complain. Instead they have adapted and are still great, and can still kill. They know the weaknesses of the skill and exploit them very, very efficiently.
You guys who are calling for (endless) nerfs should try doing the same.
Uhg, another one of these. That's a nice screen pic that shows an execute is doing what it is supposed to do. Derp.
Khaos_Bane wrote: »It has been nerfed. 4x already in fact if you go back to it's beginnings.
They first nerfed the scaling from 50 to 0% health.
Then they nerfed the above 50% health damage.
Then they nerfed the damage bonus from magicka % from 40% to 20%
Then it became dodgeable <- effectively killed the skill. No one used it anymore.
Thankfully they fixed the dodgeable bug.
No one complained about it until it was undodgeable. So what this is, what it always has been since TG, is dodge-heavy build wanting to be able to dodge everything without having to invest any points/skills elsewhere in order to counter the counter.
Well...too bad. Every day I see great players who have clearly learned how to counter this skill with Purge, Cloak, Block, LoS, heals etc...and they don't complain. Instead they have adapted and are still great, and can still kill. They know the weaknesses of the skill and exploit them very, very efficiently.
You guys who are calling for (endless) nerfs should try doing the same.
Uhg, another one of these. That's a nice screen pic that shows an execute is doing what it is supposed to do. Derp.
meteor rd combo is pretty much instant death.
Yup. It's long overdue and anyone who understands the game knows it.Wont really bother me either way, and even as a nightblade main what bothers me more than the reductions to death stroke and teleport strike is the fact that they went back on the bone shield changes.
Here I was finally hoping my nightblade would have a good damage shield available to him, and it goes and gets yanked out from under him because 'reasons'.
This game has half a dozen magicka-based damage shields, and no stamina damage shields, not a one.
You take roll dodge for granted.
lmao Yea, go block radiant and see how well that goes for you.
GreenSoup2HoT wrote: »Nerf Crit Rush! :P
Where's Jules with that video showcasing execute's. That pretty much sums up my thoughts on RD.
There
https://youtu.be/em46ajNfuTU
@Jules productions