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Time for Radiant Destruction to be nerfed

  • earth_angel
    earth_angel
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    lathbury wrote: »
    getting weapon damage high enough on a bow to 1 shot someone with spectral bow would require probably clever alchemist procced, kena procced, a maelstrom bow and mark target up. even then I doubt its possible to do 22k damage on it against a player with normal pvp resistances. But as I said post a video of it. again you say 1 shot when its in fact 5 shot and with the gcd being 0.9 seconds thats 4 and a half seconds to do and any of the light attacks and the cast can be dodged or reflected.

    I was not the one talking about one shot. RD does not one shot either (if it was you would not survive the first tick and you would not even see the beam).

    Also I am not going to post a video of anything because my computer would not handle it. I don't even know how to do it. Ut's useless anyway : anyone can just go on PTS and try it.

    Also you forget that you can empower a spectral bow attack and that you can slot it on a 2 handed / dual wield bar. On tooltip unbuffed, I got 22K that you can empower to 26K so in cyrodil that's a 13K hit without taking buffs or crit into account (I know : impen ; but not everyone can afford to run it and it's sad that we are forced into using one trait only). And it's instant (even though you have to prepare for it). You have to admit that it is nice in a burst rotation.

    Then again, I don't want it nerfed either because it is a skill that requires planning to use and therefore it's fun in 1v1 (for the guy who use and for the oponent as long as it does not OS which might happen in the future). Group fights are unbalanced and have become boring anyway (between zergs, OP moves for every class, and stupid sets that creates more problem than they solve). Because of that I am not sure I want skills balanced around group fights in PvP.

    ZOS, I just want to have fun PvP with uncertain battles that are decided on skills and outplaying your opponent and not on who will be unable to CC break because of bug / lag :(
    Edited by earth_angel on May 17, 2016 12:36PM
  • danno8
    danno8
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    It has been nerfed. 4x already in fact if you go back to it's beginnings.

    They first nerfed the scaling from 50 to 0% health.
    Then they nerfed the above 50% health damage.
    Then they nerfed the damage bonus from magicka % from 40% to 20%
    Then it became dodgeable <- effectively killed the skill. No one used it anymore.

    Thankfully they fixed the dodgeable bug.

    No one complained about it until it was undodgeable. So what this is, what it always has been since TG, is dodge-heavy build wanting to be able to dodge everything without having to invest any points/skills elsewhere in order to counter the counter.

    Well...too bad. Every day I see great players who have clearly learned how to counter this skill with Purge, Cloak, Block, LoS, heals etc...and they don't complain. Instead they have adapted and are still great, and can still kill. They know the weaknesses of the skill and exploit them very, very efficiently.

    You guys who are calling for (endless) nerfs should try doing the same.
  • lathbury
    lathbury
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    danno8 wrote: »
    It has been nerfed. 4x already in fact if you go back to it's beginnings.

    They first nerfed the scaling from 50 to 0% health.
    Then they nerfed the above 50% health damage.
    Then they nerfed the damage bonus from magicka % from 40% to 20%
    Then it became dodgeable <- effectively killed the skill. No one used it anymore.

    Thankfully they fixed the dodgeable bug.

    No one complained about it until it was undodgeable. So what this is, what it always has been since TG, is dodge-heavy build wanting to be able to dodge everything without having to invest any points/skills elsewhere in order to counter the counter.

    Well...too bad. Every day I see great players who have clearly learned how to counter this skill with Purge, Cloak, Block, LoS, heals etc...and they don't complain. Instead they have adapted and are still great, and can still kill. They know the weaknesses of the skill and exploit them very, very efficiently.

    You guys who are calling for (endless) nerfs should try doing the same.

    clqjio6sgg9a.png
    Edited by lathbury on May 17, 2016 1:07PM
  • Cinbri
    Cinbri
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    It is one of the most annoying skills indeed, but it is not as OP as people claim.
    image.jpg

  • Idinuse
    Idinuse
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    lathbury wrote: »
    danno8 wrote: »
    It has been nerfed. 4x already in fact if you go back to it's beginnings.

    They first nerfed the scaling from 50 to 0% health.
    Then they nerfed the above 50% health damage.
    Then they nerfed the damage bonus from magicka % from 40% to 20%
    Then it became dodgeable <- effectively killed the skill. No one used it anymore.

    Thankfully they fixed the dodgeable bug.

    No one complained about it until it was undodgeable. So what this is, what it always has been since TG, is dodge-heavy build wanting to be able to dodge everything without having to invest any points/skills elsewhere in order to counter the counter.

    Well...too bad. Every day I see great players who have clearly learned how to counter this skill with Purge, Cloak, Block, LoS, heals etc...and they don't complain. Instead they have adapted and are still great, and can still kill. They know the weaknesses of the skill and exploit them very, very efficiently.

    You guys who are calling for (endless) nerfs should try doing the same.

    clqjio6sgg9a.png

    Pretty much what any instant Execute does on a low health target. He really grind you down before the finish, huh?
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • Zheg
    Zheg
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    lathbury wrote: »
    danno8 wrote: »
    It has been nerfed. 4x already in fact if you go back to it's beginnings.

    They first nerfed the scaling from 50 to 0% health.
    Then they nerfed the above 50% health damage.
    Then they nerfed the damage bonus from magicka % from 40% to 20%
    Then it became dodgeable <- effectively killed the skill. No one used it anymore.

    Thankfully they fixed the dodgeable bug.

    No one complained about it until it was undodgeable. So what this is, what it always has been since TG, is dodge-heavy build wanting to be able to dodge everything without having to invest any points/skills elsewhere in order to counter the counter.

    Well...too bad. Every day I see great players who have clearly learned how to counter this skill with Purge, Cloak, Block, LoS, heals etc...and they don't complain. Instead they have adapted and are still great, and can still kill. They know the weaknesses of the skill and exploit them very, very efficiently.

    You guys who are calling for (endless) nerfs should try doing the same.

    clqjio6sgg9a.png

    Learn how to death-recap yo. If you had 1k health left when that jesus beam was put on you and you get hit for 19k, that means you were hit by an execute while in execute range, not that the skill needs to be nerfed. Again, all of these screenshots are garbage, if you want to actually be taken seriously then post a clip of the fight showing us where the OP jesus beam touched you, and then hit C after you rez up so we can see your character stats and confirm you're not on a terribad build.
  • kungmoo
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    sAnn92 wrote: »
    Nerf Crit Rush! :P

    Where's Jules with that video showcasing execute's. That pretty much sums up my thoughts on RD.

    There

    https://youtu.be/em46ajNfuTU

    @Jules productions


    not an accusation.. but why is it in the first set of "tests" the persons health is higher than on the RD test.. 22,348 for all the other executes... the on the RD one 21,754... possible gear change? champ point change?.... like someone pulled points from a warrior champ point line where the resists are or something......
    Some men are alive simply because it is against the law to kill them. -Edward W. Howe
  • Idinuse
    Idinuse
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    kungmoo wrote: »
    sAnn92 wrote: »
    Nerf Crit Rush! :P

    Where's Jules with that video showcasing execute's. That pretty much sums up my thoughts on RD.

    There

    https://youtu.be/em46ajNfuTU

    @Jules productions


    not an accusation.. but why is it in the first set of "tests" the persons health is higher than on the RD test.. 22,348 for all the other executes... the on the RD one 21,754... possible gear change? champ point change?.... like someone pulled points from a warrior champ point line where the resists are or something......

    Because it is skewed propaganda.
    Edited by Idinuse on May 17, 2016 1:25PM
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • Idinuse
    Idinuse
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    Zheg wrote: »
    lathbury wrote: »
    danno8 wrote: »
    It has been nerfed. 4x already in fact if you go back to it's beginnings.

    They first nerfed the scaling from 50 to 0% health.
    Then they nerfed the above 50% health damage.
    Then they nerfed the damage bonus from magicka % from 40% to 20%
    Then it became dodgeable <- effectively killed the skill. No one used it anymore.

    Thankfully they fixed the dodgeable bug.

    No one complained about it until it was undodgeable. So what this is, what it always has been since TG, is dodge-heavy build wanting to be able to dodge everything without having to invest any points/skills elsewhere in order to counter the counter.

    Well...too bad. Every day I see great players who have clearly learned how to counter this skill with Purge, Cloak, Block, LoS, heals etc...and they don't complain. Instead they have adapted and are still great, and can still kill. They know the weaknesses of the skill and exploit them very, very efficiently.

    You guys who are calling for (endless) nerfs should try doing the same.

    clqjio6sgg9a.png

    Learn how to death-recap yo. If you had 1k health left when that jesus beam was put on you and you get hit for 19k, that means you were hit by an execute while in execute range, not that the skill needs to be nerfed. Again, all of these screenshots are garbage, if you want to actually be taken seriously then post a clip of the fight showing us where the OP jesus beam touched you, and then hit C after you rez up so we can see your character stats and confirm you're not on a terribad build.

    True this. It's always fun to finish Wolfs and the likes with RD and see 20K+ dmg scroll by in LUI lol. I'll vid cap the phenomenon. Blindly staring at the last RD hit is pointless.
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • lathbury
    lathbury
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    Zheg wrote: »
    lathbury wrote: »
    danno8 wrote: »
    It has been nerfed. 4x already in fact if you go back to it's beginnings.

    They first nerfed the scaling from 50 to 0% health.
    Then they nerfed the above 50% health damage.
    Then they nerfed the damage bonus from magicka % from 40% to 20%
    Then it became dodgeable <- effectively killed the skill. No one used it anymore.

    Thankfully they fixed the dodgeable bug.

    No one complained about it until it was undodgeable. So what this is, what it always has been since TG, is dodge-heavy build wanting to be able to dodge everything without having to invest any points/skills elsewhere in order to counter the counter.

    Well...too bad. Every day I see great players who have clearly learned how to counter this skill with Purge, Cloak, Block, LoS, heals etc...and they don't complain. Instead they have adapted and are still great, and can still kill. They know the weaknesses of the skill and exploit them very, very efficiently.

    You guys who are calling for (endless) nerfs should try doing the same.

    clqjio6sgg9a.png

    Learn how to death-recap yo. If you had 1k health left when that jesus beam was put on you and you get hit for 19k, that means you were hit by an execute while in execute range, not that the skill needs to be nerfed. Again, all of these screenshots are garbage, if you want to actually be taken seriously then post a clip of the fight showing us where the OP jesus beam touched you, and then hit C after you rez up so we can see your character stats and confirm you're not on a terribad build.

    Ive got hit with executioner in an execute phase it does around 8k with a crit and its melee. funny thing is I dont record every fight I'm in especially not when im PTS testing new builds but I can tell you pysical and spell resist are about 15k and have 100 cp into elemental defender and the rest into physical resist cant remember the name.
  • XaXa
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    Only change i support is lowering the scaling threshold. 50% is redonculous. When every other execute is In the 25%/20% area.
  • Idinuse
    Idinuse
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    XaXa wrote: »
    Only change i support is lowering the scaling threshold. 50% is redonculous. When every other execute is In the 25%/20% area.

    50% is not the execute phase. The Execute phase is still 25%, trust me, over 25-30% and it is usually a DPS loss, this thing has a channel of 3 seconds people, with AC how many Executioners do you fire off with LA weaved in during that time?
    Edited by Idinuse on May 17, 2016 1:46PM
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • Brrrofski
    Brrrofski
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    lathbury wrote: »
    Zheg wrote: »
    lathbury wrote: »
    danno8 wrote: »
    It has been nerfed. 4x already in fact if you go back to it's beginnings.

    They first nerfed the scaling from 50 to 0% health.
    Then they nerfed the above 50% health damage.
    Then they nerfed the damage bonus from magicka % from 40% to 20%
    Then it became dodgeable <- effectively killed the skill. No one used it anymore.

    Thankfully they fixed the dodgeable bug.

    No one complained about it until it was undodgeable. So what this is, what it always has been since TG, is dodge-heavy build wanting to be able to dodge everything without having to invest any points/skills elsewhere in order to counter the counter.

    Well...too bad. Every day I see great players who have clearly learned how to counter this skill with Purge, Cloak, Block, LoS, heals etc...and they don't complain. Instead they have adapted and are still great, and can still kill. They know the weaknesses of the skill and exploit them very, very efficiently.

    You guys who are calling for (endless) nerfs should try doing the same.

    clqjio6sgg9a.png

    Learn how to death-recap yo. If you had 1k health left when that jesus beam was put on you and you get hit for 19k, that means you were hit by an execute while in execute range, not that the skill needs to be nerfed. Again, all of these screenshots are garbage, if you want to actually be taken seriously then post a clip of the fight showing us where the OP jesus beam touched you, and then hit C after you rez up so we can see your character stats and confirm you're not on a terribad build.

    Ive got hit with executioner in an execute phase it does around 8k with a crit and its melee. funny thing is I dont record every fight I'm in especially not when im PTS testing new builds but I can tell you pysical and spell resist are about 15k and have 100 cp into elemental defender and the rest into physical resist cant remember the name.

    My stamplar executioner does almost 5k on tooltip. Up to 300% more means 20k. Crit, can go to 30k. Halved in Cyrodiil, that's 15k.

    If you're getting hit by 8k crit executioner's either you have really good resistances or nobody knows how to make a stam build.
  • AfkNinja
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    lol x100000000
  • danno8
    danno8
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    lathbury wrote: »
    danno8 wrote: »
    It has been nerfed. 4x already in fact if you go back to it's beginnings.

    They first nerfed the scaling from 50 to 0% health.
    Then they nerfed the above 50% health damage.
    Then they nerfed the damage bonus from magicka % from 40% to 20%
    Then it became dodgeable <- effectively killed the skill. No one used it anymore.

    Thankfully they fixed the dodgeable bug.

    No one complained about it until it was undodgeable. So what this is, what it always has been since TG, is dodge-heavy build wanting to be able to dodge everything without having to invest any points/skills elsewhere in order to counter the counter.

    Well...too bad. Every day I see great players who have clearly learned how to counter this skill with Purge, Cloak, Block, LoS, heals etc...and they don't complain. Instead they have adapted and are still great, and can still kill. They know the weaknesses of the skill and exploit them very, very efficiently.

    You guys who are calling for (endless) nerfs should try doing the same.

    clqjio6sgg9a.png

    Whoopdee doo.

    Anyone who knows anything about the game knows well enough to not post ZoS death recaps. It tells you nothing about multiple hits, no timestamps to show how fast the damage occurred, nothing.

    If you want to post info, at the very least post a shot of a CLS (or the like) combat log where every hit can be seen.

    That 19k you are showing could easily be a hit for 5k, 5k, 9k over 3 seconds in which time you have lots of time to, purge, shield, block, heal, interrupt (since this appears to be the work of 1 guy, you can't make the common claim of 5 other guys beating on you and the RD spammer just spammin'), cloak.

    It is also possible you just got outplayed. It happens. Deal.
    Edited by danno8 on May 17, 2016 2:58PM
  • LizardThixvim
    LizardThixvim
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    sAnn92 wrote: »
    Nerf Crit Rush! :P

    Where's Jules with that video showcasing execute's. That pretty much sums up my thoughts on RD.

    There

    https://youtu.be/em46ajNfuTU

    @Jules productions

    its funny how in this video they use major sorcery and have empower buff when using radiant but none of the other executes
  • danno8
    danno8
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    AfkNinja wrote: »
    lol x100000000

    This will now be my contribution to this thread from here forward.

    Ahemmmm, cough, *clears throat*...


    lol
  • Joy_Division
    Joy_Division
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    blabafat wrote: »
    Death stroke was nerfed by 4.5%.

    4.5%

    4.5%


    If you were doing 10K with it, you'll be doing 9.55K

    Ouch

    It didn't even need a nerf. RD can kill people from 75% health for crying it loud. This ability is probably the most OP move in the game, and it's not even an ultimate. If any move needs to be adjusted, it's this one.

    Now it's 75%? Last week it was 40%. Damn, RD just keeps getting better and better :smiley:

    I don't use one. I get my information from my friend that plays as one. She states that the move is OP, and she usually casts the ability when her opponent is at 75% health. When she PvPs with another templar they both spam RD on a single target and murder them. This move is not balanced. Not even slightly

    So you are telling me that you are ignorant of the spell and just take the word of a friend as the Truth? Just wow.
  • Brrrofski
    Brrrofski
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    blabafat wrote: »
    Death stroke was nerfed by 4.5%.

    4.5%

    4.5%


    If you were doing 10K with it, you'll be doing 9.55K

    Ouch

    It didn't even need a nerf. RD can kill people from 75% health for crying it loud. This ability is probably the most OP move in the game, and it's not even an ultimate. If any move needs to be adjusted, it's this one.

    Now it's 75%? Last week it was 40%. Damn, RD just keeps getting better and better :smiley:

    I don't use one. I get my information from my friend that plays as one. She states that the move is OP, and she usually casts the ability when her opponent is at 75% health. When she PvPs with another templar they both spam RD on a single target and murder them. This move is not balanced. Not even slightly

    So you are telling me that you are ignorant of the spell and just take the word of a friend as the Truth? Just wow.

    A friend that uses Radiant at 75% and always wins duels...

    Hahaha. Some of the *** people say on this forum is honestly hilarious.
    Edited by Brrrofski on May 17, 2016 3:02PM
  • Kattemynte
    Kattemynte
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    sAnn92 wrote: »
    Nerf Crit Rush! :P

    Where's Jules with that video showcasing execute's. That pretty much sums up my thoughts on RD.

    There

    https://youtu.be/em46ajNfuTU

    @Jules productions

    It's true that RD hits harder than the other executes. However, do not take that video and say everyone was balanced. The 2H execute and NB Killer's Blade would be the best example as it was done with the same character and weapon. However, we have no idea how much better gear the Sorcerer (yes, we all know their execute is terrible) and Templar have.

    Another reason is that the poster never shows that they used the same exact gear too. I know it is Cyrodil and bonuses change but with the NB you can see three buffs on the right. The Sorcerer has a fourth (looks like a shield) and the Templar has a different fourth than the Sorcerer (looks like a mage, I do not know the meaning of each buff off hand). Also when we get to the Templar the poster has less health as well, which could be attributed to Cyrodil buffs.

    To conclude, yes, I agree that on equally geared characters the Templars execute is stronger, but using a video like this needs more background on the players spamming their executes before coming to conclusions.
  • Xexpo
    Xexpo
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    danno8 wrote: »
    It has been nerfed. 4x already in fact if you go back to it's beginnings.

    They first nerfed the scaling from 50 to 0% health.
    Then they nerfed the above 50% health damage.
    Then they nerfed the damage bonus from magicka % from 40% to 20%
    Then it became dodgeable <- effectively killed the skill. No one used it anymore.

    Thankfully they fixed the dodgeable bug.

    No one complained about it until it was undodgeable. So what this is, what it always has been since TG, is dodge-heavy build wanting to be able to dodge everything without having to invest any points/skills elsewhere in order to counter the counter.

    Well...too bad. Every day I see great players who have clearly learned how to counter this skill with Purge, Cloak, Block, LoS, heals etc...and they don't complain. Instead they have adapted and are still great, and can still kill. They know the weaknesses of the skill and exploit them very, very efficiently.

    You guys who are calling for (endless) nerfs should try doing the same.

    THIS^^^
    Zheg wrote: »
    lathbury wrote: »
    danno8 wrote: »
    It has been nerfed. 4x already in fact if you go back to it's beginnings.

    They first nerfed the scaling from 50 to 0% health.
    Then they nerfed the above 50% health damage.
    Then they nerfed the damage bonus from magicka % from 40% to 20%
    Then it became dodgeable <- effectively killed the skill. No one used it anymore.

    Thankfully they fixed the dodgeable bug.

    No one complained about it until it was undodgeable. So what this is, what it always has been since TG, is dodge-heavy build wanting to be able to dodge everything without having to invest any points/skills elsewhere in order to counter the counter.

    Well...too bad. Every day I see great players who have clearly learned how to counter this skill with Purge, Cloak, Block, LoS, heals etc...and they don't complain. Instead they have adapted and are still great, and can still kill. They know the weaknesses of the skill and exploit them very, very efficiently.

    You guys who are calling for (endless) nerfs should try doing the same.

    clqjio6sgg9a.png

    Learn how to death-recap yo. If you had 1k health left when that jesus beam was put on you and you get hit for 19k, that means you were hit by an execute while in execute range, not that the skill needs to be nerfed. Again, all of these screenshots are garbage, if you want to actually be taken seriously then post a clip of the fight showing us where the OP jesus beam touched you, and then hit C after you rez up so we can see your character stats and confirm you're not on a terribad build.

    aaaaAND THIS^^^
    D2zGg1e.png
    Kiki Dickson ~~~ Dixmanian Devil ~~~ Cornelius Buckshank Jr.
    Histy-Fitz ~~~ Boozemer ~~~ Chace X'expo
    Lluvia De'Fuego ~~~ Shakes Spear
    Macro and Cheese NA/PC
  • Roymachine
    Roymachine
    ✭✭✭
    blabafat wrote: »
    Death stroke was nerfed by 4.5%.

    4.5%

    4.5%


    If you were doing 10K with it, you'll be doing 9.55K

    Ouch

    Totally worthless now.
  • Roymachine
    Roymachine
    ✭✭✭
    blabafat wrote: »
    Death stroke was nerfed by 4.5%.

    4.5%

    4.5%


    If you were doing 10K with it, you'll be doing 9.55K

    Ouch

    It didn't even need a nerf. RD can kill people from 75% health for crying it loud. This ability is probably the most OP move in the game, and it's not even an ultimate. If any move needs to be adjusted, it's this one.

    Maybe someone with no resistance, no block, no friends, standing still within range not interrupting, not healing, and not shielding, then yeah it can probably do this over the course of ~3 seconds, but what class can't do that same thing in that same amount of time? Please.
  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    Brrrofski wrote: »
    blabafat wrote: »
    Death stroke was nerfed by 4.5%.

    4.5%

    4.5%


    If you were doing 10K with it, you'll be doing 9.55K

    Ouch

    It didn't even need a nerf. RD can kill people from 75% health for crying it loud. This ability is probably the most OP move in the game, and it's not even an ultimate. If any move needs to be adjusted, it's this one.

    Now it's 75%? Last week it was 40%. Damn, RD just keeps getting better and better :smiley:

    I don't use one. I get my information from my friend that plays as one. She states that the move is OP, and she usually casts the ability when her opponent is at 75% health. When she PvPs with another templar they both spam RD on a single target and murder them. This move is not balanced. Not even slightly

    So you are telling me that you are ignorant of the spell and just take the word of a friend as the Truth? Just wow.

    A friend that uses Radiant at 75% and always wins duels...

    Hahaha. Some of the *** people say on this forum is honestly hilarious.

    I'd trust her word over yours.
  • Sugaroverdose
    Sugaroverdose
    ✭✭✭✭✭
    If it will be nerfed by same amount of %, i don't care.

    It should be reworked yes, but magplars don't have reliable instant cast unreflectable attack, so nerfing damage of execute in some cases will not allow them to kill, ahem, magsorcs or permarollers. So it shouldn't be nerf, but careful rework of ability, or just bring blinding flashes back so templars will survive better.
  • Khaos_Bane
    Khaos_Bane
    ✭✭✭✭✭
    lathbury wrote: »
    danno8 wrote: »
    It has been nerfed. 4x already in fact if you go back to it's beginnings.

    They first nerfed the scaling from 50 to 0% health.
    Then they nerfed the above 50% health damage.
    Then they nerfed the damage bonus from magicka % from 40% to 20%
    Then it became dodgeable <- effectively killed the skill. No one used it anymore.

    Thankfully they fixed the dodgeable bug.

    No one complained about it until it was undodgeable. So what this is, what it always has been since TG, is dodge-heavy build wanting to be able to dodge everything without having to invest any points/skills elsewhere in order to counter the counter.

    Well...too bad. Every day I see great players who have clearly learned how to counter this skill with Purge, Cloak, Block, LoS, heals etc...and they don't complain. Instead they have adapted and are still great, and can still kill. They know the weaknesses of the skill and exploit them very, very efficiently.

    You guys who are calling for (endless) nerfs should try doing the same.

    clqjio6sgg9a.png

    Uhg, another one of these. That's a nice screen pic that shows an execute is doing what it is supposed to do. Derp.

  • Roymachine
    Roymachine
    ✭✭✭
    Khaos_Bane wrote: »
    lathbury wrote: »
    danno8 wrote: »
    It has been nerfed. 4x already in fact if you go back to it's beginnings.

    They first nerfed the scaling from 50 to 0% health.
    Then they nerfed the above 50% health damage.
    Then they nerfed the damage bonus from magicka % from 40% to 20%
    Then it became dodgeable <- effectively killed the skill. No one used it anymore.

    Thankfully they fixed the dodgeable bug.

    No one complained about it until it was undodgeable. So what this is, what it always has been since TG, is dodge-heavy build wanting to be able to dodge everything without having to invest any points/skills elsewhere in order to counter the counter.

    Well...too bad. Every day I see great players who have clearly learned how to counter this skill with Purge, Cloak, Block, LoS, heals etc...and they don't complain. Instead they have adapted and are still great, and can still kill. They know the weaknesses of the skill and exploit them very, very efficiently.

    You guys who are calling for (endless) nerfs should try doing the same.

    clqjio6sgg9a.png

    Uhg, another one of these. That's a nice screen pic that shows an execute is doing what it is supposed to do. Derp.

    OMG got hit for 19k damage when I only had 4k left! OP NERF
  • lathbury
    lathbury
    ✭✭✭✭✭
    Khaos_Bane wrote: »
    lathbury wrote: »
    danno8 wrote: »
    It has been nerfed. 4x already in fact if you go back to it's beginnings.

    They first nerfed the scaling from 50 to 0% health.
    Then they nerfed the above 50% health damage.
    Then they nerfed the damage bonus from magicka % from 40% to 20%
    Then it became dodgeable <- effectively killed the skill. No one used it anymore.

    Thankfully they fixed the dodgeable bug.

    No one complained about it until it was undodgeable. So what this is, what it always has been since TG, is dodge-heavy build wanting to be able to dodge everything without having to invest any points/skills elsewhere in order to counter the counter.

    Well...too bad. Every day I see great players who have clearly learned how to counter this skill with Purge, Cloak, Block, LoS, heals etc...and they don't complain. Instead they have adapted and are still great, and can still kill. They know the weaknesses of the skill and exploit them very, very efficiently.

    You guys who are calling for (endless) nerfs should try doing the same.

    clqjio6sgg9a.png

    Uhg, another one of these. That's a nice screen pic that shows an execute is doing what it is supposed to do. Derp.

    weird how other executes dont do the same.
  • Justice31st
    Justice31st
    ✭✭✭✭✭
    lathbury wrote: »
    meteor rd combo is pretty much instant death.

    I
    KenaPKK wrote: »
    Yup. It's long overdue and anyone who understands the game knows it.

    Lynx7386 wrote: »
    Wont really bother me either way, and even as a nightblade main what bothers me more than the reductions to death stroke and teleport strike is the fact that they went back on the bone shield changes.

    Here I was finally hoping my nightblade would have a good damage shield available to him, and it goes and gets yanked out from under him because 'reasons'.

    This game has half a dozen magicka-based damage shields, and no stamina damage shields, not a one.

    You take roll dodge for granted.

    Brrrofski wrote: »
    lathbury wrote: »
    Brrrofski wrote: »
    lathbury wrote: »
    meteor rd combo is pretty much instant death.


    Everyone go make a templar. Spam Radiant on everyone.
    Thats one solution to balance I suppose

    Learning to block is another

    lmao Yea, go block radiant and see how well that goes for you. :lol:

    You must of not been playing this game for very long if you think it is long over due. RD has already been nerfed more than once in less than a year.
    "The more you know who you are, and what you want, the less you let things upset you."
  • ButtersEP
    ButtersEP
    ✭✭✭
    sAnn92 wrote: »
    Nerf Crit Rush! :P

    Where's Jules with that video showcasing execute's. That pretty much sums up my thoughts on RD.

    There

    https://youtu.be/em46ajNfuTU

    @Jules productions

    lol its so OP, Vicious Death plus Radiant Destruction is crazy.
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